(Trying my hand at a broader setting, which I can place scenarios in later: feel free to adopt any of it if it tickles your inspiration)
As we all know, there are some regions of the world not under control of any of the saner parts of the Pantheon. Mars' domain is a mess of carnage and rising and falling city states, Artemis' lands are an untamed wilderness unfit for human civilization, but Aphrodite's country takes the cake. While it is perhaps safer and more civilized than the former two domains, the 10 provinces can safely be described as the world's largest open-air bordello. Monster girls of every variation and kink you can think of fued for the affections of the steady supply of horny and lonely men that pour into the region. Sperm is just as valid a currency as gold, quests are just a thinly veiled excuse for an orgy in a dungeon or lair and any adventurer who claims to be there for any other reason than to get his dick wet is lying through his teeth.
Thus, I present to you the only honest travelogue on the market, for the enterprising monstergirl hunter who wants to score without inadvertently ending up enslaved or otherwise indisposed by love magic. Since we firmly believe in learning-as-you-go, we won't bore you with an index on magical countermeasures or good habits to avoid being some random hussy's eternal lover and get dive in headfirst.
=Chapter 1: Carnal Coast=
Most travellers to Aphrodite's continent choose to approach across the narrow strait from Zeus' domain. Don't pay the exorbitant fees for the ferry: they tend to crash on the rocks dotting the waters due to the sirens. It doesn't matter whether you make a rickety raft or even opt to swim, just pack lightly and put wax in your ears to avoid their enchanting voices. It's literally impossible to drown: a plague of mermaids with life-giving kisses will pick up anyone who goes under the surface and deposit them safely on the other shore. They are pretty but incredibly stupid, and escaping from one's seductive wiles is as simple as walking further onto land, leaving them ineffectually flopping in the tide. What you want is a selkie, who can be found in the shoals during the day. Suffering neither from the mermaid problem nor from excessive mind control magic, her only power are that her kisses slowly transform you into an amphibian hybrid. Don't smooch too much during the sex and you'll be fine(having gills for a while is pretty neat, actually).
Travel further inland, and you'll come across flower-filled fields, with sylphs flowing in the breeze and arii collecting berries and sleeping under the sky. It's all very idyllic, and the only thing you have to watch out for is the disciple, but only because she'll bore you to tears. These servants of Aphrodite welcome new adventurers and drone on and on about the many exotic inhabitants of the land. They're also fibbing, hoping to funnel the arrivals towards some of the more dangerous and thus avoided monstergirls. Anyone who buys the talk of excitable mantismaidens and alluring black widows deserves to be dinner. They're up for almost any sex act, though, and even then they won't stop giving helpful tips, utterly killing the mood. Sylphs are also a lousy lay: they rock an elegant and graceful look, but they turn everything into a race, including who can make the other cum first, which quickly ends up leaving your lance sore. The arii are, despite their sheepish(ha!) nature, the most fun. They're dreamwalkers, and they are less bashful once they enter yours. They have a kiss which induces sleep, and then the fun can begin. Almost anything is possible in dreamland, so use your fantasy, but don't expect her to stay once you shoot awake upon climax: she'll quickly flee.
At the edge of the flower field are several trading settlements populated by a variety of monstergirls from all over the region, but there are three species who specifically make a living there. The dovegirls are winged gals closely related to harpies, who serve as an impromptu mail service. Their kisses have a pacifying effect, making them great diplomats, but their frail physique takes rough sex of the charts. Although thievery is almost unheard of, for those paranoid about their money, you have the mimics, sleepy gals who spend their time sleeping in animated chests made of sapient pearwood, which serve as impromptu safes. The chests are cozy and spacious enough to double as a bed, but don't expect the mimics to go beyond a dead starfish manouevre. The final species are the seamstresses: they are masters of the fabric, and their skills supply the whole continent with bedding materials and finery. Quite beautiful and immaculately dressed, they are your best bet for a good time. They're into a spot of bondage if you fancy, but are haughty and have a ladies-come-first policy. Still, if you can please them, they'll return the favour with vigor.
Beyond the trading outposts the roads are frequented by rival roving gangs of monstergirls, which are divided into the factions of Wrestlers, Lipskinners and Tinkers. Wrestlers are dressed in sexed-up luchadore gear, and mainly overwhelming their prey by wrestling them to the ground. They can also give a killer massage. Lipskinners incapitate their opponents with magic kisses, and can blow up a storm of them. Needless to say, their oral skills are also good in other departments. Tinkers build custom toys, ranging from lube dispensers to machine-pumped onaholes. Needless to say, this can leave a man thoroughly ravaged, so aim to avoid these. Most of the time, they will be too busy fighting over you with each other to prevent you from escaping.
You'll end up in at a split in the roads after this place, leading to various other regions. Various taverns will populate this area, as well as forests full of rainbow-coloured trees and hidden groves. Before moving on to other areas, be sure to enjoy all the fruits this region still has to offer.