Description: When they first learn midara are real, many men react with disbelief up until the moment it's too late. Others gleefully throw themselves into a world of adventure, and some just fall into despair at being ripped from their home dimension. A rare few are so cynical and jaded that they simply roll their eyes and sulk through the plot, a staunch faith that porn stories always have a happy outcome warping the fabric of reality to suit their whims. Powerful as they may be, midara and adventurers alike will get annoyed by their demeanor before too long.
Abilities:
Saw It Coming By A Mile (passive)-While the average adventurer might be fooled by appearances, the Metagamer has seen enough hentai to know where the plot's going. He has advantage on dodging the first attack in battle, unable to be surprised by midara suddenly revealing their nature.
So Not My Kink (action)-Who got this disgusting fetish in my vanilla roleplay? Once per battle, the Metagamer can go into a rant on why a midara ability is a shit tier kink. All Willpower damage from that attack is cut in half for the duration of the fight. The midara must have used the ability once before the the Metagamer can rail against it.
DM's Demand (action)-Once per battle, the Metagamer will whine that the DM is clearly cooking the dice for the purpose of the plot, and demand a reroll. One action that occurred during the previous turn is rerolled, and all previous results of it are undone. The new outcome is final, however.
Skip To The Climax (action)-Once per battle, the Metagamer gives a bored sigh and demands that the DM skips to the good part. If the roll is succesful, the Metagamer loses half his remaining Willpower, and the opponent loses half her remaining Stamina.
Waste Of A Good Crit (action)-The Metagamer finds no joy in a good roll unless it has a spectacular outcome. He can 'store' his luck by reducing a Critical Success to a regular success, and use that stored luck to turn a later regular success into a Critical one, or reduce a Critical Failure to a regular failure. The Metagamer can't store more than one crit in this manner at the same time. Any previous effects of the Critical are undone after the fact.
Not How It's Supposed To End (passive)-The Metagamer believes he's the hero of this story, and thus can't fail. Once per battle, if an attack would reduce the Metagamer's Willpower to 0, that attack reduces his Willpower to 1 instead.