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A humble listing of female characters from a variety of media, whose kiss produces adverse effects on their victims.
 
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 (PC) AlchemiBun

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SnuggleBun

SnuggleBun


Posts : 125
Join date : 2022-04-29
Age : 28
Location : Wrapped tight and snuggled up in a snake's adoring coils~

(PC) AlchemiBun Empty
PostSubject: (PC) AlchemiBun   (PC) AlchemiBun EmptySat Apr 30, 2022 10:13 am

First attempt at making a character here, let's see what I can do!

Dustin is a Fledgling Alchemist, fresh from the academy and trying to make a name for himself out in the world. Living in a small shack in the woods (properly sized for his 3'5" build), Dustin has had no shortage of exotic ingredients and creatures to experiment with. His experience with the outside world has been a bit of a mixed bag: He's met plenty of adventurers who've been willing to either help carry his things for a while, or just stay and chat for a bit, to whom he usually gifts one of his potions. He's also encountered a good handful of folks who, let's just say, don't have his best interest at heart. The poor alchemist hasn't had a very social life, and as such he has difficulty telling these types apart.

Description:
Dustin is a bunny boy, bright pink fur covers his body and usually helps him blend in with his favored environment of a magical forest. Twin buck teeth protrude from his muzzle, capped with a little black nose. Two long lapine ears poke up through his golden hair and are very expressive, often giving away his exact emotional state. Usually adorned in a protective apron or smock, Dustin stands at a mere 3 foot 5 inches, though if he really tries, he can get his ears to extend to make him a full 5 feet tall.

Abilities:

High Energy, Low Stamina (Passive): Some of Dustin's moves are particularly tiring for him, giving him a stack of "Sluggish" after using them. For each stack of Sluggish, 6 is subtracted from Dustin's odd physical rolls, possibly leading to a critical failure!

Swift (Passive): Dustin's small frame means he's overall pretty weak, but his size combined with powerful legs makes him fast and lets him make quick movements at a moment's notice. He has advantage on avoiding binds and traps that he can see as long as his mind is clear and he is not inflicted with a stack of Sluggish.

Snuggable (Passive): Dustin, while adept at avoiding binds and holds, is not very good at escaping them. His small frame makes him easy to hug and squeeze as if he were a little plush doll. Rolls disadvantage when escaping from binds and traps.

Bag of Goodies (Passive): Dustin constantly carries a messenger bag filled with various potions. While he has it he has access to several strong attacks, but he loses the bag if disrobed, also making him unable to use his potions.

Springloaded: Dustin enters a defensive low crouch, waiting for his enemy to attack. At the first sign of their attack he has 2 options:

1: He can leap high into the air in an attempt to avoid it, attempting to either grab onto something above him to give him distance from his enemy, or retaliate by using Desperate Throw while airborne.
Grants a stack of Sluggish.

-OR-

2: Deliver a devastating version of Bunny Kick by falling on his back and releasing his built-up energy into one all-or-nothing kick. Deals 5 damage, leaves Dustin downed and he will have to spend a turn getting back to his feet.
Grants a stack of Sluggish.

Desperate Throw (ALWAYS HITS):
In a move of desperate panic, Dustin reaches blindly into his bag and throws out the first potion bottle he can get his hands on in an attempt to make the situation better. This move can be used immediately after a normal move, and grants a stack of Sluggish. Roll 1-6 to see the effect that takes place:
Potion Effects:
Though this move always hits, it won't always hit who Dustin wants it to! An Even hit will apply the effect to his target, while an Odd hit will cause Dustin to fumble and apply it to himself accidentally!
On a crit success, Dustin gets to choose what potion will take effect, and on a crit failure his opponent gets to pick the potion.

Bunny Bite:(Usable while Bound) Dustin puts those big ol' incisors to work! Deals 2 damage

Bunny Kicks:(Usable while Bound)Using his powerful legs, Dustin delivers a swift couple of kicks to his opponent, dealing 2 damage. Dustin can deal an additional blow at the cost of gaining a stack of Sluggish. This attack deals double damage per hit if Dustin is in a grab and his legs are unbound.

Aggressive Nuzzle: (Only Usable while Bound) Taking advantage of a snuggly situation, Dustin rubs his adorable pink-furred face roughly into his opponent. Deals 3 damage if caught in a Breast Smother, otherwise Deals 1 damage.

Weaknesses:

"Mommy" Types- Dustin is a bit too polite, and he has a hard time saying no to pretty older ladies until he's been shown they're bad news.

((Debating putting a weakness to lips, but that might make him too weak...))


Last edited by SnuggleBun on Thu Jun 16, 2022 8:49 pm; edited 8 times in total

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SnuggleBun

SnuggleBun


Posts : 125
Join date : 2022-04-29
Age : 28
Location : Wrapped tight and snuggled up in a snake's adoring coils~

(PC) AlchemiBun Empty
PostSubject: Re: (PC) AlchemiBun   (PC) AlchemiBun EmptySat Apr 30, 2022 10:15 am

Since this is my first character, I'll need some tips on how damage/pretty much all rolls work. Open to suggestions!

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AggronStrong




Posts : 45022
Join date : 2021-08-07

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PostSubject: Re: (PC) AlchemiBun   (PC) AlchemiBun EmptySat Apr 30, 2022 11:04 am

So the basics of rolls is that the DM uses some Random Number Generator to roll 1 to 100. Evens are Success, Odds are Fails. Any rolls from 1-15 or 85-100 are Crits. Generally Crit Successes will Stun the enemy and Crit Fails leave the User Off Balance (they're Auto Hit by an attack targeting them next turn) unless stated otherwise.

Usually when things have a 'chance' to occur, it's considered a 50% chance unless stated otherwise. Feel free to have moves that don't stick to the conventions, however. For example, Ryza has an attack that normally does 2 damage but does 3 if the Success roll is 70 or higher.

Damage is simple, characters have 30 health to start, usually (Players have Willpower and Enemies have Stamina for flavor purposes, but it's functionally identical). On average, vanilla attacks should deal 2-3 damage if they have no conditions, drawbacks, extra bonuses, etc. Then, lower the damage if they have bonuses, like inflicting Disadvantage, and increase the damage for drawbacks and such, like 'must have 5 stacks of X' to work.

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Scooblyboob

Scooblyboob


Posts : 274
Join date : 2021-02-27
Age : 23
Location : Against the irresistibly chubby tummy of an Audino

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PostSubject: Re: (PC) AlchemiBun   (PC) AlchemiBun EmptySun May 01, 2022 11:23 am

SnuggleBun wrote:
Since this is my first character, I'll need some tips on how damage/pretty much all rolls work. Open to suggestions!

Aside from what was suggested above, there's definitely a few ideas you can do with Dustin being an alchemist.

For example, you could have him wear a handbag (or belt, or whatever portable container of your choice) that's full of useful knick-knacks, like Sleeping Powder that stops the opponent from attacking and gives you an Auto-Hit next turn, a 'Cold Shower' Salve that restores willpower or a Poison Potion that deals DOT, in addition to his regular attacks. Thus, you can make him powerful while also having useful attacks for certain situations. Heck, you could even make up some status effects of your own, if you really wanted to! And for the sake of balance, you could either have him lose the bag when he's disrobed, or only have a set amount of attacks he can dish out per encounter.

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SnuggleBun

SnuggleBun


Posts : 125
Join date : 2022-04-29
Age : 28
Location : Wrapped tight and snuggled up in a snake's adoring coils~

(PC) AlchemiBun Empty
PostSubject: Re: (PC) AlchemiBun   (PC) AlchemiBun EmptySun May 01, 2022 11:51 am

Thank you for the ideas and feedback! I'll be sure to keep this in mind when I continue drafting this boy up
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Scooblyboob

Scooblyboob


Posts : 274
Join date : 2021-02-27
Age : 23
Location : Against the irresistibly chubby tummy of an Audino

(PC) AlchemiBun Empty
PostSubject: Re: (PC) AlchemiBun   (PC) AlchemiBun EmptySun May 01, 2022 12:23 pm

No problem! And remember: it doesn't have to be perfect. Dustin might be a little over/underpowered, but you're only really gonna be able to tell when you test him out. No skin off our backs!
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SnuggleBun

SnuggleBun


Posts : 125
Join date : 2022-04-29
Age : 28
Location : Wrapped tight and snuggled up in a snake's adoring coils~

(PC) AlchemiBun Empty
PostSubject: Re: (PC) AlchemiBun   (PC) AlchemiBun EmptyTue Jun 14, 2022 7:59 am

Put Snuggable with the passives where it always should have been, let Dustin use his basic moves while bound (context willing), gave him a special move only usable while bound, reworked Springloaded, and added a couple new potions! Hopefully this will make him a bit less weak
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Lipstick_Brat

Lipstick_Brat


Posts : 296
Join date : 2022-06-07
Age : 22
Location : Back in business!

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PostSubject: Re: (PC) AlchemiBun   (PC) AlchemiBun EmptyWed Jun 15, 2022 9:01 am

*points*

Imagine getting soft-dommed so hard your writer needed to give you buffs, couldn't be me

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