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 Ferro vs. Swamp Succubus

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Reploid7

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PostSubject: Ferro vs. Swamp Succubus   Fri Feb 02, 2018 2:09 pm

=Simple RP=

-The old ruleset applies: the rolls are 1 to 100 even rolls are a success, uneven rolls are a failure.
-Characters are allowed 1 free action but must otherwise stick to their movepools*
-Instead of VIRTUE and VICE, the adventurers have WILLPOWER and the midara have STAMINA.
-Encounters that use characters from the OpenRPG may cause a re-appearance of said midara, depending on outcome.
(*= A free move can be utilized as often as desired as long as it is used to perform a wrestling maneuver.)

Paralyzed status- Character will be unable to move next turn and will be unable to dodge the next attack

Charmed Status- The next attack dealt by the midara does +1 Willpower damage

Bind Status- Character will be unable to move and continually suffer 2 Willpower damage each turn unless they roll a 50 or higher and escape

Floored Status- Character is layed out on the ground and must either react to the next move from this position, or use a turn to get up.

Rage Status- Character must use a basic attack with 1/2 the accuracy, but 2x the damage if successful.

Rolls higher than 85 are considered critical and allows the attacker to follow up with another move.

Midaras take the first turn!

=Both Combatants begin with 30 Willpower/Stamina=

The Combatants:

//Ferro Magia
Son of the Duke of Aria, Ferro wanders around as a wandering Merc of sorts, preferring to never tell his family name.
Appearance: Ear-length white hair, lightly tan skin, green eyes, athletic physique, 6'5. He wears whatever he wishes, normally wearing a sleeveless red tunic and carries a metal staff around.

//Stamina Attacks
Trip - Swings his staff at the opponent's legs to make them fall to the ground, dealing two damage.
"Javelin" Toss - Throws his staff at the opponent, dealing three damage, but disarming him until he retrieves his weapon.
Double Thrust - Roll twice, each successful roll deals two damage.
Helm Splitter - Swings the staff at the opponent's head, dealing five damage. Available every five turns.
Palm Strike - Hit the opponent with an open palm attack, dealing two damage.
Knee, Fist, Elbow - A three hit combo move where Ferro knees the opponent in the gut, then thrust his fist at the opponent's chest and then elbows them in the side. Each attacks requires a Successful roll to deal each piece of damage, which, individually, deals two damage. If every roll is Successful, the attack will result in a whopping six damage.
Ground Pound - A two-part attack. One the first turn, Ferro grabs the opponent, putting a temporary bind status on them. If the opponent doesn't break out of the bind and if he succeeds in the second roll, he will suplex the opponent hard into the ground, dealing eight damage. Special Attack, only available every ten turns.

//Defensive Skills:
Meditate: Halves all damage received for three turns. Usable every ten turns.
Calm Mind: Restores 6 Stamina/Willpower. Can only be used once per battle.
Enchant, Reinforcement: Doubles all damage dealt for the next three turns. Usable only once every battle.
Summon Prowd: Summons Prowd to defend him against an attack for one turn. Takes a turn to prepare. Usable once every battle.

//Swamp Succubus
A beautiful busty woman with dark wings, a tail, and horns wearing nothing but the swamp water around her. She resides in a powerful swamp, filled with water under her spell. She commands an army of minions. This army consists of Shroom Girls and Swampmaids. The Shroom Girls look like more beautiful women, wearing only a mushroom cap like a skirt, and have the purpose of wandering around the border of the swamp, increasing its territory. The Swampmaids are mermaids of the swamp and are the guardians of the deep swamp. While fighting against her, an enemy has 1 of 3 levels: not in the swamp, in the shallow part, or in the deep part. She loves to condemns her opponents into getting poison tokens.

After each turn, each enemy has a chance to lose 1 willpower equal to 10% multiplied by the number of poison tokens he/she has. The Swamp Succubus gains stamina equal to the willpower lost this way. If anyone has more than 10 poison tokens, it also poisons their mind into becoming her slave, and it’s impossible to resist her anymore.

Enemies in the shallow swamp have reduced mobility, causing them to automatically miss upon rolling a 20 or lower, and automatically get hit if attacked by any roll of 20 or lower. They also get a 50% chance to get an extra poison token each turn. They can use a turn to attempt to escape the shallow swamp with a 70% success rate.

Enemies in the deep swamp have much reduced mobility, causing them to miss with a 40 or lower and get hit on a 40 or lower. They also always get an extra poison token each turn. They can attempt to escape back to the shallow swamp with a 40% success rate.

Attacks:

Irresistible appearance: She stands in a waterfall which veils only 3 tiny pinstripes of her body, just barely covering each of her nipples and her crotch. She may also wink and/or blow kisses during this attack. Deals 1 willpower damage, has a 50% chance to charm the target, and a 50% chance of tempting the target into walking 1 level deeper into the swamp.


Poison kiss: She dips her lips in the swampy water, getting them to look very big and juicy, and glow with a powerful dark aura. She grabs her opponent tightly and locks lips. Her target is surprised to find out she didn’t just have the swamp water on her lips, but an entire mouth full of it, which she blows down her target’s throat. She then greedily sucks on her target’s lips and dances with her target’s tongue with her own. Deals 2 willpower damage, gives her target 2 poison tokens, heals the Swamp Succubus for 1 stamina, and charms the target. Can only be used every 2 turns.


Lubed titjob: She shakes her breasts all around near the surface of the swamp, coating them in both beauty and lubrication. She then wraps her breasts around her target’s crotch and shakes and rubs them all over. Deals 2 willpower damage and gives the target 1 poison token. If the target is charmed, they become bound by this attack and it continues the next turn.


Lubed massage: She coats her entire body in the swamp water, then rubs her body all over that of the target, giving a relaxing massage. Deals 1 willpower damage and gives the target 1 poison token. On a critical, her target really loved the massage and can’t stop wanting more, and becomes stunned for 2 turns.


Summon Shroom Girls: Her target suddenly sees a Shroom Girl walk out of the swamp. Can only use this summon once every 2 turns. The Shroom Girl has the following abilities, and can do one of them on the turn summoned.

She is telepathically told by her master which would charm her opponent the most for any of her abilities that have multiple options.

She can blast a torrent of swamp water out of her mouth or either of her 2 lower holes. If it hits, deals 3 willpower damage and gives the target 1 poison token.

She can either kiss, facesit, or faceride her target, then shoot out her swamp water from whichever of her 3 parts is closest to the enemy. Deals 1 willpower damage and gives the target 2 poison tokens, and has a 50% chance to charm the target.

She can hug her opponent, releasing spores from her shroom cap that cause her opponent to fall asleep. While the target is asleep, the Shroom Girl drags the target one level deeper into the swamp and the Swamp Succubus can act once before the target wakes up. This ability can only be used every 3 turns.

She can give her opponent a lap dance, dealing 1 willpower damage and always charming the target if it hits.


Summon Swampmaids: Her Swampmaids are the maids of only the deep swamp and this ability can only be used on a target there. A whole bunch of Swampmaids surround her target, binding him/her in place. They all rub their breasts against the target, making him/her feel like he/she is swimming in breasts rather than water. They cover every inch of the target’s body except for the mouth and crotch.

If she uses her Poison kiss on a target bound by the Swampmaids, she also plays with the target’s crotch, dealing 2 additional willpower damage. If the target has reached 0 willpower or 11+ poison tokens, it becomes a finisher, lasting much longer as a deep French kiss where she also squeezes her crotch against that of the target, causing the target to climax. During this, the target is so lost in the pleasure that he/she doesn’t realize the Swampmaids have further bound him/her in a cocoon. This cocoon provides nourishment and allows the target to live while submerged in the swamp.

If the target is male, he are stuck in the swamp for the rest of his life, continuously having his energy drained to heal the Swamp Succubus, yet kept alive by the cocoon.

If the target is female, she remains in the cocoon for a long while. During this time, the swamp slowly transforms her body until she becomes either another Shroom Girl or a Swampmaid, of the Swamp Succubus’ choosing.
///////
Another day, another mission out in a brand new location. Ferro trekked through the swamp, keeping an eye out for his target this time around. He'd been informed of a Midara out in the swamp capturing men and forcibly transforming women into Midara.
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PostSubject: Re: Ferro vs. Swamp Succubus   Fri Feb 02, 2018 8:05 pm

"Ah, a delicious looking boy. I already can't wait to eat you up. Have no fear, it won't hurt at all, it'll only make you feel really good." Already having decided she's found her next meal at first sight, the Swamp Succubus can't wait to get a taste of Ferro. She dips her lips in the swamp, making them very plump and attractive. She walks up to Ferro and puckers up for a Poison Kiss while rolling a...

60 = Success

She manages to press her lips into those of Ferro. She violently releases the swamp water from her mouth into Ferro's causing him to drink it, suffering with 2 poison tokens already. She follows up by greedily sucking on his lips, draining out 2 of his willpower and leaving him charmed.

"Ah, just as delicious as I thought. I can't wait to taste more of you."

Ferro Willpower - 28 (charmed) (2 poison tokens)
Swamp Succubus Stamina - 30 (Unless she can go up to 31, but I kinda doubt it)

"Your turn, my soon-to-be slave.<3"
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PostSubject: Re: Ferro vs. Swamp Succubus   Fri Feb 02, 2018 8:19 pm

(You can)
Before Ferro can even pull out his staff, he felt her wet lips on his, taking him aback for a moment. Being forced to drink the swamp water, however, snapped him out of it and he pushed her away, getting his weapon out. "Damn it..."
He thrust his staff at her twice, hoping to get the advantage over her.
-Double Thrust-
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PostSubject: Re: Ferro vs. Swamp Succubus   Fri Feb 02, 2018 8:49 pm

Fixed stats:
Ferro Willpower - 28 (charmed) (2 poison tokens)
Swamp Succubus Stamina - 31

Ferro rolls a devastating 92!...and a 39. The Swamp Succubus takes a devastating blow from the first attack, suffering 2 damage, but Ferro just barely missed with the second thrust.

Still, it seems the Swamp Succubus has been dazed by the first attack getting a critical, and is unable to act this turn.

But she still has a chance for the poison already inside of Ferro to drain his energy for the turn, but she rolls a 27=Failure for that.

Ferro Willpower - 28 (charmed) (2 poison tokens)
Swamp Succubus Stamina - 29
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PostSubject: Re: Ferro vs. Swamp Succubus   Fri Feb 02, 2018 8:56 pm

After the first hit landed with a such great affect, it didn't even bother Ferro that his second hit missed. While the Succubus was still in a daze, he decided to attempt to sweep her off her feet, and onto the swamp floor, swinging his staff at her legs.
-Trip-

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PostSubject: Re: Ferro vs. Swamp Succubus   Fri Feb 02, 2018 9:24 pm

Ferro rolls a 43=Failure! The Swamp Succubus managed to dance her feet around where they would be tripped.

"Darling, I have a special ability all charmed men just love. It'll make you feel so good, you'll just want more and will be unable to resist for a while. She very slowly and gracefully starts moving her breasts up and down, in and out of the swamp water, coating them. She moves in close to Ferro, holding her huge boobs and attempting to please Ferro with them in her Lubed titjob, as she rolls a...

95 = Missed I think, unless it's a critical.

Ferro managed to dodge the attack, although it definitely looked tempting.

End of turn...chance for the poison to drain Ferro's energy roll is 30= Nothing happens.

Ferro Willpower - 28 (charmed) (2 poison tokens)
Swamp Succubus Stamina - 29

No change since last turn. You're up.
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PostSubject: Re: Ferro vs. Swamp Succubus   Fri Feb 02, 2018 9:31 pm

(If it's in the critical bit, but it's an odd number, it's a critical failure)
Ferro leaped back from her attempt to pleasure him and swung an open palm at her. "Back off!"
-Palm Strike-

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PostSubject: Re: Ferro vs. Swamp Succubus   Fri Feb 02, 2018 9:52 pm

So what's a critical failure do? Well I've attempted to Google it, and it gave me an idea. She misses so badly she ends up hurting herself trying, taking 2 stamina damage. Palm Strike rolled a 62, pummeling the Swamp Succubus for 2 more stamina damage.

This makes her upset. But being the stuckup mistress she is, she comes up with a plot to get revenge, without her having to be the one to do. "I know a great way to toy with you." Suddenly one of her beautiful Shroom Girls walks out of the swamp, and attempts to hug Ferro, rolling a...

75=Missed!

Ferro nimbly dodges out of the way, not falling for the Shroom Girl's greatest trick.

But she still gets a chance that her poison will drain Ferro's energy this turn, and rolls a...

96=He seems completely unaffected in any way.

Ferro Willpower - 28 (charmed) (2 poison tokens)
Swamp Succubus Stamina - 25
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PostSubject: Re: Ferro vs. Swamp Succubus   Fri Feb 02, 2018 10:01 pm

As Ferro landed his strike and dodged away from the Shroom Girl, it began to seem as though the warnings he received about this target we're just a bit exaggerated. However, he continued his assault regardless, taking his staff and throwing it like a javelin towards the Succubus, completely ignoring the Shroom Girl.
-Javelin Toss-

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PostSubject: Re: Ferro vs. Swamp Succubus   Fri Feb 02, 2018 10:27 pm

Javelin Toss rolls a 58=Hit, piercing into the skin of the succubus for 3 stamina damage.

She isn't ready to give up yet. She just decides maybe the best way to play with Ferro is deeper in the swamp, and attempts to get him to go there. "Come over here, my darling" She says very seductively as she uses her Irresistible appearance. She rolls a...

99, embarrassingly failing to the point where she doesn't even want to think about using this attack again for a while. Irresistible appearance has been disabled for each of the next 3 turns.

But she still has a chance for her poison to drain some of his energy for the turn, and the roll is a 36=He withstood it again.

Ferro Willpower - 28 (charmed) (2 poison tokens) (disarmed from throwing javelin)
Swamp Succubus Stamina - 22 (Irresistible appearance disabled for 3 turns, 1 more turn before she can use the Shroom Girl hug attack)
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PostSubject: Re: Ferro vs. Swamp Succubus   Fri Feb 02, 2018 10:31 pm

(Holy Hades, this is not going well for her! XD)
After tossing his staff at her, he decided to move in for a combo attack. He was laying into her with how much his attacks we're landing, so it was best to keep his advantage going.
-Knee, Fist, Elbow-

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PostSubject: Re: Ferro vs. Swamp Succubus   Fri Feb 02, 2018 10:39 pm

He rolls [96, 75, 82], hitting her for 4 willpower damage and since one of them is critical, I assume it gives Ferro the upper hand into being able to use a whole 1 more move.

But at least more time has passed, so the Swamp Succubus gets another chance for her poison to drain him. Roll=96=Wow he easily withstood that, yet again. He's in a very strong position and seemingly showing no signs of mercy.

Ferro Willpower - 28 (charmed) (2 poison tokens) (I think still doesn't have javelin)
Swamp Succubus Stamina - 18 (Irresistible appearance disabled for 2 turns)
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PostSubject: Re: Ferro vs. Swamp Succubus   Sat Feb 03, 2018 12:22 am

(He has to make an active effort to retrieve his staff)
Ferro went in for a quick attack, planning to make a grab for his weapon soon after. Even if the fight was going pretty one-sided at the moment, there was never room to relax in a battle against a Midara.
-Palm Strike-

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PostSubject: Re: Ferro vs. Swamp Succubus   Sat Feb 03, 2018 1:01 am

Palm Strike rolls a 47=Miss

The Swamp Succubus feels far from ready to give up yet. She still sees her opponent is charmed and knows she can get back in this fight if she can land her titjob. She knows no charmed man can hope to resist getting stuck in it for a while, giving her a big advantage. She rubs amble swamp water all over her big tits and goes for her Lubed titjob, rolling a...

49=Miss

She disappointedly sinks into disgrace as she fails to hit yet again.

End of turn chance for the poison to drain Ferro's willpower roll: 15. I've been going by under 20 is how he fails this with 2 tokens, so that's low enough that it drains his energy and feeds it to the Swamp Succubus.

Ferro Willpower - 27 (charmed) (2 poison tokens) (I think still doesn't have javelin)
Swamp Succubus Stamina - 19 (Irresistible appearance disabled for 1 turn)
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PostSubject: Re: Ferro vs. Swamp Succubus   Sat Feb 03, 2018 1:16 am

After his failed attack, he felt his stamina decline very subtly. It was very quick of a sensation, but it was enough for him to realize the swamp water was poisonous. Acting fast, he dove for his staff, attempting to retrieve it.
-Grab-

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PostSubject: Re: Ferro vs. Swamp Succubus   Sat Feb 03, 2018 1:31 am

Grab rolls a 12=You grabbed the Javelin.

The Swamp Succubus feels more disappointment about her last plan failing, and goes back to her other idea. Basically, "This guy is too good, I need to get him to go into the swamp in order to defeat him." She feels she's being outskilled, and has no idea it may just be bad luck. But she knows what her best way to drag an opponent into the swamp is: get her minions to do it for her. She calls upon a Shroom Girl again, and tries to get the Shroom Girl to hug Ferro again, rolling a...

25=Failure. And she really feels the shame of this failure, having used up one of her best abilities for a while yet again, and getting nothing for it. She starts to turn away in shame rather than acting all seductive for a while.

End of turn poison roll: 97=Nothing happens.

Ferro Willpower - 27 (charmed) (2 poison tokens)
Swamp Succubus Stamina - 19
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PostSubject: Re: Ferro vs. Swamp Succubus   Sat Feb 03, 2018 1:40 am

Upon retrieving his staff, he swept his stance around immediately to face her again. It didn't take long to spot the look of disappointment and shame on her face. The one-sided nature of their battle seemed to be putting her down a lot. Perhaps she could be talked to without much risk? "Do you know why I came here? Because you were causing trouble. If I could just talk to you for a second, I'd be willing to negotiate something." He didn't quite expect his attempt at peace to work, but it was always worth a shot
-Persuasion-

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PostSubject: Re: Ferro vs. Swamp Succubus   Sat Feb 03, 2018 2:16 am

Persuasion rolls a 13=He failed to persuade her of anything. Then again, she acted more like she was thinking about how she was maybe going to run away sometime, rather than be persuaded. She doesn't seem like she'll be persuaded easily.

But the fact that her opponent used a turn attempting to persuade her gave her some new hope about how she might be able to get back into this fight. So she decided she's going to stay in the fight, at least for now. She has a new plan - her kiss is the only thing that's worked, so try it again. "Come closer, dear. I've got a real sweet present for you." She dunks her mouth into the swamp water, then goes for the kiss of Ferro's dreams, rolling a...

45=She missed yet again.

End of turn poison check: 49=Nothing happened.

Ferro Willpower - 27 (charmed - does this ever wear off if he keeps not getting hit?) (2 poison tokens)
Swamp Succubus Stamina - 19
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PostSubject: Re: Ferro vs. Swamp Succubus   Sat Feb 03, 2018 2:18 am

Ferro expected her to retaliate should he fail to get her to listen, and sidestepped her attempt to mama bird more of the swamp water. "Looks like I need to toss you around a bit more." With a mighty swing of his staff, he aimed straight for her head.
-Helm Splitter-

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PostSubject: Re: Ferro vs. Swamp Succubus   Sat Feb 03, 2018 2:35 am

Helm Splitter rolls a 37=Miss.

Feeling the success of not getting hit, she decides to try something different. "Hey honey, aren't you lonely? Aren't you just craving some touch from a beautiful woman?" She rubs the swamp water all over her body and does an extremely sexy walk towards Ferro, before attempting to give him a Lubed massage, rolling a...

26=Success. She smiles and makes loud moaning sounds as she rubs her entire body all over his, giving him a thorough massage. She drains him of 2 willpower and forced a poison token into him.

End of turn poison check: 18=The poison flows through his veins, sapping his energy and giving it to the succubus.

"Aahhhh" She thinks it feels so good, she rules out the ideas of running away or being persuaded this battle. She just wants to get more of this feeling.

Ferro Willpower - 24 (no longer charmed) (3 poison tokens)
Swamp Succubus Stamina - 20
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PostSubject: Re: Ferro vs. Swamp Succubus   Sat Feb 03, 2018 2:53 am

He felt relaxed and pleased as she used her lubed up naked body to massage him and the poison drained him, finally eating at him for the first time since she landed her first move. However, he snapped to and distanced himself from her only to attempt to grab her, building up towards a grapple move.
-Ground Pound-

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PostSubject: Re: Ferro vs. Swamp Succubus   Sat Feb 03, 2018 3:22 am

Ground Pound rolls 62=Success, Swamp Succubus has been bound.

She attempts to break free of the binding, rolling a 92=Success! She breaks out, but used up her turn breaking out, and is unable to attack this turn.

Ferro rolls an 88 and takes no poison damage.

Ferro Willpower - 24 (3 poison tokens)
Swamp Succubus Stamina - 20
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PostSubject: Re: Ferro vs. Swamp Succubus   Sat Feb 03, 2018 3:33 am

Growling a bit in frustration, Ferro took a moment to focus and concentrate a bit of magic to help in the fight. He needed to pack a bigger punch in order to keep her from recovering too quickly.
-Enchant, Reinforcement-

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PostSubject: Re: Ferro vs. Swamp Succubus   Sat Feb 03, 2018 11:07 am

Ferro has well-focused himself, doubling his damage over the next 3 turns.

The Swamp Succubus starts thinking of nothing but her opponent becoming hers, and keeps up her seductive assault. "Darling, don't be so tense and serious. Just sit there and enjoy a special show I've got for you." She summons a Shroom Girl who starts walking towards Ferro, taunting him with her dance moves. She tries to give him a lap dance and rolls a 19=Ferro was able to resist receiving it.

Ferro rolls a 27 and finds more of his energy has been drained by the succubus' poison.

Ferro Willpower - 23 (3 poison tokens)
Swamp Succubus Stamina - 21
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PostSubject: Re: Ferro vs. Swamp Succubus   Sat Feb 03, 2018 1:03 pm

He looked over the Swamp Succubus and noticed that she was starting to recover from the initial beatdown she'd received. Doing things in typical succubus fashion, draining him and healing herself.
He decided he needed to take her down faster than she could heal and so rushed in for another three hit combo.
-Knee, Fist, Elbow-

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