An unlikely amalgamation of Spider and human, Webber dwells in the outskirts of villages and towns, awkwardly living amongst his comparatively smaller spider kin in the harsh wilderness.
Created when a spider choked to death on his long-deceased corpse, and miraculously returned from the ordeal, Webber shares a consciousness between a naive, curious human and a hungry, hungry spider. In spite of their fragile relationship, however, they persistently dodge death and overcome adversity, fully intent on not wasting their joint second chance.
Abilities:/Passive: Friends with Spiders/ Webber starts the battle with an oversized, walking ball of hair partially resembling a spider.
It has 5 HP, and takes reduced damage (-2) from sexual attacks, Mainly because
it is a spider. Each turn, it will roll to bite the enemy, dealing 2 damage on top of Webber’s attacks, unless it is already in use in an attack.
Webber and the spider both have separate rolls, and Webber suffers -6 Overall health to accompany the spider.
/Hot Potato/ Webber throws his spider ally at the opponent, being a good friend. The fun of it goes unappreciated by the spider, probably due to the fact that
it is a spider.The spider latches onto the opponent, binding them, doing 2 damage per turn. It can only be used while Webber’s spider is present.
/Passive: Requital/ Once Webber’s Spider is defeated, Webber will deal an extra 2 damage for the following 3 turns.
/Slash/ Webber slices at his opponent, dealing 3 damage.
/Torch/ Fashioning a torch out of spare material, Webber lights it and waves it around attempt to set the enemy alight. This move does 2 damage, and the enemy is set on fire, and will take 2 damage until they spend a turn extinguishing themselves.
/Makeshift Axe/ Taking out a flimsy Axe made of flint, Webber takes a broad, clumsy swing at the opponent, dealing 4 damage.
/Lantern/ Webber shines his lantern at the opponent, disorientating them. This deals 1 damage, and makes the opponent’s next 2 attacks require 2 rolls to hit.
/Territorial Instinct/ Webber takes up a defensive stance, snapping at anything that gets too close. This does 4 damage, and restores Webber for 2 willpower on hit.
/Play dead/ You pick up a few tricks, living as a spider. Webber’s not sure when playing dead came into the equation, but it did.
This attack counters any incoming moves, effectively cancelling them if successful. When the opponent investigates, Webber springs up, painfully knocking heads with the enemy. If it fails this move fails, Webber will be hit by the enemy’s attack automatically. Deals 5 damage, and has a 50/50 chance to stun.
/A rock/ Webber takes out 4 rocks, hurling them simultaneously (Having multiple throwing arms helps) at the opponent.
Roll 4 times, each success dealing 2 damage.
/Silk craftsman/ Silk has
way too many uses. Webber has discovered how to make the most of the stuff over years of being surrounded with it. The possibilities are endless, especially if most of your day is spent surrounded by the things that make the stuff.
Webber tampers with a bundle of silk, reshaping it and regaining his focus in the progress, restoring 1 willpower for 7 turns.