Name: Cassidy Celici
Race: Elf
Age:
We don't ask her for her age.Appearance:
Bio:???
Moves:
Active:
Symphonic Performance- Cassidy plays a song on her violin that causes 2 music notes appear and circle arounds her. These notes can potentially block attacks until they are used for a move. This move cannot be used if 5 or more notes are active but the total number of notes can exceeed this limit. Cassidy has a 10 x N% chance of blocking one damage which reduces damage by 1 and causes enemy to to take 1 damage and reducing the number of note by 1. Cassidy also gains negative status effect resistance by 5 x N%
Solo Piece- Cassidy plays a solo piece and becomes the spotlight within the performance within the battlefield. While the performance is top quality, it also draws attention to herself. All enemies must make a successful roll or is forced to focus on Cassidy for this turn. The chances of notes blocking increases to 15% x N and damage is increased by 1 total and becomes AoE, hitting all enemies that attacked her this round.
Personal Performance (Channeling)- Cassidy focuses her song and motion to an individual, bedazzling her with her song and motion. Cassidy summons 3 notes that immediately attack the target. Any misses will cause Cassidy to gain music notes. The target will be at disadvantage if they attack anyone else other than Cassidy. Cassidy will stop performing if she gets hit or if she willfully ends the performance.
Fortissimo- Cassidy plays up to 3 of her notes and sends them to random enemies and allies. Enemies will take 1 damage and have total damage reduce by 1 for one attack while allies will be healed by 1 and gains 1 damage reduction for one attack. Cassidy herself cannot be the target. An enemy cannot be the target of more than 1 note.
Ode- Cassidy sends 2 notes to an ally, granting them advantage and 50% resistance to negative status effect for this turn. Any attack mades to the ally will cause them to potentially take 1 damage
Adagio - Cassidy plays a fast paced jaunty tune on her violin, the beat giving one ally an extra turn, while also taking any attacks meant for that ally. The effect wears off if Cassidy is hit and the notes fail to block it.. All notes are lost upon the hit.
Elision- Uses 3 notes. If the first note hits, the second can cause disadvantage on enemy, and the 3rd can cause her to gain advantage
Passive:
Resonance- Cassidy's performance is so splendid that those that listen to it cannot get the song out of their head. Each time Cassidy is successful with enchanting a target with a song, they receive music counters, based on the number of hits that landed. Each turn, they make a roll. A success reduces music counter by 1. A failure causes them to take 1 damage.
Dance (Toggle)Festive- With this dance, Cassidy moves quickly and in a joyful sense, living life fast. Give her advantage in action but reduces damage by -1 and music generation by 1.
Graceful- With this dance, Cassidy movs slow and graceful, enjoying every second of the moment and the melody. Increases Symphony Performance's music note creation by 1 but reduces block chance by 5%.
(Hey all. A huge thank you to Mizu for giving me this template to work with, and full permission to use it. I'll try not to let ya down.
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