An adventurer of no special prowess or ability. Tests sets out into the midara filled wilderness to in search of adventure.
Personality: Test is a trusting sort, always looking to help others even if it gets him in over his head.
Authors Note: Test is "retired" in the sense that his story is finished but I will likely still use him for RP's set before his time in The Arena. Any part of the character sheet marked 'Final' is from the period immediately before his retirement and thus not likely to be relevant to any RP's I run him in.
Passives:
Remarkable Recovery: Wether a matter of willpower or a genetic quirk Test is quick to recover from his experiences. Any fetishes gained as a result of losing an encounter are removed after 3 additional encounters.
Blessing of Flora: On the turn Test escapes from a hypnotic trance his attacks can do up to 5 extra damage (written as a +1-5 after the attack) if he takes advantage of this ability the enemies next attack against him does bonus damage equal to the amount of bonus damage his attack could have dealt.
Moves: Aware that midara fight using their body and charms to seduce their prey Test has developed a fighting style built around keeping his foe at a distance using his Halberd. This does still leave him vulnerable to techniques designed to seduce him at a distance.
Repel: Test uses his Halberd to ward away his opponent. 1 damage and for the rest of the round any attacks against Test that rely on physical contact or close proximity (about arms reach) are rolled at a disadvantage.
River Stance: Test lures his foe in for a devastating counterattack. 2 damage. If the enemy attacks test with an attack that relies on physical contact or close proximity they roll at a disadvantage and Test rolls at an advantage. Usable once every 3 rounds.
Burst Forth: Test immediately breaks free of any physical binds. Usable once per encounter. (In clearer terms Test spends his turn automatically ending any bind conditions.)
A Moment of Respite: Test takes a moment to steady himself automatically regaining 1d6 willpower and recharging his uses of all his "one per battle" abilities with the exception of this one. Usable once per battle.
Triple Strike: Test attacks 3 times for 2 damage each. The next attack against him rolls with advantage. Usable once per encounter.
Sweep: Test uses his Halberd to sweep his opponents feet out from under then. Deals 2 damage and inflicts Prone (Prone characters roll each round to get out of Prone). Usable once per encounter. Sweep is only expended upon a successful hit.
Overwhelm: Test strikes with a single devastating blow. Deals 4 damage. Usable once per encounter Overwhelm is only expended upon a successful hit.
Rush: Test attempts an uncharacteristically aggressive attack. 3 damage but if it misses the next attack against him has advantage.
Old Reliable: Test strikes with a near perfect balance of offence and defense. 2 damage.
Moon Rabbit Kick (Final): Test's training with Reisen has taught him how to defend himself without weapons. Test gives his opponent a devastating kick. 2 damage.
Lunar Takedown (Final): Test drops his weapon and pounces on his foe. Bringing both of them down in a complex flurry of limbs. Deals 3 damage and has a 50% chance to stun the target. Usable once per battle.
Memories of Mandy: Test steels his resolve by invoking his memories of the maid who stole his heart and mind. Test reduces incoming Willpower damage by 1 for 3 rounds. Automatic success. Usable once per battle. Refreshes with A Moment of Respite. This does not take an action, allow Test to use another action on the same turn.
Summon Charlotte (Final): Test can summon his liege Queen Charlotte to aid him once per battle. Summoning Charlotte the Usurper as an ally for 3 turns.
Blessing Of Wind: Once per battle, Teat cancels all debuffs and acts twice for a single turn, but is stunned afterwards. Cannot be used in the same battle as Blessing Of Light. Gained from defeating Alice in the Mirage Manor
Blessing Of Light: Once per battle, That's next attack auto-crits, but stuns him afterwards. Cannot be used in the same battle as Blessing Of Wind. Gained from defeating Alice in the Mirage Manor
Items:
Bitterblack Salts (Final): Test posseses a limited amount of a powerful magical reagent known as bitterblack salts, capable of healing wounds both physical and mental. By expending one charge Test can return to full willpower/stamina after an encounter, by expending three charges he can immediately remove a temporary physical injury or fetish, by expending 5 charges he can immediately remove a permanent wound of fetish. Charges remaining: 8
Wimpy Bitch Collar (Final): A magical collar given to Test by Asena. It saps all of his strength should he try to raise a hand against her and causes all his physical attacks to deal 0 damage.
Bunny Bell (Final): Used to summon Vanessa the Bunny Witch who will aid (or attack) Test depending on her mood. DM's choice as to what happens. If the DM has no preference they can bring it down to a 50/50 dice roll.
Sealed Cloth: During an adventure, summons Alice to join Test for one of the events the adventure has to offer... Losing 2 maximum WP for the rest of this adventure should he cum at any point when she is around.)
Weaknesses:
Breasts: Attacks that use or emphasise the midara's breasts roll against Test with advantage.
Yang and Toralia's Breasts: After an unforgettable experience in a special arcade Test developed a powerful weakness to the boobs of a specific huntress and a specific midara scientist.
Yang's Breasts do +1 damage to Test, he is twice as likely to be instantly defeated by Too Sexy for This, and he will be instantly defeated by A Perfect Fit or Occam's Pillows.
Toralia's Breasts do +1 damage to Test, and whenever he is Bound by her breasts, he must pass a Will Check or Surrender to her breasts.
Hypnosis: Midara that attempt to hypnotize Test roll with advantage.
Competition: When Test gets hit by seduction or willpower based attacks from more then 1 midara in a single round his next attack is at a disadvantage as he becomes too distracted to fight properly.
Bunny Girls (Final): After spending many long nights traveling with Reisen, Test has developed a weakness for bunny girls and other lagomorph themed midara. Test takes +1 damage from bunny girls and similar midara.
Maids: After succumbing many times to the maids of Amore Manor Test has developed a weakness for maids in general. Maids or anyone in a maid uniform deals +1 damage on all of their attacks against Test.
Temporary Weaknesses:
Author's Note: The goal of this is to create character that does something new without being too complicated. I also included a mechanism for removing fetishes because I've noticed that long running characters tend to build up an excess of fetishes.