Note: The types of guns that this hero possesses is the medeval style guns, such as muskets and flintlock pistols
Background: Growing up in the cold north Shay was always been an inventive person. However one night a dream came to him and the next day he invented his first gun. After he did this though misfortune fell upon his family. A midara stole away his father and kidnapped his little sister to become a midara. His mother unemployed failed to make ends meet causing Shay to use his invention to hunt Midara to make his family money. However after a month of being away his mother passed away. Being the only member left of his family, Shay does his best not only to make ends meet, but to track his little sister down.
Appearance: He is 19 years of age, and clean shaven with his hair pulled back into a poney tail at the end of his hair, with two rouge strands sticking forward. He has blonde hair and lightning blue eyes. He wears a heavy cloak and furred armor that is from his homeland. He is medium height, and a sleight build.
Rules: The rules of his guns are...
Reload: There is a number next to this for the type of gun he is using. This is the number of bullets he can fire before he must take a turn to reload
Misfire: Due to the experimental type of weapons he wields there for will often misfire. If the misfire score or lower is rolled on an attack Shay must take his next to turn to fix the gun
Weapons:
Ten Barreled Pistol: Deals 1 Stamina Damage, Reload 10, Misfire 12
Flintlock Pistol: Deals 2 Stamina Damage, Reload 2, Misfire 5
Musket: Deals 3 Stamina Damage, Reload 1, Misfire 25
Actions:
Shot: Makes an attack with a gun
Repairs: Repairs a gun that has misfired
Reload: Reloads a gun that has run out of ammo
Special Attacks
Explosive Misfire: Instead of repairing his gun he can throw it at the enemy to deal 4 Stamina Damage. However the gun is then destroyed and can’t be used for the rest of the battle
Modify: Shay can use a turn to give his guns one of the following effects. Flaming Bullet: Shots deal 1 extra Stamina Damage for 3 turns. Scope: Gives him advantage for 1 turn, this however has a recharge of 4 turns. Reinforce: Cuts the misfire score in half for a single turn.
Second Wind: Once per battle Shay can restore 6 Willpower to himself
Weaknesses:
Easily Swooned: Any attack that Shay hasn’t seen un the battle that would charm him has advantage.
Cowardly: If his Willpower is reduced to half he has to make a successful roll or cower in fear for the turn