passive:
the curse of the wolf: when the full moon or an excessive anger possesses the hero the wolf dominates skars transforming it into a beast.
weaknesses:
being drained: fighting at the demon fair, the creatures of the place especially the half vampires (nurses) and the half succubus (maids) have drained their energy in so many different ways that they created an addiction.
Each time a creature drains energy using body-to-body contact for 2 turns, it cannot resist or want the creature to stop. If the drain involves kisses, the non-resistance increases to 4 shifts instead.
to be kissed: every skill that involves being kissed by a female creature will cost you twice as much to resist the effect that the kiss causes.
that suck his blood: nurses, bat girls, mosquito girls, zombie girls, twins, vampires, and juno: the damphir have managed to suck this hero's blood in such stimulating and sensual ways that they have created him A kind of addiction. when his blood is drained by a bite with the effect of charm, trance, or some stimulus he will not be able to resist the first time, he will also always allow the drain to last 1 more turn.
maid/nurse love: nurse demons and maid demons that live and work in the fair uses her love spell in him to many times that creates an intant love to all creatures with maid and nurse appareance
in beast from this weakness dissapear.
skills:
sword (in the form of a beast its claws have the same effect as a sword)
simple cut: 2dmg may cause bleeding (1dmg per shift)
Multiple cuts: 2 to 6 impacts each performs 1dmg and can cause bleeding on each impact (bleeding damage is cumulative).
Strong cut: 4dmg bleeding x2 (2dmg every turn).
dismemberment: attack with pressure on the limbs of the victim being able to cut them (if the attack takes effect the victim loses the limb and suffers critical bleeding (3dmg every turn)
final blow: Make a powerful cut at neck height beheading the victim
final blow (beast) :jump on the victim biting hard. in a bloody frenzy that starts piece by piece legs, arms and head leaving the body watered with the parts of the victim
Magic:
icy daggers: create from 2 to 6 daggers that you throw on the target. They cause 2 dmg each and can freeze.
ice ball: concentrate its magic and shoot an ice ball at the target: 3 dmg and can freeze.
cool the environment: take a turn to concentrate (during this turn it is vulnerable and can not resist anything) creates a glacier wave that causes the temperature of the battlefield to fall to -10 degrees Celsius. (all attacks that involve cold gain + 2dmg and those that involve fire lose 2 dmg).
ice cage: surround the target with ice to form a cage. the temperature inside gradually descends by freezing whoever is inside (if the enemy breaks it before or manages to damage while the cage is being created the cage is broken (it takes 5 turns to finish it and during those 5 turns the hero cannot perform another action and is vulnerable to physical attacks).
Beast-shaped attacks.
Frost Bite: Even being a beast remember how to use its magic so it adds a freezing effect to your bite. (3dmg and possibility of freezing the bite area)
animal reflexes: it has an extra 15% chance of dodging a ranged attack.
Immunity to love: any effect that involves charm, seduction, attraction, etc. does not affect it while its form of beast lasts. (They are applied automatically when it returns to its normal form)