Name: Cain/ The Ranger
Age: 26
Race: Human
Occupation: Ranger/ Rogue/ Bandit(?)
Weapons: Long bow, throwing knives, hatchet, smoke pellets.
Outfit: Green cloak and hood. Leather tunic.
Height: 6'
Hair: Brown.
Eyes: Brown
Skin: Tan
Body: Fit
Lore: Hailing from the province of Dhunland, Cain is the son of a wealthy nobleman. However, as the youngest child, he was destined to receive neither wealth nor land from his family. Instead, he chose to join the ranger guilds; the men and women who patrol the lands in search of danger, and dealing with it. Cain soon became an apprentice, quickly learning (if not mastering) the skills it took to become a ranger. Deemed worthy enough to be granted his cloak and cowl, Cain has begun his quest to aid people whenever he can, though whether or not he is ready for the task has yet to be seen.
Normal Moves:
*Negotiate - Although Cain is a fighter, he knows it is better to make friends than enemies. Before a fight, Cain may attempt to peacefully negotiate with his attacker. (Stun for one round)
*Marksman - Cain quickly pulls an arrow from his quiver, nocks it, and fires it at his opponent. (2 stamina damge)
*Knife to meet you - Whipping out a dirk, Cain throws it with practiced ease towards his enemy. Although not necessarily lethal, the small knives can either whittle down an opponent's health or temporarily slow them down. (1 stamina damage or stun for one round)
*Up in smoke - Reaching into a pouch, Cain pulls out a small black orb. When thrown, it produces a cloud of billowing smoke, blinding anyone caught in it's radius, as well as slowing them down. (1 willpower damage.)
Special Moves
*Cloak and Dagger - Ducking past his opponent, Cain unclasps his cloak, before throwing it at the enemy. While they attempt untangle themselves, the ranger quickly launches three throwing daggers at them. (1-3 stamina damage, as well as stun for one round.)
*Into the Shadows - Cain attempts to use the environment to his advantage, using his cloak to blend in with his surroundings. However, as he wears only green, this move is useless in any environment besides a forest or field. (2 willpower damage.)
*Block out the sun - The ranger fires an arrow at his opponent's legs, pinning them in place. He then proceeds to fire arrow after arrow at them, until his quiver is empty or they manage to escape. (1 will power damage, 3 stamina damages, and stun for one round.)