Description. A cold, methodical witch who will always try to get her way of things, seemingly only a midara who will not doubt to use her charms and magic to seduce her targets and turn them into her playthings. Though there might be more that it meets the eye when it comes to this enigmatic woman.
Passives.• Mysterious Flower. Iris capability for magic is only matched by her beauty and charms, anyone who faces her for too long will start to slowly fall under her charms and spells, turning into obedient playthings to entertain their new mistress until she deems them unnecessary and abandons them.
- With each successful roll, Iris’ target gets a stack of
Thrall. Certain abilities apply two stacks instead of one. Critical rolls always apply an additional stack.
- Every 5 stacks of
Thrall, they become
Enthralled for 1 turn and temporarily lose the will to resist giving Iris a free shot at them while they are more vulnerable to her charms.
- The next attack against an
Enthralled opponent will be an auto-hit and deal +2 damage if the target is
Charmed.
- Players can spend a turn to try to remove the Thrall stacks, if successful, half of them are removed, on an odd roll they remove 1/4 of the stacks and on a critical roll all of them are removed.
- On critical failure rolls they gain 1 stack instead.
- If the player is
Enthralled 4 times by reaching 20 stacks,
they automatically lose the battle.• Field of Petals.Magic and nature, the two things Iris has control over mix on this speciality of hers. Anyone trapped for too long in this field of hers will start to break down faster and faster, becoming more vulnerable and malleable.
- When
Field of Petals is active, four blue roses rise from the ground, finding the right one will end the effect.
- While the field is up, all players receive a stack of
Thrall if they fail a resist roll.
- With every turn, a random player gets a stack of
Wicked Flower. Players with the stack of
Wicked Flower are more vulnerable to crits from Iris. Each stack increases the crit roll range by 2.
- Iris gains access to some new moves when
Field of Petals is activated.
Moves.• Captivating Voice. Using her magic to boost her charms even further, Iris can enchant people with just a few words thanks to her beautiful voice.
- Deals 2 points of damage.
- Applies 1 stack of
Thrall.
- Has a chance to inflict
Charmed and
Fascination.
- Can be used while
Bound or during
Pleasurable Demise.
• Enchanting Touch. A right touch on the right place and with the right amount of magic, Iris knows how to make people simply melt with just her touch, adding magic? It’s the cherry on top, increasing the pleasure even beyond.
- Deals 1 point of damage.
- Applies 2 stacks of
Thrall.
- If the target is
Charmed or if the
Thrall stacks are 5 or more, it inflicts
Stun.
• Pleasurable Demise.A gaze with the right amount of seduction, a gesture with the right precision and Iris’ targets will fall into the abyss that is servitude as they launch themselves into her inviting arms with the promise of a forbidden kiss.
- Inflicts
Bound.
- Deals 2 points of damage per turn.
- Applies 1 stack of
Thrall per turn until they break free.
- After 3 turns, Iris kisses her enraptured target making them melt with pleasure and dealing 3 points of damage per turn instead of 2.
- After 3 turns, inflicts
Heavy Bind.
- After 3 turns, apply 2 stacks of
Thrall per turn.
- If the target is
Charmed or the
Thrall stacks are 8 or higher, Iris kisses her captive after 1 turn.
• Magical Mischief.Iris is not only beautiful but wise and wicked, she knows how to make people fall into trance with the right application of her magic. A small crystal ball with a blue flame inside appears in front of her, inviting her target to fix their gaze upon it, as they do, they find themselves unable, or unwilling, to look away as they feel trapped by the flicker of the flame. What happens from there on is entirely up to Iris. She can kiss the crystal, place the orb between her soft breasts, step on it or place it between her thighs. Her target will feel as if it was them who were receiving the treatment directly.
- Inflicts
Fascination.
- Depending on Iris’ action, other effects will be applied:
- If Iris kisses the crystal, inflicts Charmed, deals 1 point of damage per turn and applies 1 stack of Thrall.
- If Iris places the crystal between her breasts, inflicts Smoother, deals 2 points of damage per turn and inflicts 1 stack of Thrall. After 3 turns under the Smoother effect, players will need to roll twice to get rid of Fascination.
- If Iris steps on the crystal, inflicts Submission and deals 3 points of damage but breaks the Fascination automatically after 2 turns. If players fail to break free until Iris willingly releases them, the Submission status becomes permanent, reducing the damage they deal to Iris by 2.
- If Iris places the crystal between her thighs, inflicts Breathless, deals 1 point of damage per turn and applies 2 stacks of Thrall. Once the trapped player breaks Fascination, they are still afflicted with Breathless for 3 turns, stopping them from casting magic or using voice related moves for 3 turns.
• Water Prison.Using her magic, Iris can create body doubles made of water that feels like the real deal and trapping her target between a watery, yet warm, and sensual embrace while she mocks them with disdain.
- Inflicts
Independent Bind.
- Deals 1 point of damage per turn.
- Applies 1 stack of
Thrall.
- Any move targeting the trapped player will free them from their prison.
• Ivy Whip.As she sees her victims as plaything and insects, Iris is well versed with the use of whips to keep them in check and remind them who’s the one in charge. Anyone with a weak will will find themselves unable to resist her commands.
- Applies
Commanding Presence to Iris.
- Grants access to new moves related to the whip.
- Any player afflicted with the
Submission status, will have to make an extra roll before attacking Iris while she wields her whip to see if their will is strong enough to resist her, most likely, new mistress.
- If Iris uses any non-whip related move,
Commanding Presence ends.
• Reverse Frozen Prison.Combining her control over ice and fire, Iris can trap an unlucky? Victim in a prison of ice but, to the victim’s surprise, instead of feeling cold, their body start to heat up without melting the ice, the longer they remain trapped inside the ice, the more hot and bothered they will feel after release.
- Inflicts
Bound.
- Deals 2 points of damage per turn.
- Inflicts 1 stack of
Thrall.
- The longer they remain trapped in the ice, the more effects they will suffer.
- 2 turns: Inflicts 2 stacks of Thrall per turn instead of 1
- 3 turns: Deals 3 points of damage instead of 2 per turn.
- 4 turn: Chance to suffer Stun per turn.
- 5 turns: Anyone unlucky enough to remain this long trapped in the prison is pretty much done for as it starts applying 3 stacks of Thrall per turn and 4 points of damage instead of 3.
• Pressure Crack.Iris cracks her whip right in front of her target to prove her dominance over them. The mere action, powerful enough to make those with a weak will fall to their knees.
- Can only be used right after
Ivy Whip.
- Chance to inflict
Stun.
- If the target is afflicted with
Submission, the stun chance is 100%.
• Know Your Place!Those disrespectful or foolish enough to enrage Iris will learn the painful way that the only solution of an encounter with her is submission and defeat like the insect they are.
- Only used if Iris has been struck 3 times in a row while
Commanding Presence is up.
- Deals 4 points of damage.
- Applies 2 stacks of
Thrall.
- If the target suffers
Submission there is a chance of Stun.
•
Mistress of Nature.Iris loves nature, she considers it the only worthy thing in this world filled with filthy and inferior beings and nature loves her back, with her magic she can make nature answer her call and do her bidding.
- Only usable if
Commanding Presence is active.
- The target suddenly finds themselves trapped in an ivy vines prison with two fruits hanging in front of them, a red one and a blue one, and being forced to pick one in order to escape.
- If the target picks the blue fruit they take 4 points of damage but remove 4 stacks of Thrall.
- If the target picks the red fruit they heal 4 points of damage but apply 4 stacks of Thrall.
- There’s a small chance of a third golden fruit to appear if nature feels generous (because Iris won’t). This third fruit will heal 2 points of damage and remove 2 stacks of Thrall.
- When Field of Petals is active, there is a small chance of a green fruit to appear instead, when this happens, only this fruit appears and will deal 4 points of damage and apply 4 stacks of Thrall to the unlucky victim.
• Burst of Petals.Four blue roses rise from the ground at Iris’ command and burst into a storm of petals and sweet fragrances turning the garden into a sweet scented trap.
- Activates
Field of Petals- Deals 1 point of damage to all opponents and applies 1 stack of
Thrall to all opponents.
• Kiss of Flora.Control over nature can be useful when facing an annoying opponent or several and Iris knows this, with a mere snap of her fingers she can make magic flowers assault her opponents and make them feel as if she was kissing them directly.
- Only usable while
Field of Petals is active.
- Inflicts
Independent Bind to a random target.
- Deals 1 point of damage per turn.
- Applies 2 stacks of
Thrall per turn.
- Chance to inflict
Charm each turn.
- Heals Iris half the damage dealt once the bind is broken.
• Passionate Entanglement.Combining her skill with the whip and her control over water magic, Iris can use both of them to trap her victim on an intense make out session with one of her water doubles, the tight pressure of the whip trapping them together is enough to arouse anyone and that’s without counting with the sensual advances of the double.
- Iris will only use this move when she’s facing several opponents.
- Using this move will end
Commanding Presence early.
- Inflicts
Independent Bind on the target.
- Deals 2 points of damage per turn.
- Inflicts
Charm and 1 stack of
Thrall per turn.
• Spore Trap.Iris is a crafty one, those trapped in her field of fragrances and petals might suddenly find themselves falling for one of her hidden traps with nefarius effects.
- Only usable while
Field of Petals is active.
- A random trap will be placed and has a chance every turn to trigger against a random enemy.
- Has a chance to inflict one or several of the following effects:
Fascination, Charm, Stun, Daze, Power Down, Mind Control, Disadvantage and Confusion.-
Mind Control and
Confusion will only be added to the pool if there are several opponents or
if the player wishes for them to be added, be warned that
Mind Control will result in instant defeat if the player is alone.- Any remaining trap will be destroyed automatically if the Field of Petals effect is removed.
• Arousal Blast.With a quick gesture, Iris creates a pink rune at her target’s feet. If they are not fast enough to move away, they’ll be blasted with a cloud of pink smoke, making them start to heat up and grow on arousal.
- Inflicts
Charm.
- Can be detonated remotely whenever Iris’ wishes it.
- Has a chance to inflict
Fascination.
• Captivating Gaze.For someone as powerful as Iris, the simple trick of hypnotizing someone with her eyes is but a menial task and yet, is one of her favorites tools, seeing those inferior beings unable to look away as they melt in her cold gaze is just poetic.
- Inflicts
Fascination.
- Applies 2 stacks of
Thrall- If the target can’t break free, Iris pulls them into an embrace, inflicting
Bound and leaving them open to a follow-up.
Can be followed-up by
Pleasurable Demise or
Mind Manipulation.
• Frozen Mirrors.Iris knows how to manipulate the minds of anyone who stands in her way and she has found a pretty amusing way of doing it: mirrors that reflect her opponent’s more secret desires. Made of solid ice, these beautiful mirrors can reveal the opponent's weaknesses to the witch and being as manipulative as she is, she will use it to break her victims into submission.
- Creates 2 ice mirrors with 3 HP each.
- Depending on the amount of
Thrall stacks it will reveal X amount of weaknesses from Iris’ opponent.
- Every 2 stacks will reveal 1 weakness every third turn since the mirrors were summoned
• Hypnotic Spiral.
Iris can be fast when she wishes to, with her speed she can easily get behind her unlucky (or lucky depends on who you ask) victim and embrace them from behind before creating a magic, hypnotic spiral from the palm of her hand, those affected by this move will have visions of whatever fetish they love the most.
- Inflicts
Bound.
- Deals 2 points of damage per turn and inflicts 2 stacks of
Thrall per turn.
- If the target has a weakness, this move will take advantage of it automatically.
- If the target has no weaknesses that can be exploited by this move, they will develop a random, temporal weakness after 3 turns of being trapped.
- Being defeated by this move
can make the temporal weakness into a permanent one.• Mind Manipulation.Those too horny to think straight will have a hard time to oppose someone with the charms of Iris, using her magic she can temporarily turn an enemy into an ally (Unless they wish to become hers forever).
- Only usable on
Fascinated targets.
- Inflicts
Mind Control- If the target is alone, Iris will only use this once the target is under 5 points of willpower as a finisher.
- When facing several opponents, the mind controlled target can be freed by an ally.
- When facing several opponents, the mind controlled target will switch sides and fight to protect their new mistress.
• Final Submission.With her target subdued and their will to fight back broken, Iris takes them into a mind-melting kiss before leading them to her chambers in order to put them to good use like the toys they are.
Iris will use this move if her opponent’s willpower reaches 3.
Unlike Mind Manipulation she doesn’t need to have her target suffer Fascination to use this move on them.
If this move succeeds, the victim will automatically lose the battle.
Characters defeated by this move will get (If the player wishes so) the
Weak Will weakness, making them more vulnerable to dominant midara. (This is open to the player’s interpretation)
- Changelog:
- Added the following moves: Mistress of Nature, Burst of Petals, Kiss of Flora, Spore Trap, Captivating Gaze, Frozen Mirrors and Hypnotic Spiral.
- Added a passive: Field of Petals.
- Tweaked how the Thrall stacks work.
- Tweaked how Commanding Presence works.