Upon her lips
Would you like to react to this message? Create an account in a few clicks or log in to continue.


A humble listing of female characters from a variety of media, whose kiss produces adverse effects on their victims.
 
HomeHome  Latest imagesLatest images  SearchSearch  RegisterRegister  Log in  

 

 Pray, the Affectionate Mage

Go down 
+4
PieForPi
SoloWingPixy
herwillingslave
Crizice
8 posters
AuthorMessage
Crizice

Crizice


Posts : 50
Join date : 2019-03-24
Age : 23
Location : USA

Pray, the Affectionate Mage Empty
PostSubject: Pray, the Affectionate Mage   Pray, the Affectionate Mage EmptySat Aug 03, 2019 3:32 am

"Pray", a benevolent 20-something mage with questionable control over her talent, is a rather shy girl who enjoys feeding her desire (some may say addiction) for girl-girl affection by seeking out places where midara are likely to find her. She doesn't enjoy the idea of losing her free will to a midara entirely, but she tends to find herself struggling against the temptation of losing control in such a way.

Appearance:
Pray stands at 4'11, with long pink hair (plus bangs) and vibrant green eyes. Her favorite outfit to wear when meeting midara consists of a poofy blue blouse, a gray high-waisted skirt, and pink sneakers. Her movement is energetic and expressive- she isn't exactly graceful, but she moves like she'd be right at home enjoying herself on a dance floor.

Personality:
Contrary to what her flamboyant nature may suggest, Pray is almost cripplingly shy- while she tends to follow her heart in how she likes to express herself, she simultaneously worries an awful lot about how her self-expression could be seen as outlandish or garish. As such, she tries her best to separate her eccentricities away from her actual identity- "Pray" in itself is a pseudonym, specifically devised for several nondisclosed reasons.
Part of following her heart's desire leads her to a fairly shocking obsession with midara- not only is she in love with the sort of physical affection they specialize in, but it's quite easy to overcome her shyness when her partner tends to be especially interested in her no matter her appearance or demeanor. As an outlet to her typically pent-up desires, as well as an outlet for her unusual magical ability, Pray views midara encounters as times when she can express herself freely and have a lovely time doing so. (So long as she can keep a handle on things enough to keep her free will and identity intact.)
When she isn't setting herself up as midara bait, Pray (under her true identity) mostly spends her time using her magical abilities to bring help to others as much as she can. Pray sees helping others as one of the purest goods she could perform, and she thrives off of others' happiness. (If not for her crippling shyness in actually speaking with those she enjoys helping, she could be a perfect support role for adventurers.) Unfortunately, Pray doesn't know how to handle negativity directed towards her- one of the worst things she could imagine would be being labelled as a bad person, freak, or nympho. (Part of the reason why her "Pray" identity is kept so separate from her normal life.)


Abilities:

Passives:
Height Advantage:
Pray kinda has a thing for being dominated by taller gals, something which taller midara can take full advantage of. Any ability which will cause Pray to shrink will automatically succeed, and all binding moves from midara at least a foot and a half taller than Pray will automatically cause a bind. (Rolls still must be done to determine if willpower damage is taken in either case.)

Smothered in Kisses:
Pray also kinda has a thing for being covered in kisses- she enjoys a midara covering her face in kisses much more than a midara focusing on the long/french variety. Any single attack which results in Pray being kissed at least three times (only physical kisses; Pray is less enthused by the floating/blown variety) will cause an extra point of willpower damage.

Smothered in General:
Really, Pray's "kinda" into a lotta things. Any bind where Pray is being smothered by her partner's boobs or butt will require two successful struggles to get out of. (Both dice can be rolled at a time, but they do not have to be rolled on the same turn. A 66 and a 65 on turn 1 with a 78 on turn 2 will break the bind.)

Tickling!:
Pray finds something incredibly sweet and incredibly enticing about a midara taking advantage of her by making her laugh. Tickling attacks do one extra point of willpower damage.

Mode of Enslavement:
Pray tends to be curious about how exactly her chosen midara will try to take away her will. The first time a midara uses one of these terms- only one can occur in any given encounter- the following effects will occur:
-"Slave": Pray isn't a fan of being made somebody's slave- way too many midara seem to go this route, and there's no flavor in it. Hearing the midara speak about making Pray her slave will restore two willpower points to Pray and clear any non-binding status effects. (This can rise Pray above her starting WP.)
-"Pet","Mommy": Meanwhile, Pray gets excited when a midara speaks about making her into a doting pet, or if the midara describes herself as a loving mommy. If either of these are used, Pray will lose two willpower points and become charmed.
-"Furniture","Toilet", Any type of inanimate object: Pray- doesn't really get the appeal of this one. No effect.
[More to be added as they are used, potentially]

Makeup Averse:
While Pray has several fetishistic tendencies, one thing she can't stand is makeup. She doesn't get all the hype with getting covered in cosmetics; any attack which relies on makeup for its damage (specific colors of lipstick causing distinct effects, being generally more enticing/glamorous due to a made-up face, etc) will do one point of willpower damage less, to a minimum of one. Attacks which rely on putting makeup on Pray will do no damage, but Pray will skip a turn as she wipes the obtrusive substance off.

Stage Fright:
Pray enjoys letting loose and having fun when she's encountering a midara, but only when it's just her and the midara. Any additional spectators will set her right back into shy mode, making it incredibly difficult for her to weigh her feelings against her worry of being judged. Pray will only attempt to run away if fighting in an environment with a non-combative audience. In cases where Pray is joined by an ally, she will only use the basic Heal and Strike skills until the ally is somehow removed from the match. (She can, however, initiate Hyper Fright Mode in either case.)

Spotlight:
As a sort of caveat to Stage Fright, Pray feels quite special and gooey if a second midara happens to be joining the first in trying to seduce her. Combination binds will always result in a bind (rolls determine if WP is affected, as with Height Advantage), and combination attacks will deal an extra point of willpower damage. (Attacks which simply summon clones of a midara don't count, of course!)


Actives:
Stamina-related:

Heal:
With her regular life of helping the needy, Pray can whip up some minor healing magic without any trouble, though she typically doesn't find a need to with her preferred style of battle. Restores one point of stamina and one point of willpower to an ally, or three points of stamina and one point of willpower to herself.

Strike:
While she isn't a fan of using violence in her own pursuits, if she finds that she needs to, Pray is able to use her magic to give a bit of oomph into her punches. Deals one point of stamina damage.

Run Away:
When she feels at heavy risk of being captured (without being sufficiently enamored by her partner to justify the risk), or when she is busy being terrified of an onlooking audience, Pray tends to try to abscond from the scene. Not trusting her little legs for the job, Pray prepares her magic to safely teleport her out of the midara's grasp. Run Away must roll successfully three times before Pray is able to leave the encounter. (Like with Smothered in General, up to three dice are rolled each turn (one die for each remaining success required), and not all three successes must be performed on the same turn.) Run Away's three successes are interrupted (and all need to be performed again) only if Pray receives three or more points of willpower damage in a single attack.

Willpower-related:

Regular Form:
Wink:
Pray can afford to be a bit of a tease at times- when she has a free moment, when her partner slips up, or when she's dazzled by her partner's seduction, she likes to be flirty with a sweet smile and a little wink. Does no willpower damage, but gives Pray a Wink counter. At 10 counters, Pray enters Hyper Flirt mode. (Wink can be used by itself in place of Pray's turn, or it is used automatically when Pray receives 4 or more willpower damage from one move, on a critical success from Pray, or if the midara experiences a critical failure.) Wink can not fail nor be disabled (except by effect of Hyper Fright Mode), multiple Winks can occur in one turn, and Wink counters can not be removed. (Except by effect of Hyper Flirt Mode.)

Simple Smooch:
Pray ambles on over to the midara, reaching up to give them a big smooch on the cheek. Deals one willpower damage. If the midara is at least a foot taller than Pray, Pray has to jump to perform this move, causing a chance to charm her partner with her cuteness.

Twirl!:
Stepping back and giving a big grin, Pray quickly twirls in place, using a bit of magic to add some glittery flair to the procedure. Her skirt is too long to really show off the goods, but it definitely can serve as an appetizer for a hungry midara. Deals one willpower damage.

Soaring Heart:
Pray is able to send a big pink heart hurtling in her partner's direction, resulting in warm feelings of love and comfort upon contact. She can do this through a blown kiss, making a heart with her hands, finger guns, etc. However she goes about it, the attack deals two points of willpower damage.

Blissful Bind:
Since she's so good at getting herself into binds, Pray has found ways to make use of them: while stuck in a bind, every failed struggle attempt (including fails from extra dice caused by Smothering in General or other sources) activates Blissful Bind. With all Pray's wriggling and whimpering and moaning, Pray has a chance of dealing one willpower damage. On a critical success, Blissful Bind breaks the bind, and has a chance of inflicting charm.

Do you see what I see?:
As a gambit towards making her partner better understand Pray's feelings, Pray magically extracts some of her built-up adoration for her partner, holding the energy in her hands. She tries to transmit these feelings to her partner through gently massaging the midara's body. On a success, heals two willpower damage from Pray while inflicting two points of willpower damage into her opponent.

Make it Last:
Sometimes, Pray starts having such a good time, she poses an offer to her partner to meditate a moment in order to prolong the proceedings. On a successful roll and a Yes from the midara, Pray takes her partner's hand and takes a moment to collect herself. Pray's soothing aura restores five willpower to both herself and the midara. (On a failed roll, nothing occurs as Pray fails to collect herself enough to offer the meditation. On a successful roll, the midara can refuse the meditation, and can instead take a free action on the unsuspecting Pray.)

Ogle:
Pray bites her lip and hugs herself, taking a moment to ogle her partner's alluring body, and looking sultry and alluring while doing so. Always deals one willpower damage to herself, and on a success deals two willpower damage to the midara.


Hyper Flirt Mode:
When Pray builds up enough flirty energy by winking enough times, her magic starts flowing forth in new ways: her colors become more vibrant, her countenance and gestures become extra expressive, and she gains a new breadth of attacks. She can still use every attack available to her in Normal Mode; Wink now deals one point of willpower damage. Hyper Flirt Mode ends after five turns. (Not counting the turn when Pray uses Wink for the tenth time.) After Hyper Flirt mode ends, Pray's Wink counter resets to 0; Hyper Flirt mode can be resumed if Pray somehow reaches 10 Wink counters again.

Electrifying!:
Pray skips up to her partner, wrapping them in a hug and granting them a sweet kiss on the lips. Her whole body radiates with static, causing pleasant tingling sensations everywhere she contacts her partner. Deals two willpower damage, and has a chance to stun.

Heart-Eyed:
With a flourish, Pray materializes a poofy-looking cloud in each of her hands, which she proceeds to mush against her face. Afterwards, her eyes have filled with vibrant pink hearts. Gazing into her eyes fills her partner with gooey feelings of adoration and giddiness. Deals one willpower damage, and provides Pray with the Heart Eyes status effect for three turns. (Not counting the turn this move was made.) Any attack by the midara which revolves around hypnotic eyes made during this status effect will backfire, inflicting willpower damage and status effects onto the midara rather than onto Pray. Additionally, the midara will receive one willpower damage each turn Pray or the midara is in a bind with this status effect, as Pray gazes lovingly upon her captor/captee.

Blissful Bind Mk II:
With all the extra energy, Pray's abilities in a bind have also improved. Blissful Bind is still used automatically on each unsuccessful struggle. As Pray moans lecherously under her captor's ministrations, this move always deals one willpower damage, and on a success will nullify/prevent any damage Pray would receive for that turn of the bind. On a critical success, the bind is broken, two willpower damage is dealt instead of one, and the midara is charmed.

Tickles!:
Pray practically tackles her partner down, using her extra-jittery magical fingers to roam around looking for weak points. Inflicts bind, dealing one point of willpower damage a turn until the midara escapes. (With an additional one point per turn while Heart Eyes is active.) With all her extra energy, Pray is able to use other moves which don't require her hands until the midara escapes.



Hyper Fright Mode:
Whereas Hyper Flirt mode comes as a result of Pray's unbounded flirty energy, Hyper Fright mode is the negative side of the midara coin- the fear of losing the battle and becoming permanently enslaved. Hyper Fright mode activates when Pray's willpower is closer (or as close) to zero than is closer (or as close) to the midara's willpower. (So, if the midara has a willpower of 30, Pray's Hyper Fright mode will activate when Pray has 15 or less willpower. When the midara has 20 willpower, Pray will enter Hyper Fright with a willpower of 10 or below. Etc. If the midara's willpower is on an odd number, Pray's requirement rounds down: a midara with 21 will cause Hyper Fright with Pray's willpower at 10 or below.)
Hyper Fright is essentially Pray's get-out-of-jail-free card; her stress over the state of the battle allows her to negate damage/restore willpower and avoid making the situation worse. Pray is technically able to use Normal Mode attacks, though she usually won't have reason to. Hyper Fright mode ends after five turns (not counting the turn it begins), and it can only occur once per encounter. Additionally, Wink becomes disabled once Hyper Fright mode begins, and it is not enabled again until the end of the encounter.

Run Away, for Real:
In dire circumstances, Pray decides to ditch the "little legs" mindset and just book it while her body still listens to her. Run Away, for Real only requires two successful dice rolls (using two dice, which can occur on different turns, circa Run Away), or a single successful roll if Pray is below five willpower. Additionally, all the mind-clearing exercise causes her to recover two willpower (after checking to see if she succeeds at escaping while under five willpower) with each use of Run Away, for Real.

(Un)Blissful Bind:
Pray is done with being coy about being bound- now she's struggling like mad, and her stress-inducing, almost prickly aura definitely isn't helping the midara keep hold of her. Pray rolls two dice, and escapes if either of them is a success. (This overrides the multiple dice used for any other reason, including Smothered in General. This does not prevent auto-binds from passives like Height Advantage, however.) Additionally, any attempts at seduction from the midara aren't likely to succeed: willpower-damaging attacks within the bind from the midara are one WP less effective to a minimum of zero (the attack which prompted the bind causes damage as normal), and Pray recovers two willpower per turn she's struggling.

Barrage:
Shaking her hands around in a flurry, Pray fires towards the midara a fireball, a shard of ice, and a minor thunderbolt, in that order. A die is rolled for each one. Each strike deals one stamina damage on a success, an additional stamina damage if the midara happens to be weak to that element, and an additional stamina damage if the roll is a critical success. For each point of stamina damage dealt, Pray recovers an equal amount of willpower damage, thanks to being shocked into awareness with all the carnage she's causing.

Barrier:
Dramatically sweeping her hands in opposite directions, Pray materializes a magical barrier, negating the midara's attack on this turn. Aesthetically, the barrier acts like a one-way mirror. Pray can keep track of the midara's whereabouts through her vantage point, but the midara can't see through to tell where Pray would be. In effect, Pray can keep her distance and the midara is cut off from attacking. The midara can spend a turn trying to shatter the barrier- which requires a successful roll- or if the midara is exceptionally mobile in some way (fast flight to rise over the barrier, or teleportation to bypass the barrier) she can simply spend a turn overcoming the barrier in that way. Shattering the barrier restores two willpower to Pray (with its loud, grating destruction sound), while bypassing the barrier only restores one. ("Ahh! My barrier was useless!")





But what would happen, you may wonder, if Pray fell within the required willpower range for Hyper Fright mode while she was already in Hyper Flirt mode?

Hyper Hyper Mode:
Once in a blue moon, a midara inadvertently puts Pray in a position where she's simultaneously aching to be a loving flirt with her dazzling partner and feeling a profound sense of existential dread over the encounter's potential outcome. Rather than cancel each other out, these two mindsets synergize beautifully: Pray gains all the energy from both possible modes, while gaining an intense desire to control the situation and have the perfect midara all to herself. Along with a slew of (frankly insane) new powers, Pray is able to use any of her other moves as well- not that she really needs them.
Pray's aura changes entirely under Hyper Hyper mode- the colors of her attire beam with almost holy radiance, she displays a look of pure joy along with an unreal grace of motion, and her now-floaty hair takes on a deep, sultry pink/purple tone.
In this state, Pray's sensual capability easily puts her on par with the world's most powerful midara- for five rounds. (Not counting the one in which Hyper Hyper Mode begins.) After the effect ends, so does Pray- the experience takes everything out of her, leaving her an inert/exhausted lump on the ground. However, nothing can take her out of this mode before its scheduled end time- even if Pray hits zero willpower, her energy and momentum will keep her going until the five rounds have elapsed.
In effect, all a midara can really do against Hyper Hyper Mode is try to last the five rounds, something which Pray will not easily allow.


Passives:

Flit:
Pray doesn't move normally in Hyper Hyper mode. Every little movement is infused with a sensuality and a form of grace that makes her movement in other modes seem little more enticing than watching grass wilt. Her captivating flow of motion, atop her radiant aura, dazzles all onlookers with one willpower damage automatically per turn.

Unstoppable:
Nothing is able to stem the flow of Pray's energy when she reaches this point. Hitting zero willpower or zero stamina has no effect, nor can any status effects inhibit her actions. The skipped turn from Makeup Averse becomes instantaneous, for example, and not even Stage Fright can slow her down if an audience member or ally arise at this point.
Oh, and Pray doesn't need to roll to use any of her moves unless it is specifically stated. Have fun!

Undeniable:
As the cherry atop the over-powered sundae, Pray's desires and affections shine through in her aura so radiantly- every point of willpower damage dealt against her during Hyper Hyper Mode is simultaneously dealt to the midara inflicting the damage. Pray's insistence on requited love becomes undeniable.


Actives:

Cleanse:
Pray has no need to hold onto any of those pesky status effects she may have gathered up until now. With a series of motions that look more like a dance than a spell, Pray clears herself entirely of status effects, inflicting one point of willpower damage for each unique status effect dispelled.

Blissful Bind Mk III:
Trying to stifle Pray's power by putting her into a bind is, at this point, a very very good bad idea. Pray's aura is on a whole new level when she's tightly pressed against you and her hands are roaming through every hidden little spot. Atop whatever action Pray is choosing to do for the turn, Blissful Bind activates automatically each turn, dealing two willpower damage (in addition to the one damage caused by Flit), causing charm in both Pray and the midara, and causing a chance of forcing the midara to use another bind move. (On a successful roll, a random bind-based move of the midara is forcibly activated, as the midara can't help but try taking advantage of the beauty in her arms.) Whether or not the roll is successful, after Blissful Bind has been performed, the midara is able to stop the bind- if she can roll a die successfully to struggle away.

Hyper Wink:
Wink's back and stronger than ever, with Pray supplementing the flirtiness of the wink with a whole new array of teasings and gestures. It still activates automatically in the same situations (4 or more willpower damage being dealt to Pray at once, a critical success from Pray, or a critical failure from the midara), with the addition of activating whenever the midara spends a turn doing nothing. Hyper Wink deals one willpower damage plus the number of rounds since the midara last dealt willpower damage to Pray. (If the midara deals willpower damage on the round where Hyper Wink is used, Hyper Wink deals one damage. If, on the next round, the midara does not deal willpower damage and Hyper Wink is used, Hyper Wink deals two damage.)

Mystical Massage:
Baring down on the midara with an impossibly sweet smile and dazzling glowing hands, Pray begins caressing the Midara tenderly, cooing and practically radiating comfort everywhere she goes. Deals three willpower damage, restores all of the midara's stamina, and deals an additional one willpower damage for every multiple of five stamina restored, rounded up. (0 stamina means 0 willpower, 1-5 stamina means 1 willpower, 6-10 stamina means 2 willpower, etc.)

Velvet Kiss: Pray embraces the midara, pulling her down into the softest, most loving kiss one could imagine. Deals three willpower damage and inflicts the status effect Trapped in Velvet- essentially a bind which is not affected by Blissful Bind- from which the midara can choose to roll to escape. (Or, not to do that.) For each successive turn Pray uses Velvet Kiss, the damage dealt is increased by one.




Inert Lump Mode:
This is what happens when Pray finishes Hyper Hyper Mode without having managed to defeat the midara. With her energy completely sapped, she's left completely helpless- unable to use any moves or resist the midara's advances or programming in any way. The one potential saving grace of the situation is how bland Pray looks in her mostly-unconscious low-energy state; compared to her body and presence in Hyper Hyper mode, Pray is kinda a potato, so perhaps the midara will just leave the lump in its place on the ground.




Finishers:
Friends?: [Normal Mode]
Pray has had her cake and eaten it too- gotten to enjoy the thrill of the encounter with the midara, and having reached the point of safety where the midara is enthralled with her to the point of subservience. Now- well, she doesn't really want to take advantage of the situation. She's not nearly hyped up for that- being any sort of dom in her normal state is just weird. So, she leaves the midara and carries on her merry way- though not without leaving her Calling Card in the midara's care.

Fun Flirty Fling: [Hyper Flirt Mode]
It's a different matter entirely if Pray can leave a midara aching for her presence while she's feeling all riled up and flirty- she's quite glad to lay her partner down, cover her in kisses, drain just enough of her energy to keep Hyper Flirt mode going, and give the two of them a good night to remember. Still not entirely trusting the midara to remain so docile after they've both recovered from the ordeal, she'll use the last of her energy to skirt away, leaving behind her Calling Card (Mk II) to remember her by.

How..? Nvm I'm Out: [Hyper Fright Mode]
Hyper Fright Mode is not really (no, not at all) designed to be a mode in which Pray can win a fight. If she manages to do it, she'll sure be left feeling slightly proud and highly confused- but after that brief mixture of emotions, she'll use her remaining energy to blink outta there real quick.

All Mine: [Hyper Hyper Mode]
Pray knows exactly what she wants when she finishes an encounter in Hyper Hyper mode. All her past pent-up desire is bubbling on the surface clear as day. Her partner- that beautiful, astonishing, perfect creature- is pulled into an embrace of equal parts pure love and pure lust. Draining energy from the midara at a somewhat worrying rate to keep herself going, Pray takes great care giving them both a beautiful, unforgettable experience. She wants the midara to be left desiring this experience again in everything else she does. The midara will awaken to being almost exhausted of energy, doozy, and with a fancy new Calling Card. (Mk III!)

Potato Pals: [Inert Lump Mode]
Something's got to go seriously wrong for the midara to lose all her willpower after Pray has reached this point. They'll just kinda, uh, lay around with each other, I guess, till one of them gains her sense back and they both part, deciding never to speak of that incomprehensible scenario ever again.






The Calling Cards:

Calling Card:
A clean and simple little project; Pray's name upon a cutesy light pink and green card, with the embedded phrase, "Thank you for the wonderful experience. <3"
The heart is actually a sort of button, prompting a pleasant light ping of blue in the sky above the card. Pray is able to ping in response, allowing a holder of the card to potentially find her again down the line.

Calling Card Mk II:
An incrementally better card- more vibrant colors, fancier fonts, a signature of "Pray" rather than just text, and an improved phrase: "Thank you dearly for the wonderful time, and the wonderful night. <3"
The heart is now a whole larger ordeal, taking up a corner of the card with its rich red hue. Touching it still sets off that ping, but this one has an extra ability- Pray, at great expense, is able to teleport a holder of the card to her location. Even better for reconnecting down the line, without all that travel nonsense.

Calling Card Mk III:
As expected of something generated from Hyper Hyper mode, this card is wack: colors reminiscent of Pray's Hyper Hyper vibrancy, a signature of not only her pseudonym, but her actual name too- a personalized message for the intended recipient, and, curiously, a photograph of her face, which shifts to take on the countenance of her current emotion, wherever she is.
The heart- a smoldering red, massive undertaking on the back of the card, which seems to gently radiate Pray's affection- retains the abilities of the other two forms, plus a way to request Pray teleport to the card holder's location. Quite a show of trust, consenting to being transported wherever a potentially slave-seeking midara would wish Pray to go.










Hoo. Whoa. Wowza. Did I expect to spend 5/6 hours straight on this? No, I sure did not. Am I happy I did it? So-so.

Hiya, I'm Crizice, and I've been a lurker on this place for a good while (a good while before my account was created, as well). I've gotten quite a few ideas over my time here about characters I would like to create- generally characters who go against the grain somewhat in how they function. For Pray, I was hoping to make a character who was pretty powerful, but more importantly who preferred using that power to enjoy encounters with midara rather than to simple try to beat them. I feel like I could've included a few more types of moves to emphasize that aspect of her- how she wants to enjoy the battle by prolonging it and provoking her opponent to use a wider variety of moves- but for now I think I should call it a night, send Pray off into the world, and see how people like her as she is. (If anybody can make it through the five thousand word endeavor of reading it, that is. Jeeeeez.) And anyway, I think she's plenty complex enough to the point of unusability- maybe cooling it on wanting to add more moves would be smart.


So, anywho! For the people who spent the time and effort to read all of that jazz (or the people who skimmed through it; I don't judge), please let me know what you think about this monstrosity I've created! I love writing, but I never know if I'm actually doing it well, and I probably definitely have a habit of going too in-the-roots about things.
Back to top Go down
herwillingslave

herwillingslave


Posts : 13606
Join date : 2013-11-13
Age : 34
Location : PA

Pray, the Affectionate Mage Empty
PostSubject: Re: Pray, the Affectionate Mage   Pray, the Affectionate Mage EmptySat Aug 03, 2019 8:44 am

You made a really good character. Nice job.
Back to top Go down
SoloWingPixy

SoloWingPixy


Posts : 424
Join date : 2014-05-09
Location : The Round Table

Pray, the Affectionate Mage Empty
PostSubject: Re: Pray, the Affectionate Mage   Pray, the Affectionate Mage EmptySat Aug 03, 2019 11:43 am

Damn, son, this is good stuff! She’s a very interesting concept for a character, and one it seems you’ve put quite a lot of thought into. I can tell ya right now, something like this’d take me a lot longer than just 5-6 hours Razz I can’t wait to see what you do with her.

_________________
Code:
<<Those horns...she can't be human!>>
<<She's like a demon...>>
<<That kind of midara...they call a Demon Lord.>>
Back to top Go down
PieForPi




Posts : 37485
Join date : 2014-09-16
Age : 32

Pray, the Affectionate Mage Empty
PostSubject: Re: Pray, the Affectionate Mage   Pray, the Affectionate Mage EmptySat Aug 03, 2019 12:36 pm

I think she's great.
Back to top Go down
Warrior of Darkness

Warrior of Darkness


Posts : 7855
Join date : 2014-03-15
Age : 32
Location : Exploring Eorzea

Pray, the Affectionate Mage Empty
PostSubject: Re: Pray, the Affectionate Mage   Pray, the Affectionate Mage EmptySat Aug 03, 2019 2:34 pm

This character looks pretty good and her mechanics are quite interesting. If you managed to create such character in only 5/6 hours, I must say I'm impressed.
Back to top Go down
BurningVulcan

BurningVulcan


Posts : 15620
Join date : 2016-05-10
Age : 27
Location : Daybreak Town, slaying Heartless and collecting Lux

Pray, the Affectionate Mage Empty
PostSubject: Re: Pray, the Affectionate Mage   Pray, the Affectionate Mage EmptySat Aug 03, 2019 4:10 pm

Thats amazing, man! I'd have never thought of all this, and if I tried, it would probably take me more than double the time to do so. I love the character and mechanics and it's very apparent how much care and thought you brought to the table.

I hope you have fun here at the forums with your cutie!

_________________
Roleplayers for the win =3=
Back to top Go down
abstertrek

abstertrek


Posts : 88
Join date : 2016-08-29
Age : 26

Pray, the Affectionate Mage Empty
PostSubject: Re: Pray, the Affectionate Mage   Pray, the Affectionate Mage EmptySun Aug 04, 2019 12:28 am

God damn this is interesting.
Back to top Go down
Crizice

Crizice


Posts : 50
Join date : 2019-03-24
Age : 23
Location : USA

Pray, the Affectionate Mage Empty
PostSubject: Re: Pray, the Affectionate Mage   Pray, the Affectionate Mage EmptySun Aug 04, 2019 3:11 am

Ahhhh, thank you all for your kind words!! I've never submitted a character sheet up for review before (I've roleplayed, but never laid out a character explicitly)- I've been floored by all the positive response!
I do hope I get Pray into some interesting scenarios- I've got to head and dive into the roleplay sometime. Though, I've also got to get to work on my other character ideas- I've just finished a support-type, and I still need to create an actual hero and an actual midara. (Pray acts somewhere between those two, really.)

Now I've just got to overcome the stress of living up to the positive reviews for my first attempt. Ahhh!!
Back to top Go down
abstertrek

abstertrek


Posts : 88
Join date : 2016-08-29
Age : 26

Pray, the Affectionate Mage Empty
PostSubject: Re: Pray, the Affectionate Mage   Pray, the Affectionate Mage EmptyMon Aug 05, 2019 12:56 am

Ah no problem. It makes me wanna come up with my own character/midara and i've been a lurker here to
Back to top Go down
BurningVulcan

BurningVulcan


Posts : 15620
Join date : 2016-05-10
Age : 27
Location : Daybreak Town, slaying Heartless and collecting Lux

Pray, the Affectionate Mage Empty
PostSubject: Re: Pray, the Affectionate Mage   Pray, the Affectionate Mage EmptyWed Aug 07, 2019 9:01 pm

Im up for an RP against Pray


Last edited by KyoryuuBlaze on Thu Aug 08, 2019 10:08 am; edited 1 time in total
Back to top Go down
herwillingslave

herwillingslave


Posts : 13606
Join date : 2013-11-13
Age : 34
Location : PA

Pray, the Affectionate Mage Empty
PostSubject: Re: Pray, the Affectionate Mage   Pray, the Affectionate Mage EmptyWed Aug 07, 2019 9:05 pm

Pray should face Giselle sometime.
Back to top Go down
forest Assasin

forest Assasin


Posts : 8205
Join date : 2016-12-26
Age : 26
Location : I don't know

Pray, the Affectionate Mage Empty
PostSubject: Re: Pray, the Affectionate Mage   Pray, the Affectionate Mage EmptyThu Aug 08, 2019 8:18 am

I'm for a.RPG against pray to

_________________
https://www.youtube.com/watch?v=JWSRqWpWPzE -Glen and Prowd Theme-
Back to top Go down
https://www.youtube.com/watch?v=JWSRqWpWPzE -Glen and Prowd Them
Sponsored content





Pray, the Affectionate Mage Empty
PostSubject: Re: Pray, the Affectionate Mage   Pray, the Affectionate Mage Empty

Back to top Go down
 
Pray, the Affectionate Mage
Back to top 
Page 1 of 1
 Similar topics
-
» [PC] Clement, the Meek Water Mage. (WIP)
» Cheri, the Gun Mage
» Donatello, the Blueball Mage
» [Player] Aze, storm mage
» Kasumi the Cosplay Mage

Permissions in this forum:You cannot reply to topics in this forum
Upon her lips :: Original Content :: Character/Enemy creations-
Jump to: