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A humble listing of female characters from a variety of media, whose kiss produces adverse effects on their victims.
 
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 The Fortune Flinger

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Caustic_Clown




Posts : 593
Join date : 2013-06-28

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PostSubject: The Fortune Flinger   The Fortune Flinger EmptySun May 06, 2018 8:23 am

Description: The Fortune Flinger goes where destiny guides him. Alternatively fate's plaything and master of his own lot, he entrusts his future to the tarot deck in his pocket so that he in turn can manipulate some of the forces guiding the world. He is not easily perturbed, for he knows how fickle life can be.

Mechanics: The Fortune Flinger's fate is determined by what he draws. At the start of the battle, he rolls three numbers between 1 and 22, repeating a roll if a number has already come up in the same batch. The cards and the corresponding abilities can be seen below. The Fortune Flinger can use the abilities on these cards, or sacrifice one of them to throw as a basic Stamina attack during his turn. If he runs out of cards, his deck magically replenishes itself and he once again draws three cards before his next turn in the same manner. He can also sacrifice a turn to manually redraw if he wants a new hand before his current one is empty. Multiple card effects can be active at the same time, but whenever they clash the latest effect activated takes priority. The cards and corresponding abilities are as follows:

1-The Magician: The trickery of minor spellcraft, the sleight of hand of any good card shark. During the next 3 turns, whenever the opponent misses with an attack, the user has advantage (best of two rolls) if they do a basic Stamina attack on the next turn.
2-The Priestess: The convinction of the believer, cleansing of the profane. The user recovers 2 Willpower and is cleansed from any status effects that are mental in nature.
3-The Empress: The dominion of the feminine, nurturer of growth. For the next 3 turns, whenever a midara opponent has higher Stamina than the user's Willpower at the start of a turn, the user recovers 1 Willpower.
4-The Emperor: The dominion of the masculine, power of the absolute. For the next 3 turns, whenever the user has higher Willpower than the midara opponent's Stamina, his basic Stamina attacks do 0.5 more damage.
5-The Hierophant: The bridge to the heavens, benediction from beyond. For the next 3 turns, the opponent cannot cast any buffs on herself, and any buffs already on her are dispelled.
6-The Lovers: The purity of the heart, a crossing of stars. For the next 3 turns, the user and the opponent cannot use any abilities that do Stamina or Willpower damage to the other.
7-The Chariot: The vehicle of fate, pulling one towards one's destiny. Reduces the cooldown of abilities, duration of buffs and debuffs and length of card effects (basically anything with a timer) by 1 turn.
8-Strength: The cultivation of the body, the triumph of the physical. For the next 3 turns, all Stamina attacks do double damage.
9-The Hermit: The serenity of solitude, the loneliness of isolation. For the next 3 turns, the user and the opponent are shifted away from each other, and neither can effect the other with any abilities whatsoever, safe for the ones that were already in action before this effect took place.
10-Wheel of Fortune: The dance with destiny, clutching control over fate. For the next draw, the user may determine the number of one card he will draw.
11-Justice: The inevitability of retribution, eye for an eye. For the next 3 turns, the user's attacks inflict as much damage as the last attack inflicted upon him, no matter whether it did Stamina or Willpower damage.
12-The Hanged Man: Looming doom, the hubris of struggle. A timer starts, and if the opponent cannot land a succesful attack on the user after the next 3 turns are over, their Stamina or Willpower is cut in half, rounded down.
13-Death: Memento mori, defiance till the last breath. The user cannot be defeated during the next 3 turns, even if his Stamina or Willpower are reduced to 0. However, at the end of those 3 turns, their Stamina and Willpower are automatically reduced to 0 if they haven't won the battle by that point.
14-Temperance: The calm of moderation, the gentleness of the everyday. For the next 3 turns, all Stamina and Willpower attacks do half damage, rounded down.
15-The Devil: A bargain with the beast, the price of spite. Both the user and the opponent take 2 unavoidable damage to Stamina and/or Willpower.
16-The Tower: The peak of aspiration, the sudden fall. If the next Stamina attack hits, the one afterwards will do 0.5 damage more, and if the one afterwards hits it will do 0.5 damage more still, and so on, capping at a bonus of 2 damage (so 1>1.5>2>2.5). However, if an attack fails, the bonus will be lost and the next Stamina attack will have a 0.5 penalty on it.
17-The Star: Guide in the night, the lit path. During the next 3 turns, all attacks have advantage (take the best of two rolls).
18-The Moon: The cruel mistress, bringer of madness. During the next 3 turns, if an attack roll fails, that damage is instead inflicted upon the attacker (convert Stamina damage to Willpower and vice versa whenever appropriate).
19-The Sun: Ruler of the day, the blindig rays. During the next 3 turns, all attacks have disadvantage (take the worst of two rolls).
20-Judgement: The punishment of the wicked, the sin of lust. During the next 3 turns, whenever someone inflicts Willpower damage to a target, they suffer 1 Stamina damage.
21-The World: The stubborness of existence, a return to normalcy. Ends all active card effects instantly.
22-The Fool: The vanity of trying to control fate, the luck of the foolish. For the next 3 turns, all Critical Successes count as Critical Failures, and vice versa.
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forest Assasin

forest Assasin


Posts : 8205
Join date : 2016-12-26
Age : 26
Location : I don't know

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PostSubject: Re: The Fortune Flinger   The Fortune Flinger EmptySun May 06, 2018 9:07 pm

or a jojo's reference or a shinmegami tensei:persona Reference , anyway cool character

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