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 Mgccg style RPG?

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anon64

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PostSubject: Mgccg style RPG?    Thu Dec 01, 2016 6:04 pm

Gonna assume some people here visit rb9s forum
Charmed.forumotion.com

I visited it for the first time in a while recently and noticed they had a type of RP called mgccg created by  Lady Malboro

I was incredibly impressed by how In depth it was and liked the idea of running grid based multi player boss fight rps. I was wondering if anyone would be interested in developing something similar to that for this forum?

http://charmed.forumotion.com/t645-monster-girl-collectible-card-profiles


Last edited by anon64 on Fri Dec 02, 2016 8:56 am; edited 1 time in total
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anon64

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PostSubject: Re: Mgccg style RPG?    Thu Dec 01, 2016 6:59 pm

(im starting to work on some mechanics, and I feel there should be 2 types of enemy, one closer to traditional forum rps where the heroes and enemies are equal matches for eachother. And raid encounters with enemies that are very very tough. Like most of the monster girl ccg ones)
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guametsunami



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PostSubject: Re: Mgccg style RPG?    Thu Dec 01, 2016 9:09 pm

Sounds interesting. Checked out the link and I like it. We could make our own cards based on character profiles here and do like you said, making most encounters fair (some of those mg cards were too op imo) but some enemies bosses with higher skills. Not sure how to go about making this (maybe a separate topic or something for the card profiles, both heroes/heroines and enemies), but i'm more than willing to help test it out!
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Caustic_Clown



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PostSubject: Re: Mgccg style RPG?    Fri Dec 02, 2016 5:30 am

I like the Hardness=unique moves mechanics. Like guametsunami said, they are a bit OP, and most of the characters here can be converted pretty easily if you just give them a Move range plus range for each ability. Since they're cards, perhaps the Heroes should be able to collect them to increase their own abilities (of course, perhaps Heroes can also be collected?).

=Bunny Girl=
Ever wondered where the phrase "going at it like rabbits came from"? Wonder no more, and meet the Bunny Girl. These cutesy midara are a common sight in regions plagued by the creatures, and though they are not overwhelmingly powerful, they never seem to appear in anything other than a group. Beware their powerful kicks, they possess a vicious streak that belies their appearance.

=Stats=
Threat Level: Common
Stamina: 6
Willpower: 4
Move: 4
Attack Power/Range: 1/1
Charm Power/Range: 1/2

=Abilities:=
Strong Legs (Passive)-During her Move phase, the Bunny Girl can jump to Move over other Midara and Heroes, as long as she has enough Move to end up in the space directly behind them. This does not apply if two or more Characters are standing in a line.
Power Kick (Action)-1 Stam cost, At Pow/Ran (1/1). Upon a success, the Hero gets pushed backwards 2 spaces, or otherwise as far as obstacles on the battlefield allow.
Rabbit's Foot (Action)-1 Will cost, Magical Buff, Ran (2). The Target of the ability gains the Great Luck Buff for 1+d6/2 turns, turning every critical failure into a critical success.
Rough Tumble (Action)-Stam, Cha Pow/Ran (1/1/1). Only works on Hard Heroes. The Target is Mounted and must roll to Struggle to escape. Mounted Targets have their Move reduced to 0, the Target and User end up occupying the same space on the battlefield and the Target cannot use any Actions or Items (unless they specifically say they can be used during Struggles). The User is also occupied, doing 1 Willpower damage to the Target each turn until they break the hold. Aside from this, the rough lovemaking of the Bunny also does 1 Stamina damage each other.

Collected Card Ability:
Rabbit's Foot (Action)-1 Will cost, Magical Buff, Ran (2). The Target of the ability gains the Great Luck Buff for 1+d6/2 turns, turning every critical failure into a critical success.
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anon64

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PostSubject: Re: Mgccg style RPG?    Fri Dec 02, 2016 7:16 am

Yeah that's what I was thinking as well caustic and guame, personally I like the idea of there being certain monsters that will just decimate a party but we can clearly label those and have them as separate encounters. I'm actually working on converting a couple of my old character concepts to work in this way.

Caustic (since you came up with a great ruleset for the older you used to run)Do you think it'd be wise to come up with some universal status effects that all enemies can implement as well as any unique ones they'd be able to inflict
So universal definitions for like. Charm, hypnotised, enraptured and the sort?
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anon64

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PostSubject: Re: Mgccg style RPG?    Fri Dec 02, 2016 7:43 am

Also are we good to implement charm and hardness percentages?
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Caustic_Clown



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PostSubject: Re: Mgccg style RPG?    Fri Dec 02, 2016 7:57 am

And now for a possible player class:

=Paladin=
As knights devoted to all things holy, these valiant figures are a sworn enemy of the midara, in particular for corrupting some of the angels of heaven. The midara in turn see the stodgy, repressed paladins as a fun target to convert to their cause. However, they cannot afford to underestimate the zeal of these crusaders: with excellent defenses and abilities that counter the midara's magic, they are a vital part of the battlefield.

=Stats=
Class Role: Tank, Support
Stamina: 6
Willpower: 5
Move: 3
Attack Power/Range: 1/1
Charm Power/Range: 0/0

=Abilities:=
Purifying Smite (Passive)-Whenever the Paladin does a succesful basic Stamina attack on a Target, the duration of any Buffs on the target get reduced by one round.
Litany of Litanies (Action)-1 Stam cost, Magical Debuff, Ran (2). Upon a success, the fire and brimstone tirade the Paladin goes on Frightens the Target for 1+d4/2 turns (rounded down). A Frightened target Moves as far away from the User of the ability on the battlefield as possible for as long as the Debuff lasts (the Target can still use Actions as normal, but is too scared to target the User). The Target can make a roll to get rid of the Debuff at the end of each round.
Aura of Chastity (Action)-1 Will cost, Magical Buff, Ran (1). The User gains the Aura of Chastity Buff for 1+d4/2 rounds (rounded up), negating the first 1 Willpower damage each adjacent ally suffers during a round from direct attacks. This power only works as long as the Paladin is standing adjacent to the ally: if the ally Moves away the Buff does not apply anymore. While Willpower damage is reduced, other effects of an attack on an adjacent ally still occur. The User himself does not gain the benefit of the Buff.
Avatar of Endurance (Action)-1/Per Battle, Self. Only works when the User is in Peril (less than half of max Stamina or Willpower left, rounded down). The User goes into an Avatar of Endurance state for 1+d4/2 turns (rounded up). The User loses all Physical and Magical Debuffs currently on him and gains Immunity to Magical Debuffs and negating the first 1 Stamina and Willpower damage the User suffers during a round from direct attacks, so long as the state is active. While Stamina and Willpower damage is reduced, other effects of an attack still occur.

Collected Card Ability:
Litany of Litanies (Action)-1 Stam cost, Magical Debuff, Ran (2). Upon a success, the fire and brimstone tirade the User goes on Frightens the Target for 1+d4/2 turns (rounded down). A Frightened target Moves as far away from the User of the ability on the battlefield as possible for as long as the Debuff lasts (the Target can still use Actions as normal, but is too scared to target the User). The Target can make a roll to get rid of the Debuff at the end of each round.

@anon64:
Sounds good to me, a clear distinction between 'em is cool because it allows for more varied.
Quick ideas:
Crush-Take more Willpower damage from the midara the target has a Crush on.
Horny-Can only use Willpower attacks/abilities that cause Willpower damage.
Hypnotized-Follows the midara's commands, roll to snap out of it at the start of each round, will not harm allies.
Enticed-Must use Move phase to get closer to the midara that caused the Debuff.
Enraptured-Cannot Move or use Actions, but can only suffer Willpower damage from the midara that caused the Debuff unless snapped out of it from Stamina damage.
Enslaved-Follows the midara's commands, will harm allies, will take attacks for midara if adjacent to her, can only be cured with Abilities/Items, only works on low Stamina/Willpower targets.
Infatuation-Cannot do Stamina damage to midara using any actions.
Obsession-Must roll each round or else suffer Willpower damage while thoughts of the midara that caused the Debuff run through the Target's mind. Willpower damage from other midara is reduced by half.
Corrupted-User cannot harm midara that caused the Debuff, one of the user's abilities is replaced by suitable one from the midara's moveset to indicate the corrupting influence.

For ease of keeping track, perhaps each point of Willpower damage counts as causing 20% Hardness, and Hard status counts for triggering specific actions (not towards increasing overall Willpower damage)? And charmed is reflected in the above list of status effects (and 0 Stamina/Willpower left will count as being finished and succesfully charmed, as per usual)? Just some suggestions, I don't want to dominate this.
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anon64

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PostSubject: Re: Mgccg style RPG?    Fri Dec 02, 2016 8:05 am

I like what you've got for status effects. But one of the things I really like from the mgccg is the idea of building up charm (rather than having traditional willpower) that when full allows the Midara to use their enslaving/converting/brainwashing moves

But it shouldn't be too hard to rewrite profiles to do charm % rather than willpower damage
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PostSubject: Re: Mgccg style RPG?    Fri Dec 02, 2016 8:09 am

I guess it could be done with counting down willpower. But a standardised percentage makes it easier to allow new moves on a hero to hero basis
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Caustic_Clown



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PostSubject: Re: Mgccg style RPG?    Fri Dec 02, 2016 8:22 am

Perhaps make Charm scale like Hardness with Willpower damage, and then make some of the above Debuffs only possible on Charmed Heroes could work, if I'm parsing your suggestion correctly?
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PostSubject: Re: Mgccg style RPG?    Fri Dec 02, 2016 8:31 am

Ngl that's not exactly what I was thinking of but probably thatd work better, have standard willpower and stamina bar and charm a separate charm meter that changes how heroes react to certain moves.


For example if say, a neko kisses a character with no charm, then they'd receive 10% as well as the will damage(if the move causes will damage) , then a character with 50% charm may have their charm raised and develop a crush on the neko, then a character with 100 charm may become horny and only able to use certain more sexual moves, if that makes sense?
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PostSubject: Re: Mgccg style RPG?    Fri Dec 02, 2016 9:08 am

That could work, plus a command for every character to reduce their charm/hardness counters. Introduces a nice balance between fighting and focus. Perhaps also a tameable rate for midara that increases with damage taken (so if a midara is at 70% tameable, Heroes can attempt to Tame her and if they succeed in rolling a 7 or higher on a d20 they succeed). Taming would scale much slower (like a 5% increase per point of Stamina/Willpower damage done). If they succeed, they get the midara's card ability.
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anon64

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PostSubject: Re: Mgccg style RPG?    Fri Dec 02, 2016 9:10 am

Yeah that could work definitely. The taming rates a good call
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PostSubject: Re: Mgccg style RPG?    Fri Dec 02, 2016 9:41 am

Gonna add brainwashed to the debuff list as a type of enslavement that can't be cured (used sort of as a defeat state for boss battles) the victim must fight for the Midara until either she they or the party is defeated.
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PostSubject: Re: Mgccg style RPG?    Fri Dec 02, 2016 9:52 am

That's good, perhaps if Willpower becomes 0, but there's still Stamina left, they get that status (and it can also be conferred by boss abilities, as you say).
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PostSubject: Re: Mgccg style RPG?    Fri Dec 02, 2016 9:54 am

Yeah that method works, here's a current up to date version of the status effect list

Crush-Take more Willpower damage from the midara the target has a Crush on.
Horny-Can only use Willpower attacks/abilities that cause Willpower damage.
Hypnotized-Follows the midara's commands, roll to snap out of it at the start of each round, will not harm allies.
Enticed-Must use Move phase to get closer to the midara that caused the Debuff.
Enraptured-Cannot Move or use Actions, but can only suffer Willpower damage from the midara that caused the Debuff unless snapped out of it from Stamina damage.
Enslaved-Follows the midara's commands, will harm allies, will take attacks for midara if adjacent to her, can only be cured with Abilities/Items, only works on low Stamina/Willpower targets.
Infatuation-Cannot do Stamina damage to midara using any actions.
Obsession-Must roll each round or else suffer Willpower damage while thoughts of the midara that caused the Debuff run through the Target's mind. Willpower damage from other midara is reduced by half.
Jealousy: the hero must attack heroes adjacent or in range for a willpower attack in their turn, if a heroine is afflicted they must do so with willpower attacks, if no party member is in range for a melee or willpower attack they can take their turn normally
Corrupted-User cannot harm midara that caused the Debuff, one of the user's abilities is replaced by suitable one from the midara's moveset to indicate the corrupting influence
Brainwashed: fights now for the enemy team. Heroines basic willpower attacks are empowered
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PostSubject: Re: Mgccg style RPG?    Fri Dec 02, 2016 10:05 am

Party wrecking boss concept

Regal queen - threat level : legendary

A more powerful variety of the Regal princess, proud and beautiful these Midara are more than capable of bringing an entire unprepared party to its knees in only a few minutes.

Moves

Actives

Royal greeting range global 3 turn Cooldown

The queen surveys the party before her before bringing her hands to her lips and kissing them, blowing multiple kisses up into the air around her opponents in the form of red hearts. They then fall onto every party member, dealing 10% charm and causing every party member to develop a crush on her.

Bewitching display - range anyone not behind the throne

The Queen moves to her throne in the middle of the arena and sits down on it. She casually makes a display of of crossing her legs over basic instinct style causing all heroes to gain 50% hardness and 20%charm, all heroines suffer 30%charm and become enraptured for a 1d3 turns

Blessing of knighthood - 2 turn cd

range 2sq (she moves adjacent to the target if this move is used from 2 squares away)

The Queen targets a hero who has over 80% combined hardness and charm rating and Commands them to kneel before her. Too enticed to resist they comply and they gain a knighthood token. She then rewards them depending on how many tokens they have

0: "A gift for your obedience" She kisses the knight on the forehead, giving them 30% charm and causing them to become obsessed.

1: "A thanks for your dedication"
The queen kisses the knight on each cheek, causing 50% charm and 100% hardness and becomes unable to attack the queen physically

2: "A sign of our love"
The queen kisses the knight passionately on the lips, brainwashing them as they become entirely dedicated to fighting for her

Breast envy - 4 turn cd

Line of sight range

The queen targets a heroine and shows off her incredible cleavage to her, both turning her on (10%charm) making her horny, and causing jealousy

The queen's hand 2 turn cd after finish

2 sq range, moves adjacent if used at 2 square distance

Targeting a hero with 50% hardness or mkre, the Queen deftly removes his pants and begins to pleasure him, every turn the queen can use her actions to continue pleasuring him, giving 10% hardness per turn he cannot move for every turn she continues. He cannot free himself from this and can only be released if more than 2 physical attacks hit the queen that turn. If she uses this or continues to use it on a hero who is 100% hard she brings him to orgasm and brainwashes him

Handmaidens surprise 2, turn c

Range 4 sq

The Queen summons one of her handmaidens who quickly runs to a heroine and begins to kiss her cheeks while telling her all about how good the queen makes her servants feel. The heroine gains 30%charm and becomes obsessed.

Gift of servitude
Range 1sq

When handmaidens gift has been used on a heroine who now has 100% cc the queen can embrace the girl and ask her if she would like to join her consort, bribing her with a kiss. The heroine accepted Eagerly and is surrounded by handmaidens that convert her into one of them, brainwashing her and giving her their moves.
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Caustic_Clown



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PostSubject: Re: Mgccg style RPG?    Fri Dec 02, 2016 11:29 am

Cool. How large would the battle grid be? I think something like 7x7 is okay for most battles: large enough to make Movement matter, not so large that you waste to much time on it.
x x x m x x x
x x x x x x x
x x x x x x x
x x x x x x x
x x x x x x x
x x x x x x x
x x x h x x x
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anon64

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PostSubject: Re: Mgccg style RPG?    Tue Mar 28, 2017 4:12 pm

Sorry for never replying to this, I'm writing a character who's fit as a boss for this format now so i feel actually continuing it's development may be a wise move. Yeah caustic 7*7 would be a fine starting size, then depending on how many players/Midara you could increase or decrease it
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PostSubject: Re: Mgccg style RPG?    Tue Mar 28, 2017 7:12 pm

Sounds interesting! I especially love the boss concept. Will keep an eye on this.
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