Edge: Combat
Edge Cultists enjoy the thrill of the fight. Usually physically imposing, these powerful women prefer to save the ‘fun’ until after there opponent has been rendered helpless.
Debilitating Strike: Edge Cultists launch a precise attack targeting the opponent's limbs. Deals 2 Damage and Inflicts Attack Down for 2 Turns.
Hammer Blow: Edge Cultists unleash a powerful two handed attack with all of their might. Deals 3 Damage
Fighting Dirty: Edge Cultists will utilize underhanded tactic to gain an advantage. Deals 1 Damage and inflicts Disadvantage for 1 Turn.
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Forge: Transformation, Burn. –Pragmatic
Forge Cultists craftswomen with keen eyes, and are always looking for things they can breaks down and turn into something new. All Forge Cultists have some skill in pyromancy.
Light the Forge: Forge Cultists can unleash a burst of flame at the enemy. Deals 2 Damage
Fresh Materials: The Forge Cultists destroys an opponent’s gear and turns them into raw materials. Breaks a piece of the target’s Gear.
Reshaping: The Forge Cultist takes a Broken piece of equipment and makes it into something she can use. Can create armor to raise her Defense or some kind of sex toy to use on her enemy.
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Heart: Life, Dance –Relentlessly Cheerful
Heart Cultists are all dancers with endless exuberance and follow the beat of their own hearts
-Off Rhythm(Passive): Heart Cultists all move at their own pace and nobody can make them do otherwise. (Immune to Disadvantage)
Bump and Grind: Heart Cultists happily dance with their chosen target and playfully rub themselves against them. Deals 1 Damage and has Advantage when used in succession.
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Winter: Stillness, Peace, Death -Quiet type
-Winter Recoil(Passive): Winter Cultists’ kind and gentle demeanor can make their opponent feel guilty for harming them. When someone deals damage to a Winter Cultist, there is a Chance they take 1 damage in return.
-Winter’s Embrace: The Winter Cultist pulls her opponent into a kind hug. Deals 1 Damage. Damage goes up by .5 on each Success.
-Winter’s Kiss: the Winter Cultist pulls her target into gentle kiss that still manages to take their breath away. Deals 2 Damage and a chance to Inflict Silence for 2 turns.
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Moth: Stealth, Confusion – Trickster.
Moth Cultists
-Sneaky Tease: “You’re looking in the wrong place.” Moth Cultists dart out of sight. As her opponent looks for her, she presses her body against there back and her lips brush against their ear as she teases them. Deals 2 Damage
-Riddle Me This: “Let’s see if you can figure this one out.” The Moth Cultist asks her opponent to solve an impossible riddle. Frustration mounts as they struggle to come up with the right answer until their head begins to hurt. Inflicts Disadvantage for 3 turns. If it expires naturally, then they take 2 Damage.
-Shed Wings: “Almost had me that time.” The Moth Cultist abandons her cloak in order to evade what her opponent thought was powerful hit. Auto-Success, Negates an opponent’s Crit Success and gives the Moth Cultist De-cloaked, which raises her direct willpower damage by +1 but also lowers her Defense by -1. Can not be used while De-cloaked.
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Lantern: Light, Fascination, Secrets –Zealous
Glorious Light: Lantern Cultists create a shinnying beacon of light capable of completely enthralling someone. Inflicts Fascination. On Crit Fail, the Lantern Cultist is inflicted with Fascination
Spotlight: Lantern Cultists create spotlights on every woman in the fight that seem to enhance all their best features. Deals 1 damage to all enemies per woman in the battle.
Flash of Light: Lantern Cultists lift up their tops and flash their breasts at their opponent Blinding light covers their nipples and sears the watchers eyes. Deals 2 Damage and inflicts Disadvantage for 2 turns.
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Knock: Summoning, Entering. – Space Case.
Knock Cultists tend to be easily distracted and are prone to moments of staring off at seemingly empty space. They rely almost entirely on summoning otherworldly creatures to defend themselves.
-Summon: “…What was I calling on again?” the Knock Cultist tries to summon for some aid, but, due to her scatterbrained nature, forgets what she was intending to summon. Summons a random being. Crit Success allows her to keep her focus long enough to pick her summon. Each summon has 10 health.
--Rackalack: An armless woman with three large pairs of breasts. Deals 2 Damage per attack. Attacks trigger any enemy’s weakness to big breasts 3 times.
--Weeks-on-End: A writhing mass of long legs vaguely in the shape of a heart. Deals 1 to 4 damage per attack
--Tuchitus: A being that resembles a giant flying butt. Can deal 2 Damage by ramming/sitting on a person or it can release a toxic cloud that Deals 1 Damage to all enemies
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The last of my current projects. Instead of one midara, it's more a general outline for members of a large group of midara with different specialties based on the Game Cultist Simulator!