A mostly self-taught swordsman who wishes to become the best sword wielder of the land. Feng adventures to find tough opponents to hone his skills against.
His sword style is focused all about agility and movement, darting around the battle field to land hits on his opponent while avoiding their retaliation. He can even take this to the air with a technique he's dubbed 'feather steps', which grants him better air mobility, although not to the level that flight or levitation would provide.
However, Feng's primary weapon isn't his swordsmanship, but his vision, as he was born with a condition that greatly enhanced his dynamic vision, allowing him to see even the most minuet of details.
Passives
Anticipation: With his advanced dynamic vision, not even the tiniest details go unnoticed to Feng. Picking up on the small ticks that most people don't even know they have, he is able to get a great reading on his opponents and begin to react to their actions nearly as soon as they start them.
At the end of every 5 turns, Feng gets a stack of anticipation. On an opponent's next successful attack against him, an anticipation is expended and that success is turned down a level (Success to failure, and critical success to success)
Actions
Sparrow Dive: The strongest strike Feng can manage. Leaping up into the air with a spin, the mix of centrifugal force and gravity leads to a devastating blow. Should he hit his target, Feng can use the rebound to steady himself, but if he misses and hits the ground, all his momentum is lost and he's left easy pickings for his opponent.
Deals 5 Stamina, and on miss Feng is put off-balanced
Sturdy Fundamentals: No special trick, just good old fashion simple sword play that Feng has practiced over and over again.
Deals 3 Stamina
Updraft: A modified leg sweep with his sword, Feng realized that a regular sweeping attack could be easily avoided with a well time hop, so he added an upwards arc to the sweep. It's still effective as a leg sweep, and even more so against those who try to jump over it.
Deals 2 Stamina, and a chance to down opponent
Whirlwind: Feng dashes around his opponent, unleashing a series of quick cuts upon them.
Deals 1 Stamina, Attack 3 times
Shallow Strike: A hit and run attack where Feng barely scratches his opponent, but still a small scratch is better than nothing, which is what his opponent is likely to get less if they catch him mid attack.
Deals 1 Stamina, and attacks against Feng have disadvantage this turn
Weaknesses
Keen Sight: Feng's vision is as much of a curse as it is a blessing. That bead of sweat running on their breast, the jiggling of their rear as they walk, the pouting of their lips out of frustration, those are but some of the extra details he can't help but notice, and it is even worse when his opponent starts to actively flaunt their body.
Attacks with a heavy emphasis on visual display deal +1 damage to Feng
Hypnosis: After a night of repeated hypnotic submissions into the beautiful Minori Feng has discovered a love of being hypnotized and developed a weakness to hypnosis.
Feng has disadvantage on the first check to remove hypnosis, and hypnotic attacks coming from kitsunes have advantage