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 Tales of the House of Temptation - Updated July 16th 2016

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How do you prefer to play?
Online on TextAdventures.co.uk
58%
 58% [ 19 ]
Download and play with the Quest program
18%
 18% [ 6 ]
No Preference, both are fine with me
24%
 24% [ 8 ]
Total Votes : 33
 

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Caustic_Clown



Posts : 538
Join date : 2013-06-28

PostSubject: Re: Tales of the House of Temptation - Updated July 16th 2016   Mon Nov 16, 2015 3:43 pm

It's a tad long sometimes, but the worldbuilding's solid. I'd say keep working on it and see how it fleshes out.
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VulcanS

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Age : 27
Location : Nowhere.

PostSubject: Re: Tales of the House of Temptation - Updated July 16th 2016   Mon Nov 16, 2015 6:53 pm

I say the prose and narration is very well-written. I suppose I'd like to see more definite dead-end options like opening the mimic with the first one. Other than that, keep on keeping on-
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mlurker



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PostSubject: Re: Tales of the House of Temptation - Updated July 16th 2016   Tue Nov 17, 2015 10:51 am

Yes.. It does get very long sometimes and so becomes frustrating most of the time but the writing is solid and the world building is excellently done. The number of options is impressive. Though there should be MUCH more dead-end options like mentioned here before. Overall , 4/5. Good work. Keep it up.
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AnonRoy

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Location : Changed my name from TheWielder

PostSubject: Re: Tales of the House of Temptation - Updated July 16th 2016   Tue Nov 17, 2015 11:43 am

The dead-ends/game-overs are something I'm mostly postponing until the next game. This one's all about world-building, and the next one will be returning to form.

Then again, if more of you guys agree on that topic (the Dead-Ends), I can rework a few areas to incorporate that without too much difficulty...

Regardless, thanks a ton for the feedback - it does help a lot.
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LazyAlex

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PostSubject: Re: Tales of the House of Temptation - Updated July 16th 2016   Tue Nov 17, 2015 4:16 pm

TheWielder wrote:
The dead-ends/game-overs are something I'm mostly postponing until the next game. This one's all about world-building, and the next one will be returning to form.

Then again, if more of you guys agree on that topic (the Dead-Ends), I can rework a few areas to incorporate that without too much difficulty...

Regardless, thanks a ton for the feedback - it does help a lot.

A good decision but knowing every choice we make will lead to the exact same results is not a entirely enjoyable prospect most of the time.
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AnonRoy

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PostSubject: Re: Tales of the House of Temptation - Updated July 16th 2016   Sun Nov 22, 2015 9:25 am

In the House of Temptation is currently on the front page of Textadventures.co.uk, as the fourth highest rated game they have.

My porn is now on the front page of a non-porn website.

I'm more proud of that than I should be.
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AnonRoy

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PostSubject: Re: Tales of the House of Temptation - Updated July 16th 2016   Sun Jan 03, 2016 2:41 pm

Quote :
Lisa parts ever so slightly. With her lips still brushing against yours, she tells you, "it's like a time bomb. When the spell reaches your cock, you'll cum. I could stop it... but do you want me to?
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AnonRoy

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PostSubject: Re: Tales of the House of Temptation - Updated July 16th 2016   Sun Jan 10, 2016 8:23 pm

Okay, first off, I changed my name on here from TheWielder to AnonRoy, because 1) I use TheWielder for gaming, and 2) I'm paranoid someone's gonna track me down, find my steam account, find my facebook page, and tell my family that I'm writing morally-questionable porn.

So I am now for all intents and purposes AnonRoy, my usual pornography-related alias.

Next, I am two sex scenes and some minor spell-checking aware from releasing a partial version of the game on TextAdventures.co.uk. Trying to get it done tonight, but college starts back up tomorrow morning, so we'll just have to see.

Finally, I've got a twitter. https://twitter.com/AnonRoy I'll likely be using that more than this to communicate minor updates. But I still love you all.
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AnonRoy

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PostSubject: Re: Tales of the House of Temptation - Updated July 16th 2016   Mon Jan 11, 2016 1:21 am


HOLY CRAP I FINALLY UPLOADED IT.
http://textadventures.co.uk/games/view/hwhczc4s5ekfs2gddbjqhg/tales-of-the-house-of-temptation

If there's any call for it, I'll upload a version to Mega. All things considered, I'm feeling relieved and tired, considering I worked on it all day to get it ready for a partial release and it's now 1:20 AM.

Anyhow. Crunched some numbers, I've got 35 pages out of 77 done, which is 45.45% complete, but I've also done the pre-planning and scripting, so I'm calling it halfway done. I hope you all enjoy the game.

And subscribe to my twitter if you want more updates. Twitter.com/AnonRoy
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LazyAlex

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PostSubject: Re: Tales of the House of Temptation - Updated July 16th 2016   Mon Jan 11, 2016 8:01 am

AnonRoy wrote:
Finally, I've got a twitter. https://twitter.com/AnonRoy

if I had a twitter I'd follow you cheers
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mlurker



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PostSubject: Re: Tales of the House of Temptation - Updated July 16th 2016   Tue Feb 16, 2016 7:25 am

How's the progress ?
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AnonRoy

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PostSubject: Re: Tales of the House of Temptation - Updated July 16th 2016   Wed Feb 17, 2016 4:37 pm

Non-Existent, regrettably. For the usual reasons. I may have time to write when spring break comes around.
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AnonRoy

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PostSubject: Re: Tales of the House of Temptation - Updated July 16th 2016   Thu Mar 03, 2016 10:14 am

I'm officially in the midst of spring break, which means I'm writing as much as humanly possible in that time. I do still have other commitments, but right now, I'm going to try and handle the Missions, which are the next segment.

The way I had it planned out, you'd be spending two nights trying to recruit three girls as Succubi. However, regardless of WHEN you went to find them, they'd be in the same situation. That seems ridiculous to me - people move around, go places, do things, talk to people.

So I fixed the problem. I revised the original idea - I now have a total of 9 situations you'll get in depending on who you attempt to pick up first, second, and third. Each situation has multiple options, and some of those options will end poorly for you. If you've played what's already up, you'll know that failing a mission just means The Mistress will swoop in and take care of it, so the recruit is still acquired and the story can continue. But I do plan on putting in consequences for failing. Regardless, the revamp brings the total number of pages for the Mission segment to 45, 6 of which I've already written. You're getting some serious options, here.

I'm also considering using a series of passwords to allow users to unlock a "gallery" of every individual sex scene. Need to try that out. The last thing I'd like to do is display character art next to the text screen, so you have a visual representation of who is present in the scene. Not sure how I'll manage that, but we'll see.
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mlurker



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PostSubject: Re: Tales of the House of Temptation - Updated July 16th 2016   Sat Jun 11, 2016 7:09 am

What is the development status?
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AnonRoy

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PostSubject: Re: Tales of the House of Temptation - Updated July 16th 2016   Sat Jul 16, 2016 5:27 pm

Update Published.

http://textadventures.co.uk/games/view/hwhczc4s5ekfs2gddbjqhg/tales-of-the-house-of-temptation
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LazyAlex

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PostSubject: Re: Tales of the House of Temptation - Updated July 16th 2016   Wed Jul 20, 2016 8:25 am

looking good
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Tales of the House of Temptation - Updated July 16th 2016
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