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A humble listing of female characters from a variety of media, whose kiss produces adverse effects on their victims.
 
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 Majora’s puppet (Re-done)

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Jello

Jello


Posts : 171
Join date : 2018-04-22

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PostSubject: Majora’s puppet (Re-done)   Majora’s puppet (Re-done) EmptyWed Jun 06, 2018 6:54 pm

Majora’s puppet (Re-done) Latest?cb=20150402054540

Majora’s Mask
Majora’s puppet (Re-done) Latest?cb=20100531010717
An eloquently crafted and equally intimidating mask said to have previously been used in tribal hexing rituals hundreds of years ago, before eventually being sealed away from the outside world and into the depths of an underground tomb, hidden away in fear of the great disasters in could bring about in the wrong hands. It supposedly has the power to grant the wearer’s deepest desires and primalities through its vast, untapped potential.
The wooden eyes of this mask seem to glare with a noticeable sense disdain, and it makes only a slight effort to disguise its apparent sentience.

Skull Kid
An impish, mischievous and lonely forest creature, hailing from a race theorized to be the spirits of those who lose their way in the woods. After coming across the mask deep into the woodlands, he became instantly enamored with the limitless power the seemingly harmless mask offered. The once harmless prankster quickly escalated to a despicable runt - using his newfound abilities in scorn and envy to meddle and play with the lives of others, being strung along into unknowingly enacting the malevolent whims of the mask itself.

Abilities:

Broken Ocarina:
An ear wrenching performance, often times just a loud squeal from a makeshift ocarina. Occasionally, he’ll actually manage to play a note or two before devolving into ear piercing whistling. Often used to keep townsfolk awake at night.
Roll 8 times. Half of the successful rolls will heal Skull kid for 1 Willpower each, while the other half will damage the opponent for 1 damage.

Overwhelming Presence:
The peculiar history of Majora’s Mask is a little known story, but looking into its eyes is an eerie reminder that something terrible is contained within.
Gazed into the opponent’s eyes, dealing 3 damage with a chance (50/50) to stun.

Majora’s influence:
Focusing for a moment, Skull kid sprawls his hands forwards in a pushing motion, sending the opponent flailing ground as some kind of force hits them like as if it were a solid brick wall that had sped into them.
Deals two damage.

Majora’s wrath:
A tendril worms from behind the mask, falling to the ground before suddenly lashing out violently at the opponent.
Roll three times, with 2 damage per success.

Song of time:
Skull kid surprisingly manages to play a little known complex, elegant piece on the ocarina, with interesting consequences.
Up to 2 times per fight, this move will completely reverse the last turn, and all the occurrences of said turn with it. All damage dealt/status effects afflicted to any of the fighters from that turn is reverted.

Transmogrify:
Skull kid temporarily transforms his opponent into a deku scrub,
Majora’s puppet (Re-done) DekuScrub
leaving them helpless for the next turn, unable to attack or dodge.

Dawn of the final day:
Skull kid looks up to the clouds as it hails tiny white rocks from the sky, ranging to small fragments and larger, more endangering pieces.
Roll 7 dice, each success dealing one damage.

Strung up:
Skull kid lifts into the air with some unseen force, before shooting forward at the opponent like some sort of deranged bullet. Deals 5 damage.

Standstill:
Skull kid hops onto one leg, striking an usually uncomfortable yet strangely intimidating pose. The opponent’s next attack requires 3 rolls to hit, and Skull kid will attack for 1 damage if it fails.

Slingshot:
Appreciating the classics, Skull kid loads a rock into a sling and fires it off at the opponent, going for the head.
Deals 2 damage, with +1 if the opponent is particularly large/Goliath-Esque


Last edited by Jelly on Fri Jun 08, 2018 9:24 pm; edited 4 times in total
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