Appearance: https://img3.gelbooru.com/images/3b/75/3b75da0bd217ea22bb38640680e9bc0c.jpg
Description: Marlene is a woman in her mid-30's, with a mature body and a blazing intellect. Her physical abilities are quite weak, even for a person of her age, but she makes up for it in magical prowess. As a scholar, her main goal for exploring the wild lands is to study and chronicle the various midara that roam the world, and seeks to publish a massive encyclopedia of the lewd women that inhabit this world with us. However, without her staff, she is unable to cast any spell at all...
Additionally, as her experiences broaden and her encounters pile up, Marlene will gain new abilities and weaknesses.
Passives:
Weak Physique: Marlene is not a very brawny woman, like at all. Binds and physical restraints are especially hard to break out of, imposing disadvantage on any roll regarding them. Furthermore, if the midara controlling the bind is stunned or momentarily out of commission, Marlene does not automatically escape the bind, but she may roll an attempt without the usual disadvantage for free, but only once.
Studious Eyes: Marlene does not care if she "wins" or "loses" the moment-to-moment encounters with midara, she only cares about the experience and knowledge that she discovers when encountering them. Marlene's win condition requires her to experience every successful attack the midara can inflict, which is saved as a progress bar (example: 3/7). Once this bar is filled up, she gains the "Insightful" condition, which grants her advantage on every offensive and defensive roll against the studied midara, having found their weakness. Effects that cause memory loss or intelligence drain also damage this progress bar.
Actions (actions marked with * require her staff to perform):
Magic Missile*: A simple but effective spell that shoots her target with a burst of energy. Deals 2 damage.
Study: Marlene focuses extra hard and tries to randomly study one ability the midara hasn't succeeded in landing yet. If hit during the study, she fails regardless of the roll or ability chosen, and the attack that does land doesn't count towards progress.
Focus: Taking a quick breather, Marlene shakes the lewd thoughts out of her head and centers her mind back into the important details. Recovers 3 WP, can't be used twice in a row.
Request: Marlene attempts to get the midara to perform a particular skill on her. Whether or not her roll is successful, the midara is able to auto-hit with that ability, but Marlene takes half damage from it if her roll was successful, and full damage if not. The midara isn't compelled to actually grant the request by any means.
Alt Version - Beg: If the request fails, Marlene gets on her hands and knees and pleads to play along with her request, or whatever thing she asks for. Reroll Request, and go ahead as normal if it passes. On a fail, the midara can auto-hit Marlene with whatever ability they want due to her submissive position.
Fireball*: Marlene pools her magical power and fires it towards her target. On hit, deals 5 damage, and 1 damage if it misses (but not crit misses). She cannot cast anything after using Fireball for 3 rounds.
Hypnosis*: Marlene attempts to charm her enemy with a spell that she picked up on from another midara, putting them in a trance. Deals 1 damage per round until broken out of. She cannot cast anything after using Hypnosis for 5 rounds.
Alt Version - Self Hypnosis: As a kind of hypno-vaccine, Marlene speaks aloud a trigger word that she has implanted into herself. She gets instantly hypnotized, she cannot break out of it until the fight is over, and constantly takes an unavoidable 0.5 WP damage every turn. But she is immune to all other hypnosis based attacks, and counts as being hypnotized for all intents and purposes. If she loses her last shred of Willpower due to this effect, her opponent is free to alter this action as they see fit.
Copy Ability*: Marlene uses her greater intellect to copy and memorize one of her opponent's studied moves. If successful, she can use this move at any time, but only up to three times. After succeeding at Copy Ability, any further use will drain 5 WP from Marlene due to the erotic poisoning of her mind.
Weaknesses:
Marlene has a few weaknesses regarding certain kinks, which grant her opponent additional effects that are to the DM's choosing. This can range from advantage/disadvantage, extra damage, or any other miscellaneous effect! These weaknesses are;
- Sleep attacks
- Voice/singing attacks
- Mommy/milf themed attacks
- Musk/scent attacks
- Spanking attacks