Raine The Grand Slime
Description:
Raine used to be a timid slime girl. Until she wasn't. She herself can't quite remember what happened. She vaguely recalls a meeting with a green haired woman. Ever since, she's felt a ravenous thirst. The local towns people were caught off guard when she suddenly attacked them. One by one she pleasured them and devoured their fluids, until she decided that was too slow and split into more of herself to speed up the process. Soon, she had overrun the town completely by herself.
When the split hers remerged into one, she was notably different. Raine now towered over her original height and her once blue slime was dyed a myriad of colors from the various liquids her split selves tried to use to quench her unending first. The Grand Slime went to town after town, repeating the process. The one slimeowman army is carving a path of debauchery and dehydration through the country.
Abilities:
Division: (Passive) Upon being reduced to 20 Health or lower, Raine will split in two, with each copy having what ever health she had when she split. Each of those Raines will split again upon reaching 10 or lower Health. All of the Raines get an attack each turn.
Alluring Rainbow: The rainbow of colors that makes up her body will shift and swirl in hypnotic patterns, entrance all who look at her with the urge to throw themselves in her slimey embrace. Deals 1 Damage to all Enemies. All enemies must make a Will Check, if they fail, Their next action will be to inflict a Bind on themselves.
Back to Back Fun(Division): Two Raines grab hold of two enemies and sandwich them between their gooey bodies. If one of the captives escapes before the other, the remaining prison will become the sole focus of the Raine's Affection. On Success, 2 random enemies are infilicted with a Bind that deals 1 Damage per turn. If both characters don't escape on the same turn, their Bind will be upgraded to a Strong Bind and Deal 2 Damage per turn. Uses 2 Raine's actions.
Slime Fountain: Raine grabs one of her tits and gives it a squeeze. Slime gushes out of her nipple like a fire hose to douse her target. Deals 2 Damage with a chance to Inflict Disadvantage.
Taste of Your Slime: Raine forces her hand under her target's clothes and pleasures them with her slime. Deals 2 Damage. On a Crit, her target cums and she'll happily absorb their released juices, inflicting Stun and healing her for +2 Health
Jiggling Fun: Raine grabs a character in a tight embrace, forcing them to feel every jiggle and wiggle of her body cause by their friends attacks. Inflicts Stun. On the next turn, her target takes 1 Damage for every attack that hit Raine that turn.
Super Slimey Smooch: Raine shifts her entire body into a massive pair of lips to give someone the biggest kiss of their life. Deals 4 Damage. Damage is halved for evey Division that Raine has gone through.
Weapon Mold: Raine changes the consistancey of her body, causeing all melee attacks to get stuck inside her. Auto. Damage from Physical/Non-Magical attacks is Negated for 1 round. If the attack was with a weapon, then the attacker is Disarmed. IF the attacked didn't use a weapon, then they become stuck and unable to avoid her next attack.
Slimey Summons: Slime oozes out of Raine's main body and forms into a new Slime Girl to serve her whims. Summons one of the Slime Girls listed below to aid her.
Alchohol Slime:
Offshoots of Raine with bodies made out of beer.
Drunk on Me(Passive): An Alchohol Slimes attacks inflict a stack of Tipsy. Every 3 Stacks of Tipsy inflict a stacking Disadvantage. Upon reaching 12 Stacks, they' will become too drunk to fight and, for all intents and purposes, be KO'd.
Chemical Slime:
Neon Green offshoots of Raine with bodies constanly bubbling and releasing noxious gases.
Swamp Gas(Passive): Chemical Slimes release an overpoweringly foul odor. Not only does this stench negate any and all pleasant 'scent' abilities, but also gives her attacks a chance to inflict poison for 1 to 2 turns.
Miasma Slime:
Deep Purple Slime Girls that give off a malevilant aura.
Aggression(Passive): These offshoots of Raine are relentless and are willing to push any advantage they get. A successful attack gives her Advantage next turn if she attacks the same target.
Potion Slime:
Ditsy pink slime girls born from Raine.
Magic Cocktail(Passive): Even she's not exactly sure what she's made of or what her kisses will do to people. All her attacks roll for one of the following effects:
1. Heal the Target for a net gain of +1 Health
2. Inflict Stun
3. Inflict Attack Up for 1 Turn
4. Inflict Attack Down for 1 Turn
5. Inflict Defense Up for 1 Turn
6. Inflict Shrink, lowering Attack, Defense and Size for 1 Turn
7. Inflict Butterfingers, making a Failed action self-inflict Disarmed
8. Inflict Off Balance
9. Nothing
Silver Slime
Offshoots of Raine made from a shingin silver slime.
Quicksilver(Passive): Silver Slime are very quick. Get's 2 Attacks per round.
Ruby Slime:
Raine's minions with a sparkling Ruby Color
Glittering Affecting(Passive): Ruby Slime's attacks leave behind a piece of herself that her victim is delighted to have. Ruby Slimes attacks trigger Shiny Weaknesses, Makeup Weakeness, and always inflict Charm.
Blue Slime:
A offshoot of Rain based on her original form. These types are just basic Slime Girls with no extra gimmicks.
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Ever have an idea that kept you up at night? I did, and thus my attempt at making a Slime Girl raid boss.