AppearanceA young pale woman with long hair reaching a bit past her shoulder and often wears a kitsune mask that hides her face of high cheek bones, small nose, and pink rose lips that are often painted red to contrast with skin ton. She is wearing a white and pink kimono with a sarashi hidden underneath with a red obi sash tied at her waist and wooden sandals on her feet. Underneath the cloth, she has a svelte form that isn't particularly shapely but has feminine softness to a degree but mixed in with athetissm due to her profession.
PersonalityYumi is very calm, polite, and patient, generally not letting emotion or excitement override her. She often takes things slow should it needs to though recognizes when a swift solution is required. This is also reflected in both her policy in dealing with other people, being patient to those interested in talking but ending a conflict swiftly.
Yumi is very honorable to those she trust and even foes that she respect. However, she is also prudent that this does not extend to those that would exploit it. Her motions are a sight to behold either in battle or in her traditional dances. Likewise, she will also avoid using her beauty to exploit others and wears the kitsune mask to shield them from her opponent so that they will not be distracted.
CombatUniversal(Passive) Instinctive Recovery- "Beware the cornered snake." Whether by a mental, charm, or physical attack, Yumi's instict allows her body and mind to move on its own, even if she is not able to retaliate on that moment. Upon taking a critical hit, gains +1 damage for the next turn and have advantage defense even when she is stunned.
Weapon Switch- "Things are not always a constant. Events always shift, changing. One must adjust so that situation is in their favor. Even if that action is watiting" Yumi switches weapon to fit the current situation
Iron Fan- Deals 3 daamge and has a 1/3 chance to disarm.
Call Ix/Dixi
Summons Ix or Dixi to either heal her for 4 damage or deal 4 damage to an enemy. Only used once per turn.
Unarmed"The body is as formidable of a tool as any other weapon." Yumi is proficient with hand-to-hand combat as she is with the sword. In certain situation, fighting with strikes and kicks are better than the sword as they require more momentum to be effective while martial arts are versatile defensive and offensive means.
Seoi-nage "If the enemy wishes to go forward, let them go forward." Yumi grabs the opponent, locks her elbow under her arms and throw them over her shoulder. Deals 2 damage and causes the enemy to be guarantee to be hit next turn. Only usable against enemies attacking her.
Pressure Point- "Even a gentle touch can hurt. It is about finding the right point." Yumi strikes a pressure point on their body, turning it against them. Deals 1 damage and stuns, afterward they are at offense disadvantage for 2 turns.
Kotegaeshi- "Turn their own body against them." Deals 1 damage per turns and puts them in a bind state. They must roll 2 rolls to escape. If only one roll is successful, they will only need to roll 1 roll afterwards. Each failed roll causes them to take 2 damage. Only usable against enemies attacking her and gains advantage roll if the enemy uses an attack at least 4 damage.
Ofuda Arrows- "Power is useless if it cannot be tapped." Yumi deploys her bow and fires an arrow that . Deal 2 damages. If the enemy has magic, deal 3 damage and cause them to deal -1 damage for 3 turns. Debuff can stack. Change style to bow.
Iaido counter- "The moment the opponent is aware that their aim is not true is a brief moment that they are defenseless." Yumi quickly capitalizes when an opponent misses an attack drawing her sword and slashing outward with one swift motion. Deals 4 damage with advantage roll. Can only used if opponent rolls an odd number under 20 (including advantage and disadvantage roll against her. Changes style to sword drawn.
Sword DrawnButterfly dance- Attacks 3 times with 1 damage each. If any of these attack hits, then she may make additional attacks at disadvantage roll based on the number of times she struck.
Fox Feint- "Even the most tightest of guards can be provoked elsewhere." Deal 1 damage. If this move misses, then deal 3 damage with advantage roll.
Flicker Blade- Deals 2 damage to 3 random enemies within range, can only be used if there are multiplie enemies but a single enemy can be hit multiple times.
Single Stroke- Deal 5 damage. Can only be used against an enemy that is hit by a critical, or rolled a critical fail.
Resonating wind- Deals 2 damage + 50% damage of any attack directed to her in the previous turn.