A humble listing of female characters from a variety of media, whose kiss produces adverse effects on their victims.
 
HomeHome  CalendarCalendar  FAQFAQ  SearchSearch  MemberlistMemberlist  UsergroupsUsergroups  RegisterRegister  Log in  

Share | 
 

 Open RPG-Quest: Stay The Night

View previous topic View next topic Go down 
Go to page : Previous  1, 2, 3
AuthorMessage
sarcasticspidey



Posts : 454
Join date : 2014-05-23
Age : 23
Location : United States

PostSubject: Re: Open RPG-Quest: Stay The Night   Mon Jan 26, 2015 6:37 pm

Sounds fair. And yes, I'd like to join you and haseo. Thanks!
Back to top Go down
View user profile
PieForPi



Posts : 163
Join date : 2014-09-16
Age : 24

PostSubject: Re: Open RPG-Quest: Stay The Night   Mon Feb 23, 2015 7:26 am

When Oliver arrived at the town, he was surprised at how run down the inn was compared to the rest of the town. When he asked about it, he was informed that a midara was haunting the dreams of those who slept there. A pair of adventurers had tried to chase her off but they were no match for her charms.

Despite himself, Oliver felt a bit excited at the prospect invaded his dreams. Several if his encounters with midara were certainly dream like in their splendor.

The squire shook his head to clear it of such thoughts. This was no time for fantasies. The people of this town needed his help.

With a determined look in his eyes, Oliver made his way to the inn and bought himself a room. As he sat on his bed, he wondered for a moment if he should read from his book of encounters past to pass the time. But no, it was best to go into battle with a clear head.

Oliver laid down in his bed, and much to his surprise was instantly out like a light. We he opened his eyes, he found himself laying in a much more comfortable bed.

"Hello, Darling."

Turning his head, Oliver saw a vision of beauty was laying next to him

Oliver momentarily was lost in her gaze, before he remembered that he had come here to vanquish her. He quickly leapt of the bed and drew his spear.

"Why do you adventurers always want to play around before getting to the good part?" The midara sighed as she rose from the bed.

BATTLE START!

Adventurer: Oliver, Journeyman (Lv.2)

Equipment
Weapon-Worn Spear(+1 Power)
Armor-Saint’s Robes (+2 Focus)
Head-Pan Helmet (+1 Toughness)
Feet-Leather Boots(+1 Reflex)
Accessory-None

Stats (equipment bonus):
St: 18
Wp: 15
P: 4 (+2)
S: 1
T: 4 (+1)
F: 2 (+2)
A: 3
R: 2 (+1)
Rec: 1


Abilities:
Sharpen Sight-action-costs 2 Willpower
You observe the movements of the opponent carefully, giving you a +2 bonus to your total Aim score on your next two turns!
Tackle-action-costs 2 Stamina
Your attack has the chance to Wind the target(Ailment 6, can't take action the next turn other than defend or use items) on an Aim roll of 4 or higher.

Consumables: Perfume Bomb x2
Inventory: Common Squire’s Armor

Opponent: Dreamcatcher

Faction: Underworld

Stats:
St- 40
Wp- 60
P- 3
S- 5
T- 2
F- 3
A- 4
R- 3
Rec- 4

Abilities:
XxX Marks The Spot-action-
A basic Sensuality attack. Does +1 Willpower damage for any other successful XxX Marks The Spot attack that happened this turn.
Drowsy Cloud-action-costs 4 Willpower
Each ability used by the enemy party costs 1/3 more Stamina/Willpower during the next round(rounded down).
Not That Dream Again-action-5 Willpower
On a successful roll of 5 or higher, the target relives that classic nightmare in which one stands in front of one's class in their underwear. The vision is so vivid that the equipment they had on the body is gone once the dream is over! The equipment on the body gets removed until the end of the battle(it gets returned to you even if you flee or are defeated).
Effect roll-2
Tender Hold-action-costs 3 Stamina
Sensual attack, has the chance to Entangle the target(Ailment 8, target can't take action until a successful dice roll or the user takes another action, target suffers -4 penalty to total Reflex score and -2 direct Willpower damage per turn) on an Aim roll of 4 or higher.
Cutie Copies-action-costs 10 Stamina and 10 Willpower
Creates two copies of the user with 5 Stamina, 5 Willpower, 3 Power, 4 Sensuality, 1 Toughness, 3 Focus, 3 Aim, 2 Reflex and 0 Recovery. They can Attack and Defend, and have the ability XxX Marks The Spot. At creation, the user must make a roll for duration, and copies last (roll-2) turns. If the copies are defeated with a Stamina attack, they explode, doing 4 Stamina damage to the attacker. If the ability is used again while there are still copies on the field, these instantly get replaced with the new copies. Attackers take a -2 penalty to their total Aim score on an attack if they want to specifically target the original.
*Finisher*Fourway Fun*
Conditions: Once an opponent of Dreamcatcher has lost 2/3 of its Willpower, he becomes susceptible to this attack. To activate it, the target need to be suffering from at least two conditions(Entangle, Drowsy Cloud, Armor Loss, XxX Marks the Spot) and there need to be two copies on the battlefield. If these conditions are met, Fourway Fun activates. At the end of Fourway Fun, if the quest is not finished by the other party members, the victim now has the Group Attack weakness(suffer +1 Willpower damage when attacked by more than one midara in the same round).
Teamwork-passive-
The user gains a +1 bonus on the total Aim score for every other party member that successfully did an Aim roll on the target this turn.

It's the Dreamcatcher's Turn!

"I'll at least give you plenty of playmates to choose from."

Cutie Copies-action-costs 10 Stamina and 10 Willpower
Creates two copies of the user with 5 Stamina, 5 Willpower, 3 Power, 4 Sensuality, 1 Toughness, 3 Focus, 3 Aim, 2 Reflex and 0 Recovery. They can Attack and Defend, and have the ability XxX Marks The Spot. At creation, the user must make a roll for duration, and copies last (roll-2) turns. If the copies are defeated with a Stamina attack, they explode, doing 4 Stamina damage to the attacker. If the ability is used again while there are still copies on the field, these instantly get replaced with the new copies. Attackers take a -2 penalty to their total Aim score on an attack if they want to specifically target the original.
Duration: (roll 3)-2=1

The Dreamcatcher twirled around until she split off into the three. The triplets moan as they swayed dizzily on their feet. "You'd think I'd be better at this by now." one mutters.

Ability cost! Dreamcatcher's Stamin is now 30!
Ability cost! Dreamcatcher's Willpower is now 50!

Party's Turn!
Oliver's options are:
Attack(Power or Sensual)
Item
Defend
Flee
Back to top Go down
View user profile
argaz003



Posts : 133
Join date : 2014-10-31

PostSubject: Re: Open RPG-Quest: Stay The Night   Mon Feb 23, 2015 9:04 am

(Thanks a lot for picking this up)

Use Ability: Sharpen Sight! Oliver peers closely at his foe -- well, foes. "That's an interesting trick," he thinks to himself. He studies each Dreamcatcher closely, trying to determine which is the real one.
Back to top Go down
View user profile
PieForPi



Posts : 163
Join date : 2014-09-16
Age : 24

PostSubject: Re: Open RPG-Quest: Stay The Night   Mon Feb 23, 2015 10:28 am

Oliver intently studies the midaras' movements!
+2 Aim for the next two rounds!

Ability Cost! Oliver's Willpower in now 13!

"Do you like what you see?"

One of the copies poses before blowing a kiss!
Dreamcatcher(?)'s Aim: 3+(roll 5)=8
Oliver's Reflex: 3+(roll 1)=4
Success! Oliver is too captivated to avoid her launched lips!
===XxX Marks The Spot===
Dreamcatcher(?)'s Sensuality: 4
Oliver's Focus: 4
Failure! Despite begin hit dead on, the attack does nothing to Oliver. He's too used to these kinds of tricks.

The other copy tries her luck!
Dreamcatcher(?)'s Aim: 3+(roll 6)+(Teamwork 1)=10
Oliver's Reflex: 3+(roll 5)=8
Success! Oliver can't bring himself to avoid her lips!
===XxX Marks The Spot===
Dreamcatcher(?)'s Sensuality: 4+(XxX Marks The Spot 1)=5
Oliver's Focus: 4
Success! Oliver tenderly raises a hand to where her lips touched him, before shaking his head to clear his thoughts.

Willpower Damage! Oliver's Willpower is now 12!

The real Dreamcatcher runs up to Oliver!
Dreamcatcher's Aim: 4+(roll 4)+(teamwork 2)=10
Oliver's Reflex: 3+(roll 1)=4
Success! Oliver doesn't even try to fight her as she grabs his face and pulls him into a kiss!
===XxX Marks The Spot===
Dreamcatcher's Sensuality: 5+(XxX Marks The Spot 2)=7
Oliver's Focus: 4
Success! Oliver loses himself in the softness of her lips!

Willpower Damage! Oliver's Willpower is now 9!

The two copies disperse into smoke as the real one releases her grip on Oliver.

"Ready to give up yet?" The Dreamcatcher teases with a wink.

The Dreamcatcher Copies have Expired!
Oliver's Sharpen Sight last 2 more rounds!

Party's turn!
Oliver's options are:
Attack(Power or Sensual)
Defend
Item
Flee
Back to top Go down
View user profile
argaz003



Posts : 133
Join date : 2014-10-31

PostSubject: Re: Open RPG-Quest: Stay The Night   Mon Feb 23, 2015 10:38 am

Use Ability - Tackle: "L-like hell I am!" Oliver stumbles, hesitating slightly from the pleasurable sensations. The squire then drops his shoulder and lurches forward with a bull rush, hoping the impact can stagger the Dreamcatcher's lusty pursuits.
Back to top Go down
View user profile
PieForPi



Posts : 163
Join date : 2014-09-16
Age : 24

PostSubject: Re: Open RPG-Quest: Stay The Night   Mon Feb 23, 2015 11:04 am

Oliver charges at the Dreamcatcher!
Tackle
Your attack has the chance to Wind the target(Ailment 6, can't take action the next turn other than defend or use items) on an Aim roll of 4 or higher.
Oliver's Aim: 3+(roll 3)+(Sharpen Sight 2)=8
Dreamcatcher's Reflex: 3+(roll 3)=6
Success! Oliver plows into the Dreamcatcher!
Oliver's Power: 6
Dreamcatcher's Toughness: 2
Success! The Dreamcatcher is floored by the impact!

Stamina Damage! The Dreamcatcher's Stamina is now 26!
Ability cost! Oliver's Stamina is now 16!

The Dreamcatcher looks up at Oliver. "Oh, you're so rough. Maybe you'll relax a little if you slip into something a little more comfortable?"

Not That Dream Again-action-5 Willpower
Roll=5
Success!

Suddenly, Oliver is no longer in the room fighting the midara. He finds himself stranded in the middle of a desert. With the sun's intense rays bearing down on him and the intense heat of the desert, he begins to sweat uncontrollably. In an desperate attempt to cool himself, he strips off all of his armor. As soon as the last of his gear is removed, he finds himself back in the room with the midara, but all of his equipment is gone!

"Isn't that much better? The midara purrs.

Ability cost! Dreamcatcher's Willpower is now 45!

Oliver has lost all of his equipped equipment! It can not be regained until the quest is over!

Oliver's Sharpen Sight lasts 1 more Round!

Party's Turn!
Oliver's Options are:
Attack(Power or Sensual)
Item
Defend
Flee


Last edited by PieForPi on Mon Feb 23, 2015 11:41 am; edited 1 time in total
Back to top Go down
View user profile
argaz003



Posts : 133
Join date : 2014-10-31

PostSubject: Re: Open RPG-Quest: Stay The Night   Mon Feb 23, 2015 11:28 am

(Doesn't Not That Dream Again require a roll of some sort?)

Use Ability - Tackle: Oliver covers up slightly, feeling a bit naked without his saintly robes. "Damn dream logic," he mutters. "I have to slow her down, somehow." The squire attempts another tackle, throwing a bit more weight behind this one while unhindered by his gear.
Back to top Go down
View user profile
PieForPi



Posts : 163
Join date : 2014-09-16
Age : 24

PostSubject: Re: Open RPG-Quest: Stay The Night   Mon Feb 23, 2015 11:52 am

(It does. It got a 5, but it looks like I forgot to put it in the actual post. Fixed)

Oliver charges at the Dreamcatcher!
Tackle!
Oliver's Aim: 3+(roll 4)=7
Dreamcatcher's Reflex: 3+(roll 2)=5
Success! Oliver slams into the Dreamcatcher and knocks the wind out of her!
Oliver's Power: 4
Dreamcatcher's Toughness: 2
Success! The Dreamcatcher stumbles back as she wheezes for air.

Stamina Damage! The Dreamcatcher's Stamina is now 24!
Ability cost! Oliver's Stamina is now 14!

The Dreamcatcher tries to get her breathing under control!
Dreamcatcher's Recovery: 4+(roll 1)=5
Winded=Ailment 6
Failure! The Dreamcatcher falls to her knees as she struggles to breath!
Defending(?) Focus and Toughness doubled until next turn!

Oliver's Sharpen Sight has ended!

Party's Turn!
Oliver's Options are:
Attack(Power or Sensual)
Item
Defend
Flee
Back to top Go down
View user profile
argaz003



Posts : 133
Join date : 2014-10-31

PostSubject: Re: Open RPG-Quest: Stay The Night   Mon Feb 23, 2015 12:01 pm

(Gotcha, thanks)

Oliver presses his advantage despite being unarmed and throws his best punch at the midara.
Back to top Go down
View user profile
PieForPi



Posts : 163
Join date : 2014-09-16
Age : 24

PostSubject: Re: Open RPG-Quest: Stay The Night   Mon Feb 23, 2015 12:23 pm

Oliver goes in for some fisticuffs
Oliver's Aim: 3+(roll 3)=6
Dreamcatcher's Reflex: 3+(roll 1)=4
Success! Oliver connects with a haymaker!
Oliver's Power: 4
Dreamcatcher's Toughness: 2 * (Defending 2)=4
Failure! The Dreamcatcher manages to brace herself and shrug off the blow.

"My, my. I thought you'd be a bit tougher than that?" The Dreamcatcher teased. "Have I left you feeling weak in the knees?"

Cutie Copies!
(Roll 3)-2=1

"I wonder if three of me will make you feel weak all over?" she adds as Oliver suddenly finds himself surrounded as clones of the Dreamcatcher appear behind him. Although, the copies don't look any more stable than last time.

Ability cost! Dreamcatcher's Stamina is now 14!
Ability cost! Dreamcatcher's Willpower is now 35!

Copies last 1 more Round!

Party's Turn!
Attack(Power or Sensual)
Item
Defend Flee
Back to top Go down
View user profile
argaz003



Posts : 133
Join date : 2014-10-31

PostSubject: Re: Open RPG-Quest: Stay The Night   Mon Feb 23, 2015 12:40 pm

Use ability - Tackle: Oliver curses quietly to himself for failing to notice her guard. He attempts another tackle at the Dreamcatcher in front of him, believing it to be the original.
Back to top Go down
View user profile
Caustic_Clown



Posts : 505
Join date : 2013-06-28

PostSubject: Re: Open RPG-Quest: Stay The Night   Mon Feb 23, 2015 12:53 pm

(small clarification here, but the Nightmare ability only makes one lose one's Body equipment, not all of their equipment. apologies if that wasn't clear enough in the ability description)
Back to top Go down
View user profile
PieForPi



Posts : 163
Join date : 2014-09-16
Age : 24

PostSubject: Re: Open RPG-Quest: Stay The Night   Mon Feb 23, 2015 1:20 pm

Oliver lunges at the original Dreamcatcher!
Tackle!
Oliver's Aim: 3+(roll 4)-2=5
Dreamcatcher's Reflex: 3+(roll 3)=6
Failure! Oliver tries to attack the original, but the copies grab him and hold him back.

One of the copies leans in give him a kiss!
Dreamcatcher(?)'s Aim: 3+(roll 6)=9
Oliver's Reflex: 2+(roll 5)=7
Success! The copy plants her lips firmly on his cheek!
===XxX Marks The Spot===
Dreamcatcher(?)'s Sensuality: 4
Oliver's Focus: 2
Success! Oliver's head begins to spin from the feeling of her lips

Willpower Damage! Oliver's Willpower is now 7!

The other Copy wants a turn
Dreamcatcher(?)'s Aim: 3+(roll 1)+(Teamwork 1)=5
Oliver's Reflex: 2+(roll 6)=8
Failure! Oliver manages to break free of the Copies' grip and pushes them away!

"Aw, don't be like that." The real Dreamcatcher says as she approaches Oliver.

Tender Hold-action-costs 3 Stamina
Sensual attack, has the chance to Entangle the target(Ailment 8, target can't take action until a successful dice roll or the user takes another action, target suffers -4 penalty to total Reflex score and -2 direct Willpower damage per turn) on an Aim roll of 4 or higher.

Dreamcatcher's Aim: 4+(roll 6)+(teamwork 1)=11
Oliver's Reflex: 2+(roll 1)=3
Success! The Dreamcatcher pulls Oliver into a hug, one that he finds himself return out of reflex.
Dreamcatcher's Sensuality: 5+(XxX Marks The Spot 1)=6
Oliver's Focus: 2
Success! Oliver loses his mind as the Dreamcatcher's body presses against him.

Ability cost! Dreamcatcher's Stamina is now 11
Willpower Damage! Oliver's Willpower is now 3!


*Finisher Triggered!*Fourway Fun*
Conditions: Once an opponent of Dreamcatcher has lost 2/3 of its Willpower, he becomes susceptible to this attack. To activate it, the target need to be suffering from at least two conditions(Entangle, Drowsy Cloud, Armor Loss, XxX Marks the Spot) and there need to be two copies on the battlefield. If these conditions are met, Fourway Fun activates. At the end of Fourway Fun, if the quest is not finished by the other party members, the victim now has the Group Attack weakness(suffer +1 Willpower damage when attacked by more than one midara in the same round).

The Dreamcatcher holds Oliver tighter as she pulls him into a deep kiss, and her two copies began planting kisses on his cheeks. His mind blanks out from pleasure as their lips dance across his face.

"That's more like it." The Dreamcatcher says as she breaks the kiss. She and her clones begin to slowly work their way lower, planting kisses all over the Squire's body; his body shuddering in pleasure from their kissing bombardment.

Once they've finally made their way down to his waist, the two copies slowly remove his underwear to reveal his member was already standing at full attention. The three Dreamcatchers take turns planting kisses on his hardened shaft until he's about to burst. The Dreamcatcher then takes the head of his penis into her mouth, and then her copies press their lips against his dick; squeezing it with their mouths until he cums from the pleasure.

Thoroughly defeated, the Dreamcatchers guide Oliver over to a four poster bed. They lay him down, and the curtains close as the midara begin having their way with him.

Oliver awakes to find his underwear ruined, and his gear laying on the floor next to his bed. He simply lays there in a combination of shame and remembered pleasure.

QUEST FAILED!
No Loot Gained
Weakness: Group Attack(Take 1 Willpower damage whenever more than one midara attacks you in a round)
Back to top Go down
View user profile
PieForPi



Posts : 163
Join date : 2014-09-16
Age : 24

PostSubject: Re: Open RPG-Quest: Stay The Night   Mon Feb 23, 2015 1:24 pm

Caustic_Clown wrote:
(small clarification here, but the Nightmare ability only makes one lose one's Body equipment, not all of their equipment. apologies if that wasn't clear enough in the ability description)

(Whoops, my bad. Although, I don't think it mattered too much this time. I'll try to remember that in the future.)
Back to top Go down
View user profile
argaz003



Posts : 133
Join date : 2014-10-31

PostSubject: Re: Open RPG-Quest: Stay The Night   Mon Feb 23, 2015 1:32 pm

(Damn. Almost lucked out - nightmare did me in. Thanks for running this, PieForPi. Awesome job.)
Back to top Go down
View user profile
Caustic_Clown



Posts : 505
Join date : 2013-06-28

PostSubject: Re: Open RPG-Quest: Stay The Night   Mon Feb 23, 2015 1:41 pm

(Good job GM'ing. also, you gain +0.5(half a level) even when you fail a quest)
Back to top Go down
View user profile
Sponsored content




PostSubject: Re: Open RPG-Quest: Stay The Night   Today at 1:23 am

Back to top Go down
 
Open RPG-Quest: Stay The Night
View previous topic View next topic Back to top 
Page 3 of 3Go to page : Previous  1, 2, 3
 Similar topics
-
» Chong is known for appearing in the films Quest for Fire (1981), The Color Purple
» FNO JAMAICA FASHION NIGHT OUT
» OPEN EUROPE BULLETIN...........what"s going on with the fat cat MEP"s
» Cigarettes banned from open display
» Aussie Open Wetting 2 and 3

Permissions in this forum:You cannot reply to topics in this forum
Upon her lips :: Original Content :: RPs-
Jump to: