A humble listing of female characters from a variety of media, whose kiss produces adverse effects on their victims.
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 Lilith (temporary title)

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PostSubject: Re: Lilith (temporary title)   Thu Dec 08, 2016 6:39 pm

Alright, I believe this issue has been dealt with and would like this topic to go back on track. Like Yuna said, this is a chill board and would like to keep it that way. Can't wait to see your next update delibestres Smile
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PostSubject: Re: Lilith (temporary title)   Fri Dec 09, 2016 3:05 pm

Alright everyone. The original Admin has spoken, we must take this topic back on track and leave all the drama behind, it's really weird to see this kind of problems in this forums but the few times it has happened everything was resolved so I hope this can be one of those cases and that it doesn't escalate anymore.
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PostSubject: Re: Lilith (temporary title)   Sat Dec 10, 2016 10:39 pm

Hi everybody

After reading other posts, I gotta say that I stay chill and that it's what I wish for each one of us.
I want to make this game quite short because it's my first and I want it to be a test. (duno if the formulation is correct)

- It's for that reason that I made Lilith quite powerful. And also to make the game easily playable without having to train your character to gain exp before gain access to the game content (I mean the kissing scenes).

- But I want to be a little progressive aswel. Therefore, the main character learns the skills along the game. What do you think about that? Is it ok so or you do want all the skills to be available since the beginning?

- Update will come shortly.

See you soon
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PostSubject: Re: Lilith (temporary title)   Sat Dec 10, 2016 10:43 pm

I see and I think that is a pretty good approach! That way you don't over bear yourself with a huge task, by keeping it small and simple, it makes it easier to create and finish your game.

You don't know peace till you had suffering.
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PostSubject: Re: Lilith (temporary title)   Sun Dec 11, 2016 7:27 am

Well, if it's for the sake of testing, that makes sense. I can't say whether it works or not because it's all so...bare-bones, right now.

Like, maybe when there is plot, it'll make sense to have to learn from scratch. Or maybe not. Maybe this'll be one of those open-end games. Gradually screw up the world, sort of thing.

Right now, it could go anywhere.
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PostSubject: Re: Lilith (temporary title)   Mon Dec 12, 2016 9:29 pm

I think the skills should go along with the plot. If the point is that Lilith is trying to regain her power, and slowly unlocks it through taking people's energy, then gaining skills as you progress is better. But, if the plot says that Lilith is just a random succubus that has all her powers, then sure, have all the skills unlocked from the start.
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PostSubject: Re: Lilith (temporary title)   Today at 8:44 pm

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Lilith (temporary title)
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