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A humble listing of female characters from a variety of media, whose kiss produces adverse effects on their victims.
 
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 Salem, the Devil of the Arcane Star (Obsolete)

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Dataslycer

Dataslycer


Posts : 2061
Join date : 2009-11-08

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PostSubject: Salem, the Devil of the Arcane Star (Obsolete)    Salem, the Devil of the Arcane Star (Obsolete)  EmptyFri Sep 14, 2018 8:10 pm

Salem, the Devil of the Arcane Star (Obsolete)  Cordel10

Profile
Name: Salem Marquess
Race: Devil (not succubus!)
Class: Arcane Channeler
Affiliation:IDOL

Salem is the second in command of IDOL and the most magical inclined of the group.  Because of her looks, she is often confused with succubi.  While she can be extremely good at utilizing her beauty to infatuate anything with a heartbeat, her forte is actually magic, not charming or seduction.  While she doesn't really find herself very inspired to actually help with IDOL missions, she somehow does them very well with putting fairly minimal effort.

Background:
(pending)

Appearance:
Salem stands at a rather impressive 5'9" with long purple hair reaching down to her waist, a pair of horns jutting from the top, short pointed ears peeking from the sides, heterochromatic eyes of blue and red, full lips stained in purple.  Her body is curvier in proportion than even for her height, up to DD below slinking down to flat stomaching.  But what really sets her body apart from losst others is her very long slender legs, making a good portion of her height

Ironically for an infernal being and especially for someone of her natural senseuality in looks alone, she is conservatively dressed of the group, wearing a white collar button blouse with long sleeves (without cleavage to boot!), a thin purple button-down dress worn over it, and black knee-high stockings worn up her legs, exposing just the top portion of her thigh in a zettai ryouiki fashion ending with purple low-heels.  Due her shapely body, and how fitting the outfit it, her figure seems to be more pronounced as her breasts swells from the top portion of her dress while the stocking give a glimpse of her legs but not hide the rest.

Personality:
Salem is quite a bookworm, she takes great pleasure in reading and often uses her spare time (and even mission time!) to read.  She is very quiet and doesn't say too much, usually keeping her words concise....unless it has something to do with research and knowledge in which is rather verbose.  For someone with responsibility shouldered onto her, she can be rather lazy and disinterested at taking acion unless it is imperative that needs to be done but is passionate (quietly so) at the things she enjoys doing most.  Most of them involves thiings utlizing her mind, the harder the better, and puzzles are one of the top of her list.  She can also being very seductive and alluring if she wishes to, mostly likely during combat or if someone catches her fancy (or curiosity) and she has the skills and looks to back it up, but for the most part she keeps to herself.  

Combat Style:

Salem is very magic oriented when it comes to resolving conflicts having quite the arsenol or direct or indirect magic to incapacitate enemies or put them at a disadvantage.  Her attack magic tends to create a LOT of projectiles and not all of them aimed specifically at her target either but around the battlefield.  Her favorite tactic is modifying the terrain to her advantage or the opponent's disadvantage.  However, her spells take time to cast due to the large amount of mana she needs to draw up, so each attack comes with a delay that some combatants can take advantage of to either prepare their defenses or get a free hit in.  Despite of this, striking her doesn't interrupt her spellcasting or channeling.

When it comes down to seduction however, she prefers to not use magic utilizing words with promises only limited to the imagination being very effective at teasing, foreplay, and sometimes even erogenous spots that is not the genitals.   She can even make her normal motions rather distracting if she wishes to.  Even her outfit reinforces a more subtle approach to her method, her voluptous body is well covered up but is no less eye-catching than if she is wearing a bikini or leather bodice.  

Mechanics

Mana - All of Salem's spells require a large amount of mana to operate that she requires to spend time to channel them within her.  While there is a minimum cost for all of her spells, she can spend extra mana to achieve extra effects or damage.

Passives

Hellspawn- Hot is a very, VERY hot place and any denizen of hell can stand quite a lot of heat.  Take -1 damage to fire and resist all fire status effect.

Hot as Hell -  To say Salem is hot is a pretty accurate description.  To even touch her is touch hot silk.  Many have fallen for her even without her doing anything.  If an enemy touches or is touched by Salem, they take 1 WP damage.

Environmental effect
Salem favors modifying the battlefield to her favor as they have a lasting effect over the long term.  In addition some environments is favorable to her spells, allowing them to become more powerful
Note: Environmental spells are automatically successful.

Starlight Field (Requires 4 mana) - Creates a beautiful array of stars to spread out in a chromatic color-themed spiral.  The stars are non-lethal but does sting a bit. Causes the Starlight field environmental effect for 12 turn which can deal 1 stamina damage (roll required).  Each time an enemy is struck, Starlight Field duration is reduced by 1.

Frost Field (Requires 3 mana) - Chills the air that makes it somewhat uncomfortable for most other beings while Salem herself is unaffected.  Moving in within the field is possible but it is difficult to move quickly.  Causes the Frost field enviromental effect for 8 turns which causes enemies' crit fail range to be increase by +10.  In addition, the cold air in contrast with the quite warm Salem augments her willpower damage by 1.

Turbulance Field (Require 4 mana) - Creates squares of mana that shift around all over the battlefield that has rather strange effects.  

Spells

Channeling- Salem's specific method of casting spells require her to draw ambient mana or within herself to cast spells which requires time.  Each turn Salem gains automatically 1 mana but can also manually channel mana within herself.
Crit Fail - takes 2 damage and cannot channel next turn.
Success- Gain 2 mana.
Crit Success- Gain 3 mana and gains free action channeling next turn.

Magic Boomerang (Requires 1 mana)- A modified magic missile spell that not only is one of the most fundamental attacks but will return to Salem so she can reabsorb some of the left over mana.  Deal 2x damage of mana spent .  If the attack misses, Salem regains 50% of the mana cost rounded down.

Will-o-wisp (Require 2 mana) - A spell that conjures 3 balls of astral magic that explodes on contact.  The impact is forceful but not painful though it saps the energy from the victim.   Each orb deals 2 damage.  Any orbs that miss will make a second roll at disadvantage roll.  Extra mana spend will cause extra will-o-wisp to appear at a 1:1 ratio.

Shadow Snare (Require 2 mana)- Summons a swarm of arms from the ground to capture the opponent.  It is also capable of either harming or molesting their captive while robbing them of their strength.  Deals 2 damage per turn and restore 1 life to Salem.  After escaping, the victim's damage is reduce by 1 for the next turn.  Extra mana spent will cause Shadow snare to deal extra damage at a 1:1 ratio and life restored to Salem by 2:1 ratio (rounded down).

Mana Starburst (Requires 1 mana)- Against particular pesky foes that tends to get in her face, she can unleash a blast of unrefined mana.  This also creates a temporary abundance of ambient mana that she can channel.  However this puts considerable strain on Salem's body.  Deal 5 damage all enemies in close range to Salem.  Deal 2 damage to Salem and grants 2 mana regardless if it hits.  Cannot be overcharged.

Volatile Mana Flux (3 mana)- Salem bypasses the safe limits of mana current before send the whole package in a large beam at the target.  Deals 6-12 damage.  Deals 2 damage to Salem and Salem cannot channel on the next turn regardless if it hits.  Eact extra damage reduces Salem's self damage by 1 and increase minimum damage by 2.

Ice Sheet- (1 mana)- A large flow of near freezing water flows under the enemies feet.  Deal 2 damage increases critical fail range by +10.  If Frost Field is in play, then enemies hit will take 1 extra damage from the next attack.  Salem can spend 1 mana to target an extra enemy.

Astral Orb- (1 mana)- Salem conjures an ball of astral magic that will constantly fire bolts of magic at nearby enemies.  Deals 1 damage for 4 turns.  Only 1 Astral orb can be present at a given time.

Cataclysmic Eruption (4 mana)- Creates a large geyser of fire under a group of enemies.  Deal 3 damage to all nearby enemies.  

Seduction

Subtle Suggestion
- Salem does not need to be in a fight to persuade people, just talkng is enough and Salem's method of weaving words, low husky voice, and cunning intellect. -  Deal 1 willpower damage.  Can be used outside of battle without detection but can only be used twice in an event.

Lingering Tease- Salem does not have to immediate pleasure to sway a mind, offering it or a taste of it and denying can be more effective, making them long for it until it is given.  Deals 2 willpower damage and inflict infatuated (1 WP damage per turn until they succeed a single roll, one roll regardless).  A successful roll dispels this state

Saunter- Salem puts those long legs to good use along with slow swaying hips, the smouldering gaze, captivating smile that basically says "You're mine."  Deals 2 willpower damage and paralyzes.

Light my Fire- The slightest touch, a delightful fire lights, to the to the skin, to the flesh, to the soul.   Salem caresses the victim's flesh and skin slowly, leaving a lingering sensation of delightful heat and tingles.  Deals 2 willpower and causes Salem's next attack against them to be rolled at advantage.

Simmering Passion- A single kiss can invoke passion normally.  A devil's kiss lights up passions and turns it into an inferno.  Deals 2 willpower damage.   On each turn, opponent must succeed a roll (no crit) or be charmed until they succeed a roll (one roll regardless) which dispels this state.

Devil's Embrace-  Salem wraps her arms around the target in a warm embrace, one that they may never (or want to) escape.  - Deal 1 willpower damage, and holds the target, sets up for Dance with the Devil.  If successful, Salem automatically uses Simmering Passion for the first turn.

Dance with the Devil-  - Deal 3 WP per turn and (mental) holds the target.  If target goes below 10 WP, then they must roll two successful die.  Can use Simmering Passion while holding.


Devil's Domination (finisher under 5 WP)  -  "Do not think, obey."  Once Salem has her prey barely coherent, she opens a warp portal and coax them into her domain.  There

Combination Attack

Hexennacht (Luna must be active)
Deal 3 damages to each enemy with 2 Fantasy Counter.  Enemy is at defensive disadvantage, offensive disadvantage, and take 1 extra damage for 2 turns..
Requires Salem to have 2 mana.  2 Fantasy Counter is required on the target to use and is deducted regardless of success.

Dream Haven (Luna must be active)
Deal 4 damage to a single target and puts them to sleep and gain a Fantasy counter each turn.  Stamina attack will wake them up.   Each turn they are asleep, they lose -1 damage per turn for 2 turns (counting down when they are awake.)
Requires Salem to have 2 mana.  2 Fantasy Counter is required on the target to use and is deducted regardless of success.

Melting Passion (Xana must be active)
Xana disappears and reappears behind her target, holding him tightly, then Salem walks towards them, putting them into an embrace, leaving the target sandwiched between the casters, as they start to cover him in their affections, the target starts to feel a warmth coming from both of them as it starts to melt his mind and will to resist, deals 7 points of willpower damage, set up for Dance with the Devil or Burning Passion.

Burning Effigy (Xana must be active)
Salem cast her will-o-wisps but instead of going after their target and exploding they combine with Xana's fire rune, creating a flaming effigy, said effigy attacks their target three times with advantage, dealing 2 points of damage each, burns the target and heals Salem and Xana 1 point each. Requires two of mana from Salem.

Inspiration: Cinder Fall (RWBY), Patchouli Knowledge (Touhou), Bayonetta (Bayonetta)
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Salem, the Devil of the Arcane Star (Obsolete)
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