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A humble listing of female characters from a variety of media, whose kiss produces adverse effects on their victims.
 
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 The Witches' Mansion

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BurningVulcan
PieForPi
Warrior of Darkness
forest Assasin
SnowInSummer
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SnowInSummer

SnowInSummer


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Join date : 2018-11-16

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PostSubject: The Witches' Mansion   The Witches' Mansion EmptyThu May 02, 2019 2:58 pm

Description: A tall, imposing mansion whose tips pierce the sky. Its elegant, towering form serves as a beacon of guidance for those ever lost in the never-ending forest that surrounds it, yet only does so to those that seek its inhabitants. Or perhaps it was just a simple, modest-looking home at the edge of town upon which unfortunate travelers stumble. Not two people tell the same tale about the Witches' Mansion, a place only spoken of in rumors and myths - and it would have remained as such were it not for the increasing number of townspeople vanishing with only a single trace to follow…

Witches. Kidnapping men and women from under everyone's noses. This group of heretical sorceresses had begun gathering quite the renown, quickly becoming infamous around an increasing number of towns and villages. Witnesses describe a thick, impenetrable fog whisking away their loved ones, some even claim to have seen the spirits of the dead claiming their brethren; others even a small girl leading them to her home.

Billboards keep filling with the same request: Hunt down the witches and rescue the poor souls they hold captive. Heroes from all over the land are called to action; be it for the money, kindness of heart or deeper, personal vendettas.

Now follow the breadcrumbs left to you by the witches, let the distant whispers and cackles guide you… to the Witches' Mansion.

Passives:

1. Three games, one prize - In order to succeed in this quest, the hero must defeat the three witches inhabiting the Mansion. The order is completely up to the hero's choosing. May be affected by the witches' moods.

2. The door is always open - A hero can leave the Mansion at any time, thus failing the quest and automatically losing the current battle they are in. Any information gathered by the current hero can then be passed on to the billboards, allowing other heroes to use it to their advantage. Wars are not won in a single battle.

3. Daring refreshment - "Please, help yourself, you earned it. But can you really settle for such a small reward? Why not take more? What's the worst that could happen?" After winning a battle, the hero is allowed to choose from a number of restorative potions, each more volatile than the last.

- Dose of Certainty: restores 5 wp
- Bit of Flavor: restores 10 wp, requires a roll above 30
- Gulp of Tension: restores 15 wp, requires a roll above 50
- Sliver of Fortune: restores 20 wp, requires a roll above 70
- Riskbreaker: fully restores wp and increases it by 10, requires a roll above 90

Inhabitants:

Livvy, the Witch of Portrayal

Description: A petite woman with short, curly blonde hair and deep blue eyes that is often mistaken for a child due to her delicate features and height. A dainty brown shawl covers most of her body, leaving a lot to the imagination. Due to always feeling cold, she prefers cozy and warm clothing, hand-knit by herself. Livvy always tends to act timid around strangers, most of the time letting the other witches speak for her. When getting into her work however, she becomes oddly ecstatic and much more open to express herself.

As opposed to most, if not all witches, she uses magic to paint; a passion taken to the utmost degree. When not busy with errands, the small witch is always seen painting something. It is said that just one stroke of her brush can fill an entire canvas. However, rumors are always exaggerated; Livvy needs at least ten times as much to complete her works. The ones she is proud of end up in her gallery, while the others are unceremoniously destroyed, not a second thought spent on them.

Passives:
1. A place in the gallery - "Oh, you have to leave… I understand. I'll put your painting with the others, so we can complete it when you return." Upon forfeiting a fight against Livvy, the hero permanently loses 10 willpower as part of them is transfigured into a painting, until challenging the little witch again to reclaim it.
Should the hero win against her, they will be granted the Chromatic Dream item to be used for the final game.

2. The Witch's Canvas - "This is my world - now it can be yours too." The witch summons a magical canvas in front of her, serving as a basis for her paintings. It is protected by a transparent barrier capable of diverting attacks away from it seemingly at random. Any brush stroke made upon the canvas will materialize itself in the real world increased to an arm's size, physically striking the hero and applying various colors of paint to them. When the Canvas is active, the following happens:

- Any attack Livvy lands on the hero adds a stroke on the Canvas. At 10 strokes, Livvy completes the painting, dealing 10 willpower damage to the hero, as well as removing 10 maximum willpower of the hero for the duration of their stay. This effect ignores damage mitigation.
- Should the Canvas get destroyed, Livvy will lose 10 willpower, as well as trigger Artist's Rage.
- The Canvas has 10 stamina. When destroyed, completed or if Livvy does not like her work, it can become blank again, allowing a new painting to be created.

Abilities:

Artist's Palette

1. Outline: - "Let's begin." A basic stroke meant to create an outline of the hero. The brush soaked in black paint appears next to the hero, swinging towards them. The motion is as careful as it is elegant, leaving only a hint of black on the body of her opponent, fading away in mere moments.

- Must be used for the first 3 strokes before colors can be applied.

2. A touch of color - "And a little bit of this… Ah, you're going to be so beautiful." Getting a bit more excited, Livvy will infuse life into the painting with a variety of colors depending on the hero's overall look and personality.

- Colors apply a status effect that lasts for one turn.
- If a hero is affected by the same color twice in the same turn, the status effect will last two turns.
- If another color is applied while the hero is affected by one already, they will combine.
- More custom colors can be made up to fit certain scenarios.

Red: "Passion, fury… l-love" Gives the hero + 1 damage to their next attack. If their next attack would hit for 4 or more, it will be aimed at a random target.
Blue: "Bask in your clear beauty." Gives the hero advantage for next turn. If their next attack lands, Livvy will summon a Mirror.
Yellow: "So full of energy… all gone in a flash." Gives the hero an additional turn, making Livvy's next attack against them automatically hit. The hero can spend one turn to remove the Yellow status effect.

Combinations:
Purple: "You're losing your purpose. Reflect upon yourself." The hero's attack will be aimed at a random target. After it resolves, Livvy summons a Mirror.
Orange: "Hot, so hot. You're burning yourself up." Gives the hero +2 damage on their next attack, making Livvy's next attack against them automatically hit.
Green: "Please, we don't want it to end this soon." Guarantees the next attack of the hero hits. After it resolves, Livvy's next attack against the hero automatically hits, then she summons a Mirror. Regardless of the hero attacking or not, heals the Canvas or Livvy by 4 stamina.

Note: If Green or Orange are in effect at the same time as Yellow, they resolve first. Yellow will not be consumed in the turn this happens.

3. Magic Mirror - "Let me get a good look at you, from every angle." Livvy reaches into her pouch, picking up a shard of glass. She gracefully lobs it above the opponent as they watch it glow with ethereal light. Very soon, the shard grows in size, taking the shape of a rectangular mirror. When the light fades, all the opponents see is themselves. This ability has a 3-turn cooldown.

- The reflection of Livvy's brush comes to life as another manifestation. Replicates the last used stroke once per Mirror. Each replicated stroke is a separate roll.
- Reflector Mode - Each time an attack misses against the Canvas or Livvy, it has a 50% chance to get redirected to a Mirror, which then reflects the attack back as a paralyzing blast (no damage, makes Livvy's next attack automatically hit, requires an even roll). Reroll for every active Mirror if the attack has not been reflected already.
- Due to the nature of offensive Reflections, Livvy can only crit once per turn.
- The maximum number of Mirrors Livvy can conjure is 2. Mirrors summoned through color combinations can go over this limit.
- Mirrors cannot dodge and get destroyed in one attack, regardless of damage. Breaking a Mirror inflicts the hero with Bad Luck for 1 turn (this effect does not stack with itself): For the next turn, the hero has disadvantage, Livvy has advantage.
- Area of Effect attacks have to be aimed either at Mirrors or at Livvy and the Canvas. If a hero does not posses an Area of Effect attack, they may choose to turn an attack into one, while giving it a 4-turn cooldown.
- During Artist's Rage, Livvy will summon 2 Mirrors instead of 1.

Artist's Rage - Livvy's blood boils with rage as she sees her work ruined before her eyes. The witch's abilities change to reflect her new mood. This mood can last for a varying number of turns, depending on the situation, with a bare minimum of 2.

1. Love yourself (Female Only?) - "How can you deny your own beauty? I'll show you!" The reflection of the hero is given life, no longer mirroring its source. It slowly exists the mirror, sending a ripple across its surface, before jumping at the hero with arms outstretched. Caught by surprise, the hero is pulled into a deep kiss by her own image, holding her in a tight embrace. The hero's eyes widen as she tries to pull away, only to find that her reflection pulls just as hard, keeping their bodies close together.

- The reflection is destroyed by two instances of damage or one attack above 3 damage. It will initiate an attack that deals 3 willpower damage and inflicts I. Bind.
- This ability requires at least 1 Mirror to be on the field.
- Upon destroying the reflection, also destroy the Mirror that spawned it, without inflicting Bad Luck.
- Next turn, follow up with The Chains That Bind Us.

2. The Chains That Bind Us - "One must always remain." This is a follow up to "Love yourself".  The mirror from which the reflection emerged shoots out an ethereal chain towards the doppelganger, dragging her back from whence she came. If the double is still kissing the hero, the chain will wrap around them both, pulling their bodies even closer to each other and dragging them inside it.

The hero momentarily loses herself in the pleasure and confusion as the double breaks the embrace and slips away, barely escaping the constricting chain at the expense of her other self. Now outside the mirror, the doppelganger gladly allows herself to be painted. The hero can only watch and struggle in frustration as the brushes soak her physical reflection, and by extension herself, in paint.

- This ability will remove the reflection from the battle if the hero is free.
- If the reflection has the hero bound, it will continue to hold them. The I. Bind inflicted by this ability does not confer a free action if the hero struggles free. This I. Bind deals no damage.
- For every turn the hero is bound, Livvy gains auto-hit on every attack made against the reflection, affecting the hero as well.
- If Artist's Rage has ended by the time the hero breaks out of the bind, the reflection is immediately pulled back inside the painting.

3. Magician's touch - "Maya!" "Yes, yes, I'm coming." Livvy calls upon her fellow witch Maya to assist her. A mirror is conjured behind the hero, from which the magician emerges. She dashes in, sweeping the hero's legs with her cane. Mounting on top of them, she gazes longingly at her victim, before grabbing their face and kissing them passionately. With a moan of satisfaction, the witch gets off, licking her lips in anticipation of their coming game. Her lipstick staining the hero's mouth purple, they can't help but feel the foul magic imprinted on them.

- Spawns 1 Mirror.
- Deals 1 to 4 willpower damage and inflicts 2 Seal Counters. The hero may spend one turn to automatically remove 1 Seal Counter from every part of their body OR spend one turn to remove all of the Seal Counters from a body part.
- Inflicts the Lips Sealed status effect: Kissing attacks targeting the hero's lips will deal + 2 willpower damage. This effects lasts indefinitely, or until the Seal Counters are removed. This only applies to the first hit of multi-hit attacks.

4. Gehenna, Painting of the Soul - "If I can't have you, then they will!" A transparent shape becomes visible behind Livvy, slowly emerging from the ethereal veil in the form of a massive painting depicting countless ghastly female figures, trapped in a swirling vortex. On top of the frame lies a warped, demonic face with two pairs of eyes and a gaping mouth. The painting will float next to Livvy for the remainder of the game; a reminder of the hero's ultimate fate.

- Gehenna has 30 stamina and is summoned as a free action. During Artist's Rage, Gehenna may enter combat, freezing the Rage timer until it is driven off. To make it retreat, the hero needs to land 3 hits on it, regardless of damage.
- If the hero destroys the Canvas 3 times while having 20 or more willpower, Gehenna will engage them in a last ditch attempt.

4.1. Wail of the Damned - A symphony of cries accompanies the demonic painting, echoing through the halls of the mansion. The souls trapped inside are waking up; a new companion has arrived. They call out to the hero's own soul, slowly poisoning it with a desire to step forth and join them in their endless existence.

- This ability is always used as a free action at the beginning of Gehenna's turns. Deals 1 willpower damage and inflicts the Soul Calling status effect. This ability's default roll is made at a disadvantage.
- This ability cannot be used while the hero is inside Gehenna.

4.2. Hungering Spirits - Some of the stronger spirits inside Gehenna have shown to be able to briefly manifest in the physical realm, appearing as translucent feminine shapes. They will rush at the hero, seemingly opening up for an embrace, until phasing through them. The hero feels light-headed, like a piece of themselves had been taken away by the craving spirits. Each time a spirit touches them, the feeling of weakness grows stronger, until the hero's soul will be too weak to fight on.

- Deals 1 willpower damage and inflicts the Weakened status effect: Every subsequent Hungering Spirits will deal + 1 willpower damage. Next turn, Wail of the Damned will be rolled with advantage.

4.3 Portrait of Ruin - The twisted portrait of souls descends upon the hero, swallowing them whole. The hero wakes up in an unknown location. Just as the surface depicted in the painting, the hero finds themselves inside a surreal landscape, where an endless surface of obsidian expands forever before their eyes. The endless vortex of souls, now made manifest, ready to accept the hero as part of it.

- This ability automatically hits any opponent afflicted with Soul Calling and has a 3 turn cooldown.
- A lone spirit guards the exit to this dimension. This spirit has 5 stamina. If the hero defeats it and exits the dimension, Gehenna will go away for the remainder of the Rage.

4.4. Hungering Spirits II - Now inside the thick of the vortex, the hero is constantly assaulted by the ghosts that comprise it, each tugging at a piece of their soul. They latch on to the hero, kissing and caressing them, their wails turning into bewitching whispers. The spirits will keep piling upon the hero, pinning them under their weight, continuing to pleasure every part of their body until it gives out.

- Deals 1 willpower damage and inflicts the Weakened status effect: Every subsequent Hungering Spirits will deal +1 willpower damage.
- A spirit will cling to the hero for each time this ability hits. An additional roll is made by the hero at the beginning of the turn to fend off the spirit. If 2 or more spirits are attached to the hero, this ability will become a Bind. Escaping the bind will fend off all of the currently attached spirits.
- Area of Effect attacks will also get rid of the attached spirits.


Maya, the Witch of Deceit

Description: Maya's physical appearance is that of a slender and graceful woman with dark-blue hair kept in a bob cut, fair skin and deep black eyes that mask her pupils. Her attire closely resembles a traditional magician's outfit, with a white buttoned shirt that contrasts her black cape and shoes. A tight, slick mini skirt covers her waist, revealing her pantyhose-clad legs. As with any magician, Maya is never seen without her top hat and cane.

This witch takes great enjoyment in breaking the wills of other people, often putting them in desperate situations, reveling in their exquisite cries. Be it melting minds with pleasure or beating bodies into submission, Maya will do anything to earn her twisted satisfaction, no matter the circumstances.

Passives:

1. Sharing a Burden - "Aw, you're done already? I'm obligated to let you leave, but with this… I'm sure you'll return to me in no time." Upon forfeiting a fight against Maya, the hero becomes cursed: Every numeric value from the hero's skill set will have a random value from 1 to the original number. For every number bigger than 4, the minimum value is increased by 1. (i.e. 4 damage will become 1-4 damage, 5 damage will become 2-5 damage).
Should the hero win against her, they will be granted the Cover of Lies item to be used for the final game.

2. Full of Surprises - "Pulling the same trick twice? Boring~" Maya is averse to repetition in everything she does, battles being no exception. She always changes and mixes things up, lest she falls prey to boredom.

- Upon being used, any ability becomes sealed until every other ability has been used.

3. Sealed with a Kiss - "Bit by bit, I'll make you mine." The magician's lips leave purple marks on her victims' bodies. The marks are magical in nature, and will turn into rhombus-shaped seals shortly after being applied. Maya can influence body parts touched by her lipstick to various degrees.

- Maya's abilities can apply the Sealed status effect: A Seal does not naturally expire, it instead uses Seal Counters to determine duration. Seal Counters last indefinitely until broken.
- The hero may spend one turn to automatically remove 1 Seal Counter from every part of their body OR to remove all Seal Counters from a single body part.
- Once per Bind, the hero can choose to remove Seal Counters. If a Seal Counter is removed during a bind, the same body part cannot receive other Seal Counters for the remainder of the bind.
- Seals can stack on the same body part for up to 4 times.

Abilities:

1. Violet Tag - Maya blows a kiss towards the hero, taking the shape of a lip-shaped projectile. Lacking in power, this ability more than makes up for it in speed.

- Deals 1 willpower damage and applies 1 Seal Counter on a random body part. This ability has inherent advantage on rolls.

2. Violet Barrage - "Let's see you dodging this!" The witch kisses her palm, then holds it towards the hero. A barrage of purple projectiles are launched towards the hero at alarming velocity, giving trouble to even the nimblest of opponents.

- Deals 1 willpower damage and applies 1 Seal Counter on a random body part three times.

3. Fake-out - "You fell for it~" Summoning her cane, the witch attempts to strike the hero's head. She stops the movement mid-way, misdirecting the hero into defending their upper body, while blowing a point-blank kiss downwards, aiming for their legs.

- Deals 1 willpower damage and applies 2 Seal Counters to one of the legs. This ability inflicts the Leg Sealed status effect: Maya's attacks gain advantage against the target.
- If both legs are sealed, inflicts Leg Sealed II: Maya's attacks gain advantage against the target. Every 2 turns, Maya's next attack will automatically hit.

4. Improvisation - "Ahahaha! I love watching you struggle!" With a swift leg sweep from her cane, Maya downs the hero and proceeds to mount on top of them. She pins their arms with her own and starts planting kisses all over them in a lustful frenzy, each peck leaving her purple marks on the hero's body.

- Deals 1-2 willpower damage, applies a Seal Counter to either arm or the lips and inflicts the Bind status effect: affected target takes 1 willpower damage every turn and a Seal Counter is added to either of the arms or lips.
- This ability can inflict the following status effects:
Arm Sealed: The hero's struggles and attacks using arms are made at a disadvantage.
Arm Sealed II: The hero's struggles and attacks using arms are made at a disadvantage. The hero cannot struggle out of binds for 2 turns. For the next 2 turns, the hero can struggle normally before the effect occurs again.
Lips Sealed: Kissing attacks targeting the hero's lips will deal + 2 willpower damage. This only applies to the first hit of multi-hit attacks.

5. Stage Presence - "Is that all you can do? You're even more boring than you look." Maya struts confidently towards the opponent, stylishly spinning her cane. Focusing entirely on the defensive, the witch will attempt to counter the next attack coming at her. Then, using her cane to disarm the opponent, she pulls them in close, locking lips with them. Before they get a chance to react, the witch will break the kiss and shove her opponent aside.

- Automatically hits the opponent if they miss their next attack for 1-4 willpower damage. This ability requires no roll to activate. If the opponent chooses not to attack, they will be dealt 1 willpower damage.
- This ability inflicts the Lips Sealed status effect adding 1 Seal Counter: Kissing attacks targeting the hero's lips will deal + 2 willpower damage. This only applies to the first hit of multi-hit attacks.

6. Humiliating Display - "You'll be my slave soon enough. How about a rehearsal?" Maya blows a kiss towards her opponent, turning into a magical projectile aiming for their chest. Briefly, all of the hero's senses are overridden as they are forced on their knees by the witch. She slowly lifts her leg, allowing the hero to hold it despite their strongest protests. With the last bit of charm left, Maya completes the humiliation by making her opponent kiss her foot, not unlike a slave serving their mistress.

- Heals the opponent by 2 willpower and adds a Seal Counter to an already existing Seal. If the opponent does not break out of this ability next turn, follow up with Shameful Pleasure.
- Next turn, the opponent may choose from the following ways of breaking the charm:
A) Roll with a disadvantage, but keep their turn if they succeed
B) Roll normally at the cost of their turn
- If this ability critically hits, perform an additional roll to see if Shameful Pleasure succeeds

7. Shameful Pleasure - The hero failed to break out of her charm and started kissing her foot obediently, only to have her sole shoved in their face, knocking them on their back. With a satisfied grin, Maya rubs her foot against their crotch, sending painful waves of pleasure throughout the hero's body, as they struggle against both magical and physical temptation. Deals 3-6 willpower damage.

8. Closing Act - "Ahahah! That look on your face, it's simply delightful! Let me see you break even further." The blue-haired woman closes in on her opponent who finds it near-impossible to move from their place. Looking down, the hero notices a purple seal activating on their leg and the witch coming ever-closer, a malicious grin on her face.

She wraps her arms around the hero and kisses them briefly, all the while tightening her embrace. They feel her breasts pressed against their body, her thigh pushing up between their legs and a tingly sensation on their lips. Maya takes a moment to savor their expression as they realize their mouth is no longer moving on their accord, but the witch's. What follows is an intense make-out session the hero can't resist. Their lips obey Maya, accepting every kiss until their mind starts to melt. Even after the control stops, the hero finds it hard to part their lips from hers.

- Binds the target, dealing 1-3 willpower damage. This ability can only be used if the target is under the effect of Leg Sealed or Leg Sealed II.
- This ability inflicts the Lips Sealed status effect by adding 1 Seal Counter every turn: Kissing attacks targeting the hero's lips will deal + 2 willpower damage. This only applies to the first hit of multi-hit attacks.

9. Finisher: Heart Seal - "And my reward is you." Sensing the hero's resolve weakening, Maya moves in to give them one final reward. She hugs them tightly, pressing her body against theirs as she pulls them into a deep kiss. The hero's own body begins tingling and shaking from the pleasure, her tongue dancing with theirs. Try as they might, the hero is too worn out from the battle to resist, succumbing to the pleasure and letting Maya do with them as she pleases.

With a seductive moan, the witch parts her lips from theirs, leaving the hero gasping for air, their eyes longing for more. Maya reapplies her purple lipstick, completely aroused by the hero's wanting expression. She kisses them softly, again and again, slowly descending all the way to her opponent's chest. The witch plants a final kiss close to their heart, focusing her magic into the violet mark until it fully shapes into a Seal. The hero's mind clears, their every thought lying behind one true desire: to serve Maya until the end of time.

- If the hero is currently bound and has 4 or less willpower remaining, they automatically lose the battle.

10. For my next trick - "Heheheh… let the real game begin." With a snap of her fingers, the entire room is filled with a thick fog that not only obscures the hero's vision, but also messes up with their other four senses. With nothing in sight, they can only hear Maya's voice, swimming through their mind.

- For the next 1-4 turns, the opponent cannot access any information about the battle and their next abilities are going to be used in random order (except for follow-ups, which always happen when they are supposed to).
- This ability can only be used when Maya's stamina or willpower reaches 15 or below. Upon activation, the opponent must declare 4 abilities that are to be used during the next potential 4 turns (follow-up only abilities cannot be declared, they will be used if the prerequisite ability lands, regardless of random selection).
- Usable abilities include free actions such as Break Seal. Abilities already used by Maya (and locked from her passive) are not applicable for this effect.
- After it is resolved, this ability enables the usage of additional illusion-based abilities for the remainder of the battle.

10.1. Guessing Game - "Which one is real, hero? Is it me?" "-or is it me? You only have one shot~" The witch takes a step back, concealing her appearance with the leftover smoke. Two human-sized mirrors await the hero, with one of Maya in front of each, an identical smug smile on both of their faces.

- Creates 3 new targets for the hero to attack: Maya 1, Maya 2, Mirror 1, Mirror 2.
- Area of Effect attacks cannot be aimed at the Mirrors, only at the Mayas.
- Mirrors cannot dodge and get destroyed in one attack, regardless of damage. Breaking a Mirror inflicts the hero with Bad Luck for 1 turn (this effect does not stack with itself): For the next turn, the hero has disadvantage, Maya has advantage.
- The fake Maya is destroyed by two instances of damage, one attack above 3 damage or any form of status effect that prevents her from taking an action. Destroying her also eliminates the Mirror that spawned her without inflicting Bad Luck.
-  The reflection of Maya's projectiles comes to life as another manifestation. Replicates the last used Violet Tag or Violet Barrage once per Mirror. Each replicated attack is a separate roll and deals no damage.
- While both Mayas are active, the following ability can and must be used: Sandwitch. If any form of status effect prevents Maya from performing this action, the clone does not perform any action either, revealing its identity as well as the Mirror that spawned it.

10.2. Sandwitch - "Ah, stuck between two of me, does it feel good?" Using the smoke to their advantage, the two witches surround the hero, one pulling them from behind with her cane. Wasting no time, the other Maya runs up to the pair, squeezing the hero in a double embrace from her and the fake. The Maya from behind turns the opponent's head around, forcing her lips upon theirs, while the one in front kneels down, massaging their nether regions. The women grind their luscious bodies against the hero's, kissing and rubbing until their victim's mind gives out from intense pleasure.

- Binds the target, dealing 2-4 willpower damage every turn. This ability can only be used if there are two Mayas on the field.
- This ability inflicts the Lips Sealed status effect by adding 1 Seal Counter every turn: Kissing attacks targeting the hero's lips will deal + 2 willpower damage. This only applies to the first hit of multi-hit attacks.
- Adds a Seal counter to an already existing Seal every turn on a body part that is not the lips.
- When this ability concludes, both the fake Maya and the Mirror that spawned it disappear.

10.3. Closing Act: Blue Fox - Maya assumes the form of a naked kitsune with lush, blue fur on her tail matching the color of her now-unbraided long hair that is draping over her exposed breasts. Her posture turns feral, pouncing at the hero and mounting them. She pins their wrists above their head, cuffing them to the ground with a layer of thick ice. After that short burst, her demeanor changes again, a peaceful look can be seen on her face. Her natural charm, while strong, now emits an entirely new vibe; a much more powerful and focused one.

The hero senses her tail wrapping around their body as she lay on top of them, a strange feeling of warmth permeating their body. She caresses them gently, getting a good look at their face, before leaning in for their lips. The kisses are soft and even affectionate, a stark contrast to the acts from before. No longer can the hero hear or perceive the world around them, only the beating of her heart and quiet, muffled moans.

All of the magic planted on their body through the Seals condenses into a single point as the fox woman silences their words with her lips, never stopping her loving caress. Both of them close their eyes, losing themselves in the moment, and each other.

- Deals 5 willpower damage. Consumes every Seal Counter on the opponent's body, dealing an additional 1 willpower damage for each.
- This ability is not part of Maya's rotation and requires a special condition to activate. After it hits, it cannot be used again.
- If this ability misses, Maya can attempt it once more in the next turn, after which it becomes sealed for the rest of the fight.

11. Hell Rabbit: Lazy Bastard - "Come out, Lazy, it's time to eat." Maya reaches into her hat, pulling a white rabbit by the ears. The animal sniffs her, its nose a constant twitch. If Maya is affected by any magical debuff, Lazy will absorb it. With a full belly, the rabbit turns on its back and immediately falls asleep for the rest of the battle.

12. Hats Off - "Heheh, you're not as bad as I thought. Here, your reward." Maya admits defeat and yields to the hero. She reaches out for her hat, holding it in front of the hero as a reward for their victory. May only be used when Maya's stamina or willpower reaches 2 or below, ending the battle with a loss.


Roèaz, the Witch of Ruin (WIP)

(Will do one or two test fights with this as I update with the last character)


Last edited by SnowInSummer on Sat Sep 07, 2019 3:56 am; edited 22 times in total
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forest Assasin

forest Assasin


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PostSubject: Re: The Witches' Mansion   The Witches' Mansion EmptyThu May 02, 2019 3:04 pm

Amazing , i want to try if you allow me

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https://www.youtube.com/watch?v=JWSRqWpWPzE -Glen and Prowd Them
Warrior of Darkness

Warrior of Darkness


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PostSubject: Re: The Witches' Mansion   The Witches' Mansion EmptyThu May 02, 2019 3:13 pm

Great job, Snow, can't wait to see them in action.
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PieForPi




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PostSubject: Re: The Witches' Mansion   The Witches' Mansion EmptyThu May 02, 2019 3:30 pm

Looks amazing, so far.
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BurningVulcan

BurningVulcan


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Location : Daybreak Town, slaying Heartless and collecting Lux

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PostSubject: Re: The Witches' Mansion   The Witches' Mansion EmptySat May 04, 2019 4:11 am

Woo!

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Roleplayers for the win =3=
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Ignia

Ignia


Posts : 24
Join date : 2017-01-15

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PostSubject: Re: The Witches' Mansion   The Witches' Mansion EmptySun May 05, 2019 2:55 am

Impressive work. The amount of depth here is quite astonishing and now I am certainly inspired to explore some ideas for characters.
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BoredAF

BoredAF


Posts : 176
Join date : 2019-04-25
Age : 23

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PostSubject: Re: The Witches' Mansion   The Witches' Mansion EmptyWed May 08, 2019 10:44 pm

Nice job man

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Just a dancing jelly
The Witches' Mansion 1009-110
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BR0K3NH41KU




Posts : 154
Join date : 2017-10-30

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PostSubject: Re: The Witches' Mansion   The Witches' Mansion EmptyMon May 13, 2019 8:45 pm

I cannot adequately express how good these profiles are. I wish I could come up with movesets half as deep as these.
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herwillingslave

herwillingslave


Posts : 13606
Join date : 2013-11-13
Age : 34
Location : PA

The Witches' Mansion Empty
PostSubject: Re: The Witches' Mansion   The Witches' Mansion EmptySun Aug 04, 2019 10:45 pm

These profiles look great. I would like to challenge the if that would be ok.
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SnowInSummer

SnowInSummer


Posts : 759
Join date : 2018-11-16

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PostSubject: Re: The Witches' Mansion   The Witches' Mansion EmptyMon Aug 05, 2019 1:51 pm

Sure. Should give me a reason to actually finish the profile. I'll free up some time in a few days, so until then, tell me who you want to be sent to the Mansion.
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herwillingslave

herwillingslave


Posts : 13606
Join date : 2013-11-13
Age : 34
Location : PA

The Witches' Mansion Empty
PostSubject: Re: The Witches' Mansion   The Witches' Mansion EmptyTue Aug 06, 2019 10:33 am

I want to send Salos. Hopefully they won’t figure out his weakness.
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PostSubject: Re: The Witches' Mansion   The Witches' Mansion Empty

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