ConTheMink
Posts : 7703 Join date : 2018-11-03 Age : 22
| Subject: Harper Sat May 08, 2021 9:23 pm | |
| DescriptionHarper is a half-angel who, despite his feminine looks, is male. He lived a sheltered life during his youth, training to help fend against mirada, specifically those of a demonic origin. As his origin may have hinted at, he excels at light magic, using it for both supporting teammates if he has any and attacking, and he has also dabbled in other elemental magic, linking his light magic to them. Abilities
- Light’s Shadow (Passive) - Just like how light can get rid of darkness and darkness can consume light, Harper has a similar reaction.
- Against foes of demonic origins, such as succubuses and demons, or whatever the dm may define as demonic, Harper deals +1 damage while also taking +1 damage
Dispel - A very basic but helpful spell Harper has grown used to, he removes any negative effects ailing him or an ally. Removes all debuff from who he is using it on Restore - Another basic spell Harper has grown used to, he either heals one target a lot, or a group of people for a little. When targeting a single target, restores 6 health to them When targeting a group, restore 3 health to each member of the group Revitalize - A more advanced healing spell, Harper grants half of his remaining health to an ally. Halfs Harper’s remaining health Grants the removed half of Harper’s health to an ally Can be used on allies that have been defeated to let them join the battle once more Holy Light - A basic attacking spell, Harper sends a beam of light magic at his opponent with pinpoint accuracy. Deals 1 damage Has advantage Multi Holy Light - Harper makes up for the weak power of Holy Light by sacrificing accuracy for firing a few more beams of magic. Attacks 4 times Deals 1 damage per attack Heavenly Flame - Imbuing fire magic with his light magic, Harper sends a searing, golden flame at his foe. Deals 2 damage Chance to burn for 3 turns, dealing 1 damage per turn If his foe is of demonic origins, the burn will last indefinite until they put it out themselves. Holy Smite - Imbuing electric magic with his light magic, Harper sends a thunderbolt of light magic at his foe. Deals 2 damage Chance to stun Forbidden Vines - Imbuing earth magic with his light magic, Harper entangles his foe with golden vines, sapping away their energy and giving it to himself, which may have adverse effects. Binds a foe Deals 1 damage per turn Heals Harper 1 health per turn If his foe has a demonic origin, Harper takes 1 damage per turn instead Angelic Winds - Imbuing wind magic with his light magic, Harper generates a wind that boosts his and his allies’ speed. Harper and his allies gain an advantage Last for 3 turns Holy Wave - Imbuing water magic with his light magic, Harper sends out a wave of glowing water at his opponents. Deals 1 damage Has advantage Rolls for each opponent Void - One of his most powerful and taxing attacks, Harper imbues darkness magic with his light magic, creating a massive blast of magic canceling magic that he has no control over. Deals 3 damage Hits everyone he is currently in a fight with, both foes and teammates Silences whoever is hit for 3 turns, stopping the use of magic abilities Harper is stunned the next turn Weaknesses
- Magic - With all his mixing of magics, Harper’s resistance to magic has dropped.
- Magic-based attacks deal +1 damage to Harper
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