-The old ruleset applies: the rolls are 1 to 100 even rolls are a success, uneven rolls are a failure.
-Characters are allowed 1 free action, but must otherwise stick to their movepools.
Status Effect
Paralyzed Status- Character will be unable to move next turn and will be unable to dodge the next attack
Charmed Status- The next attack dealt by the midara does +1 Willpower damage
Bind Status- Character will be unable to move and continually suffer 2 Willpower damage each turn unless they roll a 50 or higher and escape
Downed Status- Character's next action is skipped, allowing their opponent to attempt a follow-up
Dazed Status- Character must roll two successes instead of one in order to hit
Cherry Addiction Status- Attacker of the afflicted
Even rolls higher than 85 are considered critical and allows the attacker to follow up with another move
Odd rolls lower than 14 are critical failures, allowing the opponent's next attack to be a guaranteed success
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Name: Glen the Fast Shadow
Description: A warrior wearing a black hoodie and a mask of equal color with feline eyes in it, most of the time explores the woods and seeks Midaras which to defeat because one of them attacked the clan where he belongs with an army Full of them
physical : All his clothes are the same color which is black the only thing different from this are the cat eyes of his mask which are yellow, almost never removes the mask to protect his identity and avoid being attacked by surprise to be recognized
Glen Moves:
Overwhelming darkness (Passive) : If the scene in which fight is nocturnal or dark his speed increases drastically by 2 turns (Activable only once per fight)
Invisible slits: Glen climbs any flat surface at an extreme speed leaving his opponent no chance to counteract or dodge, can be used every 3 turns, inflicts 3 damage and can stun the target for 2 turns
Cross daggers: Glen uses his daggers to pounce on his target by slashing it and pulling away with the target's stomach pushing his legs against this, inflicts 2 damage , can be used every 2 turns
Spike Dance: Glen started to spin in place, his daggers pointed out, creating many spikes which would spread all over the stage causing some to hit the target,then he will say "don't you like my Dance, wow You look a bit prickly" Tauting his oponent, inflicts 3 damage and can posion the target, can be used every 2 turns
Daggers Dance: It's the same as spike dance but this time glen will spread daggers all over the stage, inflict 3
damage and can make the opponent bleed (The bleeding target will suffer 2 damage each turn if untreated )
Healing food: Glen will search for food on his bag while keeping his dagers on his hands,the food may vary in Apples (Heal 2 Willpower) or if Critical sucess , a piece of meat (4 willpower restored)
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Name: Liselle, Slimegirl Thief
Appearance: Liselle is a slimegirl that generally takes shape of a 5'5" woman that is is entirely dark red, her liquid form is constantly dripping is it holds a human-like shape shape. Due to this, there aren't a lot of clothes that she can wear that would either fall through her or vice versa except for liquid repellant clothes. Her eyes are white with purple pupil but the rest of her face is red including her small nose and full lips. Her "hair" drips down only up to her shoulder and falls within her shoulders.
Her body widening into a pair of shiny C cup breasts tipped with nipples. Her legs are also similarly smooth, seek and shiny, due to her flowing nature. She has no feet though as her legs end in a puddle underneath her. Although her natural form is red, Liselle is able to change the color of her body, even transparent so that she can be much more difficult to see or even notice.
Personality: Liselle is playful and inquisitive which is what lead her to what she does. Treating life as a game of a sort, she goes about careful and obtain items from anywhere whether it is from to abandon settlements, acting like a pool of water while stealing some coins that are dropped for herself. Liselle is also a bit of a packrat though from the things that she gather, making a stash that can even turn into something like a dragon's hoard but only accessible to her. She does seem to have a moral limitation as she will not take those that do not have much.
Unlike many of her kind, she does have intuitive and intelligent, leading her to learning to how to use the items she obtain and even be able to craft and build with raw materials. In fact, she actually made her own home where she stashes her stockpile of items deep underground where only her liquid body can access.
Combat:
Rapid Regeneration (Passive)- Liselle can pull herself together from many state of damage with some exception. However, winning games all the time would be boring, she sets a limit of how much she can regenerate before she give the match to her playmate. However, if she is fear of dying, she will not hold back. +0.5 stamina per turn if she is in genuine danger (most of the time not).
Slime Body (Passive)- Her unique physiology gives or many advances and some drawback. Physical attacks doesn't do much to her other than distort her form. Elemental attacks have unique effects on her and some are not what people would expect. Finally, it is virtually impossible to grab or bind her because...well...she's a slime girl....maybe if you have a giant jar.
- Spoiler:
Slash- -1 damage
Pierce- -1 damage
Blunt- -0.5 damage
Fire- +0.5 damage. Gives her +1 willpower damage next attack. Immune to one ice effect.
Ice- -1 damage. She needs two even roll to land a hit. Immune to one fire effect.
Lightning- -1 damage. Stunned. Become immune to lightning effect for 3 turns.
Water- Heal 1 damage.
Chemical/Poison- +1 damage. Give her -1 willpower damage and +1 staminad damage next attack.
Kiss- Liselle grabs the other person with half of her body and kisses them on the lips. -2 willpower per turn, easy to escape binds (roll 2 dice, need one to succeed), and leads to Deep Cherry Taste
Deep Cherry Taste- Liselle slips her
self tongue in and twines with the other person's tongue and end up drinking a bit of herself. For some reason, she taste of a mild cherry soda. Sadly she doen't come in any other fruity flavor. -3 willpower per turn, easy to escape binds (roll 2 dice, need one to succeed), and inflects Cherry Addiction for the match: kiss are more likely to succeed (roll 2 dice, one to succeed) for the match.
Slimed!- Liselle throws some of herself at the other person. When it lands on them, the slime part will move on its own and feel, caress, and grope on whatever part they are attach to. She also uses this when snatching items far away for hoarding purposes.. -2 willpower per turn. Must use an action to remove her slime off.
YOINK!- Being a very skilled thief, Liselle can sneak a bit of herself and steal the weapon from the other person. She is also charming enough to steal hearts as well. Disables all attacks that relies on the weapon. Requires one success roll to retrieve from her slime pseudopod. Can only be used once per match.
Slimeshift- Liselle learn how to shift her body to mimic the physical form of others. While it gives her great options to escape, it can also be used for offensive and defensive purpose. The main limit is that she has to shift into something of the same size. Mimic target's physical moves. Loses this form when using engulf or takes 5 stamina damage.
Solid Liquid Snake- Liselle can make herself transparent and blend in with her surrounding. Requires 2 successful rolls to hit her until next attack. Next YOINK! is automatically successful. Can use engulf outside Slippery when wet but requires a succuess roll.
Slippery When Wet- Liselle can leave a trail of herself in front of behind her that if they step on the trail, she will try to make them fall by sliding under them. Sometime used to troll hall janitors. Inflicts down.
Engulf- Liselle surrounds all of herself around the other person and tries to engulf them with her slime body while they are down. She doesn't engulf their face though as she is aware of others' need to breath. Downed target is automatically hit. Binds target. Leads to the following moves.
Liselle Spa- Her entire body, vibrates and form waves and grooves to ease out the tensions (and the will to fight) out of whoever is inside of her. She would also make a nice waterbed too. -2 willpower per turn.
Liquid Pleasure- With her liquid shifting body, she can touch, caress, kiss, lick, suck anywhere on the person's body, at the same time. However, such multitasking would also make it almost impossible for her to firmly hold them in her. How many licks does it take to
get to the tootsie roll center make someone orgasm?. -5 will power. Target can automatically escape Engulf.
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(if I mess up on the rules somewhere, let me know ._.)
Liselle is taking the shape of a muddy puddle on the road while a single pseudopod sight peeks a bit above to scan for potential items to take. Today has been a slow day. Liselle wasn't able to find anything that is worth snatching and most of the things that are she clearly saw that they need them. Liselle steals but she isn't heartless. She considered stealing from the nearby shop but after a failed attempt and causing some suspision from the owner of that there is someone, he doubled up the guards and make it impractical to do so and most everyone else is a peasant. BOOOORRRING!