JenniferAppearance:Description:To be completed.
Status:Stun: The next action the afflicated takes is skipped.
Daze: The next action the afflicated takes is at disadvantage (applies to all rolls made within the action).
Sensitive: For each stack of Sensitive the afflicated has, they take one additional willpower damage from willpower/hybrid attacks.
Passive(s):Weak-willed: Jennifer starts with half the normal willpower.
Two Minds, One Body: Jennifer shares her body with Tam. Jennifer can switch to Tam at any point for free. Tam has her own passives.
Special Mechanic: KiJennifer starts a fight with a Ki Pool, containing 4 Ki points, unless stated otherwise. Ki can be spent, or gained, by using Ki abilities, or through certain moves. Ki abilities do not take an action to activate, and multiple Ki abilities may be active at the same time (with the exception of Ki Channel).
Ki AbilitiesKi Channel: If no other Ki abilities are used this turn, gain 2 Ki points.
Ki Aura: Reduce stamina damage taken by 1. Costs 1 Ki point per turn.
Ki Focus: Gain advantage on Physical Attacks. Costs 2 Ki points per turn.
Ki Flurry: Make an additional Physical Attack. Costs 5 Ki points per turn.
Moveset:Physical Attacks:Basic Attack:Jennifer strikes the opponent.
Deals 2 stamina damage, and Jennifer gains 2 Ki points.
Stunning Fist:Jennifer focuses her Ki power into her fist, striking her opponent, and causing them to temporarily black out.
Deals 4 stamina damage, and inflicts the Stun condition. Requires 3 Ki points to be in the Ki Pool, and costs 1 Ki point to use.
Flurry of Blows:Jennifer seems to stand perfectly in place as she sends out a shockwave of energy. To the trained eye, it becomes apparent that she is attacking everyone close to her with a series of different attacks.
Roll 3 times. For each success rolled, deal 2 stamina damage to every opponent that is close to her. Crits are only counted on the first roll. A crit fail ends the attack instantly, on top the usual crit fail effect. A crit success means maximum damage, and stuns those hit by it (with no additional effect). For the purposes of damage, this counts as 3 seperate attacks. Requires 3 Ki points to be in the Ki Pool, and costs 1 Ki point to use.
Abundent Strike:Jennifer teleports around the area, striking each target with a spinning kick, seemingly coming from nowhere. Roll for each opponent. Deals 3 stamina damage and gives them disadvantage on their next action. Requires 3 Ki points to be in the Ki Pool, and costs 1 Ki point to use.
Stars and Stones:Jennifer focuses on her technique, rather than simply forcing Ki power into her strike, and hits them with a large blow.
Deals 3 stamina damage, and inflicts the Daze condition.
Pressure Points:Jennifer strikes sensitive areas across her opponent's body, opening them up to further assaults by her allies later.
Roll 2 times. For each sucess rolled, deal 2 stamina damage, and add a stack of Sensitive. Sensitive lasts until the end of next turn. Requires 3 Ki points to be in the Ki Pool, and costs 1 Ki point to use.
Tail Slap:Inspired by one of Tam's signature moves, Jennifer manifests a tail to slap her opponent with.
Deals 3 stamina damage, and 1 willpower damage.
Magic Attacks:Lance of Force:Jennifer focuses her magic on a particular enemy, and strikes with a beam of concentrated force.
Deals 7 stamina damage. Usable once every 5 rounds.
Fireball:After an encounter with a sorcerer that specialised in fire magic, Jennifer got a taste for the stuff, and decided to experiment with it.
All targets (including allies, but excluding herself) within a large area must roll. On a failure, they take 4 stamina damage. On a success, they take 2 stamina damage. On a crit success, they take no damage. And on a crit failure, they take 4 damage and catch fire (1 damage per turn, until they spend an action to put it out, with no roll required). Usable once every 5 rounds.
Miscellaneous ActionsDispel Magic:Jennifer is a master of removing magical effects. Once every 4 rounds, Jennifer can dismiss a magical effect, or counter magical spells, as a free action. Any additional dismissals of magic take up her action for her turn. Costs 3 Ki points to activate.
Combo MovesJen/Tam:To be completed.
Jen/Dixi:To be completed.
Jen/Yumi:To be completed.