Upon her lips
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A humble listing of female characters from a variety of media, whose kiss produces adverse effects on their victims.
 
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 Drowning Cove

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DNHumanBeing
Lilytrice
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forest Assasin
herwillingslave
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[Account Inactive]




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Age : 31

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PostSubject: Re: Drowning Cove   Drowning Cove - Page 4 EmptyThu Jun 23, 2022 12:56 pm

This is a pretty interesting setting. Reading through the thread has lead me to toy with the idea of a Sahagin character for the cove if I may add to the roster.
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Lipstick_Brat

Lipstick_Brat


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PostSubject: Re: Drowning Cove   Drowning Cove - Page 4 EmptyFri Jun 24, 2022 8:53 am

Ooooh, from what I'm gathering that's an aquatic reptile monster from Final Fantasy? It's a neat prospect to take inspiration from entirely fictional sea-beasts, so I'd say go for it and see what you can come up with :)
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PostSubject: Re: Drowning Cove   Drowning Cove - Page 4 EmptySun Jun 26, 2022 11:25 pm

Once again, I continue to make girls who are rough around the edges.

Phrin

Appearance:
At 7 feet 5 inches, Phrin looms over most other Midara and Humans with her staggering height. She seems to think little of it herself, claiming it to be the average of Sahagin. Her build is best described as lissome; supple and graceful, ideal for swimming in the depths of the seas. Her hands and feet end in webbed claws with deep blue scales running up her legs and arms, eventually fading into pale blue skin. Fins protrude from her arms and legs and a dorsal fin rises from her back with a long fish-like tail extending from her backside. A smaller pair of fins rest where ears would be on a human. Deep green eyes rest on her usually expressionless face that also hide a set of sharp teeth in her mouth. Dark blue gray hair adorns her head, both wavy and long enough to reach passed her waistline with blunt bangs. Her attire is relatively modest, consisting only of a simple faded blue one-piece swimsuit.

Preferred Treasure:
Phrin's horde is one of the few within the Cove that exhibit what most people think of when they hear the word "treasure": A collection of beautiful gemstones and gleaming jewels. She is hardly materialistic enough to keep them simply for their value. Rather, she keeps them since the glittering display of the light refracting from the gems remind her of the reef where she and others of her kind once lived. Not that anyone would know about that nor would she be inclined to talk about it.

Personality:
On the surface, Phrin appears terse and distant. Her face rarely ever holds any expression besides a stoic gaze and she spends most of her time below the depths, stepping onto land only when necessary. She holds an aloof attitude towards outsiders wandering into the Cove and typically does not engage with them. Those that choose to pursue her anyway are met with a fierce response in the form of a trident pointed towards them. Coupled with her belligerent treatment of those that intrude upon her dwelling, Phrin has become quite infamous (or famous, depending on one's perspective) among the rest of the Cove's girls for being a predator rather than a daughter of the sea like the rest of them.

But a daughter of the sea she is and beneath the cold reception, Phrin yearns for companionship as much as the others. The caveat is that the yearning is intertwined with her desire for a capable partner that will bring her strong spawn. Alas, woefully none of her catches have met that standard. Perhaps that is why she tends to release them to be taken by the other girls so often.

Dwelling:
Instead of a room within the tunnels, Phrin's dwelling consists of a shipwreck that rests near the shoals. Almost the entirety of the large vessel is submerged, but the ship's stern is raised by the shallows. This leaves the Captain's Quarters relatively untouched by the sea water which is also where Phrin slumbers. (Don't mind the Captain's skeleton at the desk. Phrin just hasn't bothered to move the remains.) The rest of the ship is accessed by a trapdoor on deck as the openings on the outside are too narrow for most to fit through. At the bottom-most level of the deck is where Phrin stores her horde in secure chests.

Consequently, the ship has become a basis for rumors regarding treasures within the Cove. Many a would-be treasure hunter or looter have foolishly dared to brave the Cove in an attempt to take it for themselves. Yet with the shoals being so further back into the cove, few have actually made it to the ship and none have been able to see even a single glint of the gems Phrin keeps.


"You should have stayed away..."

Passive: Fang and Claw
Phrin carries a trident into battle, allowing her to reach her opponent without approaching them up close. As long as she is wielding it, most physical attacks she makes are treated as if she is 10 feet away. Enemies that attempt to use melee attacks against her without a similarly long weapon roll with disadvantage as they must close the distance between them. If they succeed, Phrin is still able to parry the incoming blow, reducing the damage done by half (rounded down.)

Phrin is still capable of facing opponents if she is unarmed. She will have to get up close for attacks, but they can now inflict Bleeding due to her sharp claws and teeth. An attack successfully made against a bleeding opponent has a chance to worsen it to a Deep Wound, increasing the duration and HP lost per turn. Armored opponents are naturally resistant towards bleeding, but must be wary of the damage their armor incurs.

Passive: Survival Instinct
Once she has dropped at or below 10 HP, Phrin will narrow her focus to the fight in a measure to further ensure she does not falter. Her parry now has a roll that will nullify incoming damage on a success and have the normal effect upon failure. The parry also extends to attacks against her at range, although only melee attacks are subject to damage nullification. If unarmed, she will attack with more fervor, allowing her to inflict Deep Wound without a prior Bleeding effect and rip off armor plating more easily.


Seaward Strike:
A basic thrust of the trident or a swipe of the claws. Deals 3 damage.

Rushing Wave:
Phrin charges forward, aiming to knock her target off their feet. Deals 2 damage and knocks the opponent prone. Armored individuals will roll to maintain their balance.

Spearfishing/Claw Fishing:
Only usable on opponents knocked prone. Phrin takes advantage of her opponent's vulnerability and strikes while they are down. The attack rolls with advantage and deals 4 damage upon success.

Into The Depths:
Only usable on opponents that are knocked prone or otherwise unable to move. Phrin will unceremoniously drag her opponent into the seas. While underwater, the opponent has disadvantage on all melee attack rolls and some ranged rolls (depending on the method of ranged attack), cannot use fire or wind based attacks, and naturally be unable to breathe.
If Phrin is still wielding her trident, being underwater will require two successful rolls at disadvantage for melee attacks as she has a much easier time parrying them in the aquatic environment.
Unlike the Kelpies, Phrin has no qualms with her opponent passing out from a lack of oxygen. Opponents will have five turns of air before this happens. They may choose to spend their turn swimming to the surface to get more air upon success. More heavily equipped opponents have disadvantage on this roll. They may also spend another turn returning to the land after they have breeched the surface.

Sea Swallows All:
Can only be used while both Phrin and her opponent are in the water. Phrin attempts to grab onto her opponent to bring them further down into the sea. On the first turn, the maneuver inflicts Bind. On the second, should the opponent fail to break out, they will be brought back underwater if they are at the surface or brought deeper into the waters if they are not. They will need to spend an additional turn reaching the surface. The roll has advantage on opponents with heavy armor.

Broadside:
Can only be used if Phrin is in the water and her opponent is on land. She will leap out of the water's surface and dive kick into her opponent. Deals 5 damage and knocks the opponent prone.

FINISHER: Catch And Release(?):
Usable once her opponent is at 0 HP (5 if Survival Instinct is active) or has used up all their turns of air. Phrin hoists her opponent onto her shoulder as they are too weakened to fight back. She takes them away from her dwelling and dumps them into the tunnels for the other girls to do with as they please. If they are under the water, she instead turns them over to the Kelpies to prevent them from drowning. Of course, the Kelpies will do so much more than just bring them back from the brink.
However, should the opponent meet her standard of capability, she will not send them away, but take them into the Captain's Quarters. What will happen to them in there? Well...it will certainly be smoother sailing than the ship they are on had.


This took me way longer to finish than it probably should have. I know she isn't particularly seductive, but some people love a woman who can beat them down. (Or maybe they like drowning...?) I built her as a later/rare encounter in mind since she lives further back in the Cove. In any case, she may need some fine tuning, so any feedback is appreciated.
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DNHumanBeing

DNHumanBeing


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PostSubject: Re: Drowning Cove   Drowning Cove - Page 4 EmptyMon Jun 27, 2022 5:25 am

Finally, a woman that fights the right way

Anyway nice character you got there
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PostSubject: Re: Drowning Cove   Drowning Cove - Page 4 EmptyTue May 09, 2023 10:36 pm

The ocean lies still...
Jokes aside, I came up with an idea for another girl that wouldn't leave my head and after far too much time, can finally post her.
Put more kiss moves in my girls? Why would I do that?

Riyl

Appearance:
Riyl barely stands above the Piranha Girls with a height of 4 feet 3 inches, putting her on the shorter end of the girls present in the cove. Not that this has ever been a detriment as far as she is concerned. Riyl's upper body is more humanoid looking to contrast her lower body, but unlike a mermaid's fish-like tail, she has an abdomen identical to that of a mantis shrimp, complete with segmented carapace, pleopods for swimming, and three pairs of legs for walking. The carapace has a vibrant shade of blue-green while the underside and appendages are a bright red.

The blue-green tint runs up her back and spreads to her outer arms. Her upper body's skin tone is otherwise a snow white color with an athletic build; slender with hints of muscle. Her eyes appear to be solid white with a lavender tint, but looking deeper into them (good luck getting that close) would reveal that they are actually compound. Her head is adorned with long turquoise hair that reaches to her waistline, usually messy when dried as she can't be bothered to tame it. A pair of long antennae poke out from her locks.
Her attire consists of a loose white tank top that covers her chest and not much else, as clothes that fit around her unusual lower body aren't exactly easy to procure.

Preferred Treasure:
Riyl will take trophies from opponents she has bested, leading her treasures to be a plethora of objects. The trophies can be anything of value to her opponent, be it a weapon, a keepsake, or even more mundane items. As such, it would not be unusual to see things from the treasures of the others living in the cove among her prizes. She is surprisingly organized with them, grouping similar items together in her dwelling.

Personality:
She often keeps to herself and hardly ever leaves her dwelling except for eating and taking the occasional dip in the hot springs. Coupled with her short stature, most wouldn't expect her to be one of the most scrappy girls in the cove. Ill-tempered and aggressive, she would not think twice about pummeling anyone that sets her off, to say nothing of how fiercely territorial she is. In contrast to Saaku being quite popular due to her physical feats, Riyl's capabilities with her arms have intimidated many of the cove's inhabitants that they know well enough to leave her alone if they don't want to be knocked out cold.

This has the unfortunate side effect of them avoiding her even if she isn't angered. Truthfully, she is not opposed to mingling with others, but her protective nature towards what is hers as well as her hot-blooded demeanor interfere with her ability to make friends. The issue acts as a source of frustration that fuels her harsh treatment of others.

Dwelling:
Her room in the cove would appear to be small at first, consisting of a shallow pool of water in a dome-shaped space. Yet beneath the waters lies an entryway to a system of burrows she has dug into the walls, as her fists are perfectly suited for crushing rock. She uses open areas in the burrows for storing parts of her horde. Two particular branches lead to her sleeping quarters, one being larger than the other in the event that she has certain company with her.



"Either you step out or I knock you out!"

Passive: Float Like A Cuttlefish...
Opponents would be wise not to underestimate Riyl for her short stature, as she is more agile than she appears. If an opponent’s close range attack against her fails, Riyl’s next attack roll can be rerolled if it misses. Additionally, her nimble movements make it difficult to get a hold on her. All actions that inflict bind roll with disadvantage against Riyl.

Passive: ...Sting Like A Ray.
One of the most well known factors of mantis shrimp is the pure speed and force their raptorial appendages are able to strike with. Riyl is able to strike just as fiercely with her arms. Critical Successes will add +2 to damage dealt along with its normal effect. Furthermore, if Riyl makes an attack with her arms underwater regardless of whether or not it lands, it will produce cavitation bubbles that act as a secondary attack roll matching the damage of the attack that caused them.

The Ol’ One-Two:
Riyl throws a jab at her opponent, followed by a cross. Both punches deal 3 damage and roll individually. Inflicts Dazed if both punches land.

Flurry:
A four jab combo in quick succession. As the punches are made with speed over power, each one deals 2 damage but roll with advantage. Inflicts Stun if all four punches land.

Use Your Head!:
An unceremonious headbutt dealt directly to the target’s head. (Or gut if she can’t reach the head.) Deals 4 damage and causes Daze, but also inflicts 1 damage to Riyl from the recoil.

Uppercut:
An upward swing of the fist meant to hit the chin or solar plexus. Deals 5 damage.

Hook ‘Em In!:
Riyl rushes her target and throws a punch in a horizontal arc. Deals 3 damage and whether or not the punch lands, the next attack an opponent uses will be treated as a close-range attack as she closes the distance between the two.

Flail:
A replacement to Struggle rolls. Riyl will violently thrash her body around as she attempts to break out of a bind. It will deal 1 damage on failure and 2 damage and free her from the bind on success. The effects of this can be adjusted depending on the nature of the bind.

Goad:
Riyl will taunt her opponent in an attempt to anger them into attacking her head on. If they fall for the taunt, then they must make a physical, close-range attack against her on their next action that rolls with disadvantage. Riyl’s next attack roll is a guaranteed hit if they miss.

FINISHER: Right In The Kisser!:
Usable once her opponent is at 0 HP. Battered and bruised by Riyl’s fierce pummeling, her opponent will slump to the ground, putting them at the right height for the knockout punch. Riyl will wind up and deliver a hammer punch onto her opponent, knocking them out cold. At this point, she’ll take a trophy from her opponent and leave them there for one of the other girls to find.

In the event that they strike her fancy, however, they won’t get a knockout punch. Instead, Riyl will take their chin in her hand and “kiss it all better.” They’ll be subject to the deepest, most intense kiss they’ll ever experience, almost as if Riyl is trying to slurp their very soul out of their body. Once they’re reeling from the experience, Riyl will claim her opponent as her trophy and take them back to her dwelling to nurse them back to health…among other things.


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herwillingslave

herwillingslave


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PostSubject: Re: Drowning Cove   Drowning Cove - Page 4 EmptyTue May 09, 2023 10:44 pm

It’s nice to see another creation here.
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