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A humble listing of female characters from a variety of media, whose kiss produces adverse effects on their victims.
 
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 Monster Girl Collectible Card Profiles - Villainesses

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Insomnia

Insomnia


Posts : 662
Join date : 2017-06-09

Monster Girl Collectible Card Profiles - Villainesses - Page 2 Empty
PostSubject: Re: Monster Girl Collectible Card Profiles - Villainesses   Monster Girl Collectible Card Profiles - Villainesses - Page 2 EmptyWed Jan 04, 2023 8:59 pm

Jessica Rabbit

A Legendary songstress and siren Jessica Rabbit started singing in the Terminal Bar and quickly discovered her voice had such a tone, any man who heard it fell in-love with her and became her slave. Now in the prime of her life Jessica Rabbit has a wide range of ways to seduce men including her perfect body, irresistible breasts, seductive lips and natural dominance. She now spends her time brainwashing every man she can, allowing her to live a lavish life of luxury. When Jessica Rabbit wants something, she gets it.

Known Methods: Seductive Body, Seductive Clothing, Siren Voice, Hypnotic Breasts, Hypnotic Kisses.

Monster Girl Collectible Card Profiles - Villainesses - Page 2 Hzlfcu10


Statistics:

Seduction
Monster Girl Collectible Card Profiles - Villainesses - Page 2 Stat1010
Temptation
Monster Girl Collectible Card Profiles - Villainesses - Page 2 Stat110
Resistance
Monster Girl Collectible Card Profiles - Villainesses - Page 2 Stat910
Range
Monster Girl Collectible Card Profiles - Villainesses - Page 2 Stat1010
Intelligence
Monster Girl Collectible Card Profiles - Villainesses - Page 2 Stat710

Elements and Resistances

Fire: 1xWater: 1xEarth: 1xIce: 1xLightning: 1x
Poison: 1xLight: 1xDark: 1x
Blind: ----Zombie: ----Sleep: ----Silence: ----Darkness: Immune
Poison: ----Disable: ----Gravity: ----Petrify: ImmuneDiseased: ----
Immobilised: ----Confusion: ----Doom: ImmuneAllured: ----Item Lock: ----

Skills and Abilities:

Stage Presence. (Passive).
Jessica Rabbit demands nothing more then full attention, no matter what. All positive conditions, boosts and effects used during the battle are automatically redirected and used on Jessica Rabbit. Any negative conditions, deductions and effects used during the battle are automatically redirected at the user. Once in the battle players are unable to escape the fight.

Siren Song. 1-turn cooldown.
Jessica Rabbit begins singing her siren song. All Heroes who hear it become enslaved, swapping teams and fight for Jessica Rabbit. All other targets fall into a trance, being unable to act until they are physically attacked.

Braincleansing Breasts. 3-turn cooldown.
Jessica Rabbit removes her bra and rubs her breasts into the fact of any target, causing them to forget all abilities and memories they know. Targets affected by this skill become unable to act, thinking about only Jessica Rabbits breasts. All Heroes who watch this skill gain +100% hardness counter and lose their next turn, thinking about her breasts.

Kiss, Kiss, Whisper, Goodbye. 4-turn cooldown.
Jessica Rabbit targets someone who are unable to act and pulls them in for a kiss, wrapping her arms around their head. After smothering them in kisses for 2 turns, she whispers in their ear with her siren voice, commanding them to lure more people to her. Targets will then leave the battle and return 2 turns later with 3 to 10 new allies. The target affected by this skill will then attempt to restrain one of them, preventing them from acting.

Spoil Me, My Love. 10-turn cooldown.
Jessica Rabbit commands all targets to give her everything they own. During each ally turn from then on allies will automatically use there turn casting a positive condition, using a positive item or activating a positive ability on Jessica Rabbit, gaining 10% charmed counter every-time they do so. Targets who receive +100% charmed counter whilst under the effects of this ability become enslaved, swapping teams and will fight for Jessica Rabbit. If a target is unable to use any ability that would benefit Jessica Rabbit they break free of the spell and become able to act again.
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Insomnia

Insomnia


Posts : 662
Join date : 2017-06-09

Monster Girl Collectible Card Profiles - Villainesses - Page 2 Empty
PostSubject: Re: Monster Girl Collectible Card Profiles - Villainesses   Monster Girl Collectible Card Profiles - Villainesses - Page 2 EmptyWed Jan 04, 2023 9:07 pm

Jewel Princess

In her earlier years Jewel Princess was a young princess obsessed with anything that sparkled. Attracted to all minor of gems she developed a dark obsession, believing she was only as attractive as the gems she showed off. She eventually implanted dark crystals all over her body, using her dark worshipers forbidden magic to bless them into becoming alluring weapons she could control at will. She began passing these crystals on to others, using them to control them and eventually turning them into crystal statues for her palace. Jewel Princess often heads into populated towns and cities and hands out jewelry fashioned out of her dark crystals for free to girls, corrupting them slowly as they too develop an obsession and need for expensive jewels in their life, once the feelings have been implanted in their minds they will naturally seek out Jewel Princess unknowingly walking to their doom, soon to become another imprisoned crystal statue for her.

Known Methods: Seductive Body, Hypnotic Accessories, Magic.

Monster Girl Collectible Card Profiles - Villainesses - Page 2 Jewel_10


Statistics:

Seduction
Monster Girl Collectible Card Profiles - Villainesses - Page 2 Stat110
Temptation
Monster Girl Collectible Card Profiles - Villainesses - Page 2 Stat710
Resistance
Monster Girl Collectible Card Profiles - Villainesses - Page 2 Stat210
Range
Monster Girl Collectible Card Profiles - Villainesses - Page 2 Stat110
Intelligence
Monster Girl Collectible Card Profiles - Villainesses - Page 2 Stat310


Elements and Resistances:

Fire: 1xWater: 1xEarth: 1xIce: 1xLightning: 1x
Poison: 1xLight: 1xDark: 1x
Blind: ----Zombie: ----Sleep: ----Silence: ----Darkness: ----
Poison: ----Disable: ----Gravity: ----Petrify: ----Diseased: ----
Immobilised: ----Confusion: ----Doom: ----Allured: ----Item Lock: ----

Skills and Abilities:

Precious Gift. (Passive).
At the start of the battle Jewel Princess gives everyone her enchanted crystal rings and convinces everyone to wear them for her. Whilst players wear the crystal rings there effectiveness is suppressed, preventing players from receiving positive conditions and removing charmed counters. Crystal rings suck the soul out of their wearers, causing them to gain +15 charmed counters plus additional charmed counters equal to 10% of their maximum Willpower and draining it from their health during their turn. Crystal rings have health equal to Jewel Princesses health divided by the number of players wearing the rings, and they can be attacked and shattered, removing this passive effect however players are unable to attack their own crystal ring.

Material Desire. 2-turn cooldown.
Jewel Princess snaps her fingers, commanding all Heroines wearing crystal rings to attack any Hero on the battlefield. Affected Heroines gain Allured and Lucky Stars condition (bypassing Precious Gift's suppression) and become hypnotized until the end of their next turn, becoming unable to willingly move or act unless commanded by Jewel Princess. Any damage Heroines inflict on allies is changed into charmed counters. If a Heroine is able to cause a Hero to be at maximum charmed counters, during their next turn, they become brainwashed instead.

Girls Best Friend. 1-turn cooldown.
Jewel Princess throws a handful of small diamonds and gems at a Heroine on the battlefield. The jewels attach to their skin, causing the Heroine to gain +35 charmed counters and becoming Charmed, becoming unable to willingly physically attack Jewel Princess and blocking all physical attacks directed at her. If the affected Heroine is wearing a crystal ring they are instead Enticed.

Diamond Skin. (Passive).
Jewel Princesses skin is naturally tough and resilient. At the start of Jewel Princesses turn, she gains Blink, Barrier and Regen conditions. If Jewel Princess is in range of a Crystal Prison she can heal them, causing them to gain Blink, Barrier and Regen conditions. Jewel Princess receives 5% less damage for each crystal ring remaining on the battlefield.

Crystal Prison. 5-turn cooldown.
Jewel Princess creates and summons large pure crystals equal to the number of players in the battle and places them randomly across the battlefield. Her crystals begin gleaming and vibrating gently attracting everyone's attention to them. All players wearing a crystal rings become unable to move, instead moving their maximum distance towards the nearest crystal. Players in range of a crystal prison gain +45 charmed counters during their turn. Any Player with maximum charmed counters next to a crystal prison will be compelled to touch the crystal, being turned into a crystal statue and being removed from the battle. Each Crystal Prison has health equal to 20% of Jewel Princesses current health at the time of using this ability.
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Insomnia

Insomnia


Posts : 662
Join date : 2017-06-09

Monster Girl Collectible Card Profiles - Villainesses - Page 2 Empty
PostSubject: Re: Monster Girl Collectible Card Profiles - Villainesses   Monster Girl Collectible Card Profiles - Villainesses - Page 2 EmptyWed Jan 04, 2023 9:08 pm

Kaa

Lurking deep in the jungle Kaa seeks others to corrupt and eat, luring them to him with his irresistible eyes and trapping them with his body. Once looking at Kaa it becomes impossible to look away, even a glimpse at his spiraling eyes causes his target to fall into a deep trance as they continue to stare helplessly into them, eventually losing their mind as Kaa prevents escape by quickly cocooning them completely. Kaa can overpower even the most powerful of heroes, heroines and monster girls and consume them, either stealing their powers and strengths or corrupting their body as they are reborn under his control to lure others to him.

Known Methods: Seductive Body, Pheromones, Hypnotic Eyes, Tentacles/ Wrapped Up, Gender-swapping.

Monster Girl Collectible Card Profiles - Villainesses - Page 2 Monste10


Statistics:

Seduction
Monster Girl Collectible Card Profiles - Villainesses - Page 2 Stat1110
Temptation
Monster Girl Collectible Card Profiles - Villainesses - Page 2 Stat910
Resistance
Monster Girl Collectible Card Profiles - Villainesses - Page 2 Stat1110
Range
Monster Girl Collectible Card Profiles - Villainesses - Page 2 Stat1110
Intelligence
Monster Girl Collectible Card Profiles - Villainesses - Page 2 Stat1110


Elements and Resistances:

Fire: 1xWater: 0.25xEarth: 0/25xIce: 0.5xLightning: 1x
Poison: ImmuneLight: 1.25xDark: 1.25x
Blind: ImmuneZombie: ImmuneSleep: ImmuneSilence: ImmuneDarkness: Immune
Poison: ImmuneDisable: ImmuneGravity: ImmunePetrify: ImmuneDiseased: Immune
Immobilised: ImmuneConfusion: ImmuneDoom: ImmuneAllured: ImmuneItem Lock: Immune

Skills and Abilities:

Drifting Eyes. (Passive).
Kaa's body takes up more space on the battlefield, starting with 2 squares and growing throughout he battle, gaining +1 square at the end of his turns. Kaa's eyes spin and spiral endlessly enthralling all who look upon them, snapping their mind eventually. At the end of each players turn, any player looking at Kaa become Hypnotized, becoming unable to move or act freely, is inflicted with Sleep, Confusion and Darkness conditions and gain +66 charmed and hardness counters.

  • If a player has been affected by "Drifting Eyes" already during the battle, they instead become Brainwashed, becoming unable to move to act freely, walking their maximum distance towards Kaa's eyes, then is inflicted with Sleep, Confusion and Darkness conditions and gain +275 charmed and hardness counters.
  • If a player has been affected by "Drifting Eyes" already during the battle and is in range of Kaa's eyes, they instead become enslaved, swapping teams and fighting for Kaa.


Coils of Control. 2-turn cooldown.
Kaa stretches his full body length across the battlefield, taking up an additional 4 squares on the battlefield and priming himself to bind a player. Any player on a square in range of Kaa's body becomes Hypnotized by his body, becoming unable to move or act willingly and is inflicted with Immobilized, Sleep, Confusion and Darkness conditions and gain +100 charmed and hardness counters. Kaa returns to normal size at the end of his next turn.

During the next turn, Kaa automatically coils himself around up-to 2 players touching his body, completely wrapping them up and forcing them to stare into his eyes, enchanting them as he overloads their senses. Affected players become Charmed, Enticed, Entranced, Hypnotized and Brainwashed, gaining +275 charmed and hardness counters and preventing them from losing counters.

Kaa can milk any player trapped by "Coils of Control" wrapping his body around Heroes penises or inside Heroines vagina and causing them to cum, removing 1 negative condition per player and healing for 20% of their Willpower.

Overpowering Fluid. 3-turn cooldown.
Kaa spits a large amount of hypnotic poisons out of his mouth, striking the face a player on the battlefield and incapacitating them as they taste the saliva and becoming enslaved, swapping teams and fighting for Kaa. The poison begins to alter and change the affected player, causing them to shed their skin at the end of their 2nd turn after being affected by "Overpowering Fluid" and become converted into a "Lamia Girl".

Taste of Hemipenis. Passive.
Whilst Kaa is stretched out over more then 3 square, If Kaa has 2 players in range of his body he pushes out his penis and entices them to suck it, making them to uncontrollably leap towards it and suck until Kaa cums, causing them to become enslaved, swapping teams and fighting for Kaa. Kaa can use "Overpowering Fluid" (regardless of cooldown) on any player enslaved by "Taste of Hemipenis" in addition to his normal action.

Meal Time. 1-turn cooldown.
Kaa stretches his mouth open wide and consumes a a player with max charmed or hardness counters, is enslaved, brainwashed or wrapped up in "Coils of Control" removing them from the battlefield as he eats them and forces them deep into his body. At the start of Kaas next turn he processes them, causing different effects depending on what is selected;

  • Kaa digests them removing them from the battlefield permanently, gaining their passive abilities, positive conditions, Speed, Stamina, Health equal to their Willpower and growing 1 additional square.
  • Kaa corrupts their body, cocooning their body in enzymes and laying them as an egg on the battlefield with health equal to Kaa's Health minus the Players Willpower. If the egg has not been destroyed by the effected players next turn it hatches into a "Lamia Girl".
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Insomnia

Insomnia


Posts : 662
Join date : 2017-06-09

Monster Girl Collectible Card Profiles - Villainesses - Page 2 Empty
PostSubject: Re: Monster Girl Collectible Card Profiles - Villainesses   Monster Girl Collectible Card Profiles - Villainesses - Page 2 EmptyWed Jan 04, 2023 9:11 pm

Kitsune

Part of the Neko archetype family, once some Nekos grows up they can become Kitsune's, altering from a cat into a fox and growing their single tail into 9 luscious fur fox tails, becoming much more intelligence and mature. As well as naturally enhancing their attractiveness they develop perfect lips that can entice even the most heartless of Heroes into loving them and also begin smoking, spreading their natural allure through their cigarettes allowing them to affect many Heroes at distance and at the same time. Kitsune also alter their costumes, removing their furry outfits and beginning to wear full nylon leggings, gloves and bras. Kitsune's are able to control each one of their tails individually, allowing them to affect multiple targets at once, they also no longer need to rely on Heroes to take care of Heroines, instead using their new found techniques to hypnotize, enslave and convert them.

Known Methods: Seductive Clothing, Seductive Body, Hypnotic Smoke, Hypnotic Kisses.

Monster Girl Collectible Card Profiles - Villainesses - Page 2 Okkyng10


Statistics:

Seduction
Monster Girl Collectible Card Profiles - Villainesses - Page 2 Stat1010
Temptation
Monster Girl Collectible Card Profiles - Villainesses - Page 2 Stat710
Resistance
Monster Girl Collectible Card Profiles - Villainesses - Page 2 Stat410
Range
Monster Girl Collectible Card Profiles - Villainesses - Page 2 Stat810
Intelligence
Monster Girl Collectible Card Profiles - Villainesses - Page 2 Stat410


Skills and Abilities:

Just One Step Closer. (Passive).
Kitsune guards her converted Nekos with a deep passion. Kitsune has a chance to randomly enter a battle involving at least on Neko with low health and aid them in the battle. Heroes become more and more attracted to Kitsune the closer they are to her. Heroes automatically gain up to 100% hardness counter depending how close they are to Kitsune. Targets can move away from Kitsune, reducing the hardness counter applied by this passive by up to 100% depending how far they are to Kitsune.

Sins of the Nine Tails. 1-turn cooldown.
Kitsune wraps her tails around a Hero in range completely cocooning them in her tails. Kitsune tails wrap around their face, neck, arms, body, penis and legs and continuously jiggles them around, rubbing it up and down their penis causing them to cum instantly. The Hero becomes enslaved, swapping teams and fighting for Kitsune.

Charming Display. 1-turn cooldown.
Kitsune get down on all fours and brandishes her nine tails, flaying them back and forth. All targets looking at her become charmed, becoming unable to target Kitsune for attacks and blocking all attack she would receive from allies. All targets become unable to move away from Kitsune and if they move, can only move directly towards Kitsune.

Encased in Nylon. 4-turn cooldown.
Kitsune targets a nearby Heroine and completely cocoons them in hey nylon, causing them to become unable to act or move. Heroines wrapped in Kitsune's nylon receive +25% charmed counter per turn, remaining unable to act or move. Any Heroine that receives +100% charmed counter becomes enslaved, being converted into a Neko, swapping teams and fighting for Kitsune. Allies may attack Heroines wrapped in nylon, freeing them but receiving +50% hardness counter when they touch Kitsune's nylon.

Enveloping Mist. 6-turn cooldown.
Kitsune puffs on her cigarette seductively, blowing out a large cloud of smoke over all targets. All Heroes who inhale her smoke become brainwashed, becoming unable to willingly move or act and receiving +100% hardness counter. All Heroines who inhale her smoke become stuck in a trance for 5 turns, becoming unable to willingly move or act and receiving +20% charmed counter per turn, if a Heroine gains 100% charmed counter by this ability they become hypnotized, becoming tempted to smoke for Kitsune and begin walking toward Kitsune uncontrollably during their turn, once in range Kitsune places a cigarette in their mouth and lights it, causing them to become enslaved, swapping teams and fighting for Kitsune. All targets who inhale her smoke become unable to escape the battle, and if they move, can only move directly towards Kitsune.
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Insomnia

Insomnia


Posts : 662
Join date : 2017-06-09

Monster Girl Collectible Card Profiles - Villainesses - Page 2 Empty
PostSubject: Re: Monster Girl Collectible Card Profiles - Villainesses   Monster Girl Collectible Card Profiles - Villainesses - Page 2 EmptyWed Jan 04, 2023 9:13 pm

Lady Malboro

Outlandish, brave but calculated Lady Malboro grew up in the world once it was under the control of the monster girls. Being part of her day-to-day life she knew how to avoid the monster girls knowing were they dared not go. One day she was deep in the forest were she encountered a Malboro, a large plant-like monster with many tentacles and a large mouth exhaling dark vile fumes. This Malboro was nothing like she has ever seen, it was larger, darker and covered in symbols she knew belonged to worshipers of the dark arts. Realizing this she tried to flee, however the Malboro quickly caught her, binding her in its tentacles before engulfing her with a great cloud of of its dark smoke completely overwhelming her and rending her  unconscious and useless. The Malboro then began inserting its tentacles into every hole and opening it could, and began pumping its very essence and life into the poor girl transferring its consciousness into her and merging with her. when she awoke Lady Malboro peered on the empty shell of the Malboro before admiring her own body, steaming and releasing her fumes. Knowing what she had become she pulled a evil grin, heading back into town to begin her new life as a monster girl.


Known Methods: Seductive Body, Seductive Clothing, Hypnotic Smoke, Pheromones, Tentacles/ Wrapped up.

Monster Girl Collectible Card Profiles - Villainesses - Page 2 Lady_m10


Statistics:

Seduction
Monster Girl Collectible Card Profiles - Villainesses - Page 2 Stat1110
Temptation
Monster Girl Collectible Card Profiles - Villainesses - Page 2 Stat1110
Resistance
Monster Girl Collectible Card Profiles - Villainesses - Page 2 Stat1110
Range
Monster Girl Collectible Card Profiles - Villainesses - Page 2 Stat1010
Intelligence
Monster Girl Collectible Card Profiles - Villainesses - Page 2 Stat1010


Elements and Resistances:

Fire: 1xWater: 1xEarth: 1xIce: 1xLightning: 1x
Poison: 1xLight: 1xDark: 1x
Blind: ----Zombie: ----Sleep: ----Silence: ----Darkness: ----
Poison: ----Disable: ----Gravity: ----Petrify: ----Diseased: ----
Immobilised: ----Confusion: ----Doom: ----Allured: ----Item Lock: ----

Skills and Abilities:

Overpowering Companionship. (Passive).
Lady Malboro radiates her enslaving pheromones, rubbing her fur soaked in her scent over anyone in range as soon as she can. All targets in range of Lady Malboro at the start of her turn to become enslaved, swapping teams and fighting for Lady Malboro. Lady Malboros pheromones travel across the battlefield, causing all targets in range up-to a 5 square radius to temporary gain +200 down to +25 charmed and, if a Hero, hardness counter at the start of their turn depending on how far away they are. Lady Malboro is immune to all negative conditions, and cannot be converted by any smoke, pheromone or fur based abilities.

Stride Closer to Me. 1-turn cooldown.
Lady Malboro begins flirting, seducing and tempting targets to come closer to her, causing all targets to move 1 step closer to her. If targets attempt to move away from Lady Malboro during their turn, they move at a reduced distance, temporary losing 1 square in distance.

Ailing Breath. 5-turn cooldown.
Lady Malboro drag deeply from her cigarette holder and exhales a large plume of smoke that engulfs everyone on the battlefield. All targets that inhale her smoke are inflicted with Blind, Zombie, Sleep, Silence, Darkness, Poison, Disable, Gravity, Diseased, Confusion, Doom (5-turn), Allured and Item-Lock conditions and receive +30 charmed and, if a Hero, hardness counter.

Lady Malboro and all targets that are Brainwashed, Enslaved or Converted who inhale her smoke instead gain Blink, Barrier, Float, Shell, Protect, Regen, Spellblade and Lucky Stars conditions.

Fur Invitation. 4-turn cooldown.
Lady Malboro tempts and invites a nearby Heroine or Villainess to try on her fur, inhaling from her cigarette holder and puffing out over their armor converting it into Lady Malboros hypnotic fur. Over the next 3 turns the targets are unable to act or move as their boots, gloves, leggings and top are changed into fur outfits. Once 3 turns have passed the target will become enslaved, being converted into a "Fur Messenger" swapping teams and fighting for Lady Malboro. 'Fur Invitations' turn cooldown is reduced by 1 turn for every 40 charmed counter on the Heroine affected when this ability is used.

'Fur Messengers' will physically attack former allies, rubbing their fur over them and causing them to become tranced.

Pleasure Hook. 5-turn cooldown.
If used on a Hero; Lady Malboro targets a nearby Hero and removes their pants, rubbing her enslaving fur over their penis and kissing them deeply. The affected target gains +275 hardness counter and cums instantly, becoming enslaved, swapping teams and fighting for Lady Malboro. All other Heroes on the battlefield gain Allured condition and +30 hardness counter. If another Hero has maximum hardness counter when this ability is used they will walk uncontrollably towards Lady Malboro and she will repeat this ability again instantly.

If used on a Heroine; Lady Malboro targets a Heroine on the field and puffs seductively on her cigarette holder, winking at them and releasing a large cloud of smoke that travels directly towards them. The affected target inhales and becomes brainwashed, walking uncontrollably towards Lady Malboro. Lady Malboro will place one of her captivating cigarettes in their mouth and light it causing them to become converted into a "Smoke Messenger" swapping teams and fighting for Lady Malboro.

'Smoke Messengers' will walk to former Heroine allies or Villainesses and exhale their smoke into their faces, causing them to become tranced. 'Smoke Messengers' can target any Heroine who is tranced and place one of Lady Malboros captivating cigarettes in their mouth and light it causing them to become converted into a "Smoke Messenger" swapping teams and fighting for Lady Malboro.
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Insomnia

Insomnia


Posts : 662
Join date : 2017-06-09

Monster Girl Collectible Card Profiles - Villainesses - Page 2 Empty
PostSubject: Re: Monster Girl Collectible Card Profiles - Villainesses   Monster Girl Collectible Card Profiles - Villainesses - Page 2 EmptyWed Jan 04, 2023 9:15 pm

Lamia

Mainly found in caves, forests and dark areas of the world, Lamias are highly seductive women with the body of a snake. Lamias are very fast, mobile, versatile and can ensnare targets in their coils which are impossible to escape from once caught. Lamias are unable to convert females into Lamias themselves but quite easily can enslave females ready for a Lamia Queen to convert them instead.

Known Methods: Seductive Body, Hypnotic Gaze, Hypnotic Kisses, Tentacles/ Wrapped Up.

Monster Girl Collectible Card Profiles - Villainesses - Page 2 Dogbzx10


Statistics:

Seduction
Monster Girl Collectible Card Profiles - Villainesses - Page 2 Stat710
Temptation
Monster Girl Collectible Card Profiles - Villainesses - Page 2 Stat110
Resistance
Monster Girl Collectible Card Profiles - Villainesses - Page 2 Stat710
Range
Monster Girl Collectible Card Profiles - Villainesses - Page 2 Stat110
Intelligence
Monster Girl Collectible Card Profiles - Villainesses - Page 2 Stat410

Elements and Resistances:

Fire: 1xWater: 1xEarth: 1xIce: 1xLightning: 1x
Poison: 1xLight: 1xDark: 1x
Blind: ----Zombie: ----Sleep: ----Silence: ----Darkness: Immune
Poison: ----Disable: ----Gravity: ----Petrify: ImmuneDiseased: ----
Immobilised: ----Confusion: ----Doom: ImmuneAllured: ----Item Lock: ----

Skills and Abilities:

Resilient Reptile. (Passive).
Lamias are naturally resilient monster girls. Lamia is unaffected by poison, blind, darkness, sleep, petrify, bleed, immobilized and turn skip.

Ensnare. 1-turn cooldown.
Lamia wraps her tail around up to 2 targets in range, removing their ability to act and becoming immobilized. Targets remain immobilized permanently, unless released by the Lamia. Lamia may take another turn instantly after using this ability. 'Ensnare' cannot be dispelled or cured.

Venomous Kiss. 3-turn cooldown.
Lamia targets one enemy currently affected by 'Ensnare' and kisses them deeply, injecting unique Lamia venom's through their lips into the targets mouth. Target will gain +100% charmed counter and become charmed, remaining unable to act and remaining immobilized. 'Venomous Kiss' effects cannot be dispelled or cured.

Gaze of Lust. 2-turn cooldown.
Lamia targets an enemy and gazes deep into the eyes, causing their eyes to glaze over and to fall into a trance, becoming unable to act. Targets affected by this ability walk uncontrollably towards Lamia and wait by them until 'Ensnare' is cast on them. 'Gaze of Lust' cannot be dispelled or cured.

Tributes for the Tribe. 8-turn cooldown.
This skill is only usable once all enemies are either charmed, tranced, KO'd or wrapped up in 'Ensnare', Lamia calls for her queen, summoning a Queen Lamia to the battle. Queen Lamia will then act instantly, converting all Villainesses and Heroines into Lamia's.
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Insomnia

Insomnia


Posts : 662
Join date : 2017-06-09

Monster Girl Collectible Card Profiles - Villainesses - Page 2 Empty
PostSubject: Re: Monster Girl Collectible Card Profiles - Villainesses   Monster Girl Collectible Card Profiles - Villainesses - Page 2 EmptyWed Jan 04, 2023 9:17 pm

Lulu

Now the mistress of death, Lulu studied necromancy when she was young, fascinated with the afterlife and the idea of resurrection. Upon her travels down this dark road she stopped at nothing to get closer to solving the mystery of death, killing heroes, heroines and monster girls alike and attempting to revive them to do her bidding. She eventually attracted the attention of death itself, who promised her eternal life and the powers she craved if she collected souls for it. She agreed without hesitation, not knowing exactly how death would achieve this, quickly finding out that death would merge with her body, allowing it to walk among the living inside of her and reap people not due or destined to die. Driven mad by the undead immortal state of existance she had become, she now forfills her promise, moving from town to town inflicting great darkness on everyone she encounters and turning them into her minions to spread her evil across the world.

Known Methods: Magic, Trickery.

Monster Girl Collectible Card Profiles - Villainesses - Page 2 Ex10


Statistics:

Seduction
Monster Girl Collectible Card Profiles - Villainesses - Page 2 Stat110
Temptation
Monster Girl Collectible Card Profiles - Villainesses - Page 2 Stat110
Resistance
Monster Girl Collectible Card Profiles - Villainesses - Page 2 Stat1110
Range
Monster Girl Collectible Card Profiles - Villainesses - Page 2 Stat1110
Intelligence
Monster Girl Collectible Card Profiles - Villainesses - Page 2 Stat1110


Elements and Resistances:

Fire: 1xWater: 1xEarth: 1xIce: 1xLightning: 1x
Poison: 1xLight: 1xDark: 1x
Blind: ----Zombie: ----Sleep: ----Silence: ----Darkness: ----
Poison: ----Disable: ----Gravity: ----Petrify: ----Diseased: ----
Immobilised: ----Confusion: ----Doom: ----Allured: ----Item Lock: ----

Skills and Abilities:

Death is Only the Beginning. (Passive).
Lulu cannot be damaged and is immune to all negative conditions and states. Lulu can only be damaged with healing items and abilities, excluding items or abilities that fully recover, revive or heal a target. Lulu can manipulate and control the dead, reaping the souls out of anyone who has been KO'd longer then 1 turn, enslaving them and converting them into her Undead Minions. If an Undead Minion physically attacks a target, they inflict Doom on them with a random countdown (1 to 10 turns). if they are inflicted with Doom condition, have their Doom timer reduced by 1 turn.

Doom Bringer. 3-turn cooldown.
Lulu curses all targets on the battlefield, inflicting Doom and Darkness condition on them with a random countdown (1 to 10 turns). If a target affected by Doom Bringer already is inflicted with Doom condition, their turn count for Doom i reduced by 1.

Oblivion. 2-turn cooldown.
Lulu targets one character on the field and damns their soul, calling upon the fury of the dead creating a cataclysmic nova and instantly KOing them. Oblivion will damage everyone in range of that target, rippling out each square range, dealing 75% of their max health as damage down to 25% max health for targets in a 3 square range of the original target.

Debacle Delay. 1-turn cooldown.
Lulu targets one character on the field and inflicts great woe upon them, causing them to skip their next turn and, if they are inflicted with Doom condition, have their Doom timer reduced by 1 turn for each negative condition on them.

Curse of the Dammed. 6-turn cooldown.
Lulu inflicts great calamity on all targets on the field, inflicting Immobilized and Zombie condition plus 1 more random negative condition for each positive condition on all targets affected. If targets have 5 or more negative conditions on them during the end of their turn after this ability has been activated they are instantly KO'd.
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Monster Girl Collectible Card Profiles - Villainesses - Page 2 Empty
PostSubject: Re: Monster Girl Collectible Card Profiles - Villainesses   Monster Girl Collectible Card Profiles - Villainesses - Page 2 EmptyWed Jan 04, 2023 9:22 pm

Luna Luna

Luna Luna is a guardian and dancer of the Calibara tribe, located in the southern most jungle in the forbidden Hinterland. Luna Luna is a extremely talented dancer, mastering the arts of hypnotic persuasion through movement. She moves her hips and swaying in such a way that enemies watching quickly become incapacitated, being unable to fight her and quickly becoming enslaved. Luna Luna has four long flexible tentacles connected to her with a stretchy flower like tip that emit highly concentrated pheromones that can be carried wide distances by the wind, luring in unsuspecting people and quickly overwhelming them, filling their minds with thoughts of surrendering and obedience. Luna Luna's tentacles can also wrap over targets heads, altering their minds to think what she wills or reading and removing their own thoughts and sucking out their essences.

Known Methods: Seductive Body, Pheromones, Dancing, Tentacles/ Wrapped Up.

Monster Girl Collectible Card Profiles - Villainesses - Page 2 1tm2yy10


Statistics:

Seduction
Monster Girl Collectible Card Profiles - Villainesses - Page 2 Stat910
Temptation
Monster Girl Collectible Card Profiles - Villainesses - Page 2 Stat110
Resistance
Monster Girl Collectible Card Profiles - Villainesses - Page 2 Stat110
Range
Monster Girl Collectible Card Profiles - Villainesses - Page 2 Stat810
Intelligence
Monster Girl Collectible Card Profiles - Villainesses - Page 2 Stat410


Skills and Abilities:

Swaying Across the Battlefield. (Passive).
Luna Luna always moves around with a hypnotic rhythm. During Luna Luna's turn, everytime she moves in any direction across the battlefield she enchants all targets facing her direction, causing them to receive +15% charmed counter and having a 50% chance to skip their next turn. Any target that reaches 100% charmed counter are inflicted with "Open Mind" condition and always skip their turn if Luna Luna moved on her last turn.

Front Row Seat. 1-turn cooldown.
Luna Luna targets one Hero or Heroine in range, moving directly in front of them placing her flowered tentacle in front of their face, releasing a large amount of her potent pheromones into their face which they inhale. The target will then become tranced, applying "Open Mind" condition on them, making the drop to their knees and becoming unable to act or move. Targets will watch Luna Luna for the remainder of the battle unless physically struck 3 times by allies, snapping them out of the trance.

Always on Your Mind. 3-turn cooldown.
Luna Luna targets a Hero or Heroine in range and wraps her flowered tentacle over their head, losing their next 3 turns and becoming immobilized during this period. Luna Luna can activate this ability again during her next turn, apply one of the following effects:

  • Luna Luna sucks out the targets mind, learning all abilities, skill and spells they know. Luna Luna will release them on the 3rd causing them to become unable to activate any abilities, skills or spells or the remainder of the battle.
  • Luna Luna begins filling their minds with thoughts of obedience towards her, receiving +100% charmed counter. Luna Luna will release them on the 3rd turn causing them to become unable to target Luna Luna for the remainder of the battle.


Relax and Enjoy the Show. 5-turn cooldown.
Luna Luna begins releasing her potent pheromones from all flowered tentacles, causing all targets in range to inhale it. All targets affected become tranced, becoming unable to act, unable to move for the next 5 turns and applying "Open Mind" condition on them. Targets that are currently wrapped up in "Always on Your Mind" become enslaved, swapping teams and fighting for Luna Luna.

A Dance to Forget. 5-turn cooldown.
Luna Luna begins dancing and swaying around the battlefield, moving between every Hero and Heroine once and applying "Swaying Across the Battlefield" passive each time she moves. Luna Luna instantly enslaves any target with the "Open Mind" condition on them, causing them to swap teams and fight for Luna Luna. If Luna Luna reaches a target already enslaved target whilst dancing, she will wrap her flowered tentacle over their heads and force them to surrender their next turn to Luna Luna, allowing her to instantly take 1 additional turn once "A Dance to Forget" has ended.
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Monster Girl Collectible Card Profiles - Villainesses - Page 2 Empty
PostSubject: Re: Monster Girl Collectible Card Profiles - Villainesses   Monster Girl Collectible Card Profiles - Villainesses - Page 2 EmptyWed Jan 04, 2023 9:29 pm

Mad Chemist

In the dark corners of a city inhabited by many monster girls lays a university that offers students the chance to study chemistry for free. Seeming like a opportunity too good to pass up many girls enroll in the course only to find out what they are working with is raw extracted monster girl seductive ingredients. Some girls leave right away, knowing the dangers of working with such deadly sustenance's, however others are compelled to stay. These students study hard, experimenting with the materials on each other and eventually become Mad Chemists. Some Mad Chemists become dedicated to spreading their abilities to perfectly create and mix monster girl essences and feeding them to the masses of girls, heroines and even heroes, converting them into all manors of villainesses. Other Mad Chemist become tutors, carrying on offering free education to the next bunch of eager students.

Known Methods: Hypnotic Accessories, Hypnotic Pheromones, Gender-Swapping.

Monster Girl Collectible Card Profiles - Villainesses - Page 2 Itr83c10


Statistics:

Seduction
Monster Girl Collectible Card Profiles - Villainesses - Page 2 Stat110
Temptation
Monster Girl Collectible Card Profiles - Villainesses - Page 2 Stat910
Resistance
Monster Girl Collectible Card Profiles - Villainesses - Page 2 Stat110
Range
Monster Girl Collectible Card Profiles - Villainesses - Page 2 Stat110
Intelligence
Monster Girl Collectible Card Profiles - Villainesses - Page 2 Stat910


Skills and Abilities:

Doing it for Science! (Passive).
Mad Chemist keeps an untested vial of mixed monster girl essences on her at all times. If Mad Chemist is defeated in battle, she consumes her mixture causing her to get instantly converted into a random 5-star rating or less monster girl, fully recovering herself and rejoining the fight as a new monster girl. Any target that has been enslaved or converted by Mad Chemist remains enslaved to her after she has been converted.

Drink of Deception. 3-turn cooldown.
Mad Chemist targets a nearby Heroine and offers them a pink sparkling drink, persuading them that it will enhance their performance. The Heroine drink the contents falling into a trance, becoming unable to willingly act or move. Over the next 3 turns the Heroine becomes converted into a random 2-star rating or less monster girl, swapping teams and fighting for Mad Chemist.

Elixir of Beguile. 4-turn cooldown.
Mad Chemist targets a nearby Heroine and extracts some of their essence, mixing it with a range of monster girl chemicals and priming her elixir ready for use. The affected Heroine loses their next turn, all positive effects, conditions and 50% of all their stats.

Mad Chemist can target one Hero in range and force them to drink her elixir, causing them to fall into a trance, becoming unable to willingly act or move. Over the next 3 turns the Hero becomes converted into a random 2-star rating or less monster girl, swapping teams and fighting for Mad Chemist.

Perfecting Potion. 4-turn cooldown.
Mad Chemist targets a nearby Hero and forces them to drink a potion containing a wide range of Mad Chemists fluids mixed with monster girl chemicals, causing the Hero to become enticed and brainwashed, becoming unable to willingly act or move, unable to target Mad Chemist for attacks and blocking all attacks directed at her. The Hero also receives +100% hardness counter.

During her next turn, Mad Chemist can command the Hero to cum, capturing all their cum in a vial and mixing it with several chemicals. She can then consume her new potion at any time, fully recovering her and removing all negative conditions and effects.

Vial Bombardment. 11-turn cooldown.
Over the next 3 turns, Mad Chemist begins brewing a whole range of mixtures in her vials and sealing them. On her 4th turn she will begin throwing them at all targets on the battlefield, smashing the vials at their feet and releasing the contents as a potent gas. All targets inhale the gas, inflicting random effects on all targets. Effects applied can be any of the following:

  • 50% chance to be inflicted with Sleep, Poison, Blind, Darkness, Silence, Confusion and Item-lock.
  • 25% chance to become tranced, becoming unable to willingly act or move for the next 3 turns.
  • 15% chance to become Petrified, being removed from the battle.
  • 9% chance to instantly convert the target into a random 2-star rating or less monster girl.
  • 1% chance to instantly convert the target into a random 6-star rating monster girl.
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Monster Girl Collectible Card Profiles - Villainesses - Page 2 Empty
PostSubject: Re: Monster Girl Collectible Card Profiles - Villainesses   Monster Girl Collectible Card Profiles - Villainesses - Page 2 EmptyWed Jan 04, 2023 9:31 pm

Madame Mimic

With a love for the preforming arts, Madame Mimic was a poor homeless girl who performanced on the streets to make a living. She watched as the days passed by, being completely ignored by most people and it turned her dark and twisted inside, seeking to ensure they couldn't resist looking at her acting ever again. Eventually her town began becoming overrun by monster girls, fearing for her freedom she began copying the acts and movements of any monster girl who approached her, tricking them into thinking she was one of them and leaving her alone. She eventually mimicked so many monster girls that she was able to apply their effects on others. She fled the town, going a distant city were she began enslaving as many people as she could as revenge ending and now lives the high life in a mansion guarded by her Mimics. Even though she had a... "happy" ending, she still preforms on the streets, continuing her revenge on the world that pretended she didn't exist.

Known Methods: Seductive Body, Seductive Clothing, Hypnotic Kisses, Hypnotic Accessories, Gender-swapping, Magic, Trickery.

Monster Girl Collectible Card Profiles - Villainesses - Page 2 Pgh29u10


Statistics:

Seduction
Monster Girl Collectible Card Profiles - Villainesses - Page 2 Stat910
Temptation
Monster Girl Collectible Card Profiles - Villainesses - Page 2 Stat710
Resistance
Monster Girl Collectible Card Profiles - Villainesses - Page 2 Stat910
Range
Monster Girl Collectible Card Profiles - Villainesses - Page 2 Stat310
Intelligence
Monster Girl Collectible Card Profiles - Villainesses - Page 2 Stat610


Skills and Abilities:

Just a Copycat. (Passive).
Madame Mimic can learn and copy the abilities of anyone on the battlefield. When a ability or action is used Madame Mimic will gain access to that ability or action which she can use during her turn. Once affected by any ability or action 3 times Madame Mimic become completely immune to that ability or action, if she chooses to be. Madame Mimic is unaffected and cannot be converted by any Villainess active ability.

Personal Performance. 3-turn cooldown.
Madame Mimic begins preforming her best mass audience performance on her square affecting all targets looking at her. All targets fall asleep and receiving a random negative condition and random amount of charmed counters and, if a Hero, hardness counters up to a maximum of 30%. If Madame Mimic is in range of a target when she uses "Personal Performance" she will turn them around and massage their face with her leather gloves before she begins "Personal Performance" causing them to open their eyes if closed and receiving double the counters applied.

The Best Form of Flattery. 1-turn cooldown.
Madame Mimic targets an nearby target and begins removing their clothes and dressing them up in her mine outfit gaining 20% charmed counter and, if a Hero, 30% hardness counter. Any Heroine or Villainess that have 100% charmed counter become enslaved, being converted into a Mimic, swapping teams and fighting for Madame Mimic. Any Hero with 100% charmed or hardness counter become enslaved, changing into a Heroine and being converted into a Mimic, swapping teams and fighting for Madame Mimic. Any target converted into a 'Mimic' will, during their turn, copy the actions and abilities of the last character who acted.

Trapped Only in Your Mind. 3-turn cooldown.
Madame Mimic targets a nearby target and begins perfectly miming a glass box around their square causing them to believe they are trapped inside it, becoming unable to move for the rest of the battle. If a target affected by "Trapped Only in Your Mind" becomes Confused or KO'd they forget that they are trapped in her imaginary glass box and can freely move again.

Anythings Possible. 5-turn cooldown.
Madame Mimic targets a nearby character and begins her best mind-confusing performance tricking the target, into believing they are being affected by a completely different ability. Targets will visualize and be affected by any other known monster girls ability depending on the targets current health, counter amounts, negative conditions and state with Madame Mimic using her magic to make the effects a reality. Any target that becomes converted, enslaved, hypnotized, brainwashed or enticed are treated as if they were affected by Madame Mimic. If converted, the affected target will be converted into the monster girl that the ability belongs to instead of a Mimic.
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Monster Girl Collectible Card Profiles - Villainesses - Page 2 Empty
PostSubject: Re: Monster Girl Collectible Card Profiles - Villainesses   Monster Girl Collectible Card Profiles - Villainesses - Page 2 EmptyWed Jan 04, 2023 10:30 pm

Maid

Maids live to make their chosen Heroes lives perfect, cleaning for them and pleasuring them as much as possible. Maids enslave any Hero that they have chosen to serve who attempt resist them and refuse their services, forcing them to accept them as their lover and carer. Maids also love to impose their ideals on Heroines, converting them into Maids so they too can see their so-called goodwill actions to serve Heroes. Maids are dedicated to perfecting their jobs, wearing hand-made uniforms out of silk, cotton and nylon, designed to be as attractive as possible to Heroes. Maids also carry a wide range of equipment that can be used to remove doubts from even the most stubborn Heroes minds.

Known Methods: Seductive Clothing, Hypnotic Accessories, Tentacles/ Wrapped Up.

Monster Girl Collectible Card Profiles - Villainesses - Page 2 Utszxr10


Statistics:

Seduction
Monster Girl Collectible Card Profiles - Villainesses - Page 2 Stat510
Temptation
Monster Girl Collectible Card Profiles - Villainesses - Page 2 Stat110
Resistance
Monster Girl Collectible Card Profiles - Villainesses - Page 2 Stat410
Range
Monster Girl Collectible Card Profiles - Villainesses - Page 2 Stat110
Intelligence
Monster Girl Collectible Card Profiles - Villainesses - Page 2 Stat110


Skills and Abilities:

Air Freshening. (Passive).
Maid always ensures her battlefield is in pristine condition. Maid dispels and removes any pheromone and smoke based abilities on the battlefield, suppressing the user and preventing them from activating them abilities whilst Maid is present. Maid cannot be enslaved or converted by clothing, pheromone or smoke based abilities.

Feather Dusting. 1-turn cooldown.
Maid targets a Hero or Heroine in range, pulling out her feather duster and rubbing it in their face. Targets affected become stuck in a trance, becoming unable to act or move and gaining +30% charmed counter and, if a Hero, +30% hardness counter. Allies may physically attack the entranced target, snapping them out of their trance.

Alluring Uniform. (Passive).
Maid wears a custom costume she made out of silk, cotton and nylon. Heroes and Heroines looking in Maid direction become attracted to her, receiving +10% charmed counter per turn and, if a Hero, +20% hardness counter per turn. Any Hero or Heroine that physically attack Maid receive +20% charmed counter and, if a Hero, +30% hardness counter.

Vacuumed Dry. 3-turn cooldown.
Maid targets any Hero in range with 100% hardness counter and removes their pants, pulling our her vacuum and wrapping them up in the hose then placing the end over their penis, turning it on sucking out their cum. The Hero becomes immobilized, becoming unable to move and her vacuum will remain attached to their penis for the next 3 turns, applying different effects for each turn that passes;

  • During the 1st turn, the Hero becomes stuck in a trance, becoming unable to willingly act or move.
  • During the 2nd turn, the Hero becomes enticed, becoming unwilling to attack Maid and blocking any attacks directed at her.
  • During the 3rd turn, the Hero cums into her vacuum and become enslaved, swapping teams and fighting for Maid. All Heroes facing Maid gain +100% hardness counter.


Maid may only have one Hero trapped in this ability. Allies may attack her vacuum, breaking it after 5 physical attacks and freeing the Hero trapped in it. Heroes remain with the effects applied on them, depending how many turns had passed since it was activated. If broken Maid becomes unable to use this ability for the next 3 turns as she repairs it.

Your Hired! 10 turn cooldown.
Maid targets any Heroine with 100% charmed counter in range and places her vacuum directly in-front of their face, turning it on and sucking out their soul. Heroines become enslaved, swapping teams and fighting for Maid. During their next 3 turns enslaved Heroines will undress, removing all weapons, armor and clothing and dressing up in a maids costume provided by Maid. After 3 turns have passed the Heroine will be fully converted into a Maid. This ability cannot be activated by Maid if her vacuum has been broken.


Victories:

Alexander. (Enslaved).
Rias. (Converted into Maid).
Cecilia. (Converted into Maid).
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Monster Girl Collectible Card Profiles - Villainesses - Page 2 Empty
PostSubject: Re: Monster Girl Collectible Card Profiles - Villainesses   Monster Girl Collectible Card Profiles - Villainesses - Page 2 EmptyWed Jan 04, 2023 10:31 pm

Mary-Annette

Mary-Annette is a child of the Fey, with a temperament to match. Stolen away as an infant,  she was but one subject of a unique experiment run by Fairy type monster girls. No one in the village knew their neighbours before being taken, none had any idea of the lives their children and partners had lived outside the forest. Yet with magic, they all loved one another. It was a monster girl's Utopia in the making, where love would prevail over all. The young Mary-Annette would be  leader.  Or so she thought, until the spells broke. Love didn't truly exist, she decided, for when the magic faded, fear and anger won. Without that power, her friends looked at her like a stranger. Without her to tell them to stop, everyone would continue to fight and hate. No one could be happy the way people lived. She needed to show them what true unconditional love and friendship looked like, and how much happier they would be if everyone could just submit to that wonderful power.

Known Methods: Dollification, Hypnotic Accessories, Hypnotic Gaze, Seductive Body, Siren Voice, Magic.


Monster Girl Collectible Card Profiles - Villainesses - Page 2 Mary-a10


Statistics:

Seduction
Monster Girl Collectible Card Profiles - Villainesses - Page 2 Stat810
Temptation
Monster Girl Collectible Card Profiles - Villainesses - Page 2 Stat410
Resistance
Monster Girl Collectible Card Profiles - Villainesses - Page 2 Stat110
Range
Monster Girl Collectible Card Profiles - Villainesses - Page 2 Stat110
Intelligence
Monster Girl Collectible Card Profiles - Villainesses - Page 2 Stat610


Elements and Resistances:

Fire: 2xWater: 0.5xEarth: 1xIce: 0.5xLightning: 1x
Poison: ImmuneLight: ImmuneDark: 1x
Blind: ----Zombie: ----Sleep: ----Silence: ----Darkness: Immune
Poison: ImmuneDisable: ----Petrify: ----Gravity: ImmuneDiseased: Immune
Immobilised: ----Confusion: ----Doom: ImmuneAllured: AutoItem Lock: Immune

Skills and Abilities:

Power of Friendship. (Passive).
Mary-Annette begins battle with the Allured condition and 1 "Bond of Friendship" condition. Each time Mary-Annette reaches 250 or more charmed counters she automatically removes 250 charmed counters and gains 1 "Bond of Friendship" condition. Mary-Annette can only have an maximum amount of "Bond of Friendship" conditions equal to the number of players on the battlefield.

At the start of Mary-Annette's turn she can target anyone on the battlefield and inflict 1 "Bond of Friendship" (up to the number of "Bond of Friendship" condition stacks she has) establishing an emphatic link between each other sharing her thoughts and feelings with them. Targets with "Bond of Friendship" condition receive the following effects:

  • Targets become unable to cure or remove any character state change or remove counters from other targets with "Bond of Friendship" or "Addicted to Love" condition.
  • Anytime any target, including Mary-Annette, gains charmed or hardness counters (excluding from this passives effect or "Play with Me!" ability) all targets with "Bond of Friendship" condition gain charmed counters equal to the amount gained, Heroes also gain hardness counters equal to the amount gained.
  • Anytime any target, including Mary-Annette, gains or removes a positive condition (excluding from this passives effect) all targets with "Bond of Friendship" condition gain or remove the same condition and Mary-Annette gains +30 charmed counters.
  • Anytime any target, including Mary-Annette, is inflicted with or removes a negative condition (excluding from this passives effect) all targets with "Bond of Friendship" condition are inflicted with or remove the same condition and Mary-Annette gains +30 charmed counters.
  • Anytime any target is enslaved or converted all other targets with "Bond of Friendship" feel a wave of trust, pleasure and happiness flood through them, causing them to gain +75 charmed counters. If a target gains maximum charmed or hardness counters they become enslaved, swapping teams and fighting for Mary-Annette and re-triggering this effect.


Addicted to Love. 3-turn cooldown.
Mary-Annette brews one of her signature Love Potions, tempting a target in range to drink it. This potion gives the target +60 Charmed Counters, then renders them addicted to love glazing over their eyes with heart-filled eyes and gaining an "Addicted to Love" condition. Targets with the "Addicted to Love" condition receive the following effects:

  • Automatically gain Allured condition at the start of their turn.
  • Are unable to move.
  • Are unable to have charmed or hardness counters removed.
  • Are unable to gain Heartbroken condition.
  • Inflict full charmed or hardness counters on other targets, ignoring reductions or immunity effects.


Mary-Annette or any target affected with "Bond of Friendship" condition must remain within range of the target affected by 'Addicted to Love' in order to maintain this effect, immediately removing the "Addicted to Love" condition if no valid target is in range. If a target already has the "Addicted to Love" condition when affected by 'Addicted to Love' they are overcome by the sweet sensations and become enslaved, swapping teams and fighting for Mary-Annette.

Seelie Grace. 1-turn cooldown.
Mary-Annette enhances her fairy heritage and locks eyes with a target in range. Between her unearthly beauty, enchanting song-like voice, and wonderfully hypnotic eyes the target becomes unable to resist her commands and becomes her hypnotized best friend. The affected target gains +33 charmed counters and becomes hypnotized for 2 turns, becoming unable to willingly act unless commanded by Mary-Annette. Mary-Annette may use this effect through any target with the "Bond of Friendship" condition treating them as the source of the ability instead of herself.

Play with Me! 5-turn cooldown.
Mary-Annette targets a player with the "Bond of Friendship" condition and throws a handful of threads and strings towards them, offering to play a game with them. If the targets accepts Mary-Annette converts herself into a wooden puppet, taking 33% less damage from all sources and allowing the affected target to control her abilities and movements instead. Players can only control Mary-Annette during her turn and gain +66 charmed counters at the start of their own turn and then can choose to skip their turn. If the target declines to accept the offer, or takes their turn instead of skipping it they instead become brainwashed and temporarily converted into a wooden puppet as Mary-Annette is restored to normal Mary-Annette will control any wooden puppet converted by "Play with Me!" during their turn and must have their counters removed down to 0 to be cured from this state. Players affected with "Addicted to Love" condition become unable to refuse this abilities offer.

Love Conquers All. 8-turn cooldown.
Mary-Annette draws strength from the support of her friends and surges her fairy blood beyond mortal limits, emulating a Fairy Queen. She becomes impossibly beautiful, the absolute perfection of her form almost painful in its radiance, her voice sweeter and tenderer than that of a goddess, yet none of these compare to the love in her eyes. All targets on the field gain "Addicted to Love" condition and +33 charmed counters for each "Bond of Friendship" condition on Mary-Annette. Any target with "Bond of Friendship" condition or has maximum charmed or hardness counters become enslaved, swapping teams and fighting for Mary-Annette.
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PostSubject: Re: Monster Girl Collectible Card Profiles - Villainesses   Monster Girl Collectible Card Profiles - Villainesses - Page 2 EmptyWed Jan 04, 2023 10:33 pm

Mecha:Grace

Grace became gravely wounded long ago when attempting to flee from a monster girl, stumbling and falling down a cliff that broke and fractured her body. In a desperate attempt to save her, hey partner took her to a mad scientist who took her broken body and installed robotic parts in place of any damaged parts. He injected her with an array of microscopic robots designed to repair her body completely from the inside, however she was able to gain control of them and reprogram them to use as a weapon once they had finished. Upon waking Mecha:Grace attacked the mad scientist in anger, blaming him for what she had become and then converting him into her slave. She now roams the darkness of the lands were she had her accident, waiting for the monster girl that made her flee and enslaving everyone she encounters, turning them into her robot slaves.

Known Methods: Hypnotic Gaze, Hypnotic Accessories, Robotization, Gender-swapping, Tentacles/ Wrapped Up.

Monster Girl Collectible Card Profiles - Villainesses - Page 2 2_mech10


Statistics:

Seduction
Monster Girl Collectible Card Profiles - Villainesses - Page 2 Stat110
Temptation
Monster Girl Collectible Card Profiles - Villainesses - Page 2 Stat810
Resistance
Monster Girl Collectible Card Profiles - Villainesses - Page 2 Stat310
Range
Monster Girl Collectible Card Profiles - Villainesses - Page 2 Stat110
Intelligence
Monster Girl Collectible Card Profiles - Villainesses - Page 2 Stat710


Elements and Resistances:

Fire: 1xWater: 1xEarth: 1xIce: 1xLightning: 1x
Poison: 1xLight: 1xDark: 1x
Blind: ----Zombie: ----Sleep: ----Silence: ----Darkness: ----
Poison: ----Disable: ----Gravity: ----Petrify: ----Diseased: ----
Immobilised: ----Confusion: ----Doom: ----Allured: ----Item Lock: ----

Skills and Abilities:

Rapid Repair. (Passive).
Mecha:Grace's body is in a constant state of repair, healing and recovering from damage and effects she is currently suffering. For each turn that passes Mecha:Grace will heal for 5% of her maximum health and remove a negative condition. Mecha:Grace can attach her cables to anyone who has been converted into a "Mecha:Slave" and absorb their health down to a maximum of 1 health.

Sparkling Scrutiny. 1-turn cooldown.
Mecha:Grace targets one player on the battlefield and glares at them as her eyes begin pulsing and shining with a hypnotic array of colours and shapes, causing the player to become brainwashed, becoming unable to willingly move or act unless commanded by Mecha:Grace. Brainwashed targets will move their maximum distance towards Mecha:Grace during their turn.

Puissance Screech. 2-turn cooldown.
Mecha:Grace begins emitting a overpowering sound affecting all players on the battlefield. All players are who hear her are inflicted with Disable and Confusion condition.

Master Control Chip. (Passive).
Mecha:Grace constantly designs and creates mind-controlling chips that she injects into anyone in range at the start of her turn. Any player implanted with a control chip become unable to target Mecha:Grace for any ability that would harm her or move away from her. Mecha:Grace will insert her cables into their mouth, nose, ears, asshole and penis/ vagina and slowly begin to convert them into a Mecha:Slave taking 1 turn for each 40 maximum Willpower they have. Players who are brainwashed are instead instantly converted into a Mecha:Slave, swapping teams and fighting for Mecha:Grace.

Mecha:Slave's will, during their turn, move to an former ally and completely bind them up in cables preventing them from moving and acting and draining 25% of their speed per turn, adding it to their own. Players with 0 speed become unable to act.

Enslavement Protocol Upload. 6-turn cooldown.
Mecha:Grace shoots out cables from her body that attach to the heads anyone on the battlefield in the same rows as Mecha:Grace (up, down, left and right) causing them to become tranced, becoming unable to move or act. Mecha:Grace begins uploading and installing commands to obey her. Any player affected by "Enslavement Protocol Upload" become enslaved at the start of their next turn, swapping teams and fighting for Mecha:Grace. Allies can attack the cables attached to allies if there is at least 1 square between the affected player and Mecha:Grace, cutting the cable and preventing the upload from completing.
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PostSubject: Re: Monster Girl Collectible Card Profiles - Villainesses   Monster Girl Collectible Card Profiles - Villainesses - Page 2 EmptyWed Jan 04, 2023 10:35 pm

Medusa

Medusa was once a gorgeous young woman, rumored by many be to be the child of a god. Living in times were the world was archaic and chaotic, a worshiper of the dark arts felt outrage at her apparent godhood, believing that gods should not walk amongst men. One night he crept up on her whilst she slept, placing a venomous snake he had injected with Lamia DNA into her bed. The snake slithered up to her neck and sang it fang into her, injecting its deadly mixture of poison and Lamia essence into her. believing he had successfully killed her he departed, leaving her in her bed hoping she would be found and spread grief to the local townspeople. Later that night however she underwent a physical change, having her god-like genes mixing perfectly with the poison and lamia essence, changing and converting her into a Lamia of unspeakable power. Her hair strands changed into snakes themselves, growing a long powerful snake-like tail and creating the poison-lamia fluid in her mouth at will. Seeking revenge on the person who did this to her she set out that night, completely enslaving the towns population, petrifying all the men and converting all the women into Lamia's before disappearing the world.

Known Methods: Hypnotic Gaze, Hypnotic Venom, Tentacles/ Wrapped Up, Petrification, Magic.

Monster Girl Collectible Card Profiles - Villainesses - Page 2 57d2pq10


Statistics:

Seduction
Monster Girl Collectible Card Profiles - Villainesses - Page 2 Stat1010
Temptation
Monster Girl Collectible Card Profiles - Villainesses - Page 2 Stat810
Resistance
Monster Girl Collectible Card Profiles - Villainesses - Page 2 Stat810
Range
Monster Girl Collectible Card Profiles - Villainesses - Page 2 Stat610
Intelligence
Monster Girl Collectible Card Profiles - Villainesses - Page 2 Stat710


Skills and Abilities:

Goddess Amongst Men. (Passive).
Medusa retains her god-like genes, causing her to never age and becoming immune to death. Medusa cannot be KO'd and is immune to all negative conditions and effects. Medusa's perfect snake-like body allows her to move extremely fast. Medusa can move twice per each of her turns. Any target looking at Medusa become stuck in a trance, receiving "Medusa's Gaze" condition and becoming unable to willingly move or act. Allies may attack entranced target, snapping them out of their trance as long as they are no longer looking in Medusa's direction.

Tail Pleasure Trap. 2-turn cooldown.
Medusa wraps up a Hero in range in her tail, wrapping it around everything but their heads and pulling them around directly in front of Medusa. Medusa then gazes deep into their eyes, causing them to become hypnotized, becoming unable to willingly act or move, gaining +100% hardness counter and receiving "Medusa's Gaze" condition. During her next turn Medusa can activate this ability again choosing one of the following effects:

  • Medusa gazes at their penis, petrifying it causing the Hero to become enslaved, swapping teams and fighting for Medusa.
  • Medusa picks up the trapped Hero and turns them upside down, dangling them in-front of another Hero in range. She then wraps her tail end around their penis and pumps it, causing them to cum for Medusa, inflicting charm both Heroes, making them to become unable to target Medusa for attacks and blocking all attacked directed at her.
  • Medusa gazes at the Hero again, causing them to become completely petrified, she then constricts her tail around them shattering their statue and removing them from the battle.


Petrifying Gaze. 1-turn cooldown.
Medusa gazes at a target in range, causing them to receive +100% charmed counter and, if a Hero, +100% hardness counter, receiving "Medusa's Gaze" condition and becoming petrified. Petrified targets cannot move or act and are removed as targets for allies.

  • Medusa can activate this ability next to petrified Heroes, allowing her to instantly constricts them in her tail and shattering their statue and removing them from the battle.
  • Medusa can activate this ability next to petrified Heroines, allowing her to use "Kiss of No Return" on them, instantly causing them to break out their statue as a fully converted Lamia, becoming enslaved, swapping teams and fighting for Medusa.


Kiss of No Return. 4-turn cooldown.
Medusa kisses a Heroine in range who has "Medusa's Gaze" condition on them, causing them to become petrified, becoming unable move or act and are removed as targets for allies. During the Heroines next turn they break out their statue as a fully converted Lamia, becoming enslaved, swapping teams and fighting for Medusa.

Last Light in Your Eyes. 10-turn cooldown.
Medusa raises herself up using her tail and expands all strands of her snake hair, glaring down at all targets facing her direction. Targets with "Medusa's Gaze" condition on them become petrified, becoming unable move or act and are removed as targets for allies. Heroines affected by this skill break free of their statue in 3 turns as fully converted Lamia's becoming enslaved, swapping teams and fighting for Medusa. All other targets receive "Medusa's Gaze" condition, being inflicted with Poison, Blind, Silence and Darkness, becoming tranced, becoming unable to willingly move or act.
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PostSubject: Re: Monster Girl Collectible Card Profiles - Villainesses   Monster Girl Collectible Card Profiles - Villainesses - Page 2 EmptyWed Jan 04, 2023 10:40 pm

Mimete

An inspiring witch and member of the Witches 5, Mimete is one of the most famous witches of her time. Mimete acts under the alias 'Mimi Hanyu' teaching as a preforming arts instructor at Mugen Academy, filling unsuspecting students minds with a desire to turn to the darkness and serve her. Mimete has an angelic voice capable of putting people into trances and stealing their souls and love for nylon and leather costumes that, combined with her magic, can corrupt people who touch or wear it. With a unrivaled love for magic, Mimete is capable of inflicting a wide range of effects, both good and bad making her as deadly as she is tempting.

Known Methods: Seductive Clothing, Siren Voice, Tentacles/ Wrapped Up, Magic.

Monster Girl Collectible Card Profiles - Villainesses - Page 2 8kcgzm10


Statistics:

Seduction
Monster Girl Collectible Card Profiles - Villainesses - Page 2 Stat310
Temptation
Monster Girl Collectible Card Profiles - Villainesses - Page 2 Stat1010
Resistance
Monster Girl Collectible Card Profiles - Villainesses - Page 2 Stat1010
Range
Monster Girl Collectible Card Profiles - Villainesses - Page 2 Stat510
Intelligence
Monster Girl Collectible Card Profiles - Villainesses - Page 2 Stat810

Elements and Resistances:

Fire: 1xWater: 1xEarth: 1xIce: 1xLightning: 1x
Poison: 1xLight: 1xDark: 1x
Blind: ----Zombie: ----Sleep: ----Silence: ----Darkness: Immune
Poison: ----Disable: ----Gravity: ----Petrify: ImmuneDiseased: ----
Immobilised: ----Confusion: ----Doom: ImmuneAllured: ----Item Lock: ----

Skills and Abilities:

Legendary Witches 5. (Passive).
Mimete is unaffected by all negative conditions or effects inflicted by spells. Mimete cannot be damaged or KO'd with spells. Mimete gains access to use any spell cast during the battle.

Angelic Siren Voice. 4-turn cooldown.
Mimete begins singing of dark thoughts at her targets, causing all targets to receive +100% charmed counter and sway from side to side. Any target already at 100% charmed become tranced, becoming immobilized and preventing them from taking any actions. Targets in range of Mimete are wrapped up in her microphone cord and become tranced, becoming immobilized and preventing them from taking any actions. All targets stuck in a trance when this ability is activated will sing into the microphone causing them to become enslaved and surrendering their souls to Mimete.

Caressing Their Desires. 1-turn cooldown.
Mimete targets a nearby enemy and begins to rub her leather gloves over their body and rubs her nylon stocking legs over their legs applying fascination upon them and receiving +100% charmed counter. Fascinated targets remain by Mimetes side permanently and become unable to act daydreaming about the feeling of Mimetes uniform.

Charm Buster. 3-turn cooldown.
Mimete raises her staff, swinging it around her body and directing it at all enemies in front of her. Mimetes staff will pulse pink stars and hearts over all targets, causing them to receive +100% charmed counter. and losing their next 2 turns and inflicting 3 random negative conditions on everyone. All targets affected by this ability will walk uncontrollably towards Mimete during their next 2 turns.

Mandatory Academy Uniform. 6-turn cooldown.
Over the next 6-turns Mimete converts one piece of equipment of all Heroine and Villainesses into her enchanted uniform, causing different effects each time a piece is converted:

  • Mimete converts all Heroine and Villainesses boots into long black knee-length leather boots with orange nylon stockings, causing all targets to become unable to move, Mimete can control their movement during their turns.
  • Mimete converts all Heroine and Villainesses leggings and skirts into black tutu style leather skirts, causing all targets to become unable to turn away or physically attack.
  • Mimete converts all Heroine and Villainesses tops, coats and bras into tight black diamond leather bra. All targets gain +100% charmed counter and become unable to act.
  • Mimete converts all Heroine and Villainesses gloves into long black leather gloves. Mimete can control the actions of affected targets during their turn, forcing them to attack allies.
  • Mimete converts all Heroine and Villainesses weapons into witch staffs, preventing all passives and ability's that automatically trigger from activating.
  • Mimete places black leather collars on all targets affected by all 5 other makeover effects, automatically enslaving them and surrendering their souls to Mimete. Converted targets will swap teams and fight for Mimete, gaining access to all black & white magic spells Mimete knows.
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PostSubject: Re: Monster Girl Collectible Card Profiles - Villainesses   Monster Girl Collectible Card Profiles - Villainesses - Page 2 EmptyWed Jan 04, 2023 10:41 pm

Miss Luscious Feet

Typically shy and hidden away Miss Luscious Feet will relish the chance to show off their perfect feet to anyone and everyone, parading around for all to see. If caught near Miss Luscious Feet during this she will force her feet upon unsuspecting targets, overpowering them with her smooth and sweaty toes and quickly getting them addicted to her. Soon after they will worship at her feet, eager to please and obey her in exchange to feel her soft foots skin once more. Feelings of jealousy will soon rush over female people with a desire to soon join her in abusing their feet for attention.

Known Methods: Seductive Body, Hypnotic Feet.

Monster Girl Collectible Card Profiles - Villainesses - Page 2 Miss_l10


Statistics:

Seduction
Monster Girl Collectible Card Profiles - Villainesses - Page 2 Stat710
Temptation
Monster Girl Collectible Card Profiles - Villainesses - Page 2 Stat110
Resistance
Monster Girl Collectible Card Profiles - Villainesses - Page 2 Stat110
Range
Monster Girl Collectible Card Profiles - Villainesses - Page 2 Stat110
Intelligence
Monster Girl Collectible Card Profiles - Villainesses - Page 2 Stat110


Elements and Resistances:

Fire: 0.25xWater: 2xEarth: 0.5xIce: 0.25xLightning: 1x
Poison: 1xLight: 0.5xDark: 1x
Blind: ----Zombie: ----Sleep: ----Silence: ----Darkness: Immune
Poison: ----Disable: ----Gravity: ImmunePetrify: ImmuneDiseased: ----
Immobilised: ImmuneConfusion: ImmuneDoom: ImmuneAllured: ----Item Lock: ----

Skills and Abilities:

Worship the Ground I Walk On. (Passive).
Miss Luscious Feet invisibly brands and alters the ground she walks on, leaving behind traces and scents of her feet on them. Each square Miss Luscious Feet walks on or over becomes marked by her, causing any target who walks over that square or is on a altered square at the start of their turn are inflicted with Gravity condition gaining +50 charmed and, if a Hero, hardness counters.

Forceful Pleasure. 1-turn cooldown.
Miss Luscious Feet kicks to the ground one target in range and rubs her foot in their face, forcing her toes into their mouth. Targets gain +275 charmed and, if a Hero, hardness counters and willingly skip their next turn as they lick Miss Luscious Feet's foot. If a Hero affected by this ability is at maximum hardness counters Miss Luscious Feet will instead give them a footjob, causing them to cum and become enslaved, swapping teams and fighting for Miss Luscious Feet.

Provoking Display. 1-turn cooldown.
Miss Luscious Feet raises her leg up high and wiggles her toes in the face of a target in range, distracting and overwhelming them with lust and horniness. If the affected target is casting a ability or action that requires a multiple turn cast it becomes interrupted and is cancelled. Affected target will walk their maximum distance towards Miss Luscious Feet, and Miss Luscious Feet will strut her maximum distance away from the affected target.

Sweat it Out. 3-turn cooldown.
Miss Luscious Feet sprints across the battlefield, gaining +120 Stamina for this turn only and leaving behind sweat from her feet on the squares she walks on. Until the start of Miss Luscious Feet next turn "Worship the Ground I Walk On" also inflicts Confusion and Allured condition.

Sharing the Kink. 5-turn cooldown.
Miss Luscious Feet entices, persuades and encourages all Heroines on the battlefield to remove their leggings and boots and toss them far aside, exposing their legs and feet completely. All Heroines gain Gravity condition and become Charmed, becoming unable to target Miss Luscious Feet for any attack or action that would harm her and gain +66 charmed counters at the start of their turn. All Heroes gain Float condition and become Hypnotized, becoming unable to willingly act or move and instead walk to their nearest Heroine ally to lick their feet. If a Heroine is in range of a Hero at the start of their turn, they will  use "Forceful Pleasure" on their Hero ally instead of taking their turn.

Heroines can remove the Charmed status, Gravity condition and return to normal by removing their leggings and boots from the square they were tossed too. Heroes can remove Hypnotized status by normal means, and is automatically removed if all non-converted Heroines recover their leggings and boots. Any Heroine with maximum charmed counters at the start of their turn whilst missing their leggings and boots become enslaved, being converted into Miss Luscious Feet, swapping teams and fighting for Miss Luscious Feet.
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PostSubject: Re: Monster Girl Collectible Card Profiles - Villainesses   Monster Girl Collectible Card Profiles - Villainesses - Page 2 EmptyWed Jan 04, 2023 10:43 pm

Miss Milky Breasts

Miss Milky Breasts can be any monster girl that has been enhanced by another Miss Milky Breasts milk. Although quite simple and common Miss Milky Breasts are very sexually aggressive, looking to turn all males into there slaves. Although they can convert Heroines and Villainesses into Miss Milky Breasts themselves (by forcing them to drink a large amount of there special milk) they prefer to turn there male allies into slaves and have them defeat them instead.

Known Methods: Seductive Body, Hypnotic Breasts.

Monster Girl Collectible Card Profiles - Villainesses - Page 2 Hvnvpg10


Statistics:

Seduction
Monster Girl Collectible Card Profiles - Villainesses - Page 2 Stat510
Temptation
Monster Girl Collectible Card Profiles - Villainesses - Page 2 Stat510
Resistance
Monster Girl Collectible Card Profiles - Villainesses - Page 2 Stat110
Range
Monster Girl Collectible Card Profiles - Villainesses - Page 2 Stat110
Intelligence
Monster Girl Collectible Card Profiles - Villainesses - Page 2 Stat110

Elements and Resistances

Fire: 1xWater: 1xEarth: 1xIce: 1xLightning: 1x
Poison: 1xLight: 1xDark: 1x
Blind: ----Zombie: ----Sleep: ----Silence: ----Darkness: Immune
Poison: ----Disable: ----Gravity: ----Petrify: ImmuneDiseased: ----
Immobilised: ----Confusion: ----Doom: ImmuneAllured: ----Item Lock: ----

Skills and Abilities:

Exposed Cleavage. (Passive)
Miss Milky Breasts take pride in there perfect breasts, having them exposed all the time. All Heroes automatically gain +10% hardness counters per turn and have a 50% chance to skip there turn. Any hero with 100% hardness counter automatically remove themselves from the battle and begin to touch there penis waiting to be finished by Miss Milky Breasts.

Jump and Jiggle. 1-turn cooldown.
Miss Milky Breasts begins to jump and down energetically causing her breasts to bounce up and down. All Heroes receive +20% hardness counter.

Smother. 2-turn cooldown.
Miss Milky Breasts grabs a targets face and forces them into her breasts, smothering them. Male targets receive +33% hardness counter and willingly skip there next 2 turns, hoping to be smothered again. Female targets receive +20% charmed counter.

Heavenly Trap. 2-turn cooldown.
Miss Milky Breasts targets any Hero with more then 10% hardness counter and traps there penis between her breasts and begins to move her breasts up and down for their next two turns. The Hero will willingly skip their next two turns and receive +50% hardness counter per turn. Any hero with 100% hardness counter will cum onto her breasts and become permanently enslaved, swapping teams and fighting for her.

Milky Mind Control. 5-turn cooldown.
Miss Milky Breasts invites her target to suck on her breasts. Any target with 10% charmed or hardness counter will accept the invite, drop there weapons and begin to suck them. Heroes receive +20% stats, all positive status effects, +100% hardness counter. Miss Milky Breasts can then, during her turn or her targets, rub their penis and cause them cum and become permanently enslaved, swapping teams and fighting for her. Heroines and Villainesses receive +20% charmed counter, lose there ability to act and continue to drink until they are maxed charmed counter, at which point there breasts become enlarged and they get converted into Miss Milky Breasts. Miss Milky Breasts can have upto 2 targets trapped in this skill at any point.
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PostSubject: Re: Monster Girl Collectible Card Profiles - Villainesses   Monster Girl Collectible Card Profiles - Villainesses - Page 2 EmptyWed Jan 04, 2023 10:44 pm

Miss Peachy Bum

Another monster girl who uses their perfect body as a weapon Miss Peachy Bum is a somewhat tamed and passive monster girl choosing rather to relax and allow victims to come to her rather then actively seeking them out. Although Miss Peachy Bums ass-cheeks are her only weapon they are irresistible to Heroes who gaze upon them, quickly erasing their minds and filling it with dirty thoughts and feelings. Unlike Miss Milky Breasts, Miss Peachy Bum have no ways to convert other females into themselves so instead they opt to enslave male allies and have them defeat them instead.

Known Methods: Seductive Body.

Monster Girl Collectible Card Profiles - Villainesses - Page 2 Eahfyj10


Statistics:

Seduction
Monster Girl Collectible Card Profiles - Villainesses - Page 2 Stat710
Temptation
Monster Girl Collectible Card Profiles - Villainesses - Page 2 Stat110
Resistance
Monster Girl Collectible Card Profiles - Villainesses - Page 2 Stat110
Range
Monster Girl Collectible Card Profiles - Villainesses - Page 2 Stat110
Intelligence
Monster Girl Collectible Card Profiles - Villainesses - Page 2 Stat110

Elements and Resistances:

Fire: 1xWater: 1xEarth: 1xIce: 1xLightning: 1x
Poison: 1xLight: 1xDark: 1x
Blind: ----Zombie: ----Sleep: ----Silence: ----Darkness: Immune
Poison: ----Disable: ----Gravity: ----Petrify: ImmuneDiseased: ----
Immobilised: ----Confusion: ----Doom: ImmuneAllured: ----Item Lock: ----

Skills and Abilities:

Exposed Asscheeks. (Passive).
Miss Peachy Bum wears no pants or trousers, having her bum revealed at all times. All Heroes automatically gain +50% hardness counter per turn. Miss Peachy Bum may control any Hero with 100% hardness counter during their turn, choosing what actions they take.

Ass Slap. 1-turn cooldown.
Miss Peachy Bum turns around and slaps her ass then winks at a Hero, inflicting confusion and berserk on them and receiving +100% hardness counter.

Survival of the Flirtiest. Passive.
Heroes with 100% hardness counter will automatically counter-attack anyone who damages Miss Peachy Bum. Heroes with 100% hardness counter will automatically counter-attack any Villainess' or Heroines close to Miss Peachy Bum.

"Sit on my Face, Please!" 3-turn cooldown.
Miss Peachy Bum forces a Hero to the ground and removes their pants. She will then sit on their face and slide her cheeks back and forth across their face as she plays with their penis for the next 3 turns. The Hero affected gains +100% hardness counter instantly and becomes unable to take action or move. All other Heroes watching gain +100% hardness counter and become jealous, automatically attacking each other during their turn for the next 3 turns.

Road to Heaven. 1-turn cooldown.
Miss Peachy Bum targets a Hero with 100% hardness counter and pulls them close, removing their pants and turning around herself as she rubs her ass-cheeks up on their penis. She will then begin to push their penis into her asshole, trapping it inside. The Hero then becomes charmed and enslaved, forgetting everything they know and holding Miss Peachy Bum as she grinds up and down. The Hero will then cum, giving all stats, abilities, positive conditions and positive effects to Miss Peachy Bum and absorbing and recovering 20% of their maximum HP. Miss Peachy Bum can keep the Hero ensnared in her bum, removing their ability to act and  absorbing and recovering 20% of their maximum HP per turn. Once Miss Peachy Bum removes their penis, or they have no HP left, the target becomes KO'd.
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PostSubject: Re: Monster Girl Collectible Card Profiles - Villainesses   Monster Girl Collectible Card Profiles - Villainesses - Page 2 EmptyWed Jan 04, 2023 10:46 pm

Mistress Zeal

Mistress Zeal came to be when a mad worshiper of the dark arts began experimenting with a black latex liquid he found in the depths of an ancient cave said to predate humanity itself. Capturing all the liquid he realized it seemed to have a mind of its own, moving oddly and often completely encasing the inside of the jar it was kept in. During the night when the unknown worshiper slept he could hear the voice of a girl calling out to him, persuading him to release the latex liquid from its sealed jar. He thought nothing of it at the time but after many nights the voice he heard had seemingly brainwashed him, he took up the jar and went into town, releasing the latex liquid in the middle of the market and observing it. It quickly took the shape of a tall, long haired girl and began shooting out its latex liquid at everyone in the market. The dark arts worshiper could only watch, dull-eyed as everyone began struggling against the latex that quickly stretched over their bodies, inevitably completely encasing them in her latex and becoming her mindless dark latex slaves. Mistress Zeal then turned to the worshiper...

Known Methods: Seductive Body, Seductive Clothing, Tentacles/ Wrapped Up.

Monster Girl Collectible Card Profiles - Villainesses - Page 2 Wzssmo10


Statistics:

Seduction
Monster Girl Collectible Card Profiles - Villainesses - Page 2 Stat810
Temptation
Monster Girl Collectible Card Profiles - Villainesses - Page 2 Stat810
Resistance
Monster Girl Collectible Card Profiles - Villainesses - Page 2 Stat1010
Range
Monster Girl Collectible Card Profiles - Villainesses - Page 2 Stat710
Intelligence
Monster Girl Collectible Card Profiles - Villainesses - Page 2 Stat710


Skills and Abilities:

Dream Eater. (Passive).
Mistress Zeal invades the dreams of anyone affected by 'Sleep' condition, whispering into their minds and forcing them to dream about her, slowly weakening their resistances to her. Targets receive 30% charmed counter each turn they are asleep. The chances of targets waking up naturally at the start of their turn is lowered to 25%.

Latex Graviball. 2-turn cooldown.
Mistress Zeal throws a dark inky ball at a nearby target that explodes into a black sticky liquid below them, affecting any other target around the location, reducing their Stamina by 40 points (1 Square) whilst they remain in the latex puddle. Targets can be affected by multiple Latex Graviball's. If a targets Stamina is reduced to 0 they will be inflicted with "Sleep" when affected by this ability.

Shadow Stitch. 4-turn cooldown.
Mistress Zeal targets any character on the field and wraps dark latex tendrils around their body, immobilizing them. At the start of their turn the latex tendrils will gently vibrate and the target will automatically fall asleep. Whilst affected by "Shadow Stitch" targets are unable to wake up from 'Sleep'. Allies can physically attack any character affected by "Shadow Stitch" causing the latex tendrils to break off and return to Mistress Zeal.

Dark Harem. 7-turn cooldown.
Mistress Zeal expands her latex into 3 separate puddles that take the form of Dark Latex Slaves by Mistress Zeal's side. Dark Latex Slaves do not attack or move but will automatically take any damage and negative conditions that Mistress Zeal would receive instead of her and inflict 10% charmed counter to the target damaging them. Dark Latex Slaves have 50 Health and will break, returning into Mistress Zeal once killed.

Blissful Nightmare. 8-turn cooldown.
Mistress Zeal begins to dance and spin around, launching her Latex at all targets on the battlefield and latching her latex onto them which begins to wrap around their body. Any target with 100% charmed counter becomes enslaved, being converted into a Dark Latex Slave, swapping teams and fighting for Mistress Zeal. Dark Latex Slave converted by "Blissful Nightmare" gain access to "Latex Graviball" and "Shadow Stitch" abilities. All other targets are inflicted with Darkness and Confusion.
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PostSubject: Re: Monster Girl Collectible Card Profiles - Villainesses   Monster Girl Collectible Card Profiles - Villainesses - Page 2 EmptyWed Jan 04, 2023 10:52 pm

Monster Girl Nurse

Monster Girl Nurses are corrupted white mages and nurses that now decide to aid other villainesses in battle. Monster Girl Nurses retain there gorgeous youthful looks forever and naturally enhance their own appearance, preventing people from wanting to harm them at all. Monster Girl Nurses love to enhance their own breasts, bum and lips to look more desirable. Monster Girl Nurses do not attempt to charm or convert Heroes or Heroines themselves but instead cause them to become much more suitable to other Villainesses hypnotic methods. Monster Girl Nurses will also ensure nearby Villainesses remain at peak health and seduction.

Known Methods: Seductive Body, Seductive Clothing, Hypnotic Smoke, Hypnotic Accessories.

Monster Girl Collectible Card Profiles - Villainesses - Page 2 Hwio7j10


Statistics:

Seduction
Monster Girl Collectible Card Profiles - Villainesses - Page 2 Stat110
Temptation
Monster Girl Collectible Card Profiles - Villainesses - Page 2 Stat110
Resistance
Monster Girl Collectible Card Profiles - Villainesses - Page 2 Stat1010
Range
Monster Girl Collectible Card Profiles - Villainesses - Page 2 Stat110
Intelligence
Monster Girl Collectible Card Profiles - Villainesses - Page 2 Stat510

Elements and Resistances:

Fire: 1xWater: 1xEarth: 1xIce: 1xLightning: 1x
Poison: 1xLight: 1xDark: 1x
Blind: ----Zombie: ----Sleep: ----Silence: ----Darkness: Immune
Poison: ----Disable: ----Gravity: ----Petrify: ImmuneDiseased: ----
Immobilised: ----Confusion: ----Doom: ImmuneAllured: ----Item Lock: ----

Skills and Abilities:

Always on Call. (Passive).
Monster Girl Nurse has a chance to intrude on already active battles, assisting the Villainess in battle and taking her turn before every Villainesses turn. Monster Girl Nurses presence is enticing, preventing her from being targetable by anyone in the battle. Monster Girl Nurse is immune to all forms of seduction, temptation and cannot be converted.

Sterilizing Syringe. 1-turn cooldown.
Monster Girl Nurse injects a nearby Heroine with her syringe filled with a mixture of hypnotic fluid types from other monster girls applying 'Weakened Immunity' condition on them, removing their ability to act and becoming immobilized. Heroines affected with 'Weakened Immunity' automatically receive +100% charmed counter when affected by any ability from any other Villainess that increases their charm counter.

Stethoscope Check-Up. 1-turn cooldown.
Monster Girl Nurse targets a nearby Hero and removes their shirt and pants. She then places her Stethoscope on their chest and works her way down to their penis applying 'Doctors Orders' condition on them, removing their ability to act and becoming immobilized. Heroes affected with 'Doctors Orders' automatically receive +100% hardness counter when affected by any ability from any other Villainess that increases their hardness counter.

Sample Spray. 1-turn cooldown.
Monster Girl Nurse begins to spray her sample bottle filled with a mixture of hypnotic smoke types from other monster girls all round, applying 'Enhanced Sense of Smell' to all targets around her, removing their ability to act and becoming immobilized. Targets affected by 'Enhanced Sense of Smell' automatically become enslaved when affected by any ability from any other Villainess that use a ability based on pheromones or smoke. Enslaved Targets will gain a 2nd turn each time it is their turn, attempting to move former allies out of range of the smoke into range on the 1st turn and obey the Villainess' commands on the 2nd turn. The mixture of smoke remains on the field for 3 turns.

Emergency Operation. (Passive).
Monster Girl Nurse will automatically cast a healing ability on Villainesses that receive damage and cure any negative conditions inflicted on them. If a Villainess is KO'd whilst Monster Girl Nurse is on the battlefield, she will begin to revive them, bringing them back to full life after 2-turns have passed. Monster Girl Nurse becomes targetable by Heroes and Heroines during this period.
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Insomnia


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Monster Girl Collectible Card Profiles - Villainesses - Page 2 Empty
PostSubject: Re: Monster Girl Collectible Card Profiles - Villainesses   Monster Girl Collectible Card Profiles - Villainesses - Page 2 EmptyWed Jan 04, 2023 11:01 pm

Morrigan

-TBA-


Known Methods: Seductive Body, Hypnotic Gaze, Hypnotic Kisses, Gender-Swapping, Trickery, Magic.

Monster Girl Collectible Card Profiles - Villainesses - Page 2 4_morr10


Statistics:

Seduction
Monster Girl Collectible Card Profiles - Villainesses - Page 2 Stat710
Temptation
Monster Girl Collectible Card Profiles - Villainesses - Page 2 Stat810
Resistance
Monster Girl Collectible Card Profiles - Villainesses - Page 2 Stat610
Range
Monster Girl Collectible Card Profiles - Villainesses - Page 2 Stat410
Intelligence
Monster Girl Collectible Card Profiles - Villainesses - Page 2 Stat610


Elements and Resistances:

Fire: 0xWater: 1xEarth: 0xIce: 2.5xLightning: 1.5x
Poison: 1xLight: 2xDark: 0x
Blind: ----Zombie: ----Sleep: ----Silence: ----Darkness: Immune
Poison: ----Disable: ----Gravity: ImmunePetrify: ImmuneDiseased: ----
Immobilised: ImmuneConfusion: ----Doom: ImmuneAllured: ----Item Lock: ----

Skills and Abilities:

Charisma Transfer. (Passive).
At the start of Morrigan's turn she can target any player in range and carcass them, draining their charmed and hardness counters. Players affected by "Shadow Servant" have their charmed and hardness counters reduced to 0 and Morrigan gains charmed counters equal to the amount of charmed and hardness counters she removed. Morrigan can enhance her next ability that inflicts charmed or hardness counters and increase the amount of counters received by the amount she currently has.

Intimate Embrace. 1-turn cooldown.
Morrigan targets a nearby player and pulls them close, tightly embracing them and forcing their face between her breasts gaining "Lust for More" condition and causing them to become hypnotized, becoming unable to willingly act or move unless commanded by Morrigan. Players with "Lust for More" condition receive double of any counters they would normally receive, deal 50% less damage to Morrigan and become unable to move away from Morrigan, following her immediately if she moves.

Soul Eraser. no cooldown.
Morrigan targets one Hero in range and pulls them to her, kissing them slowly and sucking out their soul. Heroes affected by "Soul Eraser" become Enticed, becoming unable to target Morrigan for physical attacks and blocking all physical attacks she would receive. If a Hero is affected by "Soul Eraser" whilst Enticed they become enslaved, swapping teams and fighting for Morrigan. If a Hero is affected by "Soul Eraser" whilst enslaved, they are converted into a "Succubus".

Darkness Illusion. 4-turn cooldown.
Morrigan vanishes from the battlefield and reappears with two mirror illusions of herself randomly across the battlefield. During players turns if they damage or inflict a negative condition to one of Morrigan's illusions instead of herself they shatter the illusion and suffer additional effects, depending on who triggered it:

  • Heroes take damage and any additional negative effects that they inflicted on the illusion, gaining +66 hardness counters for each Morrigan and Morrigan's Illusion remaining on the battlefield.
  • Morrigan and Morrigan's remaining illusions heal for any damage dealt by a Heroine and convert any negative conditions into positive conditions. Heroines gain +66 charmed counters for each Morrigan and Morrigan's Illusion remaining on the battlefield.


If Morrigan has any Illusions alive during her next turn, they will all mimic her next ability.

Eternal Slumber. (Passive).
During each of Morrigan's turns she will spread a soothing dark mist from herself across the battlefield, 1 square at a time. At the start of each players turns if they are on a square covered in Morrigan's dark mist they fall into a deep sleep, inflicting with Sleep condition and gaining +20 charmed and, if a Hero, hardness counter. Heroes with maximum charmed or hardness counters whilst surrounded by Morrigan's dark mist they become enslaved, swapping teams and fighting for Morrigan. Heroines with maximum charmed counters whilst surrounded by Morrigan's dark mist become enslaved, being converted into a "Succubus" swapping teams and fighting for Morrigan.
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Insomnia

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Monster Girl Collectible Card Profiles - Villainesses - Page 2 Empty
PostSubject: Re: Monster Girl Collectible Card Profiles - Villainesses   Monster Girl Collectible Card Profiles - Villainesses - Page 2 EmptyWed Jan 04, 2023 11:04 pm

Mummified Priestess

Once a powerful and feared high priestess of ancient Egypt, she was subject to a forbidden ritual for her betrayal to the pharaoh when she tried taking over the kingdom. She was completely wrapped up in strong bandages rolls and locked in a sarcophagus filled with all manors of pheromones, fluids and other ancient monster girl essences and buried alive in the hopes it would keep her tamed for all time. The ritual went horribly wrong however and she ended up resisting and absorbing the contents, being converted into a unholy monster girl, being able to create and control her enchanted bandages at will enslaving anyone it wrapped around, granting them immortality. She rose up in anger, enslaving all of the pharaohs army and taking over the kingdom, ruling for thousands of years before disappearing. It is unknown where she now resides but people still affected by her abilities are found every year and the epidemic continues to ravage the world.

Known Methods: Seductive Clothing, Pheromones, Tentacles/ Wrapped Up, Magic.

Monster Girl Collectible Card Profiles - Villainesses - Page 2 Cknzug10


Statistics:

Seduction
Monster Girl Collectible Card Profiles - Villainesses - Page 2 Stat1010
Temptation
Monster Girl Collectible Card Profiles - Villainesses - Page 2 Stat1010
Resistance
Monster Girl Collectible Card Profiles - Villainesses - Page 2 Stat1010
Range
Monster Girl Collectible Card Profiles - Villainesses - Page 2 Stat310
Intelligence
Monster Girl Collectible Card Profiles - Villainesses - Page 2 Stat410

Elements and Resistances:

Fire: 1xWater: 1xEarth: 1xIce: 1xLightning: 1x
Poison: 1xLight: 1xDark: 1x
Blind: ----Zombie: ----Sleep: ----Silence: ----Darkness: Immune
Poison: ----Disable: ----Gravity: ----Petrify: ImmuneDiseased: ----
Immobilised: ----Confusion: ----Doom: ImmuneAllured: ----Item Lock: ----

Skills and Abilities:

Call of the Afterlife. (Passive).
Mummified Priestess instantly enslaves any target inflicted with zombie or is KO'd, causing them to swap teams and fight for Mummified Priestess. Mummified Priestess cannot be KO'd and is only defeatable by returning her to the sarcophagus that created her. Targets that make physical contact with Mummified Priestess are inflicted with confusion, darkness and 3-turn doom.

Entwined Corruption. 2-turn cooldown.
Mummified Priestess flings her bandages at a target, automatically wrapping it around their neck, arms and body. The target becomes mummified  receiving +100% charmed counter and becoming enslaved, swapping teams to fight for Mummified Priestess. Mummified targets can, during their turn, use 'Entwined Corruption' as one of their abilities, copying the effect of this ability.

Soulstealing Perfume. 2-turn cooldown.
Mummified Priestess emits an ancient pheromone, affecting all targets at a close range around her. Targets who inhale the pheromone get inflicted with zombie and all other targets in the battle are inflicted with darkness.

Mummified Protection. 5-turn cooldown.
Mummified Priestess targets one Hero who is enslaved or mummified, removing their pants rubbing her bandages on their penis, causing them to receive +100% hardness counter. Mummified Priestess then wraps their penis in her bandages and commands them to put it inside any Heroine or Villainess not already enslaved by Mummified Priestess. During the Heroes turn they will move towards their selected target and, once in range, have sex with them, enslaving the Heroine or Villainess. During the Heroes next turn they will select a new target. The Hero is completely immune to other forms of seduction, conversion, death, negative effects or conditions once affected by this ability.

Gateway to the Monsterworld. 20-turn cooldown.
Mummified Priestess begins casting a 10-turn countdown ability summoning her sarcophagus to the battlefield. During all turns that pass until the 10th turn Mummified Priestess will remain unable to take any action, except applying her passive. On the 10th turn Mummified Priestess completely mummifies her sarcophagus, causing it to open and shooting her original bandages saturated in the fluids that made her into the sky, landing all around the world and mummifying everyone makes contact with, mummified targets will automatically use 'Entwined Corruption' on nearby targets. All targets in the battle, regardless of charmed counter, hardness counter or resistance to conversion abilities become mummified, losing access to all abilities and becoming enslaved, swapping teams and fighting for Mummified Priestess.
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Insomnia

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Monster Girl Collectible Card Profiles - Villainesses - Page 2 Empty
PostSubject: Re: Monster Girl Collectible Card Profiles - Villainesses   Monster Girl Collectible Card Profiles - Villainesses - Page 2 EmptyWed Jan 04, 2023 11:05 pm

Mysidian Dancer

Many practices are studied in the village of Mysidia. A small town inhabited by young people full of potential and filled full of talent, Mysidia is home to world famous red, white and black magicians. Much like the rest of the world Mysidia has a dark side as well, girls who study a forbidden art of dancing, idolizing their body and using it as a weapon on the population. Mysidian Dancers tempt and tantalize unprepared Heroes during the night, luring them close with their perfectly curved body and enslaving them with their seductive movement and velvet clothing, slowing wrapping them up in it and removing any possibility of escaping as they surrender into their lives of servitude.

Known Methods: Seductive Body, Dancing, Tentacles/ Wrapped Up.

Monster Girl Collectible Card Profiles - Villainesses - Page 2 Nvjte810


Statistics:

Seduction
Monster Girl Collectible Card Profiles - Villainesses - Page 2 Stat610
Temptation
Monster Girl Collectible Card Profiles - Villainesses - Page 2 Stat310
Resistance
Monster Girl Collectible Card Profiles - Villainesses - Page 2 Stat110
Range
Monster Girl Collectible Card Profiles - Villainesses - Page 2 Stat110
Intelligence
Monster Girl Collectible Card Profiles - Villainesses - Page 2 Stat110


Skills and Abilities:

Velvet Dreams. (Passive).
Mysidian Dancer keeps long pieces of light velvet wrapped around their body, ready to trap Heroes when in range. Mysidian Dancer will wrap her velvet cloth around any Hero in range, immobilizing them and causing them to gain 1 stack of "Velvet Dreams" condition and gaining +33% hardness counter. Any Hero who receives 3 stacks of "Velvet Dreams" becomes enslaved, swapping teams and fighting for Mysidian Dancer. Allies can attack a Hero with "Velvet Dreams" stacks, removing 1 stack each time they are struck. Heroes must have no "Velvet Dreams" condition stacks in order to be able to move freely again.

Hypnotic Hips. 1-turn cooldown.
Mysidian Dancer begins flicking and swinging her hips slowly, teasingly running her hands down her hips and winking at a Hero in range. The Hero is inflicted with Berserk, Protection, Shell and Confusion. The Hero is also enticed, becoming unable to target Mysidian Dancer for attacks and blocking any attack Mysidian Dancer would receive.

Pulled into Pleasure. 2-turn cooldown.
Mysidian Dancer throws out a velvet bandage, wrapping it around any Hero and pulls them directly to her. The Hero becomes immobilized, gains 1 stack of "Velvet Dreams" and receiving +33% hardness counter. During Mysidian Dancer's next turn she can activate this ability again, wrapping her velvet cloth around the Heroes penis, causing them to gain 2 stacks of "Velvet Dreams", +66% hardness counter and becoming enslaved, swapping teams and fighting for Mysidian Dancer.

Private Show. 7-turn cooldown.
Mysidian Dancer targets all Heroes in range with any number of "Velvet Dreams" condition stacks and begins dancing for them, spinning around bending over and shaking her body. All Heroes who watch have a 33% chance per "Velvet Dreams" stack to become enslaved, swapping teams and fighting for Mysidian Dancer.

The Show Must Go On. 5-turn cooldown.
Mysidian Dancer targets a Heroine in range, wrapping them in velvet causing them to become immobilized. Mysidian Dancer will apply 1 stack of "Velvet Dreams" condition for each Hero she has enslaved. If a Heroine receives 4 stacks of "Velvet Dreams" condition she becomes completely cocooned in her velvet, becoming tranced and becoming unable to willingly move or act. Unless all stacks are removed by the Heroines next turn she will be converted into a Mysidian Dancer, becoming enslaved swapping teams and fighting for Mysidian Dancer.
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Insomnia

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Monster Girl Collectible Card Profiles - Villainesses - Page 2 Empty
PostSubject: Re: Monster Girl Collectible Card Profiles - Villainesses   Monster Girl Collectible Card Profiles - Villainesses - Page 2 EmptyWed Jan 04, 2023 11:07 pm

Naughty Teacher

Part of the Neko archetype family, once some Nekos grow up they look for larger groups of young people to corrupt knowing they are the easiest to corrupt, targeting local schools. Nekos seduce headmasters into allowing them to become a teacher, eventually becoming a Naughty Teacher. Naughty Teachers then quickly enslave all the school staff, allowing her to do and act however she wants without repercussions. Naughty Teachers will seduce classrooms full of unsuspecting students, making them extremely horny and attracted to her with her revealing outfit before she has even done anything to them. Naughty Teacher enslaves all boys, using them as her sex slaves and she converts all girls into Nekos, allowing them to run wild on the classroom boys.

Known Methods: Seductive Body, Seductive Clothing, Hypnotic Accessories, Hypnotic Kisses.

Monster Girl Collectible Card Profiles - Villainesses - Page 2 Teache10


Statistics:

Seduction
Monster Girl Collectible Card Profiles - Villainesses - Page 2 Stat710
Temptation
Monster Girl Collectible Card Profiles - Villainesses - Page 2 Stat1010
Resistance
Monster Girl Collectible Card Profiles - Villainesses - Page 2 Stat410
Range
Monster Girl Collectible Card Profiles - Villainesses - Page 2 Stat110
Intelligence
Monster Girl Collectible Card Profiles - Villainesses - Page 2 Stat710


Skills and Abilities:

Only an Apple? (Passive).
Naughty Teacher guards her converted Nekos with a deep passion. Naughty Teacher has a chance to randomly enter a battle involving at least on Neko with low health and aid them in the battle. Targets feel flustered and shy inside when in range of Naughty Teacher, ensuring they are up to her school standards by putting on her school uniforms. During each players turn if they are in range of Naughty Teacher they will give her a compliment, making the player gain a random positive condition and being rewarded with 1 "Gold Star" condition. During Naughty Teachers turn she will scold and tell off any target not in range of her, making them gain a random negative condition.

At the start of each players turn "Only an Apple?" will trigger, applying different effects depending on how many "Gold Star" conditions are applied to them:

  • Players with 1 "Gold Star" condition will willingly give 10% of their maximum health to Naughty Teacher.
  • Players with 2 "Gold Star" condition will willingly give all positive conditions on them to Naughty Teacher.
  • Players with 3 "Gold Star" condition become unable to willingly move away from Naughty Teacher, and can only move towards her.
  • Players with 4 "Gold Star" condition become enticed, becoming unable to target Naughty Teacher for physical attacks and blocking all physical attacks directed at her.
  • Players with 5 "Gold Star" condition become enslaved, swapping teams and fighting for Naughty Teacher.


Homework Assignment. 3-turn cooldown.
Naughty Teacher commands all Heroines to attack all Heroes on the battlefield, causing all Heroines to become hypnotized for 1 turn. Hypnotized Heroines will, during their next turn, move and attack or use a ability on any Hero in whatever is the most efficient way possible. If Heroines are able to damage or apply a condition to a Hero during that turn, they gain 33% charmed counter and gain 1 "Gold Star" condition.

Top of the Class. 2-turn cooldown.
Naughty Teacher targets a player on the battlefield with the highest current health (if a draw, it will randomly target one of them) and moves directly towards them, awarding them 1 gold star, gaining 1 "Gold Star" condition and gaining 10% charmed and, if a Hero, hardness counter. If a target has been affected by "Top of the Class" twice in a row they are inflicted with 'Allured' condition.

Detention! 3-turn cooldown.
Naughty Teacher targets an nearby player and forces their face in between her breasts as punishment for not obeying her and will remove all "Gold Star" condition on them. Affected targets become hypnotized, gaining 33% charmed and, if a Hero, 33% hardness counter for each "Gold Star" condition removed. Hypnotized targets will remain by Naughty Teacher side in the hope she will use "Detention!" on them again. Targets that have 100% charmed or hardness counters are instead brainwashed.

Teachers Pet. 5-turn cooldown.
Naughty Teacher targets a player in range who is either hypnotized, brainwashed, tranced or with 100% charmed or hardness counter and pulls them in close, wrapping her fluffy tail around the targets body preventing them from moving. Naughty Teacher will remove all "Gold Star" conditions on them heal 20% of her maximum health for each "Gold Star" condition removed. If a Heroine, Naughty Teacher will then remove all their clothes and begin dressing them up with furry boots, tops, bras and gloves. Naughty Teacher will then give them a slow hypnotic kiss and the target becomes enslaved, being converted into a Neko, swapping teams and fighting for Naughty Teacher. If a Hero, the target becomes enslaved, swapping teams and fighting for Naughty Teacher.
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PostSubject: Re: Monster Girl Collectible Card Profiles - Villainesses   Monster Girl Collectible Card Profiles - Villainesses - Page 2 EmptyWed Jan 04, 2023 11:08 pm

Neko

Part of the Neko archetype family, Nekos start out as young girls who are sex driven and love teasing men with their playful ways. Once enough time has passed their dominance and sex drive cause them to seek new methods to seduce as many men as they can in an attempt to pull full attention away from other girls they find attractive. They explore all kinds of tactics from perfume, black magic and smoking to hypnotic accessories but almost always settle on clothing, finding that physical contact is the quickest way to capture Heroes. After these girls have passed this point mentally they become Nekos, growing a long fluffy tail and ears, and begin wearing the finest furry costumes such as boots, tops, bras and gloves, knowing how quickly these can hypnotize horny guys. Once a Neko has their claws into a guy, it becomes impossible to break free.

Known Methods: Seductive Clothing, Seductive Body.

Monster Girl Collectible Card Profiles - Villainesses - Page 2 1kkica10


Statistics:

Seduction
Monster Girl Collectible Card Profiles - Villainesses - Page 2 Stat710
Temptation
Monster Girl Collectible Card Profiles - Villainesses - Page 2 Stat110
Resistance
Monster Girl Collectible Card Profiles - Villainesses - Page 2 Stat110
Range
Monster Girl Collectible Card Profiles - Villainesses - Page 2 Stat110
Intelligence
Monster Girl Collectible Card Profiles - Villainesses - Page 2 Stat110


Skills and Abilities:

Marking Her Territory. (Passive).
Neko playfully rubs costume up and down against any Heroes in range, forcing her furry clothing up against their skin. Heroes affected become hypnotized, becoming unable to willingly act or move, stroking the Nekos fur and gaining +20% hardness counter. As long as Neko is in range of a Hero, they will remain hypnotized. Neko commands hypnotized Heroes to attack Heroines at range without leaving her side, or supporting Neko by healing or applying positive conditions or effects during their turn.

Tantalizing Tail. 2-turn cooldown.
Neko pounces on a Hero and removes their pants, wrapping her tail around their penis. Heroes affected become immobilized and tranced, becoming unable to willingly act or move and gaining +50% hardness counter. Neko can activate this ability again during her next turn if she targets the same Hero.

Catnap. 3-turn cooldown.
Neko erects her tail and begins wagging it back and forth causing all targets looking at her to fall asleep. All targets receive +10% charmed counter and, if a Hero, +10% hardness counter for every turn they are asleep, dreaming about Neko.

Feeding Time. (Passive & Active) 5-turn cooldown.
Neko lets out a seductive "meow!" at a nearby Heroes with 100% hardness counter, causing them to become brainwashed, getting extremely horny and attracted to Neko. The affected Hero will then remove their pants and fall to their knees, presenting their penis ready for Neko. Heroes become unable to willingly act or move, remaining on their knees for the rest of battle, only acting if affected by Neko's "Jealous Kitty" ability.

Neko can lick and suck any Hero brainwashed by Neko's "Feeding Time" ability, causing them to cum for her instantly. Neko recovers 25% of her max health, removes all negative effects from her, increasing her Speed by 20 and gaining an additional turn when she absorbs their cum. Heroes will remain brainwashed staying unable to willingly act or move, remaining knelt down and gaining +50% hardness counter per turn until they are ready to feed her again.

Jealous Kitty. (Passive & Active) 7-turn cooldown.
Neko pounces on a Hero in range with 100% hardness counter, licking their face and seductively purring. Heroes become brainwashed, becoming unable to willingly act or move. Neko commands all brainwashed Heroes to attack Heroines, teasing them saying she will pleasure them when all Heroines are KO'd. Heroes will then instantly act when this ability is activated, gaining "Lucky Stars" condition, moving and attacking the nearest Heroines in range on the field.

Any Heroine with 100% charmed counter automatically receive double damage from all Heroes on the battlefield, and are unable to naturally wake up from her "Catnap" ability, remaining asleep until they are struck by a damaging skill.
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