Shibari BunnyOverviewShibari Bunnies are round, fuzzy rabbit midara who have an odd penchant for owning and operating quality yet affordable inns along with their fellow lapine employees. Despite their soft and chubby appearance, Shibari Bunnies are remarkably strong and quick, capable of restraining targets many times their size. While they come in various heights depending on the environment, they generally do not grow taller than around 5’4”. Personality wise, they are very good hostesses and enjoy pleasant conversation. They however cannot stand improper behavior and can be very quick to anger at bad manners and clumsiness, oftentimes deciding that a rude guest needs to be taught through forceful rope bondage. Inns run by Shibari Bunnies might just be the only ones where bad guests find their stays extended. Although, what constitutes “bad guest behavior” are often rather minor offenses…
MovesetShibari is the art of restraining a subject using rope in an assortment of knots and patterns. Shibari Bunnies utilize these techniques, along with their aphrodisiac smoke, to subdue and dominate any rowdy guests that might try to disturb the peace of their establishments. Being the high-class dames they are, Shibari Bunnies view their capturing techniques as a true art form, and as such find themselves frustrated whenever their art goes unappreciated. Every successful escape of Shibari Bunny’s rope will add a stack of Inspiration, unlocking new attacks. Any crit successes on Shibari Bunny's attacks will also build 1 inspiration.
Note: Shibari Bunny's attacks will not stun on crit success while the opponent is bound, instead they will apply disadvantage on their next Struggle rollLovely Plume: Shibari Bunny blows a puff cloud of pink aphrodisiac smoke in her enemy’s face before giving them a quick kiss
Does 2 WP damage and charms for a turn.
Chest Harness: Shibari Bunny quickly wraps her target’s chest tightly in an embarrassing rope harness. Enemies will find her smoke attacks more effective as they adapt to the tight bindings
* Does 1 WP damage and grants Shibari Bunny advantage on any attacks made with her smoking pipe. Players can roll to remove the harness and still take an action afterwards, but a crit failure will result in their subsequent action auto-failing.
* Advantage is removed once the player is fully BOUND or removes the harness
Wrist Wrap: Shibari Bunny ensnares her opponent’s wrists, tying them together in a beautiful pattern of knots. Enemies will find actions performed with their hands to be more challenging
* Does 1 WP damage and gives disadvantage on any attacks actions the opponent must take with their hands.
* Players can roll to remove the rope and still take an action afterwards, but a crit failure will result in their subsequent action auto-failing.
* Disadvantage is removed once the player is fully BOUND or removes the bindings.
Once both Wrist Wrap and Chest Harness have both been applied, the player character is automatically BOUND in Basic Pattern Basic Pattern: The simplest of the Shibari Bunny’s binds, she attaches the wrist bindings to the back of the chest harness, tying the arms behind her opponent’s back.
* While the player is technically BOUND in this state, they can still take any actions that do not involve their hands/arms. Broken with a successful struggle roll, builds 1 Inspiration upon escape
* All of Shibari Bunny’s binds can only be used once Basic Pattern has been applied, applying whichever pattern the DM wishes provided she has enough Inspiration built.
Bunny Hospitality (BOUND only, 1+ Inspiration): Shibari Bunny repeatedly kisses and pets her opponent in an attempt to get them to stop resisting.
* Multi-hitting attack, hits 3 times with 1 WP damage each
Kneeling Pattern (2+ Inspiration): Shibari Bunny ties her opponent ankle-to-thigh, forcing them into a kneeling position in addition to their already bound arms.
* Does 1 WP damage and fully BINDS the player
* Broken with a successful struggle roll, builds 1 Inspiration upon escape
A Hostess' Pride (3+ Inspiration): Shibari Bunny fixes her appearance, taking out a small brush and reapplying her lipstick and eyeliner as well as adjusting her kimono and hair bun in an attempt to mesmerize her target.
* Does 2 WP damage and hypnotizes the player, forcing them to reveal a weakness
* Player must reveal a relevant weakness every turn until they make a successful roll to break the hypnosis
* All other actions can still be taken normally during their turn
Cruel Pattern (4+ Inspiration): Shibari Bunny masterfully ties her target’s wrist bindings to their chest harness in a makeshift rope straightjacket before forcing them into a face-down curled position and tying their ankles to their thighs. She then sits on her bound opponent’s back and takes a drag from her pipe
* Does 1 WP damage, heals 1 SP, and fully BINDS the player
* Broken with a successful struggle roll, builds 1 Inspiration upon escape
Headmistress’ Discipline (5+ inspiration): Growing tired of her opponent’s incessant struggling, Shibari Bunny will either deliver a swift strike to their backside with her fan, or grind her foot against them (depending on their position), chastising them all the while.
* Does 1 WP damage and has a chance to build 1 Inspiration on hit
* On crit success, automatically builds 2 Inspiration
* Does +1 damage if used after a failed struggle
Concierge Call (6+ Inspiration, BOUND only): Taking a look at her handiwork, Shibari Bunny invites one of her employees to admire her shibari art.
* Summons a Concierge Bunny, a slightly smaller kimono-clad rabbit with hair down instead of in a bun. The underling will parrot any attack her boss makes, adding +1 to any damage the player takes. Up to 3 can be summoned.
* Concierge Bunnies have 0 SP, any successful attack made against Shibari Bunny will also shoo away one of her Concierges.
Hanging Toy (8+ Inspiration, 1+ Concierge Bunny): With incredible speed, Shibari Bunny ensnares her opponent, hogtying their wrists to their ankles before linking all of their bindings to a single rope. A Concierge Bunny throws the rope over a rafter before Shibari Bunny catches it and pulls hard with remarkable strength, suspending her victim in mid-air. After this draining sequence, she takes a minute to rest.
* Does 2 WP damage on hit and 1 WP ongoing damage for as long as the Player is bound beginning the next turn
* Requires 2 successful struggle rolls to escape
* Shibari Bunny auto-passes the next turn
FinishersHostess’ Sweet Smother (Player reaches 0 WP while not BOUND): Shibari Bunny places her opponent’s head against her soft bosom while petting their head. She then uses a combination of her smoke, forehead kisses and gentle fan rubbing to bring them to orgasm.
Sweet Bindings (Player reaches 0 WP while BOUND): Shibari Bunny alternates between pulling on her victim’s ropes tight and blowing her aphrodisiac smoke in their face. As the smoke increases their sensitivity, the ropes tighten and rub around their chest and crotch, forcing the adventurer into a hands-free orgasm.
Final Pattern (10 Inspiration, 3 Concierge Bunnies, BOUND only): Sensing she has her prey right where she wants them, Shibari Bunny repositions her victim with the help of her concierges. Tying them to a post in a legs-spread position with a dazzling spider-web like pattern, the concierges kiss the adventurer all over their body while Shibari Bunny engages in an intense makeout session with them.
* Instantly ends the fight
The Inn’s Latest Decoration (Player reaches 0 WP while BOUND by Hanging Toy): Satisfied with her latest catch, Shibari Bunny decides to put them on display. Blindfolding and gagging the adventurer, she invites her employees and any midara guests to view her opponent’s shame and leave a kiss on their body.
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my first enemy!!
wanted to make a character that hit a lot of personal fetishes (restraint, furry, high-class dom, chubby, smoke, kissing (duh))) i think an enemy that gets stronger as the fight goes is hot but can also be frustrating so i made her binds take a couple of moves to kick in fully
free to DM if u want, lemme know what u think