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 Simple RP Adventure: Poppeteer's Palace

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Caustic_Clown



Posts : 505
Join date : 2013-06-28

PostSubject: Simple RP Adventure: Poppeteer's Palace   Fri Jul 29, 2016 7:58 am

(I'm having a bit of a creative burst here, so I'm coming up with a few mini-adventures if people want to GM with a bit more detail)

Poppeteer's Palace
Difficulty: Easy
Recommend Group Size: 2 to 3

Backstory: You have, as part of a group of adventurers, been hired to retrieve the Silver Yarn from the Poppeteer's Palace. It was a residence of a legendary dollmaker who fell in love with a midara, and spend the rest of his life making dolls to aid her in her schemes of seduction. His worthiest disciple had fled, and is now hoping to retrieve the material in order to continue his master's work from before his corruption.

Mechanics:
The mechanics are simple. Battles operate according to the Simple RP rules. For a refresher see the first post of this thread: http://uponherlips.forumotion.com/t1715-zodiac-sisters-of-the-west-marathon-bossesreworked-player-characters
In addition, you can run from battles in this quest. Both parties make a roll: if the party has a higher roll than the midara, they succesfully escape (though you cannot escape from boss encounters). You explore the dungeon simply by rolling a dice, which tells you what occurs in each room. If you roll on a random encounter or boss, a battle starts. If you win a battle, you gain the relevant reward, and the items get added to the shared supply (only the Elixer and Holy Water each character start out with is not in the shared supply). If you roll on a boss that's already been defeated, the roll counts as Empty Room (see 5). Your goal is to roll as 6, obtain the treasure and then make it out again (see 6 for the specifics).

Movement roll outcome:
Roll a d6.

1: 2x Poppet (Reward: Elixer) (random encounter)

2: 1x Poppet, 1x Poppeteer (Reward: Holy Water) (random encounter)

3: 2x Poppeteer, 1x Black Weaver (Reward: Holy Water, Scroll of Shadows=upon use, all opponents gain the Blind Debuff for two rounds, meaning they have disadvantage on any attack they aim. They must roll two dice and take the worst result of the two.) (boss)

4: 2x Poppet, 1x Master of Poppets (Reward: Elixer, Title: Puppetmaster=Whoever lands the final blow on the Master of Poppets gets this title, which gives the bearer the Order Around ability:
Order Around (passive)-Instead of attacking, the character can order another player to attack again. This must be either a standard attack, an Action or to Defend. It will only work if the character actually has the remaining Stamina and Willpower to make the action, or is otherwise not compromised.) (boss)

5: Empty room, each character regains 1 Stamina and 1 Willpower

6: Treasure Room (Open it and find the Silver Yarn. If both Master of Poppets and Black Weaver were defeated, you can exit the complex safely. If one was defeated, the other will pop up in ambush and gain a free round of attacks. After said battle, you can exit the complex safely. If neither were defeated, roll a dice. Evens=Black Weaver battle, unevens=Master of Poppets battle. After this battle is over, you need to exit the building still, and you continue make a number of Movement rolls equal to the number you needed to roll a 6. If you encounter the other boss before reaching said number and defeat her, you can exit the complex safely afterwards. If you reach the number without encountering the boss, you sneak out and also fulfill the mission.)

Upon succesfully completing the mission, the disciple happily thanks you for bringing him the treasure and pays you handsomely for your efforts. But others in need of an adventurer's help still dot the land, so you soon set out once more.

Midara Stats:

=Poppet=
Stamina: 2 Willpower: 2
Description:
Poppet are realistic carvings of beautiful women, operating under foul instructions. In spite of being made of hard materials, magic makes their kisses and touch soft and delicate.
Abilities:
Variable Difficulty (passive)-Poppet's maximum Stamina and Willpower are raised by 1 for each party member added to the group after the second.
Hidden Knife (passive)-Whenever a character executes a succesful Stamina attack on Poppet, she instantly counters with a hidden knife, doing 0.5 automatic Stamina damage. This ability costs 0.5 Willpower and doesn't occur if activation would K.O. the Poppet.
Sensual Dynamo (action)-Costs 1 Stamina. Poppet gains the Passionate Buff, doing 0.5 extra damage on Willpower attacks for the next 3 turns.

=Poppeteer=
Stamina: 3 Willpower: 3
Description:
Poppeteers operate Poppets from the shadows, boosting their power and making them take more intelligent decisions. When fighting on her own, she likes to bind adventurers in threads.
Abilities:
Variable Difficulty (passive)-Poppeteer's maximum Stamina and Willpower are raised by 1 for each party member added to the group after the second.
Hidden Presence (passive)-Poppeteer cannot directly attack or be attacked when there are still Poppets on the battlefield.
Arcane Boost (action)-Costs 1 Willpower. Makes one of the Poppets attack again this turn, and restores 1 Stamina to the Poppet also.
Binding Threads (action)-Costs 1 Stamina. Upon a success, the target gains the Bound Debuff. A Bound character must make a roll to escape at the start of each turn, and if it fails, he stays Bound until the next round (cannot take action, but can dodge attacks). Cannot use this attack when Hidden Presence is active.

=Black Weaver=
Stamina: 4 Willpower: 4
Description:
Black Weaver is the one who teaches the Poppeteers their shadow magic. She likes to bind adventurers and force them to kiss her...everywhere.
Abilities:
Variable Difficulty (passive)-Black Weaver's maximum Stamina and Willpower are raised by 1 for each party member added to the group after the second.
Master Caster (passive)-If Black Weaver uses an Action, she can target a second adventurer with the same action that turn for 0.5 extra cost (so if she would use Binding Threads, her second use of the ability would cost 1.5 Stamina).
Bound To Me (passive)-If an enemy is Bound, Black Weaver's Willpower attacks on him automatically succeed.
Binding Threads (action)-Costs 1 Stamina. Upon a success, the target gains the Bound Debuff. A Bound character must make a roll to escape at the start of each turn, and if it fails, he stays Bound until the next round (cannot take action, but can dodge attacks).
Shadow Veil (action)-Costs 1 Willpower. Upon a success, the target gets the Blinded Debuff for two turns. Blinded characters have disadvantage on all attack rolls (they roll two dices when making an attack and must take the worst result).

=Master of Poppets=
Stamina: 5 Willpower: 5
Description:
Master of Poppets was the midara who seduced and corrupted the original puppetmaker. She still has a large collection of his dolls, which she can summon at will.
Abilities:
Variable Difficulty (passive)-Master of Poppets' maximum Stamina and Willpower are raised by 1 for each party member added to the group after the second.
Hidden Presence (passive)-Master of Poppets cannot directly attack or be attacked when there are still Poppets on the battlefield.
Master Booster (passive)-If Master of Poppets uses Arcane Boost, she can target a second Poppet with the same action that turn for 0.5 extra cost (her second use of the ability would cost 1.5 Willpower).
Summon Poppet (passive)-At the start of the battle and every three turns afterwards, Master of Poppets makes a roll. On a success, a Poppet appears on the battlefield (there can never be more than 3 Poppets on the battlefield).
Arcane Boost (action)-Costs 1 Willpower. Makes one of the Poppets attack again this turn, and restores 1 Stamina to the Poppet also.
Ballet of Blades (action)-Costs 2 Stamina. All Poppets make a free Stamina attack on an adventurer. The same adventurer cannot be targeted more than once by such an attack (only works with 3 Poppets on the battlefield).
Poppet Pile-On (action)-Costs 2 Willpower. All Poppets make a free Willpower attack on the same adventurer. If the adventurer is KO'd before all the Poppets make their attack, the remaining attacks are wasted (only works with 3 Poppets on the battlefield).
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VulcanS



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PostSubject: Re: Simple RP Adventure: Poppeteer's Palace   Fri Jul 29, 2016 11:05 pm

Gage joins the party- Open the Game!
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mexican dude



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PostSubject: Re: Simple RP Adventure: Poppeteer's Palace   Sat Jul 30, 2016 12:11 am

If ok i would like to get in i have already created a character profile of my persona Vincent based on your RP rules tell me if anything is too op so we can change it so its fair thanks.

=Vincent=
Stamina: 5 Willpower: 5
Description:
Champion wrestler, master body builder, grappling expert and icon for children all over the world, dedicated his whole life in training and developing  muscle power his strength is unmatched.

Abilities:
Unrestrained power (passive)- Vincent`s raw might cannot be contained he is able to break free from holds and binds. (if bind is inflicted on Vincent he can roll 2 times to break free)

Iron flesh  (passive)-Having a trained and tempered body Vincent is able to absorb 1 point of stamina damage from any incoming attack

Undefeatable frame (passive)-After his intense training Vincent knows how to recover he gains 1 point of stamina every 2 turns (cannot exceed max of 5 stamina)

Mighty flex  (action)-Costs 1 Willpower. Vincent puts on a flexing muscle show bedazzling all midaras who happen to be watching, each midara present must roll if they fail they lose their action that turn  and take 0.5 willpower damage, if successful they take their turn as normal.

Russian suplex (action) - Cost 1 stamina. Vincent`s signature move a devastating grapple the midara will take 3  stamina damage if succesful, however this is a very slow move and the targeted midara will be able to act before Vincent, if said oponent is able to hit Vincent he will no longer be able to finish the attack  and would have wasted his turn and stamina
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Caustic_Clown



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PostSubject: Re: Simple RP Adventure: Poppeteer's Palace   Sat Jul 30, 2016 5:47 am

I liked the overall flavour, some abilities were a tad too powerful, others were a bit too do-or-die. I've changed it a bit, I suspect it isn't that big a switch. I've added your character to the roster in this form:

=Vincent=
Stamina: 5 Willpower: 5
Description:
Champion wrestler, master body builder, grappling expert and icon for children all over the world, Vincent dedicated his whole life in training and developing his muscles, making his strength unmatched.
Abilities:
Unrestrained Power (passive)- Vincent`s raw might cannot be contained. He has advantage on breaking free from Bound and similar Debuffs (he can roll two dice and take the better result).
Iron Flesh (passive)-Having a trained and tempered body, Vincent is able to reduce the first Stamina attack he receives during a turn by 1 point.
Undefeatable Frame (passive)-After his intense training, Vincent knows how to recover from bruises and sprains. If he does not take any Stamina damage during a turn, Vincent recovers 0.5 Stamina (cannot exceed maximum Stamina).
Mighty Flex (action)-Costs 1 Willpower. Vincent puts on a flexing muscle show, bedazzling all midaras who happen to be watching. Each midara present must roll, and upon a failure they can choose to either lose their action that turn or take 0.5 Willpower damage.
Russian Suplex (action)- Costs 1 Stamina. Vincent's signature move is a devastating grapple. Upon a success, Vincent puts the midara in a hold, doing 1 Stamina damage and giving her the Grappled Debuff. Grappled opponents must roll to escape at the start of their turn. If they fail, they remain Grappled, if they succeed, they're released and can act as normal. They are also freed if the grappling opponent decides to take another action during his turn instead of continuing the grapple. Vincent can decide to lift a Grappled opponent. If he is not succesfully attacked in any manner before his next turn and the midara doesn't escape, he executes a devastating supplex which does 2 automatic Stamina damage. The midara is then released from the Grapple.

I'm going to give it a day for any others to join and if there aren't any new peeps, then we kick off.
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PieForPi



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PostSubject: Re: Simple RP Adventure: Poppeteer's Palace   Sat Jul 30, 2016 8:56 am

Mind if I join in as Alan?
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Caustic_Clown



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PostSubject: Re: Simple RP Adventure: Poppeteer's Palace   Sun Jul 31, 2016 5:13 am

No prob, and we kick off!

Poppeteer's Palace

Party:
=Gage=
Stamina: 6 Willpower: 4
Description:
A man who spend his fortune on admittance to a college, but ended up as a wrestler. Beset by bills, he turned to a life of fighting midara to pay it off.
Abilities:
Powerful Physique (passive)-When Defending, any Stamina attacks that target Gage that do less than 1 damage automatically get reduced to zero (secondary effects may still occur, though).
Strong Grip (passive)-Whenever Gage has a midara Grappled at the start of his turn, the midara suffers 0.5 Stamina damage.
Finishing Move (passive)-Whenever Gage lands the final blow on a midara, the other opponents on the battlefield are intimidated, doing 0.5 less damage if they execute Stamina attacks the following round.
Bragging Boast (action)-Costs 1 Willpower. Gage does his best to showboat, and all midara must make a roll. On a failure, they can only target Gage when attacking next round (they can still use attacks that have multiple targets, Defend, use Buffing abilities, etcetera). If no attacks land on Gage during that time, he gains 0.5 extra damage on his next Stamina attack.
Mighty Grapple (action)-Costs 1 Stamina. Upon a success, Gage puts a midara in a Grapple, doing 1 Stamina damage and giving her the Grappled Debuff. Grappled opponents must roll to escape at the start of their turn. If they fail, they remain Grappled, if they succeed, they're released and can act as normal. They are also freed if the grappling opponent decides to take another action during his turn instead of continuing the grapple.
Items: 1xElixer, 1xHoly Water

=Vincent=
Stamina: 5 Willpower: 5
Description:
Champion wrestler, master body builder, grappling expert and icon for children all over the world, Vincent dedicated his whole life in training and developing his muscles, making his strength unmatched.
Abilities:
Unrestrained Power (passive)- Vincent`s raw might cannot be contained. He has advantage on breaking free from Bound and similar Debuffs (he can roll two dice and take the better result).
Iron Flesh (passive)-Having a trained and tempered body, Vincent is able to reduce the first Stamina attack he receives during a turn by 1 point.
Undefeatable Frame (passive)-After his intense training, Vincent knows how to recover from bruises and sprains. If he does not take any Stamina damage during a turn, Vincent recovers 0.5 Stamina (cannot exceed maximum Stamina).
Mighty Flex (action)-Costs 1 Willpower. Vincent puts on a flexing muscle show, bedazzling all midaras who happen to be watching. Each midara present must roll, and upon a failure they can choose to either lose their action that turn or take 0.5 Willpower damage.
Russian Suplex (action)- Costs 1 Stamina. Vincent's signature move is a devastating grapple. Upon a success, Vincent puts the midara in a hold, doing 1 Stamina damage and giving her the Grappled Debuff. Grappled opponents must roll to escape at the start of their turn. If they fail, they remain Grappled, if they succeed, they're released and can act as normal. They are also freed if the grappling opponent decides to take another action during his turn instead of continuing the grapple. Vincent can decide to lift a Grappled opponent. If he is not succesfully attacked in any manner before his next turn and the midara doesn't escape, he executes a devastating supplex which does 2 automatic Stamina damage. The midara is then released from the Grapple.
Items: 1xElixer, 1xHoly Water

=Alan=
Stamina: 4 Willpower: 6
Description:
A ninja on a mission to get a suitable engagement gift for his loved one. Let's hope for the pair he won't end up running away with a midara!
Abilities:
Ninja Training (passive)-Alan is immune to Poison and other Debuffs lasts a round less on him than normal (GM's discretion).
Sneaky Strike (passive)-Due to Alan's ninja skills, any first attack on a new foe automatically succeeds.
Lover's Bond (passive)-Alan is enraged at anyone trying to make him stray from his loved one. If he takes 1 or more Willpower damage, Alan's next Stamina attack does 0.5 extra damage.
Substitute Jutsu (action)-Costs 1 Willpower. On a success, during the next attack against him Alan switches places with a target opponent (other than the attacker). That attacker now has to make a roll to dodge the attack. Does not work in 1 versus 1 combat.
Venom Smoke Bomb (action)-Costs 1 Stamina. Alan obscures himself with a smoke bomb, gaining advantage against all attacks on his next turn (he gets to roll two dice and if one is a success, he dodges succesfully, even if the other roll fails). If the attackers misses, she has to do a roll and on a failure, she is gain the Poison Debuff for one turn (doing 1 Stamina damage at the start of the turn if the sufferer fails the roll).
Items: 1xElixer, 1xHoly Water

Adventure start!

Two wrestlers and a ninja walk into a dungeon. No, this isn't the set-up for a joke, it's actually a group of adventurers on a hunt for the Silver Yarn, a treasure lost in the Poppeteer's Palace. They explore room to room, having little idea of the layout.

Movement roll: 5! The first large room the group enters is filled with some spare doll parts and little else. They could rest her, but they're refreshed already, so they move on.

Movement roll: 1! They cross a few other corridors, and find more half-finished dolls. However, when they enter the next chamber, they are beset by two examples of the finished product!

Battle Start! vs. 2x Poppet!

=Poppet=
Stamina: 2 Willpower: 2
Description:
Poppet are realistic carvings of beautiful women, operating under foul instructions. In spite of being made of hard materials, magic makes their kisses and touch soft and delicate.
Abilities:
Variable Difficulty (passive)-Poppet's maximum Stamina and Willpower are raised by 1 for each party member added to the group after the second.
Hidden Knife (passive)-Whenever a character executes a succesful Stamina attack on Poppet, she instantly counters with a hidden knife, doing 0.5 automatic Stamina damage. This ability costs 0.5 Willpower and doesn't occur if activation would K.O. the Poppet.
Sensual Dynamo (action)-Costs 1 Stamina. Poppet gains the Passionate Buff, doing 0.5 extra damage on Willpower attacks for the next 3 turns.

Turn order:
Alan-S(4)/W(6)
Vincent-S(5)/W(5)
Gage-S(6)/W(4)
Poppet 1-S(3)/W(3)
Poppet 2-S(3)/W(3)

Options: S Attack, W Attack, Action, Defend, Item, Escape.
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PieForPi



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PostSubject: Re: Simple RP Adventure: Poppeteer's Palace   Sun Jul 31, 2016 6:03 am

Alan rushes forward and takes a jab at Poppet 1!
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VulcanS



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PostSubject: Re: Simple RP Adventure: Poppeteer's Palace   Sun Jul 31, 2016 7:30 am

Seeing Alan rush ahead to take on one of the midara, Gage decides it's up to him to take the other! He shoots toward Poppet number 2 to lock it into a Mighty Grapple the likes of which it had never seen before! (Is action defined as just a free, normal attack or is it meaning to interact with environment/situations?)
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mexican dude



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PostSubject: Re: Simple RP Adventure: Poppeteer's Palace   Sun Jul 31, 2016 7:08 pm

since his team mates are taking the initiative Vincent helps them out distracting the enemy using his muscle power(action mighty flex).

"HEY FIENDS I WILL GIVE YOU A SHOW TO THE LIKES YOU HAVE NEVER SEEN BEFORE CHECK THIS OUT!!!"
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SomeGuy



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PostSubject: Re: Simple RP Adventure: Poppeteer's Palace   Tue Aug 02, 2016 7:05 am

(If drop Ins are allowed I'd like to join in)
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Caustic_Clown



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PostSubject: Re: Simple RP Adventure: Poppeteer's Palace   Tue Aug 02, 2016 1:08 pm

(SomeGuy: somebody already dropped in via PM yesterday and 4 is the limit to keep it fair, but you're first in line for the next iteration. Btw, the 4th person drops in after this battle)
(VulcanS: action is defined as an ability that has (Action) in the description)

Alan is the first to draw his weapon. Sneaky Strike! The first Poppet doesn't see it coming and suffers 1 Stamina damage as the blade slashes the inner clockwork of the creature! However, the ninja is not the only one who has a trick up his sleeve as the Poppet's Hidden Knife strikes! 0.5 automatic Stamina damage as it grazes her assailant! The ability costs 0.5 Willpower.

Alan-S(3.5)/W(6)
Poppet 1-S(2)/W(2.5)

Gage approaches the second Poppet and locks her in a Mighty Grapple! 74=success! The Poppet takes 1 Stamina damage and is now Grappled! -1 Stamina as ability cost! A Hidden Knife in her body manages to hurt the grappler for 0.5 Stamina damage, but his grip remains tight as he crushes the creation! -0.5 Willpower cost for the ability!

Gage-S(4.5)/W(4)
Poppet 2-S(2)/W(2.5)(Grappled)

Vincent rips his shirt off and flexes his pecs at the two tempting puppets. -1 Willpower cost for the ability! The first Poppet stares at the torso and something in her body begins to stir. 90=success! 0.5 Willpower damage! The second Poppet is in such a position that she can't look away! 66=critical success! The Poppet decides to forfeit her turn as she tries to purge the bizarre sensations from her magical mind!

Vincent-S(5)/W(4)
Poppet 1-S(2)/W(2)
Poppet 2-S(2)/W(2.5)(Grappled)(Forfeits Turn)

The first Poppet responds by trying to turn the tables on Vincent! 77=critical failure! She zooms towards him to give him a peck on the lips, but the damage done earlier by Alan causes her to crash on the ground, taking 0.5 Stamina damage!

Poppet 1-S(1.5)/W(2)

Poppet 2 is Grappled and also forfeited her turn! The second Poppet is meek in Gage's lock!

Next round!

Turn order:
Alan-S(3.5)/W(6)
Vincent-S(5)/W(4)
Gage-S(4.5)/W(4)
Poppet 1-S(1.5)/W(2)
Poppet 2-S(2)/W(2.5)(Grappled)

Options: S Attack, W Attack, Action, Defend, Item, Escape.
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PieForPi



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PostSubject: Re: Simple RP Adventure: Poppeteer's Palace   Tue Aug 02, 2016 1:36 pm

Alan decides to take advantage of the opening and goes to tackle the downed Poppet (Poppet-1 if that wasn't clear)
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mexican dude



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PostSubject: Re: Simple RP Adventure: Poppeteer's Palace   Tue Aug 02, 2016 11:33 pm

Vincent sprints and tries to land a powerful body blow on the Poppet number 2 (Stamina attack)

"IMPRESSIVE GRAPPLING TECHNIQUE HOLD HER IN STILL HERE I GOOOOOO!"
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VulcanS



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PostSubject: Re: Simple RP Adventure: Poppeteer's Palace   Wed Aug 03, 2016 8:12 am

(Doesn't my ability negate anything less than 1 damage? Or is that for like actual attacks as opposed to other passive abilities?) The sudden poke from the dagger only serves to anger Gage as he gives the poppet a squeeze. Gage while locked up with the second Poppet decides to continue the grapple so as to keep it still. He sees Vincent on his way to decimate the incapacitated poppet. Seeing this, Gage angles his position towards Vincent to set him up for the attack! "Take this one to the cleaners, Bud!"
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Caustic_Clown



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PostSubject: Re: Simple RP Adventure: Poppeteer's Palace   Wed Aug 03, 2016 8:54 am

(VulcanS: That ability only activates when you are Defending)

Alan attacks the first Poppet as she recovers on the ground! 54=success! His tackle hits for 1 Stamina damage, and even though the Poppet retaliates with her Hidden Knife for 0.5 Stamina damage, she's in bad shape! 0.5 Willpower cost for the ability!

Alan-S(3)/W(6)
Poppet 1-S(0.5)/W(2)

Gage turns around the second Poppet and maintains his Mighty Grapple! His Strong Grip does 0.5 Stamina damage to the Poppet in question!

Gage-S(4.5)/W(4)
Poppet 2-S(1.5)/W(2.5)(Grappled)

Vincent proceeds to angle to strike the incapitated Poppet, but she wiggles out of this way just in time, and Vincent stops just short of hitting Gage! 83=failure!

The first Poppet is falling apart rapidly, but she still wants to go out with a bang and attempts to give Alan a kiss! 44=critical success! Alan underestimated his opponent and takes 1.5 Willpower damage as the construct catches him right in the lips! Lover's Bond! Alan is furious at his sudden lack of faith to his partner, and gains a 0.5 bonus on his next Stamina attack!

Alan-S(3.5)/W(4.5)

Poppet 2 is still Grappled, but attempts to escape! 11=critical failure! She moves around, but Gage tightens his grip, doing a further 0.5 Stamina damage!

Poppet 2-S(1.5)/W(2.5)

Next round!

Turn order:
Alan-S(3.5)/W(4.5)
Vincent-S(5)/W(4)
Gage-S(4.5)/W(4)
Poppet 1-S(0.5)/W(1.5)
Poppet 2-S(1.5)/W(2.5)(Grappled)

Options: S Attack, W Attack, Action, Defend, Item, Escape.
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PieForPi



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PostSubject: Re: Simple RP Adventure: Poppeteer's Palace   Wed Aug 03, 2016 9:24 am

Alan let's out an angry roar as he tried to headbutt the Poppet beneath him.
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mexican dude



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PostSubject: Re: Simple RP Adventure: Poppeteer's Palace   Wed Aug 03, 2016 2:22 pm

"Dammit how could i miss but we cant give up on the attack now that we have to upper hand here i go again"

Vincent winds up a very heavy punch towards poppet 2
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VulcanS



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PostSubject: Re: Simple RP Adventure: Poppeteer's Palace   Wed Aug 03, 2016 4:35 pm

Gage sees Vincent winding up to deliver a punch toward the Poppet he was grappling and decides it's time to release the thing lest he got caught in the crossfire. With an upward heave, Gage releases the grapple and gives the Poppet enough air to make an assist into an alley-oop uppercut possible!

"Take this damn thing off my hands for me, will ya'?!"
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