Upon her lips
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A humble listing of female characters from a variety of media, whose kiss produces adverse effects on their victims.
 
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 Goblin Compendium

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DNHumanBeing

DNHumanBeing


Posts : 4008
Join date : 2021-04-22
Age : 21
Location : Jetstream Sam's place

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PostSubject: Goblin Compendium   Goblin Compendium EmptySun Jun 18, 2023 8:18 pm

Hello ladies and gentlemen, inspired by the Goblin Queen skin in Clash of Clans, I pop out of the shadow realm known as Juri’s feet pics to drop this shit and leave yet again.

Also, DMs naturally should feel free to rebalance and change anything here when yall use them.

Reference Image::

Context: Goblins are treacherous creatures, Goblin midara are treacherous, sexy creatures that want to keep you (and your friends) as their tribe’s pussy cleaner and lipstick tester.

Gameplay: For the purposes of goblingess, those midara work on teams, thus I recommend you, the dm, take a smaller HP pool (20 or 25 hp) and split it between them to compensate for action creep.
Also, for the purposes of FURTHER goblingess, those midara all have subclasses and specializations of their own.
also check the end of the sheet for all the status effects i made up here, they are underlined for your ease of reading.

Encounter Ideas:
These are ideas to help DMs to write goblin encounters in adventures, as I believe these shortstack seductresses are better when written into a bigger adventure instead of 1 simple battle rp.

Call for Help: “KYAAA!” a Lesser Goblin makes a “maiden in distress” scream, calling a noble soul to help her. Doesn’t require a roll and is up to whoever head said scream to choose whether they pursue the noise or not, but if they do, they will find themselves ambushed by several different goblins, all of which are Hidden (I would say roll a number from 2-5 then add the Lesser Goblin as the last one but feel free to pick by hand)

Common Moveset: (all the goblins have these)

Grab: The goblin jumps on an adventurer and grabs a hold of them from their back, and then the midara proceeds to grope, kiss, lick every where they can. Inflicts Mounted. Goblins mounting players can’t perform actions, and there is no limit to how many may mount you at once.

Hide: The goblin hides out of sight (between leaves or foliage, idk be creative), hiding themselves from their foes. Gains the Hidden effect, they may be able to use some of their skills while Hidden

Lesser Goblin’s Moveset:
Lesser Goblins are the weakest of the bunch, they dress in rags, that is, if they dress at all, but they aren’t as helpless as they seem.

Beg: “Oh no! i’m just a harmless goblin! What harm could I do? I'll even offer you a blowjob if you let me go!” They beg their soon-to be victim into giving up fighting, but it’s naturally just a trick to get them to lower their guard so the not-so-helpless-maidens-anymore can move in for the pounce. Deals no dmg to Willpower but allows all the Lesser Goblin’s allies advantage on attacks against that specific player, naturally it requires the target to see the goblin, so no using this when hidden.

“Innocent” Kiss: “Hey, look at me, I can't be a bad person, can i?” The Lesser goblin says with puppy eyes. “Here I'll prove it.” Then they jump at the adventurer’s lips and smear their pink lipstick across them. Deals 1 dmg and has advantage when the adventurer isn’t aware of the existence of other goblin subtypes, as that gives more weight to her claim of not being bad.

Goblin Trapper’s Moveset:
Non-combatants that enjoy the privilege of stealth to spread chaos, they always carry a bag full of traps over their shoulder and a blowgun marked with a purple ring to match their lipstick at their hips.

Set Trap: Requires Hidden and for another Goblin to be on the field to be used. The Goblin sets trap somewhere in the battlefield, the trap acts like a field effect and every time a character moves in said battlefield (By virtue of any of the actions they take, as they naturally won’t move if they simply stand still) they have a chance to trigger it. On success, the trap is set and the goblin returns to the shadows, on failure, the goblin is seen breaking their Hidden effect, on crit successes, the goblin’s next trap placement roll auto-succeeds instead of the normal stun, Crit Fails unchanged.
Snare Trap: The Forest movie classic, it’s a snare that hoists up the target. Afflicts victim with a Strong Bind.
Kidnap trap: The Forest movie classic, BUT BETTER, it’s a snare that snatches the target away from the battlefield and into the unknown, where they will find that EVERY HIDDEN goblin is waiting for them, smiling salaciously. The target is kidnapped. It also takes two successful rolls to set up, making this much riskier (unless you crit-succeed, as the auto-success will cover one of the rolls)
Aphrodisiac trap: Made either with mushrooms or pussy juice, maybe both, the aphrodisiac trap is a ball-bearing made out of straw that the goblin sets on the ground. When a foolish adventurer steps on it, then it they shall slip and fall on the ground, breaking the trap and releasing the arousing gas inside. Deals 2dmg and inflicts Downed.

Poison Shot: The goblin trapper puts some pink gum-like substance in her mouth, chews it, kisses it and then blows it through the blowdart. On a hit, it sticks to the target’s skin as a splat-like form with a big purple kiss mark in its middle. it deals 0.5 dmg to her target as it lands but the sticky gum and lipstick deal an extra 0.5 dmg per turn until the target succeeds on a roll to remove it. That specific roll doesn’t cost any actions so as to not worsen the action creep. It doesn’t break any ongoing Hidden effects, but it gives advantage to any rolls made to detect this character.

Goblin Skirmisher’s Moveset:
Those Goblins use fur armor ripped off directly from Skyrim (just look it up, i’m too lazy to describe), and wield a spear to fight, however, when trying to capture prey, they wield their black lipstick to fight, both through kissing and smearing the latter done by covering the tip of the spear in cotton and DRENCHING it in lip paint.

(passive) Fighter: Goblin skirmishers are stronger than most other goblins due to actually training their bodies in order to fight, thus, when they Grab, they count as two for the purpose of counting how many Goblins it takes to turn the Mounted effect into a Bind.

(passive) Paralytic Lipstick: The Goblin Skirmisher’s poison has a paralytic effect against anyone who isn’t properly conditioned against it, thus, every turn a Skirmisher spends Grabbing an opponent will add 10 stacks of Paralytic Lipstick to them, when affected by Paralytic Lipstick, the character must roll a d100 and, if said number is equal to or smaller than the amount of Stacks they have, lose their turn and decrease the amount of stacks by the roll’s result.

Stab: Goblin skirmishers will use their long spear to paint their foes wherever it hits them with their lip paint, deals 1dmg and stacks 5 Paralytic Lipstick.

HobGoblin’s Moveset:
Unlike the normal, small goblins, these girls are massive 10ft tall amazons, they hold big clubs to smack animals in the head with, wear red lipstick to mark fortunate adventurers’ heads and wear 5 leather straps around their hips, chest and abdomen to catch those adventurers.
(please, for the love of the balance gods, count this one subtype as 2 or 3 Goblins when you balance out encounters, if you balance out encounters, that is)

(passive) Amazonian: HobGoblins work differently from regular goblins due their amazonian physique:
HobGoblins cannot hide themselves.
HobGoblins have thrice the HP of regular goblins.
HobGoblins cannot Grab, they have the Capture move instead.

Capture: The HobGoblin grabs a fortunate soul and traps them between her body and the straps she wears, afflicting them with a  0.5dmg bind that doesn’t require commitment from the Hob, however, she can only bind one character at a time, and other goblins cannot attack the victim if the HobGoblin attacks other adventurers that turn. Additionally, any physical attacks that miss the Hob will have a 50% chance of hitting the adventurer instead.

Bonk: The HobGoblin swings her club at her target’s head, dealing 1dmg and dazing them.

Taming: The HobGoblin specifically targets the character she had captured this turn, bullying them and taunting about how their weak self can’t escape her hold and they should just submit to her dominance while she bullies their hapless self. Deals 2dmg.

Floundering Taunt: The HobGoblin roars out a boastful, wild taunt, putting herself between the opponents and her fellow goblins, she thinks her shouting draws the attention, but her friends all tease her that it’s the way that her boobs shake while she moves that do it. This move doesn’t need a roll, instead, everyone other character rolls and on fail they take 1dmg and can only target the Hob for that turn, if everyone fails, every other Goblin gains Hiding. This skill has a 5 turn cooldown.

Status Effects:
Mounted: That means that there is a goblin on your back molesting you as we speak, thus you take 1dmg every turn that goblin is there and you have disadvantage in every roll.
Other Goblins can (and will) use Grab on you, then they will also mount you, except they only deal an extra 0.5 dmg per turn as you split your attention between them. (also for balance)
To get rid of this status, you need to spend your action (or one of your them, if you have multiple) to get the goblins out, if you are mounted by only one, you have advantage in said roll, otherwise it’s a normal one. (Naturally those rolls aren’t affected by the disadvantage given by this status effect)
If enough goblins Mount the victim, then they simply get bound instead, enough, however it is really up to how physically strong someone is. A HUGE 90+ kilograms (or 200+lb) powerhouse would take 4 goblins, most adventurers would take 3, people who are “physically unimpressive’ would take 2, and people who are physically very weak would take only 1, but people this weak this are those that would barely be able to carry a child in their arms.
The goblins need to be shaken off one at a time, but if a character succeeds in one of those rolls, they may try again until all the midaras have been thrown off (or till they fail) all in the same turn.

Hidden: Temporarily out of the fight, cannot be targeted by anything that isn’t hidden as well unless you have such a gigantic AOE that hits a full football field or an attack that affects everything that can sense you. (They naturally would still be hit by this, but the DM's discretion rule applies as usual). Going for MOST attacks would break the stealth, but some class-specific skills may not, otherwise the PCs can do a perception roll to find those slimy midara. (for the purposes of not dragging fights along, feel free to auto-win this check if all currently active goblins are hidden)

Kidnapped: You got kidnapped! You are effectively HIDDEN from your own party, and all the hidden Goblins will deal 0.5 dmg per turn as you are kidnapped, they will also be able to attack you with anything but their grab move, also those attacks Auto-hit cuz fuck you that’s why.
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DNHumanBeing

DNHumanBeing


Posts : 4008
Join date : 2021-04-22
Age : 21
Location : Jetstream Sam's place

Goblin Compendium Empty
PostSubject: Re: Goblin Compendium   Goblin Compendium EmptySun Jun 18, 2023 8:20 pm

Use this as if it's public property, add more things, rebalance it, rename it, steal the idea and use it to make another character, I don't care as long as you enjoy them.

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