"Midaras, I am technically one but I rather keep people's will intact if I am help it. Not everyone is as courteous though so be wary of that. Anyways, I'll explain a bit after this. Heads up!"
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-The old ruleset applies: the rolls are 1 to 100 even rolls are a success, uneven rolls are a failure.
-Characters are allowed 1 free action, but must otherwise stick to their movepools.
-Even rolls higher than 85 are considered critical and allows the attacker to follow up with another move
-Odd rolls lower than 14 are critical failures, allowing the opponent's next attack to be a guaranteed success
Status Effect
Paralyzed Status- Character will be unable to move next turn and will be unable to dodge the next attack
Charmed Status- The next attack dealt by the midara does +1 Willpower damage
Bind Status- Character will be unable to move and continually suffer 2 Willpower damage each turn unless they roll a 50 or higher and escape
Downed Status- Character's next action is skipped, allowing their opponent to attempt a follow-up
Dazed Status- Character must roll two successes instead of one in order to hit
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Robin's Skill ListDurability: Taking from the series he was known from, Robin's equipment, with the exception of his Bronze Sword, can only take so much punishment. As he flings spells and swings his blade, wear and tear sets in, before they eventually become unusable for a set number of turns.
Bronze Sword: It's Robin's go-to weapon. Nothing says 'Get away from me' like a few feet of sharpened bronze being swung at your face. Does 1 damage.
Levin Sword: One of Robin's more powerful swords, the lightning bolt-shaped blade isn't just for show. It can fire off a lightning bolt from a safer range to give enemies quite the shock. 2 damage when swung, 3 for the Thunder bolt.
(Durability:8. -1 Durability with each swing. -2 for a lightning bolt. Recharge time: 8 turns.)
Nosferatu: Robin...was not one for Dark Magic, normally. But desperate times called for desperate measures. Thankfully Henry and Tharja had taught him a few tricks during their travels. Calling upon eldritch energies, Robin fires off shadowy tendrils from his book, latching onto his opponent and draining their energy to heal himself. 1 damage done to the opponent, healing Robin for 1 point.
(Durability:4. -1 for each attack. Recharge Time: 10 turns.)
Elwind: Robin fires off numerous arcs of razor sharp gales, blowing away all opposition! As the attack has some knockback, he has attempted to use it as a way to get to higher ground. With some...mixed success. 2 damage.
(Durability: 18. -2 for each casting. Recharge time, 6 turns.)
Arcfire: Ah yes. Fire. It's an oldie, but a goodie. This spell does 4 points of damage as Robin releases a pillar of flames. It tends to be used more for trying to keep enemies away so he can devise a winning strategem.
(Durability:6. -1 for each casting. Recharge Time, 4.)
Thunder: This is it. Robin's most trusted tome. A quick study showed our silver haired tactician that somehow, his tome carried four spells within it. The single bolt known as
Thunder, the stronger stream of lightning known as
Elthunder, the explosive orb of electricity,
Arcthunder, and his coup de grace, the lightning spear
Thoron. With enough time and energy, Robin could 'Charge' his spells, taking a moment to upgrade to the next strongest spell. Though being distracted or sufficently damaged could cause him to lose that Charge. No matter the cause, this tome is Robin's go-to tome.
Thunder-1 damage.
Elthunder-2 Damage.
Arcthunder-3.
Thoron-5.
(Durability:20. -1 for a Thunder. -2 for Elthunder. -5 for Arcthunder. -8 for Thoron. Recharge Time: 3 turns.
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Liselle's movesRapid Regeration (Passive)- Liselle can pull herself together from many state of damage with some exception. She also have a slippery mind that lets her recover mentally. However, winning games all the time would be boring, she sets a limit of how much she can regenerate before she give the match to her playmate. However, if she is fear of dying, she will not hold back. +0.5 stamina/will per turn if she is in genuine danger (most of the time not).
Slime Body (Passive)- Her unique physiology gives or many advances and some drawback. Physical attacks doesn't do much to her other than distort her form. Elemental attacks have unique effects on her and some are not what people would expect. Finally, it is virtually impossible to grab or bind her because...well...she's a slime girl....maybe if you have a giant jar.
- Spoiler:
Slash- -1 damage
Pierce- -1 damage
Blunt- -0.5 damage
Fire- +0.5 damage. Gives her +1 willpower damage next attack. Immune to one ice effect.
Ice- -1 damage. She needs two even roll to land a hit. Immune to one fire effect.
Lightning- -1 damage. Stunned. Become immune to lightning effect for 3 turns.
Water- Heal 1 damage.
Chemical/Poison- +1 damage. Give her -1 willpower damage and +1 staminad damage next attack.
Explosion damage +1 damage. Prevents her from regenerating for this turn.
Kiss- Liselle grabs the other person with half of her body and kisses them on the lips. -2 willpower per turn, easy to escape binds (roll 2 dice, need one to succeed), and leads to Deep Cherry Taste
Deep Cherry Taste- Liselle slips her
self tongue in and twines with the other person's tongue and end up drinking a bit of herself. For some reason, she taste of a mild cherry soda. Sadly she doen't come in any other fruity flavor. -3 willpower per turn, easy to escape binds (roll 2 dice, need one to succeed), and inflects Cherry Addiction for the match: kiss are more likely to succeed (roll 2 dice, one to succeed) and cause -1 extra willpower for the match.
Slimed!- Liselle throws some of herself at the other person. When it lands on them, the slime part will move on its own and feel, caress, and grope on whatever part they are attach to. She also uses this when snatching items far away for hoarding purposes.. -2 willpower per turn. Must use an action to remove her slime off.
YOINK!- Being a very skilled thief, Liselle can sneak a bit of herself and steal the weapon from the other person. She is also charming enough to steal hearts as well. Disables all attacks that relies on the weapon. Requires one success roll to retrieve from her slime pseudopod. Can only be used once per match.
Slimeshift- Liselle learn how to shift her body to mimic the physical form of others. While it gives her great options to escape, it can also be used for offensive and defensive purpose. The main limit is that she has to shift into something of the same size. Mimic target's physical moves. Mimicked moves can be converted to willpower damage instead of stamina. Loses this form when using engulf or takes 5 stamina or willpower damage and requires charging. Liselle can always mimic her current opponent but can only use others form once and only if she has close relations and permission
- Current form gifted: Glen.
Solid Liquid Snake- Liselle can make herself transparent and blend in with her surrounding. Requires 2 successful rolls to hit her until next attack. Next YOINK! is automatically successful. Can use engulf outside Slippery when wet but requires a succuess roll.
Slippery When Wet- Liselle can leave a trail of herself in front of behind her that if they step on the trail, she will try to make them fall by sliding under them. Sometime used to troll hall janitors. Inflicts prone (1 success roll to get up).
Engulf- Liselle surrounds all of herself around the other person and tries to engulf them with her slime body while they are down. She doesn't engulf their face though as she is aware of others' need to breath. Downed or slipped target is automatically hit. Binds target. Enables the following moves: Liselle Spa, and Liquid Pleasure. Engulf-based moves works independently from Liselle's actions. (last part is experimental)
Liselle Spa- Her entire body, vibrates and form waves and grooves to ease out the tensions (and the will to fight) out of whoever is inside of her. She would also make a nice waterbed too. -1 willpower per turn.
Liquid Pleasure- With her liquid shifting body, she can touch, caress, kiss, lick, suck anywhere on the person's body, at the same time. However, such multitasking would also make it almost impossible for her to firmly hold them in her. How many licks does it take to
get to the tootsie roll center make someone orgasm?. -3 will power. Target can automatically escape Engulf.
Call Ix/Dixi- With a runestone Liselle can summons Ix or Dixi to her aid. She tried to summon both at the same time once but ended up with a splitting headache x.x. Heals 4 damage or deals 4 damage to an enemy. Only used once per turn.
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Slimed! (57)
Liselle launches a fair size ball of slime towards Robin but she purposely telegraphed that one verbally to test his reaction and he was able to jump out of the way of where it landed before it slide back to her.
Robin (30)
Liselle (30)