| 王様はおねショタの夢を見る (One Syota/Shota) | |
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+58SomeGuy monked80 SAKARAD Maj Peppers Barbas black.hell_ vesago_x UsernameNotAvailible 733576 Bladeblade22 marksaga7 thasolidjake Cryostasis GrimReaper666 tornadohider PikeOfAO dukenukem Drake777 martinixx overlordvoid stevenbelmont dirtydan555 datguy muffinfortress DarkMoose8 Dontfindme3 DarkWyvern deku999 drputrido trtd nossiob Rainman7 Stoneer ast123 VGDMalcolm joakinter argtarg LazyAlex ozkun Professor Tree ThirdEyeKage kissfan ThunderGod65 Daemon McRae AnonyWriter Zesquid Dabeavis Katanarama! ShadithBro CwHart Dataslycer questionman Mkmd13 anon64 Yuna NoMarcy wolfzero001 Cio 62 posters |
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Drake777
Posts : 5 Join date : 2013-06-05
| Subject: Re: 王様はおねショタの夢を見る (One Syota/Shota) Wed Jun 05, 2013 7:41 pm | |
| i think i gotta need the complete folder with all the good name for each files :s... i don't know whats wrong with my pc :s | |
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Drake777
Posts : 5 Join date : 2013-06-05
| Subject: Re: 王様はおねショタの夢を見る (One Syota/Shota) Thu Jun 06, 2013 5:30 am | |
| i solved the problem, i had B1 instead of winrar, all the files wasnt in jap, so i installed winrar instead and all my files are in jap now. thanks anyway. this game is awesome. | |
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overlordvoid
Posts : 279 Join date : 2013-04-19
| Subject: Re: 王様はおねショタの夢を見る (One Syota/Shota) Fri Jun 07, 2013 9:40 pm | |
| drake this download is 100% legit no need to change any files or anything i bought this | |
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dukenukem
Posts : 1 Join date : 2013-06-08
| Subject: Re: 王様はおねショタの夢を見る (One Syota/Shota) Sat Jun 08, 2013 10:26 am | |
| - Daemon McRae wrote:
- anon64 wrote:
- one question, does anyone know how to use the edit option on level select, im probably just being dumb but when i select it it just dumps me in an empty level
This took me forever to figure out, so allow me to provide a tutorial:
The key files responsible are all labeled ED01.player (or ED02, ED03, etc.). What you do is, make copies of the enemy files you want to fight against. These are all labeled E1, E2, E3.player. Put the copies in a side folder. It's best to have 6 of them because there are 6 ED0#.player files. There is a guide in the instruction manual folder called (edit guide) or similar that tells you what E#.player file is what enemy. Then, once you have the optimal six, rename them ED01, ED02, whatever. This is why you are making copies. It doesn't matter what enemies are what file. Now leave them in their little side folder for now.
Next, find the files in the base folder that have three japanese characters, and a number in parenthesis. (i.e. ノルマ(50).demo) The number is how many enemies you are going to be fighting. Make a copy of your optimal numner, and put that in the side folder with the enemies you've renamed. Rename that file ED_N.demo.
Next, find the file named vs1人.demo. Copy it into the side folder, and rename it ED_O.demo.
Then, pick what background you want. they are labeled (for example) S13.stage. Copy it into the side folder. Rename it EDS1.stage The guide for enemies in the instruction manual folder also tells you what file is what background.
You should have nine files:
ED01.player ED02.player ED03.player ED04.player ED05.player ED06.player ED_N.demo ED_O.demo EDS1.stage
...in your side folder. Cut and paste those into the core files of the game itself. If you are uncertain about messing with core files, make a copy of the game to be safe. I have had no problems. Select the option to copy and replace all files.
Then, load the game, and select the edit stage. Have fun! I got this to work but question - is it not possible to just fight one girl you like? Do you have to fight six at once? As that's what happened when I did the above? Anyone feel free to comment | |
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joakinter
Posts : 267 Join date : 2012-06-19 Age : 33 Location : Right behind you
| Subject: Re: 王様はおねショタの夢を見る (One Syota/Shota) Sat Jun 08, 2013 3:39 pm | |
| - dukenukem wrote:
- Daemon McRae wrote:
- anon64 wrote:
- one question, does anyone know how to use the edit option on level select, im probably just being dumb but when i select it it just dumps me in an empty level
This took me forever to figure out, so allow me to provide a tutorial:
The key files responsible are all labeled ED01.player (or ED02, ED03, etc.). What you do is, make copies of the enemy files you want to fight against. These are all labeled E1, E2, E3.player. Put the copies in a side folder. It's best to have 6 of them because there are 6 ED0#.player files. There is a guide in the instruction manual folder called (edit guide) or similar that tells you what E#.player file is what enemy. Then, once you have the optimal six, rename them ED01, ED02, whatever. This is why you are making copies. It doesn't matter what enemies are what file. Now leave them in their little side folder for now.
Next, find the files in the base folder that have three japanese characters, and a number in parenthesis. (i.e. ノルマ(50).demo) The number is how many enemies you are going to be fighting. Make a copy of your optimal numner, and put that in the side folder with the enemies you've renamed. Rename that file ED_N.demo.
Next, find the file named vs1人.demo. Copy it into the side folder, and rename it ED_O.demo.
Then, pick what background you want. they are labeled (for example) S13.stage. Copy it into the side folder. Rename it EDS1.stage The guide for enemies in the instruction manual folder also tells you what file is what background.
You should have nine files:
ED01.player ED02.player ED03.player ED04.player ED05.player ED06.player ED_N.demo ED_O.demo EDS1.stage
...in your side folder. Cut and paste those into the core files of the game itself. If you are uncertain about messing with core files, make a copy of the game to be safe. I have had no problems. Select the option to copy and replace all files.
Then, load the game, and select the edit stage. Have fun! I got this to work but question - is it not possible to just fight one girl you like? Do you have to fight six at once? As that's what happened when I did the above? Anyone feel free to comment Yup,it's posible,but you would have to put the original enemy files that contain nothing as the other enemy files.I think they were the ones that you had before using the edit,and there aren't any other way of putting them. That's why it was preferable to keep them. | |
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ShadithBro
Posts : 844 Join date : 2012-10-07
| Subject: Re: 王様はおねショタの夢を見る (One Syota/Shota) Sun Jun 09, 2013 12:11 am | |
| - joakinter wrote:
- dukenukem wrote:
- Daemon McRae wrote:
- anon64 wrote:
- one question, does anyone know how to use the edit option on level select, im probably just being dumb but when i select it it just dumps me in an empty level
This took me forever to figure out, so allow me to provide a tutorial:
The key files responsible are all labeled ED01.player (or ED02, ED03, etc.). What you do is, make copies of the enemy files you want to fight against. These are all labeled E1, E2, E3.player. Put the copies in a side folder. It's best to have 6 of them because there are 6 ED0#.player files. There is a guide in the instruction manual folder called (edit guide) or similar that tells you what E#.player file is what enemy. Then, once you have the optimal six, rename them ED01, ED02, whatever. This is why you are making copies. It doesn't matter what enemies are what file. Now leave them in their little side folder for now.
Next, find the files in the base folder that have three japanese characters, and a number in parenthesis. (i.e. ノルマ(50).demo) The number is how many enemies you are going to be fighting. Make a copy of your optimal numner, and put that in the side folder with the enemies you've renamed. Rename that file ED_N.demo.
Next, find the file named vs1人.demo. Copy it into the side folder, and rename it ED_O.demo.
Then, pick what background you want. they are labeled (for example) S13.stage. Copy it into the side folder. Rename it EDS1.stage The guide for enemies in the instruction manual folder also tells you what file is what background.
You should have nine files:
ED01.player ED02.player ED03.player ED04.player ED05.player ED06.player ED_N.demo ED_O.demo EDS1.stage
...in your side folder. Cut and paste those into the core files of the game itself. If you are uncertain about messing with core files, make a copy of the game to be safe. I have had no problems. Select the option to copy and replace all files.
Then, load the game, and select the edit stage. Have fun! I got this to work but question - is it not possible to just fight one girl you like? Do you have to fight six at once? As that's what happened when I did the above? Anyone feel free to comment Yup,it's posible,but you would have to put the original enemy files that contain nothing as the other enemy files.I think they were the ones that you had before using the edit,and there aren't any other way of putting them. That's why it was preferable to keep them. or you could just use this https://mega.co.nz/#!McIEVALD!eNpey0OMGnA7IqOv7uIf537_SH1fAljOPrzu4M-zgLQ | |
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VGDMalcolm
Posts : 104 Join date : 2012-10-27
| Subject: Re: 王様はおねショタの夢を見る (One Syota/Shota) Sun Jun 09, 2013 9:37 am | |
| Use the OneStageEdit program. Makes it infinitely easier. | |
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ast123
Posts : 4 Join date : 2013-03-03
| Subject: Re: 王様はおねショタの夢を見る (One Syota/Shota) Sat Jun 15, 2013 10:55 am | |
| theres a new demo out for a new game. check the excessm official site for download | |
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Cio
Posts : 155 Join date : 2010-09-06 Age : 38
| Subject: Re: 王様はおねショタの夢を見る (One Syota/Shota) Sun Jun 16, 2013 3:22 am | |
| Yep, i think we can call this One Shota 2 :)There are more feature in this game, the shota now can shoot ball (maybe the skill) and counter attack still there... | |
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ShadithBro
Posts : 844 Join date : 2012-10-07
| Subject: Re: 王様はおねショタの夢を見る (One Syota/Shota) Mon Jun 17, 2013 12:51 pm | |
| - Cio wrote:
- Yep, i think we can call this One Shota 2 ...
nah part of the name was from the mc being named Shota and it's a spinoff not a sequel the new mc is the kid from the start of day 3 | |
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PikeOfAO
Posts : 14 Join date : 2010-12-09
| Subject: Re: 王様はおねショタの夢を見る (One Syota/Shota) Thu Jun 20, 2013 12:39 pm | |
| Anyone has the 1日目.player? Tried playing this game since I downloaded it again last time after I switch my PC, but this time it told me that file got corrupted. | |
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ShadithBro
Posts : 844 Join date : 2012-10-07
| Subject: Re: 王様はおねショタの夢を見る (One Syota/Shota) Thu Jun 20, 2013 5:55 pm | |
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Last edited by ShadithBro on Fri Jun 21, 2013 9:10 am; edited 1 time in total | |
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tornadohider
Posts : 1 Join date : 2013-06-21
| Subject: Re: 王様はおねショタの夢を見る (One Syota/Shota) Fri Jun 21, 2013 2:53 am | |
| Please help… My game keeps crashing every time I reach a certain level. It crashes too whenever I stage select stage 4 or 7. My only explanation for this is because I’m missing E0.4player , 4日目.player and 7日目.player. If anyone is kind enough, please share me these missing files… T-T
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trtd
Posts : 22 Join date : 2012-03-31
| Subject: Re: 王様はおねショタの夢を見る (One Syota/Shota) Sat Jun 22, 2013 5:45 pm | |
| Anyone got a clue what effect(if any) the kiss of the girl in yellow swimsuit has? Doesn't seem to do much, just looks hot. | |
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ShadithBro
Posts : 844 Join date : 2012-10-07
| Subject: Re: 王様はおねショタの夢を見る (One Syota/Shota) Sat Jun 22, 2013 6:01 pm | |
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PikeOfAO
Posts : 14 Join date : 2010-12-09
| Subject: Re: 王様はおねショタの夢を見る (One Syota/Shota) Sun Jun 23, 2013 2:09 pm | |
| Many thanks Shadith. Got it working, but with some minor file errors for other stage, but it works. | |
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GrimReaper666
Posts : 1 Join date : 2013-06-27
| Subject: Re: 王様はおねショタの夢を見る (One Syota/Shota) Thu Jun 27, 2013 4:27 pm | |
| Is anyone could upload it on server where its allowed to free download files higher than 500 mb? Pllllllllllllllllllsssssssssssssssssssssss . | |
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Cryostasis
Posts : 10 Join date : 2013-06-27
| Subject: Re: 王様はおねショタの夢を見る (One Syota/Shota) Fri Jun 28, 2013 4:46 am | |
| Question; Where do you input the passwords? | |
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ShadithBro
Posts : 844 Join date : 2012-10-07
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Cryostasis
Posts : 10 Join date : 2013-06-27
| Subject: Re: 王様はおねショタの夢を見る (One Syota/Shota) Fri Jun 28, 2013 8:54 pm | |
| - ShadithBro wrote:
- Cryostasis wrote:
- Question; Where do you input the passwords?
Ah, thought they were for jumping to boss battles. Thanks anyway! | |
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thasolidjake
Posts : 1 Join date : 2013-06-29
| Subject: Re: 王様はおねショタの夢を見る (One Syota/Shota) Sat Jun 29, 2013 3:51 pm | |
| I anyone would be willing to skype me E04.player E20.player E21.player 4日目.player 7日目.player id be very grateful my user is Thasolidjake | |
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marksaga7
Posts : 1 Join date : 2013-06-30
| Subject: Re: 王様はおねショタの夢を見る (One Syota/Shota) Sun Jun 30, 2013 1:25 pm | |
| Hey I'm really sorry to ask, I just found this forum where people were asking for the game. May I ask anyone if they could please send me the game, I'd very much appreciate it. I can use skype for a transfer | |
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ShadithBro
Posts : 844 Join date : 2012-10-07
| Subject: Re: 王様はおねショタの夢を見る (One Syota/Shota) Sun Jun 30, 2013 1:52 pm | |
| - Cryostasis wrote:
- Ah, thought they were for jumping to boss battles. Thanks anyway!
you can do that with edit mode if you play on hard mode the giant mantis and evil organization leader are unbeatable | |
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Mkmd13
Posts : 3027 Join date : 2009-06-29 Age : 33 Location : wouldnt you like to know
| Subject: Re: 王様はおねショタの夢を見る (One Syota/Shota) Sun Jun 30, 2013 9:57 pm | |
| wait... There are different difficulties? How do you change the difficulties and are there more moves in the higher difficulty? | |
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Dataslycer
Posts : 2060 Join date : 2009-11-08
| Subject: Re: 王様はおねショタの夢を見る (One Syota/Shota) Sun Jun 30, 2013 10:45 pm | |
| The additional difficulty (and an easy mode) is in the folder. You need to replace a file but I forgot which ones since I haven't opened this in a long time. Hard mode is if you get grabbed, it is instant game over. The reason that the forementioned two bosses are unbeatable is because you actually need to get grabbed to be able to defeat them. | |
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