ProfileName:Sierra Fall
Race: Human
Affiliation: Sunset Academy
Background: Sierra's memory was rather hazed as a child as she do not remember who her parents are and always remembers as her past as an orphan at the local shelter. Despite calling it her (only) home, she always has a tendency to always want to explore and has sometimes puts her in a fairly precarious situations. Despite this, she finds enough energy to both explore as well as maintain a courier job whom she gives part of her earned money to the shelter.
It was during her pre-teen years that she found her calling in the city guild which not only provided contracts for heroes and likes but also train individuals for them or at least teaching how to defend oneself. Neither a prodigy, nor gifted in anyways, Sierra was one of the students that has to work every inch of her skills, but what she lacks of special talents, she makes up with a drive that allows her to catch up.
Through her times in the academy, she finds that she excels in crafting. It doesn't direct aid her in combat but allows her to equip herself or her classmate with high quality equipment. She even created a very life-like doll that can grow in size to assist her
Her greatest asset, however, is her observation skills, which allows her to pick up on opponents' techniques in order to defend against them better, or even perform a (imperfect) mimicry of the technique back at them.
That said, Sierra is not a strong combatant. It is more likely she will flee from danger and will only fight if trapped.
Appearance:For someone that had once lived in poverty, her dress code is very stylish. She often wears a red beret over her short blond hair, curled in a brief spiral at the tip. Her eyes are a dark shade of green with her thin eyebrows often decorated with slight glitter. Her full lips are generally painted a pale light pink lip gloss but still retains an appealing beauty without them. On her body, she often wears a customized black leather suit that exposes her arms and most of her shoulders, supported by the cross loop around her neck and the tightness of the suit that hugs her figure nicely. The suit ends just above her knees, her thighs while finishing at calf-high black leather boots (without heels). Completing the outfit is maroon bandolier with several zipped pouches, strapped across her chest between her breasts. On her hands, she wear a pair of blacks silk gloves that only reaches to her wrists.
Personality: Sierra is an odd mixture of boundless energy and gentle grace. While she goes about her tasks and lessons with zeal, she is very well refined in social situations. She has special sympathy for those without home or family, having going through the experience herself. In more casual environment, she has a bit of a sassy side with a touch of wit, one that sharpens to a point when up in a battle of wits or words. The exception to this is when she talks about or is in the middle of crafting, in which she is almost like a little kid again, ovedoing things in quality and while barely avoiding about her greatest achievements.
Combat movesSierra isn't strictly kitted for combat. While her formal training in hand-to-hand and item gives her some leeway in confrontation. Her less-than-average constitution and somewhat naive outlook leaves her more vulnerable in both body and mind. To make up for this, she excels in being very slippery in mind while being good at running away.
In addition, she uses her skills at crafting to store items that she can use in combat to give her a more decisive advantage to make up for her less-than-stellar direct combat.
Special PropertySierra starts with 4/10 energy meter.
Sierra starts with 8/8 ammo for her launcher.
PassiveFlux- Sierra's main ability, allowing her to convert any form of energy within herself into anything she can use. Normally she uses this for her item enchantment purposes but also serves some important defensive means as well. Sierra gains 1 energy per turn. In addition, she can reduce the duration of energy based counter of debuffs on herself by 1 per turn gaining 2 energy. However this can only put her to max energy meter. Sierra can manually flux a status effect while full but takes 2 damage per energy over the cap.
Straight- Simply put, Sierra is not into women. While it is possible to pull her desire towards that direction, it is much harder and doesn't stay. Sierra takes -1 willpower damage from females.
Skeptic- Having lived a tough life full of deception at a young age, Sierra developed a rather keen sense of detecting lies and deception. She is a bit jaded due to the experience though.. Sierra makes advantage roll defending against deception based attack.
Launcher GunSierra's weapon of choice resembles a crossbow but loads a narrow bullet-like weapon that strikes with intense vibration.
Iron Straight Shot. Deal 1 damage. Only move with base accuracy of 100%. Uses 1 ammo.
Iron Called Shot. Deal 1 damage with advantage roll. Uses 1 ammo. Random hits head, arm, arm, leg, leg, body, body , body. Head makes the next attack on them critical, arm makes them attack with disadvantage for next 2 attack. Leg makes next attack on them automatically get hit. Body has no special effect.
Iron Grape Shot. Deal 1 damage to 4 random targets. Uses 4 ammo.
Reload. Restores Ammo to 8. She will throw the empty or partially empty cartridge at an enemy for 1 damage.
Energy movesetSierra's primary ability allows her to convert energy into another energy or subjects. She is able to do this fairly effective with energy within her but outside of her body, she converts at a fraction of the normal rate.
Energy Imbue. For any shot based attack, she can spend energy to give them property. Requires 2 energy per single shot or 5 for grape shot.
Heat- Deals 2 damage over 2 rounds.
Electric- 25% chance to stun.
Magnetic- 75% chance to hit opponent with metal items.
Accelerated- Forces enemy outside of combat for 1 turn. Sierra can still attack this enemy with Straight Shot.
???- Deal 2 willpower damage but cannot go below 25% willpower. (note Sierra generally attacks stamina).
Shadow cloak (toggle)- Enemies attacking Sierra while under stealth attacks with disadvantage. Sierra now expends 1 energy per turn and the effect is switched off at 0 energy.
Spring RoseSpring Rose is Sierra's doll companion that follows around in most places. Though she is mostly harmless, she is capable of aiding Sierra if she gets in trouble. Though easily to take down, she cannot be fully destroyed for some reason, even to Sierra.
Doll Body (property)- Spring Rose makes separate action from Sierra. Is immune to willpower attack but a stamina attack will disable her for 3 turns if it hits. Any energy type move that Spring Rose is hit grants Sierra with 2 energy.
Headlight Flash- Flashes a bright light into someone's eyes causing a 50% chance of making target to lose their turn.
Peek-a-boo- Cover their eyes. 25% chance of causing target to attack another target, including their allies (or miss if no allies) for 1 turn..
Trip- A fly-by collision into their legs. 25% chance causes the target's next hit to be a critical for 1 turn..
Assist-- If Sierra is bound, Spring Rose can help try to get her out of it. When Sierra struggles and Spring Rose uses Assist, Sierra rolls an advantage on struggles.