-The old ruleset applies: the rolls are 1 to 100 even rolls are a success, uneven rolls are a failure.
-Characters are allowed 1 free action, but must otherwise stick to their movepools.
-Even rolls higher than 85 are considered critical and allows the attacker to follow up with another move
-Odd rolls lower than 14 are critical failures, allowing the opponent's next attack to be a guaranteed success
Status Effect
Paralyzed Status- Character will be unable to move next turn and will be unable to dodge the next attack
Charmed Status- The next attack dealt by the midara does +1 Willpower damage
Bind Status- Character will be unable to move and continually suffer 2 Willpower damage each turn unless they roll a 50 or higher and escape
Downed Status- Character's next action is skipped, allowing their opponent to attempt a follow-up
Dazed Status- Character must roll two successes instead of one in order to hit
Slipped Status- Character must roll one success to get up
Cherry Addiction Status- Liselle deals one extra damage with kiss attack and can land a kiss attack with 1/2 successful roll, only first die determines critical.
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Name:Ferro Magia
Description: Son of the Duke of Aria, Ferro wanders around as a wandering Merc of sorts, preferring to never tell his family name.
Appearance: Ear-length white hair, lightly tan skin, green eyes, athletic physique, 6'5. He wears whatever he wishes, normally wearing a sleeveless red tunic and carries a metal staff around.
//Stamina Attacks
Trip - Swings his staff at the opponent's legs to make them fall to the ground, dealing two damage.
"Javelin" Toss - Throws his staff at the opponent, dealing three damage, but disarming him until he retrieves his weapon.
Double Thrust - Roll twice, each successful roll deals two damage.
Helm Splitter - Swings the staff at the opponent's head, dealing five damage. Available every five turns.
Palm Strike - Hit the opponent with an open palm attack, dealing two damage.
Knee, Fist, Elbow - A three hit combo move where Ferro knees the opponent in the gut, then thrust his fist at the opponent's chest and then elbows them in the side. Each attacks requires a Successful roll to deal each piece of damage, which, individually, deals two damage. If every roll is Successful, the attack will result in a whopping six damage.
Ground Pound - A two-part attack. One the first turn, Ferro grabs the opponent, putting a temporary bind status on them. If the opponent doesn't break out of the bind and if he succeeds in the second roll, he will suplex the opponent hard into the ground, dealing eight damage. Special Attack, only available every ten turns.
//Defensive Skills:
Meditate: Halves all damage received for three turns. Usable every ten turns.
Calm Mind: Restores 6 Stamina/Willpower. Can only be used once per battle.
Enchant, Reinforcement: Doubles all damage dealt for the next three turns. Usable only once every battle.
Summon Prowd: Summons Prowd to defend him against an attack for one turn. Takes a turn to prepare. Usable once every battle.
Summon Swamp Succubus: Ferro calls upon the Swamp Succubus, who gives the opponent a sweet French kiss, stunning them for a turn. Useable only once per battle, available after ten turns.
//Fetishes
Large breasts - After his loss against Big Sis October and Lil Sis Squid, Ferro has developed a bit of a fetish for large breasts. Boob damage increased by 2 points.
Slime Girls - In the course of his battle with the Slime Succubus, he's been forcefully imbued with a heavy fetish for Slime Girls. Damage from Slime Girls increased by 2.
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Name: Liselle, Slimegirl Thief
Appearance: Liselle is a slimegirl that generally takes shape of a 5'5" woman that is is entirely dark red, her liquid form is constantly dripping is it holds a human-like shape shape. Due to this, there aren't a lot of clothes that she can wear that would either fall through her or vice versa except for liquid repellant clothes. Her eyes are white with purple pupil but the rest of her face is red including her small nose and full lips. Her "hair" drips down only up to her shoulder and falls within her shoulders.
Her body widening into a pair of shiny C cup breasts tipped with nipples. Her legs are also similarly smooth, seek and shiny, due to her flowing nature. She has no feet though as her legs end in a puddle underneath her. Although her natural form is red, Liselle is able to change the color of her body, even transparent so that she can be much more difficult to see or even notice.
Personality: Liselle is playful and inquisitive which is what lead her to what she does. Treating life as a game of a sort, she goes about careful and obtain items from anywhere whether it is from to abandon settlements, acting like a pool of water while stealing some coins that are dropped for herself. Liselle is also a bit of a packrat though from the things that she gather, making a stash that can even turn into something like a dragon's hoard but only accessible to her. She does seem to have a moral limitation as she will not take those that do not have much.
Unlike many of her kind, she does have intuitive and intelligent, leading her to learning to how to use the items she obtain and even be able to craft and build with raw materials. In fact, she actually made her own home where she stashes her stockpile of items deep underground where only her liquid body can access.
Combat:
Rapid Regeration (Passive)- Liselle can pull herself together from many state of damage with some exception. She also have a slippery mind that lets her recover mentally. However, winning games all the time would be boring, she sets a limit of how much she can regenerate before she give the match to her playmate. However, if she is fear of dying, she will not hold back. +0.5 stamina/will per turn if she is in genuine danger (most of the time not).
Slime Body (Passive)- Her unique physiology gives or many advances and some drawback. Physical attacks doesn't do much to her other than distort her form. Elemental attacks have unique effects on her and some are not what people would expect. Finally, it is virtually impossible to grab or bind her because...well...she's a slime girl....maybe if you have a giant jar.
- Spoiler:
Slash- -1 damage
Pierce- -1 damage
Blunt- -0.5 damage
Fire- +0.5 damage. Gives her +1 willpower damage next attack. Immune to one ice effect.
Ice- -1 damage. She needs two even roll to land a hit. Immune to one fire effect.
Lightning- -1 damage. Stunned. Become immune to lightning effect for 3 turns.
Water- Heal 1 damage.
Chemical/Poison- +1 damage. Give her -1 willpower damage and +1 staminad damage next attack.
Kiss- Liselle grabs the other person with half of her body and kisses them on the lips. -2 willpower per turn, easy to escape binds (roll 2 dice, need one to succeed), and leads to Deep Cherry Taste
Deep Cherry Taste- Liselle slips her
self tongue in and twines with the other person's tongue and end up drinking a bit of herself. For some reason, she taste of a mild cherry soda. Sadly she doen't come in any other fruity flavor. -3 willpower per turn, easy to escape binds (roll 2 dice, need one to succeed), and inflects Cherry Addiction for the match: kiss are more likely to succeed (roll 2 dice, one to succeed) and cause -1 extra willpower for the match.
Slimed!- Liselle throws some of herself at the other person. When it lands on them, the slime part will move on its own and feel, caress, and grope on whatever part they are attach to. She also uses this when snatching items far away for hoarding purposes.. -2 willpower per turn. Must use an action to remove her slime off.
YOINK!- Being a very skilled thief, Liselle can sneak a bit of herself and steal the weapon from the other person. She is also charming enough to steal hearts as well. Disables all attacks that relies on the weapon. Requires one success roll to retrieve from her slime pseudopod. Can only be used once per match.
Slimeshift- Liselle learn how to shift her body to mimic the physical form of others. While it gives her great options to escape, it can also be used for offensive and defensive purpose. The main limit is that she has to shift into something of the same size. Mimic target's physical moves. Mimicked moves can be converted to willpower damage instead of stamina. Loses this form when using engulf or takes 5 stamina or willpower damage.
Solid Liquid Snake- Liselle can make herself transparent and blend in with her surrounding. Requires 2 successful rolls to hit her until next attack. Next YOINK! is automatically successful. Can use engulf outside Slippery when wet but requires a succuess roll.
Slippery When Wet- Liselle can leave a trail of herself in front of behind her that if they step on the trail, she will try to make them fall by sliding under them. Sometime used to troll hall janitors. Inflicts slipped (1 success roll to get up).
Engulf- Liselle surrounds all of herself around the other person and tries to engulf them with her slime body while they are down. She doesn't engulf their face though as she is aware of others' need to breath. Downed or slipped target is automatically hit. Binds target. Enables the following moves: Liselle Spa, and Liquid Pleasure. Engulf-based moves works independently from Liselle's actions. (last part is experimental)
Liselle Spa- Her entire body, vibrates and form waves and grooves to ease out the tensions (and the will to fight) out of whoever is inside of her. She would also make a nice waterbed too. -1 willpower per turn.
Liquid Pleasure- With her liquid shifting body, she can touch, caress, kiss, lick, suck anywhere on the person's body, at the same time. However, such multitasking would also make it almost impossible for her to firmly hold them in her. How many licks does it take to
get to the tootsie roll center make someone orgasm?. -3 will power. Target can escape Engulf without a roll.
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Liselle is playing with this strange cube that has colors on each of the squad arranged in a 3x3 fashion. The main thing she gets from this is that she needs to shift them in a way so that all of the colors of the small squad needs to be the same as on each side of the cube. However the puzzling nature of the cube is making it difficult especially when she ends up getting one side just to lose it the single-color side when she has to shuffle the cube around.
The cube isn't hers though but the owner of the misc store refuses to even talk to her so she had to take it. The lure of the rubik's cube is too great for the inquisitive slimegirl! Although it is a rather odd sight to see a slimegirl playing with a rubik's cube in the first place.