Note: Please ask me first before using this character for yourself!Description: An Elder Fairy with a small trio of young children living at the edge of a lake town in a small forest to the west. A fae notably closer to civilization than most others of her kind would dare to venture. A once simple Lumen, Morgana had reached the title of Elder at the age of 48, despite how self-indulgent she is in regards to her curiosity of the other races.
*Ignore the antlers, her hair is black
Sylvia is the youngest of Morgana’s children, and a Spriggan. Her plant based magic is at its strongest with flowers and toxins, namely hallucinogens. Despite this affinity for such pretty yet harmful things, she’s rather reserved and nervous, the complete opposite of Cleo, always feeling like she’s walking on eggshells around others.
Cleo is a Brounie, and the middle child of the family, able to work best in most locales. She’s also the most extroverted and friendly of her family, sharing her mother’s curiosity of other races, though her enthusiasm needs to be tempered from time to time. An optimist to boot, she’s always the first to consider a silver lining.
Her power is at a point where she can control stone and earth to the extent of cracking or uplifting the ground in a small area, but this greatly exhausts her. Thankfully she doesn’t normally have to use this particular ability.
Aurora is the eldest of the three children and an Undine, thusly is able to change her physical form. As such her original shape is unknown, though she does take a default form when she doesn’t feel a change is necessary. She puts on a mature act, feeling like it’s her responsibility to be so as the oldest of Morgana’s children.
Her power is the most developed, able to control water and make different shapes and such, even able to create and control mists. The latter, however, is the more draining ability in regards to creation. Luckily for her, the lake town typically gains a fairly thick fog in the early morning, allowing her more ease.
Passives: Fairy ForceThe young fairies and Morgana have something of a symbiotic relationship with each other. While Morgana teaches, nurtures and cares for them like her own children, helping them to grow into fairies like herself, the younger fairies empower her in various ways by being close to her. They understand that such a thing puts them at risk of being attacked, but they stay close to their mother regardless.
- Whenever Morgana uses an attack that calls forth one of her children, that fairy is considered “Active” and on the field.
- While that fairy is on the field, the opponent may take up a free action to attack the active fairy, though this must also take a roll. Upon a success, the fairy is knocked out for a 4-turn cooldown. If the target has 3 stacks of Hallucinogen, then a failure to hit one of the fairies will result in Morgana's attack Auto-Hitting, so think wisely on what you do with her children.
- A target cannot remove a fairy if they were stunned that turn, or if they are in a bind.
- Moves that are distinctly AoE will hit every fairy, even those not in play, but must roll for each fairy not in play individually.
Morning FogWhen encountered in town, there will be a thick fog around the area, making it harder to apprehend Morgana and her precious charges. When not active in a battle, Aurora will maintain the mist and help it last until the fight ends.
- This environmental effect gives disadvantage to all ranged attacks.
- Should any opponents wield wind-based abilities, they have a chance to sweep the fog away to rid themselves of this disadvantage, however they would require a full turn to do so.
Attacks: Feeding TimeBefore the target can react, Morgana brings their lips to hers and quickly drains a portion of their mana, the sudden pleasure enough to momentarily distract them from pulling away instantly. Each time Morgana drains the target’s mana, it leaves a larger imprint on them, growing from pleasure to longing as the sensation builds, to the point of bursting.
- Deals 1 damage.
- Heals Morgana for 1 damage.
Persuasive OfferMorgana displays her body to the target, hands gliding along her pale skin. "Don't you wish to endulge yourself, even a little? All you have to do is tell me what you want." Her body emits a faint light shining with a mesmerizing array of colors, dulling the target's senses and forcing them to admit one of their weaknesses/kinks.
-Deals 1 damage and unlocks Rare Service
Rare Service"If that's what you wish, I'll gladly oblige." Morgana, now knowledgeable of one or more of the target's preferences and kinks, makes an action reflecting that, allowing her to exploit whatever that may be.
-Requires at least one successful Persuasive Offer
-Deals 3 damage
-Additional effects/advantages are case by case
Blinding Beauty"Sorry, cutie, but I prefer your other weapon." Morgana unleashes the light built up in her body to blind all target's in a flash of light. Often she'll use this if the fight is taking place in the forest or if she needs to make a getaway.
-Inflicts Disadvantage on the targets for 1 turn
- Has a 5-turn cooldown
Glaring Radiance"I think that's quite enough of that!" Morgana can use her rays of light to glare into all target's eyes and weaken their attacks.
-Lowers the damage she takes by 1 point for 3 turns.
-Has a 7-turn cooldown
Flight and FancySylvia looses a small cloud of pollen upon a target as she flits around their head, inflicting them with an increasingly vivid hallucination of someone they find attractive. This starts as a vague image embodying one of their kinks, but with enough Hallucinogen tokens, can become either the target’s perfect woman or a Midara they’ve lost to or become smitten with before.
-Hallucinogen tokens increase by 1 with each successful hit, maxing out at 4.
-1 Token: Deals 0.5 damage each turn
-2 Tokens: An additional weakness is added to the illusion, giving rolls to clear away the hallucination Disadvantage.
-3 Tokens: Deals 1 damage each turn
-4 Tokens: Whenever the target attempts to attack Morgana, there will be a 30% chance for them to attack the hallucination instead, doing no damage.
- Hallucinogen tokens can be removed if the victim takes a turn to shake them off. If they roll a critical success, they remove two tokens.
- If the target only has 1 Token stacked up, then a Crit will shake off the pollen due to the enhanced movement. However, if they have more than 1 stacked up, they have to actively shake off the effects with a full turn.
Pretty PoisonSylvia flutters over to Morgana and gives her a flower of a random color. Kissing the plant delicately, Morgana’s lips become painted a new color, giving her kisses a chance to inflict a status effect for three turns.
-Gives Feeding Time an additional point of damage
-Upon use, a dice is rolled for the color and status effect, as well as if the effect is successful:
Purple - Poison, which deals 1 damage to the target every turn for three turns. (1-33)
Pink - Charmed, which gives the next successful attack an additional point of damage. (34-66)
Golden - Stunned, forcing the target to skip their next turn. (67-99)
Black - Enslaved, forcing the target to obey Morgana’s command for a turn. (100)
Fragile NervesSylvia’s overwhelming stage fright puts strangers off guard or endears herself to them, allowing advantage to Morgana’s next attack on that specific target.
Shy PoisonSylvia will take a moment to emotionally hype herself, before reluctantly fluttering over to the target's face, taking a kiss from them and pouring more of her pollen into their system, flying away embarrassed yet cutely proud of herself.
- Deals 2 damage and gives another Hallucinogen Token.
Earth’s RhythmCleo’s nimble legs prance along the ground, a soft rhythmic beat rising from the ground, drawing attention to herself. As she steps along to the beat, her chest bounces along with it, dealing 2 damage as the target can’t help but focus on it.
Pocket Sand Dust CloudUsing her power over earth, her crystalline wings give off a faint glow as dirt and dust kick off the ground and straight for the target’s face, blinding them for a turn. This opens them up to take an additional point of damage for the next turn.
Enchanting DanceCleo’s crystalline wings catch the light of her mother’s light and creates a vivid rainbow of mesmerizing colors as she dances before the target’s eyes dulling their mind and filling their thoughts with the fairy’s swaying curves.
-Deals 2 damage
-Has a 33% chance of inflicting Mental Bind
Harmless FunCleo uses her power to shift the earth around the target just enough to put a small rock in the way to trip them up and knock them prone.
- Deals 1 damage and inflicts Prone on the target.
Lost MistsAurora only uses this when the morning fog is done away with somehow or if the fight is taking place in the forest, where the natural fog has less reach. At the cost of rendering herself immediately inactive whether she succeeds or fails, she can create a fog that lingers around the area, giving all subjects disadvantage on ranged attacks.
Drop of FantasyAdjusting her form to better suit the target’s kinks, Aurora plays into the target’s desires and feeds into his growing lust. This action takes up different flavors depending on the context, but requires one successful Persuasive Offer to work. Deals 1 base damage.
Aquatic IrritationAurora throws herself onto the target, forming a viscous puddle that latches onto a random part of the body and travels along at will, causing different effects depending on the location.
(1-20) Groin - Does 1 point of solid damage per turn.
(21-40) Face - Grants Disadvantage to single-target attacks.
(41-60) Back - Target gets Disadvantage on removing her, but this otherwise does nothing else.
(61-80) Hand - Weighs down the hand and lowers damage of physical attacks used with that hand by 1.
(81-100) Mouth - Inflicts Silence on the target until they're removed or move to a different part of the body.