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A humble listing of female characters from a variety of media, whose kiss produces adverse effects on their victims.
 
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 Gage the Wrestler

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VulcanS

VulcanS


Posts : 468
Join date : 2012-06-08
Age : 35
Location : Nowhere.

Gage the Wrestler Empty
PostSubject: Gage the Wrestler   Gage the Wrestler EmptyMon Jul 17, 2017 11:32 pm

Name: Gage
Age: 23
Class (for flavor): Wrestler
Weapon: Occasional pocket knife in dire situations and his favorite sledgehammer.
Appearance (clothing, looks, etc.): standing at 6'2" with a large frame and with short, dirty blonde hair, cerulean blue eyes with a fleck of orange in the bottom of his right eye, often wears sweat pants or just jogging shorts with a tank top, has a vertical scar from surgery on his right knee.
Personality: While he is a wrestler and by extension, a grappler, he is occasionally skittish of being near gorgeous women, unless his life is clearly in danger. While he is cerebral, his thoughts do get clouded easily when distracted. He is often using comedy as a coping mechanism for anything and everything. He can also be quite tolerant of mistreatment but once he's had enough, he often becomes furious with anything and everything.
Motivations/Backstory/Kinks (feel free to get creative): Has an EXTREME lipstick and kissing fetish, is almost keen in feeling helpless or defeated. He is solely motivated by the prospect of money and curiosity. He has bills and student loans to pay, so that's why he'd figure he would give wrestling for money a shot- whoever would take him, that is.
Abilities:
Mighty Tackle- Gage tackles the target and pushes them back. Does 1 Stamina damage (can be used every turn)
Powerful Physique (passive)- If an attack targeted towards him rolls a 20 or lower, the attack the damage is reduced by 1 (does not negate status effects).
Guillotine Clothesline: Gage picks up a head of steam and extends his arm out in an effort to clothesline his enemy. If it connects, it sends the enemy directly into the ground, giving a downed status and inflicting 2 damage.
Strong Grip (passive)-Whenever Gage has a midara binded at the start of his turn, the midara suffers 1 extra Stamina damage.
Finishing Move (passive)-Whenever Gage lands the final blow on a midara, the other opponents on the battlefield are intimidated, with their following attacks doing 1 less Willpower damage that turn.
Bragging Boast- Gage does his best to showboat, and all midara must make a roll. On a failure, they can only target Gage when attacking next round. If no attacks land on Gage during that time, his next attack does +3 Stamina damage (can be used every turn)
Mighty Grapple- Gage puts a midara in a Grapple, doing 2 Stamina damage and causing binded status. They can be freed if Gage decides to take a different action for the following turn (Can be used every 2 turns) If the midara chooses to counter in close proximity it could be trouble for Gage, as it's more likely to hit (if the roll is 70 and above as well as evens below 70). However, if he keeps the grapple for two turns, it can lead into his signature move or a powerful submission hold if held for one turn.
Torture Rack: If a grapple is not broken for a turn, Gage will put the midara into a torture rack maneuver, stretching out their back and putting them in a bind status while inflicting 3 damage- does not stack with Strong Grip.
Punishplex- If a midara is grappled for two turns, Gage will lift the midara into the air from behind in traditional suplex fashions but will instead spike them into the ground. A struggle roll can be used to break out of this on the same turn, which will leave Gage at a Disadvantage as a result. However, if successful, the move deals 5 stamina damage and stuns the enemy for a turn from the sheer force of the impact.
Killing Blow: With his hands clasped together, Gage brings down his fists with an axe handle strike into the chest of his opponent. This deals 3 damage and if the successful roll is above a 40, it stuns the opponent for a follow up.
Hammer Time: Gage arms himself with his weapon of choice, a sledgehammer. If there is not one in plain sight, Gage will spend a turn digging for one. If uninterrupted by a successful midara attack, he will have armed himself and his moveset will have slightly changed. If Gage has two successful moves hit him at any time or if he affected by any affliction, he will drop the sledge and will have to spend a turn to pick it back up. However, if it’s in plain sight and he hasn’t used it already, he can automatically equip it and use a move.
Bruising Blow: With a mighty swing, Gage levels the sledge into the side of his opponent, dealing 3 damage.
Power Strike: Gage gives a slug with his sledge into the gut of his opponent, downing them and dealing 4 damage.
Concussive Force: Gage will thrust his hammer into the head of the midara and deal 4 damage. There’s also a chance that due to the concussive blow that the midara ends up hurting themselves by rolling an odd roll below 35, which will deal an extra point of damage.
Berserking Bashes: Having had enough of dealing with a midara, he goes full on John Henry with his sledge, making up to 4 strikes. Each successful strike does 2 damage but afterwards Gage will kneel to the ground, winded. He will be unable to avoid any attack for this turn.

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