A humble listing of female characters from a variety of media, whose kiss produces adverse effects on their victims.
 
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 Theta-04: The consequence of the Star

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SnowInSummer

SnowInSummer

Posts : 433
Join date : 2018-11-16

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PostSubject: Theta-04: The consequence of the Star   Theta-04: The consequence of the Star EmptyThu Nov 22, 2018 6:51 am

Backstory: The Fallen Star - Other Side (second post)

Story So Far:
Spoiler:
 

Description: Theta-04, dubbed T-04 posseses the appearance of an amorphous mass comprised of a viscous, black substance. T-04's form had been observed to undergo alteration in proportion with the energy absorbed, as well as keeping traits from living beings that serve as a power source.

Its current form had been noted to resemble former guard Ann Rhodes, a 5'8'' tall woman with a well-defined body, however its chest appears to be larger than usual. The hair consists of long, dark tendrils. Facial features are slightly rounder than average. T-04 had been shown to slip back into its original form during sudden bursts of movement.

Passives:
1. Survival Instinct:
- Upon reaching 15 stamina, T-04 will have lost a lot of its body, making it a much harder target to hit, as well as much harder to catch. Rolls against T-04 are made at a disadvantage.
- Upon reaching 10 stamina, T-04 will have lost most of its body. Rolls against T-04 are made at a disadvantage. If the last attack against it results in a Critical Failure, T-04 automatically escapes the battle.

[This Passive is Disabled when using Power Drain]

2. Overflow: T-04 can permanently raise its stamina value over the maximum of 30 after absorbing enough energy. This is a campaign-only passive. Current Stamina Value: 45

3. Medium's Curse: "Life...flows...freely..." T-04 drains energy with physical contact, no matter who initiates it. An opponent performing a physical grip on T-04 will be drained by 1/2 stamina/willpower each turn the grip is held, healing T-04 for 2 every time.

4. Incomplete Container: T-04's seemingly endless capacity for absorbing energy is not without flaws. Sustaining heavy damage during or shortly after draining will release the energy temporarily. Should T-04 lose the battle, the synthesized energy is automatically added to the opponent. This is a campaign-only passive.
- Up to 3 Upgrade Tokens can be acquired per battle depending on the damage dealt (varies each battle)

Upgrade Tokens can be spent in the following ways:
- 1 to increase the character's maximum stamina by 2
- 1 to increase the character's maximum willpower by 2
- 1 to convert 5 stamina into willpower or vice versa
- 10 to enhance an ability (improves the general chances of hitting an ability, or straight up turns it into an auto-hit)

5. Toushiko's Strength: After fully draining Toushiko, T-04 inherited some of the oni's tremendous strength.
- Latch Upgraded: Drains 2 willpower on hit
- Power Drain Upgraded: Deals 3/2 willpower/stamina (+3/2 every turn) and heals T-04 for 3 stamina (+3 every turn)
- New Ability Acquired: Reckless Leap

6. Zara's Resilience: A fraction of Zara's powerful essence given shape from the dark orb. Grants full recovery between battles, provided some reprieve. This is a campaign-only passive.

7. Prowd's Stubbornness: The assassins' doppelganger manipulation was absorbed into T-04, allowing for better control of clones. Unlocks an additional Clone type.

Abilities:
1. Latch: T-04 latches to the target with a dark tendril, pulling them towards itself. Drains 2 willpower from target.
This ability applies the Tethered status effect: the Tethered character and any other character can spend one turn to break the tendril. Tethered characters are not restricted in their actions.
- If an opponent is affected by any status effect, Latch is considered an auto hit
- If the tether is broken twice by any means, T-04 gains the Surprise Attack status effect

Against All Odds: This component activates when T-04 is fighting a single opponent.
- The opponent is allowed a free roll when Tethered and must roll any even value to break the tether. Crits have no effect on this roll.
- This can only occur once per battle

Without Fear: If a Tethered opponent attacks T-04 and scores a hit, the status effect is immediately removed. When removed like this, it does not count towards the Surprise Attack status effect. Additionally, the next attack of T-04 will be made at a disadvantage.

2. Losing Mass: T-04 creates a rain of projectiles made of itself at all enemies. This ability costs 2 stamina to use. T-04 can increase the size of this attack by spending 5 stamina instead, giving it advantage.
This ability inflicts the Seeded status effect: Character must roll two successes instead of one in order to hit. This effect lasts for three turns, afterwards, the pieces of T-04 drain 2 willpower from the every target and return to T-04.

Germination: If the Seeded status effect expires, T-04 can choose to spend 1 turn and summon a Parasite Clone (3 stamina) attached to every enemy hit by Losing Mass. The Parasite Clone will remain attached to the opponent, dealing 1/2 stamina/willpower damage and healing itself for 2 stamina every turn.
- The Parasite Clone benefits from the Overflow passive
- The Parasite Clone can use the Return ability
- Any even roll or roll above 60 counts as a successful attack against the Parasite Clone
- Absorbing over 5 stamina will turn a Parasite Clone into a regular Clone[V1, V2]

3. Black Stream: T-04 shoots out a stream of black liquid at the enemy's legs, impairing their movement. Deals 2 stamina damage and inflicts the Muddied status effect: Every attack against the target is made at an advantage. Lasts for 2 turns.

4. Power Drain: If a target is Tethered or Bound by T-04 at the beginning of its turn, it will automatically do this move.
T-04 brings the target closer, embracing them within its viscous body. With the stolen face of a woman, T-04 invades the mouth of the target with a deep, air-depriving kiss. The victim feels their energy gradually being drained into T-04, as they slowly lose both their will and their body. Drains 2/3 stamina/willpower, and +2/+3 more every turn unless interrupted by an attack. T-04 is healed for 3 and +3 more every turn as well. This ability disables free actions on the target.

This ability inflicts the Heavy Bind status effect: a character under this effect must do the following to escape
- Turn 1: make two even rolls to escape
- Turn 2: make two even rolls above 30 to escape
- Turn 3: make three even rolls above 30 to escape
- Turn 4: your fate is sealed, only an ally can save you now, if you have one

5. Sudden Retreat: T-04 appears to possess a level of sentience. When faced with overwhelming odds, it will attempt to escape the battle. Must roll even two times; any roll below 30 is considered a failure.

6. Facehug: T-04 jumps on the opponent's face, smothering them and draining a hefty amount of energy through their skin. Slowly, it slithers down from their face and on to the rest of their body, taking a female form and restricting their movement. Drains 5 willpower from the opponent. This ability inflicts the Bind status effect: Character will be unable to move and will be drained of 2 willpower each turn unless they roll a 50 or higher and escape.

- This ability can only be used when T-04 is at half stamina or below.
- If T-04 has the Surprise Attack buff, it can cast this ability with an advantage the next turn, no matter the stamina value
- If the opponent critically misses T-04 when it is at half stamina or below and T-04 follows up with Facehug, T-04 is allowed to make a roll: If the roll is higher than 50, immediately use Power Drain
- If the opponent fails to escape its bind for one turn, T-04 will follow up with Power Drain. The struggle roll for Facehug will count as the first roll for Power Drain.

7. Split: T-04 can split itself to further aid in restricting its prey's options. It appears that the split individuals can possess varying amounts of strength in relation to the main body. Further analysis required.
- This ability is part of a Pattern.

[Version 1]: T-04 consumes 5 points of Stamina and creates an almost identical double.
[Version 2]: T-04 consumes 6 points of Stamina and creates two small clones


Finisher - Black Mirror: The victim feels more and more helpless as their arms fall besides their body, now almost completely engulfed by the black slime, all of their sensitive parts stimulated at once. Their vision becomes blurry as they lose themselves in the pleasure... until everything goes numb

After completely draining an isolated target, T-04 will absorb some of their features, as well as their signature move, with the necessary alterations. After enough energy has been absorbed across multiple battles and events, T-04 will enter its next stage of evolution.

Adapted Abilities:
1. Reckless Leap: T-04 sprouts demonic horns and performs a leap of massive strength, toppling the opponent and attempting to attach itself to them. Deals 5 stamina damage and if it misses, the first opponent's next attack against T-04 has Advantage. This ability has a 3-turn cooldown.
- If this ability hits, T-04 makes an additional roll for a Bind status effect: Character will be unable to move and will be drained of 2 willpower each turn unless they roll a 50 or higher and escape.


Clones:
- [Version 1]: 1 clone with 5 stamina
- [Version 2]: 2 clones with 3 stamina

Passives:
1. Overflow: Clones can drain energy past their maximum Stamina values. Can not exceed T-04's maximum Stamina.

Abilities:
1. Black Stream: The clone shoots out a stream of black liquid at the enemy's legs, impairing their movement. Deals 2 stamina damage and inflicts the Muddied status effect: Every attack against the target is made at an advantage. Lasts for 2 turns.

2. Losing Mass(single target): The clone creates a hail of small projectiles made of itself at one enemy. This ability costs 2 stamina to use.
This ability inflicts the Seeded status effect: Character must roll two successes instead of one in order to hit.

3. The body must remain: The clone focuses solely on T-04, losing the ability to perform moves while this is active. Grants T-04 the Guarded status effect: Enemies who would attack T-04 would instead auto-hit the clone.

4. Bodyhug: Due to the clone's smaller mass, it also possesses increased speed. Jumps anywhere on the target's body, inflicting 1/2 Stamina/Willpower damage and healing the clone for 2 Stamina.
- Repeat every turn unless opponent makes an even roll, or a roll above 60. This roll is considered a free action and cannot critically succeed or fail.
- If the targeted opponent misses an attack, Bodyhug is considered an auto-hit, but gains a 3-turn cooldown

5. Return: The clone can choose to return to T-04, combining once more and healing T-04 for its current Stamina.




"This report is to be updated upon further study."
- Red Mist


Last edited by SnowInSummer on Tue Mar 26, 2019 1:45 pm; edited 47 times in total
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KyoryuuBlaze

KyoryuuBlaze

Posts : 7550
Join date : 2016-05-10
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Location : Daybreak Town, slaying Heartless and collecting Lux

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PostSubject: Re: Theta-04: The consequence of the Star   Theta-04: The consequence of the Star EmptyThu Nov 22, 2018 7:56 pm

Well, this should be fun

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forest Assasin

forest Assasin

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Theta-04: The consequence of the Star Empty
PostSubject: Re: Theta-04: The consequence of the Star   Theta-04: The consequence of the Star EmptyFri Nov 23, 2018 7:13 am

^ The same

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