Hi! First time making a character, modified from an old DnD character of mine.
GaleAppearance- Spoiler:
Endlessly curious and excitable, Gale is a 5'3" dark-skinned young man with reddish-pink hair in large shoulder-length braids. He wields a large boomerang named Gust. Hailing from a temple of storm magicians, Gale preferred the gentler wind spells over the deadlier lightning spells taught there. Eventually being cast out from the monastery, Gale fashioned himself a large boomerang slightly bigger than the size of his own body and gave it a simple enchantment to make it more durable. With this he set out eager to learn more about the world, and while defending himself from bandits was a simple task, midara seem to be a bit more... complicated.
Moveset* Thwack - close range melee swipe with Gust, does 2 damage
* Gust Toss - Gale throws his boomerang at his opponent, does 3 damage. On critical miss, Gust is not returned and Gale is unarmed until it is retrieved.
* Gust Charge (auto) - Gale spends a turn focusing his wind magic, next attack with Gust will gain an additional attack roll with advantage on both rolls. Gust Charge buff remains until Gust Toss or Thwack is used, Gust Charge is then on cooldown for 2 turns.
* Tornado Leap - Gale summons a whirlwind and leaps into the air, remaining airborne for 2 turns. Avoids ground based attacks while airborne but opponent will have advantage on any ranged attacks they make against him. Airborne/far-reaching melee attacks against Gale can still hit but do not gain advantage. Gale is Downed on crit fail instead of Off-Balance. Once used, Tornado Leap is on cooldown for 2 turns.
* Tempest Vent - unarmed only, Gale fires a close-range wind blast from his palms dealing 1 damage
and shifting the opponent away (if possible). On critical hit, Gust is automatically retrieved if nearby
* Retrieve Gust - unarmed only, Gale attempts to call Gust back to his side. Can be taken before another action (i.e. Retrieve Gust, Thwack if successful, Tempest Vent if not). However, if Retrieve Gust crit fails while doing this, the second action will auto-fail in addition to Gale being Off-Balance
* Calming Breeze - usable while unarmed Allies gain 2 WP/SP, not usable on himself (not a factor in solo battles lol). Heals 4 on crit success.
Weaknesses* Overwhelmed (Passive) - Multi-hitting kiss attacks against Gale gain an additional attack roll
* Flustered (Passive) - Easily caught off guard by surprise physical contact. Rolls disadvantage on escaping binds on the first attempt
* Weapon Reliant - Gale's heavy reliance on Gust makes him unnerved when the two are separated. Opponents gain advantage on Fascination/Hypnosis attacks while Gale is unarmed
*Big Breasts - Obtained from his fight against the Busty Giantess, attacks involving large breasts have a chance to Charm
wanted to keep it somewhat simple lol, i tried to balance out Gust's relatively high damage with making Gale weak to binds. Please gimme any feedback you have in mind, lemme know what you think!
UPDATE LOG
* added big breasts weakness from the Busty Giantess fight
* Tornado Leap is no longer attached to Gust Charge, now has a cooldown of 2 turns after use