Subject: Mirage's Castle - A Succubus Senki inspired adventure! Sat Dec 25, 2021 6:32 pm
If you believe the drunkards ranting their lungs out at the tavern recently, an entire imposing castle manifested overnight, complete with impressive walls, and a sizeable moat, where a lake used to exist before. One would normaly dismiss such tales as the work of too many swigs of ale, but you know better. Disappearances. A sudden spike in midara attacks and gatherings. Sightings of midara no one ever saw before, sporting wings and spaded tails. All these events and many more have been reported around the same times as those drunken ravings began to fill your favorite drinking spot.
Those of this land would call it the work of midara, but to anyone who adventured in the old world, where midara do not live, where adventuring is your much more classical fight-for-your-life fare against beasts and demons, it is far more concerning, as all the reports match the description of one of the most dangerous foes one could encounter in a dungeon.
Succubi. True succubi. Lust demons now walking a land where lust itself is almost a force of nature. Something that needs to be stopped immediately if the nearby towns are to stand any chance of living in normalcy. You steel yourself, grabbing your gear, perhaps reciting your spells or packing ammunition, and head to the gates, only worrying further as they remain open, almost inviting you in.
RECOMMENDATIONS: This adventure is best played with two players, perhaps three, but is still playable alone without too much issues. If one of the player characters has a a glaring weakness, i recommend weakening it, disabling it, or preparing some form of help, as some enemy focus on a specific type of content and may be unbeatable by someone weak to it. Characters with a weakness to legs, feet, or breasts are notably vulnerable here. This adventure is currently "playable" but is intented to have two additional bosses and a system for traps before being considered "finished". On top of what is planned additional areas and enemies may possibly be added later on when the adventure is "finished". While this is totally enjoyable if you don't, i recommend playing succubus senki before playing or DMing this adventure. Unlike the source material, no one in the castle drains people to death, and defeat will probably just result in disappearing from society for a while before waking up outside with a few more weaknesses as usual.
Basics: To progress, the players must advance through three areas: -The entrance hall -The living quarters -The throneroom
In order to advance, a player must choose to do an Advance roll. Rolling three successes allows the player to choose the Progress action, which brings them to a boss fight. A failure (or using an action besides Advance) rolls an Encounter roll, which if succesful triggers a fight with a succubus. A player can choose to not Progress right away to use healing actions, buff themselves or such, which will not trigger an encounter roll.
If the player's Advance roll fails and no battle and no battle happens, i recommend re-rolling the Advance roll until something happens, triggering a trap, or creating some event of your choice so turns aren't wasted on doing nothing. Defeating a boss moves the player to the next area, and defeating the throneroom boss is your victory condition.
The amount of defeats allowed (or allowing the player infinite lives), amount of healing given and allowed between fights (if any) and the consequences for losing a battle (if any) are left to the DM's discretion, though i recommend just asking the player(s) for their preferences. ENEMIES: All enemies in this adventure have this passive: |Passive| Last Request: Succubi (and the midara that fed on their magic) are surprisingly resillient, often enduring a strike that should have knocked them out, if barely. Combined with their ability to drain energy, they are able to completely reverse the situation on their foes should they take pity on them. -If a Succubus or Midara in the castle is defeated by a Stamina attack, they will try to tempt their opponent. Accepting the temptation instantly reduces the player to 0Wp. Refusing the temptation KOs the succubus or midara as they pass out from exhaustion. The player has the final say in accepting a temptation or not.
All enemies in this adventure except for the Kissing Mermaid have this passive: |Passive| Succubus: Surprisingly, for once, the problem you're dealing with isn't Midara! No. It's worse. And it'll try to seduce you all the same. Damnit. -Any skills that has special effects on humans or midara will not trigger these effects on this enemy. However, skills with special effects against monsters or demons will work on Succubi. If you lose a fight and the enemy to finish you off was a Succubus, this succubus type will gain 1 max Wp for the duration of the adventure (this cannot stack) from the energy they drained from you.
Encounters: Everytime an Encounter happens, the DM may pick any of these enemies and make the player fight any amount of them (even if i recommend no more than three enemies at once for solo players). A lone enemy has 10St/Wp. Duos have 6St/Wp per enemy. Fights with three or more will have 5St/Wp per enemy.
Succubus Slime:
These half-succubi are familiars created whenever an intermediate or greater succubus decides to use magic to uplift a regular, mindless slime into an intelligent being. Due to some lingering memories as the weakest monster in the old world best known to adventurers as "nature's training dummy", these succubi are rather cowardly and not that excited to fight... Still, their loyalty and gratitude to the succubus that created them prevents them from simply backing down. Make no mistake, their armor is not for show, and their slime bodies are quite resistant to damage. The gel they are made off can be reshaped and controlled at will, and is quite warm and soft to the touch.
|Passive| Slimy : Direct impacts won't do much to someone with a body made of gel. And it will be difficult to hold them down too. -If the Slime is targetted by attack is a Stamina attack that cuts, bashes, pierces and so on, damage is cut in half. Ranged attacks, magic attacks, and Wp attacks deal normal damage. Fire does double damage. Slimes have Advantage on their own Struggle rolls. |Special| Cowardly - "W-Waaah... G-Get awaaaaay!": Slimes do not enjoy being in direct combat, and their lack of confidence makes them blind to openings. -Slimes cannot crit on any of their rolls.
Half-Hearted Thrust - "B-Back off!": Their spears are real, but slimes are simply not good at using them. The display does tend to make their opponents underestimate them, however. -1St damage. Guilt-trips the target, inflicting Defense Down for two turns.
Squishy Bust - "I can turn them into any shape, s-so..! Heavy, full, flat, large, small, y-you name it! P-Please just enjoy this and give in already...": The chest of a slime acts as a resevoir for their slime, which they have full control over. Not only does this mean a slime can cater to her target's tastes, but a well-fed slime can have a very large pair by default. Being between them feels like a massage in a warm bath... -Attack with two variants: 1: Large, 1Wp of damage, then binds for 1Wp per turn. 2: Modest, no damage initially, then binds for 2Wp per turn as the slime tries her hardest to please you.
Slimy Onahole - "L-Look... It's warm and squishy inside, i-i promise it feels very good...": Slimes can even create small objects out of the slime puddle they use as a hat. A favorite of theirs is a warm cock-sleeve made out of it. It's so wet, warm, and squishy that it feels like having real sex...
Gooey Tentacle- "H-Here... It's moist and flexible, isn't it..?": The slime creates a tentacle made of her own slime, and begins to penetrate her victim with it, not stopping until they can coax out a moan. -Same effects as Slime Onahole, but used against players that do not have a penis. Or those who DO but have a pegging weakness/request it. -Basic attack. 2Wp of damage. If the player has accepted a temptation during this adventure, deals 3Wp instead as they indulge.
Kissing Mermaid:
When the castle appeared, every midara in a mile radius could FEEL the lustful energies from within, but all had to give up trying to access them due to the Succubi's defenses. It is another story for those who used to dwell in the lake where the castle once stood, who suddenly found themselves on dry land. These mermaids are one such example, having claimed the moat, fountains, canals, and even the baths and some of the larger sinks to themselves. The succubi decided to leave them be after forceful removal proved too tedious. You shouldn't have anything to fear from them but they WILL interfere in battles that take too close to their makeshift dwellings.
|Passive| Midara - : They're not succubi. They quite honestly don't care about why you're here, they are just following their midara instincts. -You may talk them out of fighting you. Any skills with special effect on midara will affect them. You cannot fight a Kissing Mermaid in an Encounter without a Succubus fighting you too.
Kisstraction - "Over here! Mwah~!": Their melodic voices and loud smooching sounds makes focusing on what an ally might be doing quite difficult. -Choose one action from one of the Mermaid's allies. This action is rolled with Advantage.
Verse - "Come here~ Your lips against mine~ Mine~": They are mermaids, and a charming song is thus part of their talents. Due to their magic being mostly focused in their kisses, the pull of their song is weaker than a normal mermaid, but their choice of lyrics (all about kisses and lips) makes it still quite potent. -Basic attack, 1.5Wp.
Drain Kiss - "You don't need all that willpower~ Give me a bit~": Due to the ambiant succubus magic running through the entire castle, the kissing mermaids were able to learn a weaker form of energy drain that uses their lips, allowing them to steal your heart AND your WP. -1Wp damage. The Mermaid heals 1St.
Mermaid's Breath - "Remember to tell Alice i helped you out! She'll totally build a pool for me!": A spin on the spell mermaids use to allow people to breathe underwater through a kiss, this technique allows them to bestow their own lifeforce to an ally through a sloppy makeout session. -Heal an ally for 2St. Lose 2St.
Drown In Kisses- "Chu~. Kiss~. Smooooch~!": With no allies left on dry ground, the mermaid may decide that dragging you in the water she calls home is her best option. Your only source of air will be her enchanted kisses, which she will be more than happy to provide. -3Wp damage. Undodgeable. Only useable when the mermaid is the last enemy left. Gives the target a mild feeling that taking down the healer last was unwise.
Succubus Dancer:
Kind, nuturing, joyful, and in general quite unlike their peers, these succubi dislike resorting to violence themselves and chose to hone their art of seduction, making their foes lay down arms willingly instead of fucking them into submission. It's quite telling that even before the succubus army had a change in leadership, these succubi were the only ones to always let their victims live free, no strings attached. Of course, most of said victims become addicted to their gentle affection and return to them.
Emphasis Dance - "It's okay to stare, but no touching! Well, no touching me at least~...": The Dancers are unmatched in the art of highlighting their best assets, causing train of thoughts to stop in their tracks. -Deals no damage. Doubles the damage of the Dancer's next attack, including the full lenght of a bind.. Automatically fails if the dancer takes damage when rolling for this.
Close Up - "And this one is just. for. you~.": The dancer approaches her target and begins a sensual dance in full view, often moving close to the point of nearly touching them. -Basic attack. 2Wp damage.
A Dance For Two - "Don't worry about being clumsy, i'll lead!": The Dancer presses her victims' body against hers, shoving their head in their cleavage, before resuming her dance, her breasts bouncing around their head her body grinds against them. -Bind. 1/Wp turn. Automatically ends after two turns if the target fails to struggle out.
Know Your Audience - "I see where your eyes are looking!": Flexible bodies and assets of all kind make the Dancer adaptable opponents. -1Wp damage. Roll for every weakness the target has. Pick one of the succesful rolls and trigger that weakness. If all rolls fail, the Dancer gracefully dances out of the fight to avoid dealing with the embarassement.
Succubus Songstress:
Some succubi are... Not as enthusiatic as others. Songstresses are one such type of succubi. As their talents revolve around magic music and the abilty to seduce even from range, most of their battles are won without them so much as lifting a muscle, leaving them a bit jaded from seeing humans surrender to them without much effort on their part. They are dismissive and some are prone to just leaving their victims to other succubi. Make no mistake, however, they are not outright cruel, and any victim they DO decide to take care of personally are treated very well.
|Passive| Enchanting Harp - "Hmm~ Laaa~": Even if they typically speak with a bored tone, a Songstress' voice is absolutely beautiful. Their enchanted harps play tunes that echo in one's mind, and their humming along is nothing short of captivating. -Deals 0.5Wp per turn to anyone on the field who isn't a Succubus or a Midara. Being "half" either is not enough to resist this damage.
Beckon - "Come here, i'm getting bored.": Not unlike a mermaid, a songstress' song is able to hypnotically call someone to move in her direction, lost in a daze, though it does not stop them from continuing to fight as they do. -No damage, auto-success. Allows the use of Stage Walk or Mind Lullaby next turn.
Stage Walk - "I need my hands to play, so you'll settle for my feet. I bet you enjoy that anyway.": Songstresses have too much pride to touch someone with the same hands they use to play music. They much prefer to use their feet, using their spaded tail to hold their victim's penis in place while they tease and prod at it with their soft feet. If the target does not have one, she'll just gently step on their crotch instead, teasing them with her tail afterwards. -Cannot be used if the player does not like feet. Deals 2Wp of damage and can stun.
Mind Lullaby - "Just keep quiet and let go.": Their loose pants have openings that expose their thighs, which act as the perfect pillow for a weary head, letting them stay nice and still while their music slowly melts their mind into horny mush. -Bind. Deals no damage. However, the target still suffers the effects of Enchanting Harp and unlike most binds, can still be targeted by other attacks. If the Songstress is alone, the bind deals 2Wp/turn
High Note - "???? ♫ ♪": Having a gorgeous lust demon stare deep into your eyes while singing an otherworldly seductive song leaves a mark. -Basic attack. Three rolls, 0.5 damage each. Cannot stun on crit.
|Team Attack|Duet - "You know you can't take this, but try anyway, i guess.": A mermaid and Songstress' voices combined will melt even the most battle-hardened midara hunter. It's a small mercy that it takes a toll on them too. -Requires a Kissing Mermaid and a Songstress that are both above 0Wp/St on the field. Brainwashes the target for the next two turns. Brainwashed characters are considered to be on the opposite team, preventing them from attacking their enemies or helping their allies. It also prevents them from Skipping their turn. If the target is alone, they take 3Wp of damage and suffer Disadvantage for their next rolll instead. In both cases, both the Songtress and the Mermaid use their turn for this attack, and take 3Wp of recoil damage from arousing eachother with their songs.
Succubus Maid A & B:
A to the left, B to the right
Someone needs to take care of such a huge castle. This someone, or rather these someones, are the succubus maids. Do not let their elegant appearance fool you, cleaning the entire castle is demanding and they also double as the castle's royal guards. Altough all of them are the same species of succubi, they tend to have two different demeanors, that reflect their work ethic: To go the extra mile for the sake of perfect service, or to be quick, but efficent, and ensuring work is done.
|Passive| Variant: The difference in behavior does more than just influence their personalities, it also influences how they choose to deal with intruders. -Succubus Maids enter battle as an A or B variant. Some attacks can only be used by one or the other.
Proper Welcome - "Esteemed guest, welcome to this abode.": The traditional greeting between succubi is a close embrace, and the maids are very polite. They'll also continue to hug guests even after greeting them. And have long, warm hugs, pressing the guest's head to their soft busts, covered in silky aprons and clothes. -1WP damage, gives advantage to the maid's next action.
Live To Serve - "Do not worry, we will handle everything, please leave your tension behind.": Succubi are no stranger to paizuri, but maids consider it their duty to rub their pillowy soft breasts around someone's manhood, slipping it in through an opening in their tops, until they make a creamy mess. If they stand still enough for it to happen, that is. -Target must have a dick. 3Wp damage, but usually rolls at disadvantage.
Satin Touch - "It's okay, dear guest. Do not try to stifle your moans.": A succubus' maid clothes are made of a silky satin-like fabric that is very soft to the touch and conducts body-heat very well. As a result, even beneath their clothes, their touch feels incredibly pleasant. Regardless of how they do it, be it a footjob in garterbelt-stockings, a gloved handjob, or merely pressing themselves against their target and rubbing against them, it feels just as good or even better than skin contact. -2Wp damage, higher than usual chance to crit.
Souvenir - "Something to remember us by. Take care, esteemed guest.": These busy succubi do not always have time to handle guests and may depart battle, leaving behind tempting offerings instead. -The maid who uses this skill leaves the battle. Gives the player a souvenir in the form of a freshly worn article of clothing (by default, satin panties or a freshly used tube of lipstick, but it may take a different form based on weaknesses or personal preference). Everytime the player enters a battle with Souvenirs in their inventory, roll a will check. On failure, the player takes 1WP per Souvenir in their inventory as they play with them before being noticed by the succubi they are about to fight.
Tender Care - "Are you feeling nice like this..? You can ask for my service anytime.": The maid tenderly pushes the target against herself, encouraging them to go limp and relaxed, before slowly exploring their bodies with her hands. Some may offer to let their victim suckle from their breast as they do, while others may have sprayed themselves with perfume beforehand, or perhaps both... But the results are the same: The target is left with a deep desire for more, that pervades their minds. -Maid A exclusive. Deals 0.5Wp, and increases the damage of the next use of Tender Care by 0.5Wp, up to a maximum of 4WP.
Quick Pause - "Please, do not overexert yourself. Take a moment to take a breath.": The maid wraps her arms around her target, bringing them close, before taking a few minutes to hold them there, breating calmly and giving them slow, gentle kisses on the forehead. Be it magic or just the nature of such a gentle sight, everyone else feels compeled to give the battle a rest for this time. -Maid A exclusive. Deals 1Wp. Everyone except the target and the maid skip this turn and heal 1St/Wp.
Dealt With - "I must insist that you please let it out, dear guest.": The efficent maids are prone to getting impatient and choosing to get things over with on their own, and to hell with the temptation games. The maid grabs the target and brings them to a secluded spot, before pushing them down and riding them under her skirt, at the ideal pace. However, if their victim squirms out of it, they will be able to lose the maid in the castle's halls as they return to where they were, giving them just enough time to recover from the pleasurable ordeal. -Maid B exclusive. Bind. Deals 5wp/turn. If the bind is broken, the Maid leaves the battle and all damage taken during Dealt With is healed.
Cold Efficency - "Dear guest... Leak it out in my hand, dear guest... Just give in, come now, dear guest...": The maid masturbates her victim at a rapid pace, while whispering dirty words to them and kissing their ear. Their calm, businesslike tone of voice is surprisingly soothing, and the overstimulation can leave the victim dizzied. -Maid B exclusive. Deals 1Wp and inflicts Attack Down.
Bosses: 30St/Wp, this is your "regular" kind of fight. Players fully heal after beating one.
All bosses have the following passive: |Passive| Elite -If this succubus is outnumbered, she gets to act twice per turn.
Entrance Hall:
Once a general of the former succubus army, the defeat of this intermediate succubus in her original world forced her to retreat to the castle, where she guards the great door towards the inside of the castle proper. Smug and haughty, Cherish takes immense pleasure in seducing people into shivering messes with barely a touch, laughing at their efforts to resist. She takes pride in her legs, using her thighs and feet as her favored weapons.
|Passive| Intermediate Succubus: Cherish is a step above the rank-and-file succubi of the castle, her ability to drain energy is also more potent. -Cherish's Succubus passive allows her to gain 3 maximum WP on victory. This still cannot stack.
Succubus Crest - "Take a peek, you perverted hero~.": Cherish lifts her skirt, exposing her panties as well as her thighs, showing off a magical tattoo that destroys the self-control of any who sees it. Anyone who doesn't quickly closes her eyes or brace themselves to resist their urges will find themselves masturbating to the sight. Even if they were to be looking elsewhere, Cherish will try to goad them into peeking nonetheless. -If the target's action this turn requires them to look at Cherish (as most but not all attacks would), roll normally, otherwise roll at disadvantage. Deals 2Wp and forces the player to roll a will check. If they fail, binds them for 1.5Wp/turn
Corruptive Scent - "Fufu... you're drooling. Deep breaths~!": Cherish's scent and pheromones are potent enough to corrupt the monster girls of her original world into succubi. Forcing her feet, crotch, or modest bust into someone's face, the smell acts as an aphrodisiac to any male, while doing something far more insidous to human females... -1Wp, inflicts 1 stack of Corruption. To male characters, corruption makes them take 1 more WP from all attacks, and cannot stack above 2, lasting only for three turns. To female characters, corruption does nothing initially, but lasts indefinitely, and upon gaining six stacks, converts them to a succubus for the rest of the battle, making them allies to Cherish until victory or defeat. If a female character is fighting cherish alone, Corruption acts like it would to males instead, but allows the use of a finisher.
Lower Expert - "Only one person ever endured my touch. Melt for my legs!": Cherish is bar none the best succubus when it comes to using her legs and hips to defeat her foes. Her ability to float allows her to assault her victims with her lower body from any angle, letting her ride them, use her thighs, or exploit her rear in defiance of gravity. -Basic attack. 2Wp, ignores defensive skills used by target.
Heaven's Steps - "Grovel for them, worship them, use them, or pamper them, it doesn't matter. The moment you touched my feet, it was all over for you~": Cherish's feet are the perfect pair. They are soft as silk, dexterous as a musician's hands; have a scent that always seem to fit her victim's preference, and Cherish seems to have an innate knowledge of where to use them, in what position, and how hard to press to make someone melt, or to just entice them into massaging or worshiping her feet. -Deals 4Wp damage, but has a cooldown of five turns. Targets with a weakness to feet must roll a D12, instantly gaining six corruption on a 12, regardless of their sex or gender. If this feels like utter bullcrap to the targeted player, the target can chose to power through it, cancelling this special effect.
|Finisher|Cherished - "Ah, eyes glazed over, drool at the corner of the mouth, a dopey, blissed out smile... I'll never tire of that brand-new-slave look, fufufu~.": Once the target appears sufficently weakened or submissive and obsessed with Cherish, the succubus will engrave their obedience to her in their minds by tempting them with her body, before making them beg to see it instead, and should they fall for the tease, flash them with her crest before letting them indulge, leaving their minds addled with lust for her and no control over themselves, until she gets bored. It may take a while for cherish to be bored of her new toy, however... -Usable only if the target has less than 5Wp and 2+ Corruption stacks, or if the target has 6 corruption stacks. Instantly KO target. All of the target's allies take 2Wp damage witnessing it. Makes any existing scent or leg/foot related weaknesses worse on success.
Living Quarters:
Another of the generals of the former army, Luminara often walked the battlefield with a ludicrously small force behind her, using her magic blown kisses to turn the tide and defeating armies outnumbering her five-to-one. Her favorite tactics is to use her magic kisses along with her cutesy, "could-you-please-help" behavior to manipulate her victims into fighting one-another, having turned heroes against their own country more time than she can count.
|Passive| Intermediate Succubus: Luminara is a step above the rank-and-file succubi of the castle, her ability to drain energy is also more potent. -Luminara's Succubus passive allows her to gain 3 maximum WP on victory. This still cannot stack.
|Passive| Enchantress - "You know, you can stop pretending you dislike this! It's just natural to enjoy being under a succubus' thumb~.": Luminara always acts in control of the situation... And as if she was in control of her opponents. Her teasing attitude is highly convincing whenever she's right. -Any player with a negative mental status effect (not including Disadvantage, Stun, Binds or Sleep) takes 1Wp of damage every turn when Luminara is in battle. Having multiple status effects does not increase the damage.
Kiss Of Betrayal - "Mwah~. Hey, shouldn't you protect someone who gives such nice kisses? I just might give you more~...": Luminara takes a firm hold of her victim, before crashing her lips against theirs and forcing them into a quick but intense make-out session, all while pouring an absurd amount of magic in her lips. The target finds themselves coming out of the experience with their mind not all there... It could be the magic or it could simply be how good it felt. -1WP of damage. Brainwashes target for the next turn, causing them to treat Luminara as an ally and preventing them from attacking her or providing support to their allies as well as disabling Turn Skip. If the player is fighting Luminara alone, forces them to obey her next command, which can be anything from "reveal a weakness" to "use a support skill on me", or even just kissing back for an extra point of WP damage. Only one person can be Brainwashed at a time.
Harem Rain Kiss - "Look at you! A whole squadron of future obedient little soldiers just for me! Stand still, won't you?": Luminara's signature technique: She kisses two fingers before blowing this kiss in the air, pouring as much of her magic into it, and letting the magic detonate above a group of foes to rain down a veritable downpour of magic blown kisses on them, that feel just as real as her actual lips. The spell is a little unpredictable however, and the amount of kisses that hit an individual target and their power may vary, causing different results most of the time. -Targets the entire party, one roll per player. 2Wp of damage. On hit: If the roll was under 40, the targeted player becomes Seduced for the next two turns, having to do a willpower check every turn dealing 1Wp and preventing them from attacking on failure. If the roll was between 40 and 70, the player becomes Harmless for the next turn, preventing them from using any action that would deal damage, but allowing all other to be used. If the roll was above 70, they are stunned outright. This skill has a six turn cooldown
Sniper Kiss - "It doesn't matter if you're not looking. It doesn't matter if we're not touching. All that matters is that i've decided to bestow a kiss on you for you to feel it.": Luminara has perfected the art of blowing magical kisses, to the point where even her blown kisses leave a print of her actual lipstick behind. Not to mention they fly far and fast, leaving little warning to her victims before they suddenly feel the full force of her soft lips hitting them from range. -Basic Attack. 2WP damage, always rolls with advantage. Cannot crit.
Rainbow Lip - "I came up with a new trick, how nice of you to volunteer~.": Luminara has used her time in midara lands to learn from their own kiss and lipstick techniques... And somehow, she found a way to mash them all together, the result being an entire kit of differently colored tubes of lipstick to give herself a refresher with, and you a new colorful mark with. Due to how experimental the magic within is, the coat fades quickly and cannot be reapplied right away. -On hit, roll a d8, and inflict status effects from this list: 1: Defense Down + Attack Down (1t), 2: Harmless (1t) 3: Seduced (1t) 4: Aphrodisiac (1Wp/t, stacks with Enchantress, 2t) 5: Paralysis (Next melee attack has disadvantage) + Unsteady (Next non-magic ranged attack has disadvantage) + Disrupted (Next magic attack has disadvantage) 6: Incurable (Unable to heal, 3t) 7: Confused (Attacks hit random target, which can include enemies, allies, or user. Stop hitting yourself. 2t) 8: Vulnerable (Next attack that targets you autohits) This attack has a four turn cooldown, or six turns if Luminara is fought by a lone player.
Facemelter - "That's it, i'm gonna kiss you stupid now!": A technique that, while not creative, is very effective. Luminara jumps her target, pins them down, and rains kisses on their face. If she's close to losing, she may be utterly ruthless in kissing you senseless. -Binds, 1.5Wp/Turn. Increases to 2.5Wp/Turn if Luminara is under 5St.
Melty Mist - "Fuuuu~... No need to be so tense~.": Luminara blows air towards her target, a nice floral scent wafting their way, as well as the sensastion of a dozen tiny kisses. -1.5Wp, hits up to two targets, chance to inflict Attack Down.
Featherlight Peck - "Chu~.": Luminara gives her target a quick, light peck, leaving behind a lipstick mark... Which resonates with her current layer of lipstick to empower its potency. -Deals 1Wp damage. The damage of this attack goes up by 0.5Wp everytime it's used, with no limit on how high it can go.
|Finisher| Seal Of Servitude - "Just forget about all of them~. I'm the only one who can make you feel so good. I've got a fun idea! If you can convince your friends that i'm just here to help, i'll give you more~. I'll even do the convincing, but i need a big strong hero to make sure they stay still and listen, please~? ...Such a good boy/girl~.": Luminara looks at her weakened victim, and pushes them down? Too dazed to resist her properly at this point, they are unable to fight back as she shifts their clothes out of the way, before planting a loving kiss on a sensitive part, typically a breast for ladies, and the tip of the penis otherwise. Already on edge, this is usually enough to make them melt in bliss. The lipstick mark left behind slowly transforms into a succubus crest, preventing the victim from desobeying her and subtly influencing their minds to be nice and compliant for her. Thankfully, in these lands, succubus crest are not permanent on humans, but you will be her obedient little soldier doll until it fades. -Only usable on targets with 3Wp or less. On hit, fully heals target, but Enthralls them, which is pretty much Brainwash for the rest of the battle. Enthralled players count as KO'd when it comes to deciding victory and defeat. If the player is adventuring alone, this can hit them if they have less than 5Wp.
Throne Room:
Following the defeat of Mirage, the succubus queen and namesake of this castle, the throne was left empty, and would have stayed that way if not for this greater succubus, who stole what little of Mirage's power after her sealing. Alice practically exudes an aura of lust, and everything about her, from her sweet smell to her chest, is a weapon to bring down any who oppose her. If her pheromones, absurd chest, illusion magic, and ability to turn her victims into doll-sized versions of themselves wasn't enough, her personality itself is a weapon. She acts as a young lady full of affection for all her "big brothers and sisters", and despite her very adult proportions, acts like a child that wants to be spoiled, melting the hearts of men and women alike.
|Special|Grand Battle -Alice gets to act one per turn per player in battle. Alice is a difficult enemy to defeat, and is meant as the final encounter of a run. It is strongly advised for players and the DM both to employ free actions, and to give struggling players an edge through whatever means available. I advise creating events that give the players buffs, items, and to have Alice underestimate the players if things are looking rough for the party.
Defeating Alice grants all players the Blessing Of Wind move, and those who survived the battle without being KO by the end of it also gain the Blessing Of Light move... as well as a Sealed Cloth. -Blessing Of Wind: Once per battle, cancel all debuffs and act twice for a single turn, but stuns you afterwards. Cannot be used in the same battle as Blessing Of Light. -Blessing Of Light: Once per battle, your next attack auto-crits, but stuns you afterwards. Cannot be used in the same battle as Blessing Of Wind. -Sealed Cloth: During an adventure, summon Alice to join you for one of the events the adventure has to offer... Losing 2 maximum WP for the rest of this adventure should you cum at any point when she is around.
|Passive| Greater Succubus: Alice is among the strongest succubi to have ever lived. An unprepared person would fall under her charm in seconds, and even seasoned adventurers would find their energy drained like a glass of water in the desert should they lose to her. -Alice's Succubus passive allows her to gain 5 maximum St on victory. This still cannot stack
|Passive| Holding Back: Alice's power is great, but she prefers to save her strongest moves for the adventurers who can truly corner her. -Alice only has 20St. Some of Alice's skills are unusable before she gets below 10St
Soft Hug - "Look, look! You're just the right size to slide right in!": Alice's short size allows her to be able to squish her huge chest against her target's waist just by kneeling a bit. They're so warm and soft they can be felt through any layer of clothing or armor... She can also do the opposite and use her wings so that her thighs are at level with someone's waist, allowing her to use them to tease her victim -3Wp damage, ignores all defensive buffs.
Succubus Pheromones - "Hey, doesn't Alice smell nice? Just smelling the air around Alice is making you feel all fluffy inside, doesn't it?": A potent, sweet smell floats around Alice at all times, permeating her clothes and any fabric that touches her sinfully soft skin, and she is not above forcing her foes to take a long whiff, regardless of how, be it through shoving their heads right into her cleavage to smell from the source, breathing a cloud of pheromones through a blown kiss, or kicking them into the royal bed. -Can either do 1Wp damage to multiple targets or 2Wp to a single target. Inflict Arousal for 3t (1Wp of damage/turn)
Lust Spark - "All my big brothers and sisters are gonna come here and cum themselves silly now~.": Alice pulls down her top, and with both a surge of her magic and increase of the amount of pheromones in the air, everyone looking at her will be overwhelmed by the urge to just move in her direction and let her do anything. -Deals 1Wp of damage, stuns everyone except Alice, and inflicts Seduced for two turns. Only usable ONCE per fight.
|Combo|Just A Suggestion - "Look at my hand, big bro/sis~. Yeah, like that, now imagine i'm licking it like this...": Alice mimics a lewd gesture in the direction of someone who's head is already spinning from past teasing, and implants further salacious ideas in their weakened head -Only usable on someone who is Seduced or Aroused. Deals 4WP and ends the status effect on success.
Onii-chan! - "Hehe, thank you so much for playing with me big bro/sis!": Alice cranks her loving sister image to the maximum, and leaps to her target, before wrapping her arms around their shoulders, giving them her brightest smile, and kissing their face playfully. The entire display is enough to make someone forget she's a greater succubus that they are supposed to be fighting. -1.5Wp damage, always inflicts attack down for two turns on success. On crit, target becomes Harmless for two turns instead. Cannot target anyone who is Shrunk.
Illusory Call - "I'm the new succubus queen, you know? But i really like how the old one made people do a lot of silly faces with this~.": The air in the room gains a pink tint, and you can swear you glimpse figures at the edge of your vision... Your grasp on reality is weakening! -Allows the use of Illusion: Harem Press or Illusion: Great Mirage next turn, which are binds that do not stop alice from using other actions while targets are bound.
Illusion: Harem Press - "It's three on one, you should just give up~.": Three translucent Alices manifest around a victim, before all squishing themselves against them in unison, trapping the victim in a three-way assault of breasts. -Binds for 2Wp/Turn. Breaking out requires two struggle rolls. Can only be used once per player.
Illusion: Great Mirage - "You can't wait for your turn~ You won't have to, Alice will take care of everyone~": A crowd of Alices seems to manifest out of nothing, and every adventurer is caught in the tide, unable to even see what is done to them among the chaos, only feel it. -Binds EVERYONE for 1Wp/Turn, breaking out requires two struggle rolls or another player to snap you out of it. Cooldown of six turns.
Power-up Pose - "Stare all you want, Alice knows she can't be resisted~": A basic attack for most succubi, in Alice's hands this simple skill draws attention to her absurd curves, making her next attempt at seducing someone into submission that much mor effective. -Basic attack. 2Wp, next attack will deal a bonus 1Wp of damage.
ALL THE FOLLOWING SKILLS REQUIRE HER TO STOP HOLDING BACK:
Minimize - "Sorry, but I'M the big sis now. The biggest...": Alice's signature skill: She turns everyone into miniature versions of themselves, no bigger than a doll, and no taller than her head. This... Appears to be long lasting. Oh dear. -Used the moment she stops holding back Autohit, inflicts Shrunk on everyone, which halves all damage dealt for the rest of the battle. You are no longer truly hurting alice, only proving your resolve now.
Angel Hug - "Look at you, you're just a toy for Alice to mess around with now! Just let go and go pew pew in Alice's cleavage, okay?": Alice picks up her poor victim and stuffs them in her cleavage, before grabbing her breasts and squishing them around them, overwhelming their senses with a full-body titfuck, all while inhaling her pheromones. -Binds for 3Wp/turn. Struggle at a disadvantage, cooldown of five turns.
Adventure's End - "I know what you're weak to, what ALL of you here can't resist~. You'll never experience this again if you win, and you won't win~!": A devastating skill, Alice uses her giant size to deliver an enormous, long lewd kiss on someone's entire shrunk body, with a long and drawn out smooch noise echoing through their small ears. However, a skill this dangerous will trigger an adventurer's natural instinct and they'll sense in advance they need to get the hell out of dodge. -Deals a menacing 5WP of damage, plus weakness effects, rolled at disadvantage.
|Finisher| Welcome To The Dollhouse! - "So small and cute! Sorry big bro/sis, but Alice has got to go for a bit to do succubus stuff, you don't mind waiting with them, riiiiight? By the time Alice come back you'll be asking for more~!": Alice grabs all her shrunk playtoys and drops them in a room behind her own bedroom, which is filled with doll automatons, all created with the sole purpose of subduing intruders by becoming their sexual playmates. The automatons all all absolutely covered in Alice's pheromones due to her hugging them any chance she gets. -Requires all players to be Shrunk and under 9Wp. Puts the players in a bind, and gives them two turns to struggle out, instantly KO'ing them if they fail. Escaping the bind on the first turn will deal no damage, but escaping it just in time will deal 4Wp. Only usable once.
EVENTS AND TRAPS: You weren't expecting to walk in a succubus stronghold casually, i hope? Even outside of battle, letting you guard down is asking to get caught flat-footed by a succubus' scheme. In this castle, you are NEVER beneath notice, and you would do well to remember it. Altough, for those who are willing to take the risks, they may find themselves rewarded...
The DM should occasionally replace the result of an advance roll with a trap. I also encourage you to make your own to keep players on their toes!
A non-exhaustive list of them. LARGE.:
Memory crystal The succubi are known to use large shining jewels as conduits for some spells, often in the form of crystaline orbs powering forcefields or powering healing circles and teleportation focii. They know full well that adventurers are prone to violently smashing them as a result, and have come up with a counter-plan: They store the memories of the people they defeated in near-identical crystals. Worse still, since coming to this land, they have made multiple deals with midara to include a greater variety of memories inside. Striking a memory crystal will result in the offender finding themselves reliving the memory, in first person, with all sensation intact. -The party stumbles upon a crystal orb the size of a soccerball on a pedestal. The DM decides in advance if it is a trap or not, and the players vote on either moving on or smashing it. If the players can't agree, DM picks the result of the vote. If the crystal was genuine, the players may gain a free encounter skip if it powered a teleportation circle, 8Wp's worth of healing and clearing status effects if it concealed a healing circle, or a free advance roll success if it powered a forcefield blocking a shortcut.
If the crystal was a memory crystal, the crystal explodes in a wave of magical energy that traps all players in a memory of defeat, playing a scene of them losing to a midara or succubus while inside someone else's body. This grants them a temporary weakness based on the midara in the memory (such as the effects of a finisher for example) for two battles. It can be based on ANY midara or succubus, not only those featured in this adventure. Do try to go for midara and succubi the players enjoy.
Shortcuts: The castle is a wonder of engineering, with many hallways being hidden behind fake walls. Levels are scattered about to open and close them... But surely, you don't expect to be able to flip them unopposed? -Party stumbles upon a lever. They may choose to flip it. Effects vary on a dice roll: 1: The lever opens a wall... Leading to barracks or a succubus' occupied bedroom. Battle start! 2-4: Nothing happens. You probably just ruined someone's day by turning off hot water to their shower or something equally useless to you. 5-6: The level opens a wall... Leading you further in! This counts as succeeding in an Advance roll! 7-9: Before you can even pull on the lever, a succubus approaches you and begins to try and tempt you into leaving it alone... Binds all players for 1Wp/Turn until they either shake the temptation off with Struggle, get KO'd, or give in. Once all players are out of the bind (and at least one of them is still standing), you may reroll, ignoring any further 7-9 rolls. 10: A magic sigil flashes under your feet, and you find yourself dropped right in front of a very surprised boss. Good news: You are warped straight to the boss of the area. Bad news: You have no prep time and thus do not get to heal beforehand.
Arcanic Illusion Gas: A member of the party steps on a tile that goes "click". A candy-like scent fills the air, and those who do not quickly begin to hold their breath will find themselves seeing succubi that aren't actually there! These illusions are self aware enough to know they're just that, and will keep sexually provoking the affected adventurers until they can find a healing circle... Provided they don't crumple in a pleasure-drunk heap first as the illusions are accurate enough to fool all five senses, including touch and sight. -All players roll to react in time. Anyone who fails will take 1Wp of damage every time an Advance roll happens, until they enter a boss-fight.
Empty Bedroom: The party finds a small door in a rather poorly-kept corner of the castle. Upon peeking inside, they find out that they just found an entirely deserted dormitory! While it's pretty obvious the maids have not cleaned it in a while (probably because of how out-of-the-way it is), the beds still have fresh sheets and pillows. Perhaps it's time for a breather... -Another "DM picks a result in advance without telling players" situation. There are four possibilities if the players decide to sleep there: 1: The room really is someplace the succubi have forgotten about. You are free to use actions without risking an encounter, and regain a sizeable 16Wp from the long rest you got! 2: At first glance, the coast seems clear, but as soon as everyone is settled into bed, one or multiple of them may realize said bed is not empty. The victims are tempted, either being KO'd if they accept, or entering battle if they decline! 3: Luminara finds the bedroom and gives everyone a goodnight kiss as they start to doze off. All are unable to react before she moves on, and fall asleep with a lipstick mark, the kiss negating the effect of the rest. It won't fade until the next time they enter battle, where it will trigger and stun them for the first turn. 4: Everyone gets in bed without incident... Except for one unlucky sap who just had to pick a bed that Alice slept in recently. The sheets are filled with her sweet smell and the pheromones put them in a trance like state that prevents them from calling for help before everyone else dozes off. They are then visited by alice in the middle of the night, and by morning, are left with only 1Wp. All other players heal 16Wp as usual. 5:Each member of the party is visited in the middle of the night by a resident of the castle, but they are still half-asleep, leaving them helpless and dazed. All players take a random amount of damage between 1 and 6Wp. 6: The maids purposefully left this bedroom untouched as bait. Everyone wakes up in the middle of being given delightful "room service" during the morning. Binds all players for 3Wp/Turn, with the maid attending them retreating upon succesful Struggling. 7: (Only usable with the consent of the two players involved, if you are not given said consent go for another option.) One or multiple of the beds are a double beds, and you'll have to share. A subtle magical push may induce one of the adventurers to get frisky, allowing the player to use free actions on the other until they are fought off with a Struggle. All players not involved heal 16Wp.
Viewing Gallery: The party passes by a fence, grille, glass pane or magical forcefield from behind which an entire group of residents can see and hear them. While unable to reach them, they will still be assaulting their senses with seduction...
The entire party is stuck in a Collective Bind as they attempt to walk foward while ignoring the ladies behind the "wall". As a whole, the party needs a total of five successful Struggles (3 if the party is a single player). Any player who fails more than two/three (DM's choice) rolls is instantly KO'd as they give in and either masturbate here and there, or try to push their bodies against the fence/grille so the residents can touch them through it.
Yeah. This game lives rent-free inside my mind. I honestly don't know why i haven't thought of using h-games as material for enemy profiles until now (thanks to the person who made Cafe Au Lait's profile for making me think of it, Lust Grimm's bubble succubus already inspired the Nereid but taking the character and outright pasting them in our system was genius) I'm probably gonna avoid the l*li type of enemies altoghether because firstly, it is not something i enjoy, and secondly the dopamine of a complete profile is not worth the shit i'd put myself in for doing that.
Now i know the succubi in the original kill use a lethal form of energy drain, but i find that a bit... eh... The scenes where they held you captive always seemed hotter. So i made a few adjustements, inspired by a few fanmade vids of it out there, if you'd like to know the tiny bit of lore i use to justify these changes: -Alice is the queen now, and prefers a policy of seducing people into submission for conquest instead of draining enemy armies to death -Mirage is sealed. Got no plans for her in this adventure (at the moment) beyond giving Alice her clone power. Sorry the name of the adventure had you hoping... -They are currently recovering from their massive L at the end of Succubus Senki and chose to teleport the whole castle to our setting to avoid retribution. How? Magic and plot convenience. -They're attempting to milk adventurers of their mana to replenish their forces and go back to their own world to be specific.
As usual blah blah free to use, you know the whole thing by now. All i recommend is for the DM to play Succubus Senki themselves if they really wanna go the extra mile to get the right vibe and be able to use free actions that fit the setting better than my own do, but they can totally do without, i've already made a few of the succubi somewhat different.
...And yes. This means you get another maid enemy. I am starting to question if we're a kissing/seduction kink forum or a maid kink forum. Both? Both. I may have taken inspiration from a few other lewd sources than just succubus senki. Let's see if you can spot which and out me for the perv i am.
Last edited by Weatherkeep on Sun Jan 23, 2022 9:19 am; edited 5 times in total
herwillingslave, PieForPi, BurningVulcan, forest Assasin, Present and AggronStrong like this post
herwillingslave
Posts : 13607 Join date : 2013-11-13 Age : 34 Location : PA
Subject: Re: Mirage's Castle - A Succubus Senki inspired adventure! Sat Dec 25, 2021 7:37 pm
This looks very fun. Great job.
Lilytrice
Posts : 9351 Join date : 2020-07-05 Age : 23 Location : Earth USA
Subject: Re: Mirage's Castle - A Succubus Senki inspired adventure! Sat Dec 25, 2021 10:18 pm
i'd love to try this when it's available to play! this looks amazing!
AggronStrong
Posts : 45091 Join date : 2021-08-07
Subject: Re: Mirage's Castle - A Succubus Senki inspired adventure! Sat Dec 25, 2021 10:18 pm
Looks amazing, especially the maids. Couldn't have picked better source material.
EchoResonates
Posts : 440 Join date : 2021-07-26 Age : 22
Subject: Re: Mirage's Castle - A Succubus Senki inspired adventure! Sun Dec 26, 2021 12:52 am
You have my full attention with this one...
Present
Posts : 39951 Join date : 2019-12-06
Subject: Re: Mirage's Castle - A Succubus Senki inspired adventure! Sun Dec 26, 2021 1:06 am
Like everyone else here I think this looks amazing. Looking forward to seeing what sort of fun traps and bosses finish it up.
forest Assasin
Posts : 8205 Join date : 2016-12-26 Age : 26 Location : I don't know
Subject: Re: Mirage's Castle - A Succubus Senki inspired adventure! Sun Dec 26, 2021 9:31 am
i would like to have a run at this
_________________ https://www.youtube.com/watch?v=JWSRqWpWPzE -Glen and Prowd Theme-
Zesquid
Posts : 885 Join date : 2009-11-11 Age : 35
Subject: Re: Mirage's Castle - A Succubus Senki inspired adventure! Sun Dec 26, 2021 2:28 pm
Love this so far!!! I really enjoy the kissing mermaid, and I'm EXTREMELY hype to see how you write Luminara!
Weatherkeep
Posts : 765 Join date : 2020-01-20 Age : 26
Subject: Re: Mirage's Castle - A Succubus Senki inspired adventure! Sat Jan 01, 2022 10:30 am
Haven't made much progress on new enemies, but i've made a list containing a few traps to give an idea of what those are about and allow anyone who runs this adventure to have inspiration for their own. If you've played the game you've probably seen the scenes that inspired those.
Next time, i'll try to finish the bosses so the adventure can be fully played, and then i'll improve on it with new enemies and tweaks.
forest Assasin
Posts : 8205 Join date : 2016-12-26 Age : 26 Location : I don't know
Subject: Re: Mirage's Castle - A Succubus Senki inspired adventure! Sat Jan 01, 2022 10:51 am
I would like to play a test run if you can
_________________ https://www.youtube.com/watch?v=JWSRqWpWPzE -Glen and Prowd Theme-
Weatherkeep
Posts : 765 Join date : 2020-01-20 Age : 26
Subject: Re: Mirage's Castle - A Succubus Senki inspired adventure! Sat Jan 01, 2022 10:57 am
Sorry, but i still don't have the time to commit to full RPs myself... You'd have to ask someone else to run this for you.
forest Assasin
Posts : 8205 Join date : 2016-12-26 Age : 26 Location : I don't know
Subject: Re: Mirage's Castle - A Succubus Senki inspired adventure! Sat Jan 01, 2022 11:13 am
Okay don't worry
_________________ https://www.youtube.com/watch?v=JWSRqWpWPzE -Glen and Prowd Theme-
AggronStrong
Posts : 45091 Join date : 2021-08-07
Subject: Re: Mirage's Castle - A Succubus Senki inspired adventure! Sat Jan 01, 2022 11:56 am
It's looking great. I'll be glad to DM it for people.
Lilytrice
Posts : 9351 Join date : 2020-07-05 Age : 23 Location : Earth USA
Subject: Re: Mirage's Castle - A Succubus Senki inspired adventure! Sat Jan 01, 2022 12:09 pm
I'd love to try this still!
Present
Posts : 39951 Join date : 2019-12-06
Subject: Re: Mirage's Castle - A Succubus Senki inspired adventure! Sat Jan 01, 2022 5:09 pm
I'd also be down to give it a go.
BurningVulcan
Posts : 15620 Join date : 2016-05-10 Age : 27 Location : Daybreak Town, slaying Heartless and collecting Lux
Subject: Re: Mirage's Castle - A Succubus Senki inspired adventure! Sat Jan 01, 2022 5:50 pm
Would love to take Anika for a spin on this
_________________ Roleplayers for the win =3=
Weatherkeep
Posts : 765 Join date : 2020-01-20 Age : 26
Subject: Re: Mirage's Castle - A Succubus Senki inspired adventure! Mon Jan 03, 2022 3:39 pm
Luminara's profile is now complete! I may have to tune her down i was a BIT overenthusiatic with the potential for kiss moves and balance took a backseat.
Also nerfed one of the maid's moves (Tender Care), the un-nerfed version has been reworked into one of Luminara's skills. I've also changed the description of the adventure to recommend two or three players since Luminara is a boss that relies a lot on breaking teamwork (that was her whole thing in Senki) altough the game is still designed to work with solo adventurers because... yyyyyeah waiting for all players can be rough and i understand those who want personal adventures too.
Weatherkeep
Posts : 765 Join date : 2020-01-20 Age : 26
Subject: Re: Mirage's Castle - A Succubus Senki inspired adventure! Thu Jan 06, 2022 6:21 pm
And it's now "complete"! Again, i'll add bonus stuff like enemies and areas... Later. This is surprisingly time consuming.
I'll have to tweak enemies a bit later too (Alice needs a finisher!), but for now i just wanted to fill all profiles so anyone who wishes to run this for players can do so properly.
I may run a single 3-player party through this, but only if all players involved aknowledge and accept that my answers will be sparse and slow, and that if something IRL calls for my attention i may outright vanish for more than a week. Real life do be a bitch. I encourage other people to run their own sessions of this if they can.
Weatherkeep
Posts : 765 Join date : 2020-01-20 Age : 26
Subject: Re: Mirage's Castle - A Succubus Senki inspired adventure! Sun Jan 23, 2022 9:21 am
Gave alice her finisher, and added a passive to the bosses allowing them to fight back better against multiplayer parties after seeing how Test and Lily destroyed them. Next up: I'll add all the Ch7 monstergirls.
EchoResonates
Posts : 440 Join date : 2021-07-26 Age : 22
Subject: Re: Mirage's Castle - A Succubus Senki inspired adventure! Tue Feb 01, 2022 12:17 am
Honestly...I'd be happy to toy around in this whenever you run it, seems fun ^^
DNHumanBeing
Posts : 4008 Join date : 2021-04-22 Age : 21 Location : Jetstream Sam's place
Subject: Re: Mirage's Castle - A Succubus Senki inspired adventure! Tue Feb 01, 2022 6:02 pm
EchoResonates wrote:
Honestly...I'd be happy to toy around in this whenever you run it, seems fun ^^
If you want a supportive character, i gotchu
EchoResonates
Posts : 440 Join date : 2021-07-26 Age : 22
Subject: Re: Mirage's Castle - A Succubus Senki inspired adventure! Tue Feb 01, 2022 6:04 pm
DNHumanBeing wrote:
EchoResonates wrote:
Honestly...I'd be happy to toy around in this whenever you run it, seems fun ^^
If you want a supportive character, i gotchu
Oh absolutely! That'd be great ^^
BurningVulcan
Posts : 15620 Join date : 2016-05-10 Age : 27 Location : Daybreak Town, slaying Heartless and collecting Lux
Subject: Re: Mirage's Castle - A Succubus Senki inspired adventure! Wed Feb 02, 2022 7:50 pm
EchoResonates wrote:
DNHumanBeing wrote:
EchoResonates wrote:
Honestly...I'd be happy to toy around in this whenever you run it, seems fun ^^
If you want a supportive character, i gotchu
Oh absolutely! That'd be great ^^
If y'all don't mind, I'd love to toss a character into the ring too.
EchoResonates
Posts : 440 Join date : 2021-07-26 Age : 22
Subject: Re: Mirage's Castle - A Succubus Senki inspired adventure! Thu Feb 03, 2022 6:12 am
KyoryuuBlaze wrote:
EchoResonates wrote:
DNHumanBeing wrote:
EchoResonates wrote:
Honestly...I'd be happy to toy around in this whenever you run it, seems fun ^^
If you want a supportive character, i gotchu
Oh absolutely! That'd be great ^^
If y'all don't mind, I'd love to toss a character into the ring too.
I'm more than down for that! Absolutely!
DNHumanBeing
Posts : 4008 Join date : 2021-04-22 Age : 21 Location : Jetstream Sam's place
Subject: Re: Mirage's Castle - A Succubus Senki inspired adventure! Thu Feb 03, 2022 3:15 pm
So, we are building a gang then?
Sponsored content
Subject: Re: Mirage's Castle - A Succubus Senki inspired adventure!
Mirage's Castle - A Succubus Senki inspired adventure!