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A humble listing of female characters from a variety of media, whose kiss produces adverse effects on their victims.
 
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 Shia: Playful Shadow

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Warrior of Darkness

Warrior of Darkness


Posts : 7855
Join date : 2014-03-15
Age : 32
Location : Exploring Eorzea

Shia: Playful Shadow Empty
PostSubject: Shia: Playful Shadow   Shia: Playful Shadow EmptyFri Sep 24, 2021 6:38 am

Shia: Playful Shadow Shia_g10

Description.
Captain of the reconnaissance squad, Shia became involved with certain cult due to an incident involving a mysterious woman that caused them grief and brought up many questions about both the person in question and the covenant, and she forged something of a connection with the goddess of said cult in private as she shared information that she found as a back and forth arrangement. Over time, she found herself growing more and more drawn to the cult, and in the end, she decided to devote herself to the goddess and accept the invitation to be welcomed in, becoming a Fellblood herself. She continued her work with the army as a Fellblood, assuring those around her that her vows to the ruler and the kingdom have not changed with her newfound devotion, while the changes in her mean that she funnels any useful information she can to the goddess when they connect with each other. She still remains the relaxed, carefree and flirty individual that she was before her rebirth, teasing others whenever she would get a kick out of it and letting that persuasive side come out when she finds something she really wants.

The physical changes were somewhat held back, producing marks above and below her eyes, her eye color going from a dark brown to a much more striking red like that of the goddess, small horns, and a thin tail that seemed to have a mind of its own in her inexperienced state, moving completely randomly. It will likely stay that way until her body adjusts to the new outside stimuli. Even before her transformation, she was trained as a master infiltrator, with stealth and avoiding fights being her top prerogative. Reconnaissance is the name of her game, and in her field she is second to none. The changes have amplified these talents, being able to notice and react to minute changes around her much faster than she could have before. In addition, her gifts extended to complete invisibility, not only cloaking her body, clothes and all, but also masking her magical signature, making her completely unseen by both the naked eye and magical sensing. This in turn makes her even more skilled at her work, molding her into one of the best at her profession. Took her a while to get used to the tail, but now that she has it under control, it’s like an extra arm to her.

Passives.
Mental Barrier. Due to the nature of her missions, Shia has undergone a really strict and rough mental training, making her almost immune to mind control or any type of indoctrination and only really powerful beings (like the cult goddess) can break this mental barrier in one go, although it is possible to slowly break it down.
- Shia starts with 5 stacks of Mental Barrier.
- Each time a hypnosis attack would succeed, it removes a stack of Mental Barrier, 2 if it’s a crit success.
- Every 3 turns Shia regains a stack of Mental Barrier.

Enhanced Reflexes. Shia has always been pretty agile and her reflexes were always on point but after her transformation they only improved beyond her limits. Making her more agile and faster.
- Effects that inflict Disadvantage last half of the usual time and are rolled with Disadvantage.
- Any move that can cause Downed is rolled with Disadvantage and getting up is rolled with Advantage.

Master Scout. Being in charge of the scout missions, Shia is an expert at finding weak spots and exploiting them, she knows that a masterful hit on one can change the course of a fight and her many years and many missions as a scout have given her a knack for it.
- When Shia isn’t the main target, she gains Advantage against enemies that aren’t targeting her.

Invisibility. Thanks to her transformation, Shia’s ability to conceal her presence got a massive boost, to the point where, now, she’s capable of becoming completely invisible at will. She will use this ability to mess and tease with her targets before having some fun with them.
- When Shia’s invisible, her target needs to make a free roll to detect Shia or their attack will be rolled with Disadvantage. Due to her playful nature, the longer it takes for her target to find her, the easier she will make it for them. Shia’s target needs an even roll of 80 or higher to detect her, every 2 turns the necessary rolls go down by 5.
- When Shia’s invisible, her attacks can deal more damage and some even stronger effects.

Moves.
Coated Edges. Shia always carries two daggers with her, them being her main weapons, on top of that, she has a device installed in the hilt of the daggers that, when pressing a single button, can coat the edges of the daggers with different kinds of substances with a variety of effects.
- Shia can add different effects to her daggers, changing the effect of any attack involving her daggers.
- The list of effects Shia can add to her daggers is: Aphrodisiac, Paralysis, Sleep, Charm, Fascination, Suggestive and Dazed.

  • Aphrodisiac. Deals 1 point of damage per turn for 3 turns. Can be stacked by successive attacks.
  • Paralysis. Renders the victim unable to move for 1 turn. Rolls separated from the attack.
  • Sleep. Put the target to sleep, any attack will wake them up. A target that has been put to sleep can’t be put to sleep again for 4 turns.
  • Charm. Charms the target making them take +1 damage from the next attack.
  • Fascination. Forces the victim to roll before their turn, if they fail their turn is skipped until they break free.
  • Suggestive. Targets hit by this poison find themselves unable to struggle free for 3 turns. This poison can’t be used again for 5 turns after being used.
  • Dazed. Targets roll with disadvantage for 2 turns.

- Paralysis, Sleep, Charm, Fascination and Suggestive only last for one attack whilst Aphrodisiac and Dazed last until Shia changes the coating.

Bag of Tools.
Shia is more of a technical kind of fighter, relying on her tools as well as her agility and capability for stealth. For this very reason she always carries a bag filled with several tools to aid her in her missions. Among the tools she carries, one can find several types of bombs, some rope, a compass and some other utensils like lockpicks. Each type of item can only be used a limited number of times before she runs out of them (it’s not a magic bag after all).
- Smoke Bomb. Shia can use her smoke bombs in two ways: she can throw it downward to apply Invisibility. She can also throw it at her opponent, making them unable to cast spells for 1 turn due to the coughing. Can be used 2 times per battle.
- Flashbang. Shia can use her flashbangs to escape binds automatically. She can also use them for a chance to blind her opponents, making them roll with disadvantage.Can be used 3 times per battle.
- Pheromone Bomb. Shia throws the bomb downward, creating a cloud of pheromones that deals 1 point of damage per turn to any opponent that remains inside of the cloud. Can be used 2 times per battle.
- Handcuffs. With a reliable pair of handcuffs, Shia can bind her target in place until they make a roll to break the cuffs. Inflicts Bound. Can be used once per battle.
- Caltrops. Shia throws a caltrop ball against the floor filling the place with caltrops. On failed rolls, the enemy takes 1 point of damage. Can be used 3 times per battle and opponents can spend a turn to clear the floor of caltrops.

Precise Slash. With her agility and speed, Shia is capable of quickly going through her opponent’s defenses and attacking with pinpoint precision with her daggers, applying whatever effect she has coating the edges of her daggers.
- Deals 2 points of damage.
- Applies the effect of the current poison coating her daggers.

Cloaked Touches. Shia’s specialty is not direct combat but finding and exploiting her target’s weaknesses, when she feels flirty and decides to have some good, old midara fun, she’s the same. With her new powers Shia can cloak herself and run around, stroking and caressing her target’s body in a way that will arouse them without them even seeing her coming.
- Applies Invisibility.
- Deals 1 point of damage.
- If the target has some particular weakness that Shia can exploit, she focuses on it, dealing 2 points of damage instead.
- Inflicts Charm.

Compelling Whispers. Shia might be a soldier but she’s also a full fledged midara and that’s pretty much obvious by her playful nature. She knows that the right words, in the right moment can arouse any man or woman and she’s pretty damn good at arousing people with her words.
- Deals 1 point of damage, 2 points of Shia is Invisible.
- Chance to inflict Charm. When Shia is Invisible it always inflicts Charm.

Coated Kiss. Sometimes Shia feels like she needs to get more up close and personal when applying her poison, she loves seeing the face of her target melting from one of her skilled kisses when they have the extra kick from her chemicals, kissing her dagger, Shia applies the same coating from the dagger to her lips for a powerful kiss.
- Deals 2 points of damage, 3 points of Shia is Invisible.
- Inflicts the effect from Shia’s Coated Edges.

Surprise Embrace. As stated before, Shia is a master of exploiting weak sports, when she gets the drop on her target, she pulls them into a tight embrace, she might not be the Fellblood with the biggest chest there is but it’s supple enough to make anyone she hugs from behind feel her soft chest against their backs, not to mention her skilled hands groping and caressing them all over their erogenous zones.
- Inflicts Bound.
- Deals 2 points of damage per turn.
- Shia can use Coated Kiss and Compelling Whispers when holding someone like this. The moves are rolled with Advantage and, if her target is Charmed, they don’t need a roll to hit. Using these moves does not break the Bind.

Tickle Tail. At first, Shia’s worst enemy was her own and newly acquired tail, she had to spend some time getting used to having it, with the crazy tail tickling her or making her trip when she least expected it. But now, after mastering it, her tail has become one of her favorite tools.
- Deals 1 point of damage.
- If Shia is Invisible, this move has a chance to disarm the target forcing them to make a roll to recover their weapon.

Stroking Tail. Shia can use her tail for much more than just tickling someone, she can use it to stroke someone’s manhood or womanhood. When they least expect it, Shia will use her tail, which will coil around her target’s manhood to stroke it or around her target’s thigh to stroke her womanhood if the target is female.
- Deals 2 points of damage, if Shia is Invisible this move deals 4 points of damage.
- Has a chance to inflict Charm.
- If Shia is Invisible, the shock of the surprise strokes makes them unable to act for a turn, inflicting Stun.

Climaxing Tail. Shia knows that unlike pain, the body isn’t built to resist pleasure and as such she knows the advantage of a well placed orgasm with her tail being the best tool for the task.
- Only usable after Stroking Tail.
- Forces her target to climax, dealing 5 points of damage.
- Inflicts Defense Down and Damage Down for 3 turns reducing the damage they deal by 1 and increasing the damage they take by 1 due to the intense climax.
- Has a chance to inflict a temporal weakness for Shia’s tail.
- If inflicted with weakness for Shia’s tail, any move involving her tail is rolled with Advantage.

Playful Fantasy. Shia knows that different people have different fetishes and so she can adapt to them with ease. After teasing and seducing her target enough, she will ask what their desires are and she will adapt to them, be it teacher, dom, sub, nurse, etc, whatever roleplay they are into, Shia will play it for them.
- Deals 3 points of damage.
- If the target has some specialized fetish, the damage is doubled, this doesn’t stack with Improvisation..
- This move is based on the target’s preferences so the effect may vary from time to time.

Improvisation. Something important when your main job is infiltration and scouting is the capability of improvisation and Shia’s really good at this. She can quickly adapt to any kind of situation, be it combat or seduction, Shia is ready for anything as long as she can prepare.
- If Shia discovers the weakness of her target she can spend a turn to prepare something for said weakness.
- If not interrupted, Shia ends her preparation after 1 turn making Surprise Embrace and Cloaked Touches to deal double damage.

Trainee Hypnosis. Shia never thought that hypnosis would be so much fun and lately she has been taking lessons from a fellow Fellblood. She’s not yet good enough to completely have someone submit their entire beings to her but she has learned enough to make them stop in their tracks long enough for her to escape dangerous situations.
- Shia can use this move to escape Binds.
- This move is rolled with Advantage.

Wild Ride. If Shia is riled up enough and can get an opening, she will use it to rip her target’s pants with her daggers, exposing her target’s crotch.
- If her target is a man, she will start wildly riding him until she makes him climax again, dealing 1 point of damage per turn for 3 turns and inflicting Bound for 3 turns. After 3 turns, her target climaxes, dealing 5 points of damage. If her target’s remaining willpower is lower than 8, she will keep riding them (Finisher), reducing them to a pleasure-addled mess.
- If her target is female, she will start scissoring her, pulling her target in for a hot makeout session as she keeps grinding their womanhoods together, dealing 1 point of damage per turn for 3 turns and inflicting Bound for 3 turns. After 3 turns, her target climaxes, dealing 5 points of damage. If her target’s remaining willpower is lower than 8, she will keep riding them (Finisher), reducing them to a pleasure-addled mess.
- A target defeated with this move is usually someone who has got Shia all riled up and is up for a night of savage passion and pleasure.


I had no intention of making this profile in the beginning but then again, I blame DarkHeroAxel for tempting me to make it.
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Last edited by Warrior of Darkness on Sat Oct 09, 2021 4:22 pm; edited 2 times in total
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herwillingslave

herwillingslave


Posts : 13606
Join date : 2013-11-13
Age : 34
Location : PA

Shia: Playful Shadow Empty
PostSubject: Re: Shia: Playful Shadow   Shia: Playful Shadow EmptyFri Sep 24, 2021 1:32 pm

She looks very fun.
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forest Assasin

forest Assasin


Posts : 8205
Join date : 2016-12-26
Age : 26
Location : I don't know

Shia: Playful Shadow Empty
PostSubject: Re: Shia: Playful Shadow   Shia: Playful Shadow EmptyFri Sep 24, 2021 1:38 pm

Another Amazing work from you, you're incredible.

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https://www.youtube.com/watch?v=JWSRqWpWPzE -Glen and Prowd Theme-
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https://www.youtube.com/watch?v=JWSRqWpWPzE -Glen and Prowd Them
LastSorrow




Posts : 769
Join date : 2011-11-24

Shia: Playful Shadow Empty
PostSubject: Re: Shia: Playful Shadow   Shia: Playful Shadow EmptyFri Sep 24, 2021 1:43 pm

amazing work
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Warrior of Darkness

Warrior of Darkness


Posts : 7855
Join date : 2014-03-15
Age : 32
Location : Exploring Eorzea

Shia: Playful Shadow Empty
PostSubject: Re: Shia: Playful Shadow   Shia: Playful Shadow EmptySat Oct 09, 2021 4:23 pm

Added a new move called Bag of Tools, based on the usage of the tools she usually carries with her
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Shia: Playful Shadow Empty
PostSubject: Re: Shia: Playful Shadow   Shia: Playful Shadow Empty

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